Detect if AsyncWebSocketClient can send data to server and add AsyncWebServer::end() (#501)
* added AsyncWebServer::end() * added AsyncWebServer::end() * added bool AsyncWebSocketClient::canSend() * Fix comparison with WS_MAX_QUEUED_MESSAGES * Fix comparison with WS_MAX_QUEUED_MESSAGES
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@ -551,7 +551,7 @@ void AsyncWebSocketClient::_queueMessage(AsyncWebSocketMessage *dataMessage){
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delete dataMessage;
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return;
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}
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if(_messageQueue.length() > WS_MAX_QUEUED_MESSAGES){
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if(_messageQueue.length() >= WS_MAX_QUEUED_MESSAGES){
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ets_printf("ERROR: Too many messages queued\n");
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delete dataMessage;
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} else {
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@ -210,6 +210,8 @@ class AsyncWebSocketClient {
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void binary(const __FlashStringHelper *data, size_t len);
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void binary(AsyncWebSocketMessageBuffer *buffer);
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bool canSend() { return _messageQueue.length() < WS_MAX_QUEUED_MESSAGES; }
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//system callbacks (do not call)
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void _onAck(size_t len, uint32_t time);
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void _onError(int8_t);
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