package state // ChainState maintains general information for the chain type ChainState struct { chainID string } // NewChainState creates a blank state func NewChainState() *ChainState { return &ChainState{} } // SetChainID stores the chain id in the store func (s *ChainState) SetChainID(store KVStore, chainID string) { s.chainID = chainID store.Set([]byte("base/chain_id"), []byte(chainID)) } // GetChainID gets the chain id from the cache or the store func (s *ChainState) GetChainID(store KVStore) string { if s.chainID != "" { return s.chainID } s.chainID = string(store.Get([]byte("base/chain_id"))) return s.chainID }