# Transactions In the previous app we built a simple `bank` with one message type for sending coins and one store for storing accounts. Here we build `App2`, which expands on `App1` by introducing - a new message type for issuing new coins - a new store for coin metadata (like who can issue coins) - a requirement that transactions include valid signatures Along the way, we'll be introduced to Amino for encoding and decoding transactions and to the AnteHandler for processing them. ## Message Let's introduce a new message type for issuing coins: ```go TODO ``` ## Handler We'll need a new handler to support the new message type: ```go TODO ``` ## Amino Now that we have two implementations of `Msg`, we won't know before hand which type is contained in a serialized `Tx`. Ideally, we would use the `Msg` interface inside our `Tx` implementation, but the JSON decoder can't decode into interface types. In fact, there's no standard way to unmarshal into interfaces in Go. This is one of the primary reasons we built [Amino](https://github.com/tendermint/go-amino) :). While SDK developers can encode transactions and state objects however they like, Amino is the recommended format. The goal of Amino is to improve over the latest version of Protocol Buffers, `proto3`. To that end, Amino is compatible with the subset of `proto3` that excludes the `oneof` keyword. While `oneof` provides union types, Amino aims to provide interfaces. The main difference being that with union types, you have to know all the types up front. But anyone can implement an interface type whenever and however they like. To implement interface types, Amino allows any concrete implementation of an interface to register a globally unique name that is carried along whenever the type is serialized. This allows Amino to seamlessly deserialize into interface types! The primary use for Amino in the SDK is for messages that implement the `Msg` interface. By registering each message with a distinct name, they are each given a distinct Amino prefix, allowing them to be easily distinguished in transactions. Amino can also be used for persistent storage of interfaces. To use Amino, simply create a codec, and then register types: ``` cdc := wire.NewCodec() cdc.RegisterConcrete(MsgSend{}, "cosmos-sdk/Send", nil) cdc.RegisterConcrete(MsgIssue{}, "cosmos-sdk/Issue", nil) ``` TODO: JSON, types table ## Tx TODO ## AnteHandler Now that we have an implementation of `Tx` that includes more than just the Msgs, we need to specify how that extra information is validated and processed. This is the role of the `AnteHandler`. The word `ante` here denotes "before", as the `AnteHandler` is run before a `Handler`. While an app may have many Handlers, one for each set of messages, it may have only a single `AnteHandler` that corresponds to its single implementation of `Tx`. The AnteHandler resembles a Handler: ```go type AnteHandler func(ctx Context, tx Tx) (newCtx Context, result Result, abort bool) ``` Like Handler, AnteHandler takes a Context that restricts its access to stores according to whatever capability keys it was granted. Instead of a `Msg`, however, it takes a `Tx`. Like Handler, AnteHandler returns a `Result` type, but it also returns a new `Context` and an `abort bool`. TODO explain (do we still need abort? ) For `App2`, we simply check if the PubKey matches the Address, and the Signature validates with the PubKey: ```go TODO ``` ## App2 Let's put it all together now to get App2: ```go TODO ``` ## Conclusion We've expanded on our first app by adding a new message type for issuing coins, and by checking signatures. We learned how to use Amino for decoding into interface types, allowing us to support multiple Msg types, and we learned how to use the AnteHandler to validate transactions. Unfortunately, our application is still insecure, because any valid transaction can be replayed multiple times to drain someones account! Besides, validating signatures and preventing replays aren't things developers should have to think about. In the next section, we introduce the built-in SDK modules `auth` and `bank`, which respectively provide secure implementations for all our transaction authentication and coin transfering needs.