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README.md
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README.md
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@ -42,8 +42,50 @@ The expected DKG workflow goes as follows:
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### The Storage
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The Storage will be a gRPC server written in Go and should implement the following interface:
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* Method1()
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* Method2()
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The following libraries will be used for the required functionality:
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1. Lib1
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2. Lib2
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3. Lib3
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### The Client
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The Client will be a gRPC client written in Go, and should implement the following interface:
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* Method1()
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* Method2()
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The following libraries will be used for the required functionality:
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1. Lib1
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2. Lib2
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3. Lib3
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### The Airgapped Machine
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The Airgapped Machine will be written in Go and should implement the following interface:
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* Method1()
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* Method2()
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The following libraries will be used for the required functionality:
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1. Lib1
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2. Lib2
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3. Lib3
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### Roadmap
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1. The components as described above will be first mocked, implementing the specified interfaces.
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2. The Storage will be implemented, using a suitable key-value database and an interface wrapping the DB operations.
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3. The Client will be implemented, sending mocked messages to the storage and reading responses from it.
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4. The DKG library for the Arcade project will be adopted for our needs (mostly refactoring, interface simplification and more unit tests).
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5. The Airgapped Machine will be implemented in 4 steps:
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* The DKG part will be implemented using Arcade's refactored codebase;
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* This intermediate implementation will be used as a library by the Client to simplify testing;
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* A Docker infrastructure will be implemented to automatically test the DKG on a local machine;
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* The collective signing part will be implemented for the Airgapped Machine as a library call, with tests using the Docker infrastructure;
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* The QR-code communication protocol will be implemented for the Airgapped Machine;
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* The Airgapped Machine code will be removed from the client.
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