package simulation import ( "encoding/json" "fmt" "math/rand" "testing" ) func getTestingMode(tb testing.TB) (testingMode bool, t *testing.T, b *testing.B) { testingMode = false if _t, ok := tb.(*testing.T); ok { t = _t testingMode = true } else { b = tb.(*testing.B) } return testingMode, t, b } // getBlockSize returns a block size as determined from the transition matrix. // It targets making average block size the provided parameter. The three // states it moves between are: // - "over stuffed" blocks with average size of 2 * avgblocksize, // - normal sized blocks, hitting avgBlocksize on average, // - and empty blocks, with no txs / only txs scheduled from the past. func getBlockSize(r *rand.Rand, params Params, lastBlockSizeState, avgBlockSize int) (state, blockSize int) { // TODO: Make default blocksize transition matrix actually make the average // blocksize equal to avgBlockSize. state = params.BlockSizeTransitionMatrix().NextState(r, lastBlockSizeState) switch state { case 0: blockSize = r.Intn(avgBlockSize * 4) case 1: blockSize = r.Intn(avgBlockSize * 2) default: blockSize = 0 } return state, blockSize } func mustMarshalJSONIndent(o interface{}) []byte { bz, err := json.MarshalIndent(o, "", " ") if err != nil { panic(fmt.Sprintf("failed to JSON encode: %s", err)) } return bz }