AsyncWebHandler::setAuthentication: return is required.
AsyncWebSocketMultiMessage::~AsyncWebSocketMultiMessage: error: enumeral and non-enumeral type in conditional expression.
* Add support for a MultiMessage where the buffer is shared between WS messages to multiple clients.
Add ability to create a WS buffer directly and write to it, saving duplication of message in RAM, then send it. example below is an arduinoJson message.
```cpp
void sendDataWs(AsyncWebSocketClient * client)
{
DynamicJsonBuffer jsonBuffer;
JsonObject& root = jsonBuffer.createObject();
root["a"] = "abc";
root["b"] = "abcd";
root["c"] = "abcde";
root["d"] = "abcdef";
root["e"] = "abcdefg";
size_t len = root.measureLength();
AsyncWebSocketMessageBuffer * buffer = ws.makeBuffer(len); // creates a buffer (len + 1) for you.
if (buffer) {
root.printTo((char *)buffer->get(), len + 1);
if (client) {
client->text(buffer);
} else {
ws.textAll(buffer);
}
}
}
```
* Add example to readme.
* using Container instead ofdirect pointers list manipulation
* fixed different type of virtual methods.
* Fixed typo in conditional
* Renamed ListArray to LinkedList
* Const reference to String as method parameters to prevent additional copy and memory allocation when String passed by value
* fix 'min' redefinition
* removed #include <iterator>
begin/end methods it's enough for 'for( : )' loop
count() renamed to length()
spacing fixing
* Const reference to String as method parameters to prevent additional copy and memory allocation when String passed by value
* Fixed unused params warnings
* Prevent buffer overflow on received data
* pass to 7 char to avoid save to flash by SDK
* return _contentLength, avoid array reparse to know len
* Added FlashStringHelper for text and binary
* Added FlashStringHelper also to AsyncWebSocketClient
* Added PROGMEM doc
* Corrected binary was sending PSTR as text, addded len
* Server calls client method and code as asked @me-no-dev
* server calls client method and code as asked by @me-no-dev
* Changed Code presentation
* Added printf_P methods
* Prevent buffer overflow on received data
* pass to 7 char to avoid save to flash by SDK
* return _contentLength, avoid array reparse to know len
* Added FlashStringHelper for text and binary
* Added FlashStringHelper also to AsyncWebSocketClient
* Added PROGMEM doc
* Corrected binary was sending PSTR as text, addded len
* Server calls client method and code as asked @me-no-dev
* server calls client method and code as asked by @me-no-dev
* Changed Code presentation