gloss-mc/modules/myth_tv_player/myth_tv_player.py

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import gst
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import pygtk, gtk
import pygst
import os
import clutter
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import gobject
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from clutter import cluttergst
from modules.myth_tv_player.MythBackendConn import MythBackendConnection
from modules.myth_tv_player.tv_db_controller import tv_db_controller
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from SplashScr import SplashScr
from multimedia.VideoController import VideoController
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class Module:
title = "TV"
myConn = None
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def __init__(self, glossMgr, dbMgr):
self.stage = glossMgr.get_stage()
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self.glossMgr = glossMgr
self.dbMgr = dbMgr
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self.setup_ui()
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self.osd = osd_channel(self.glossMgr)
self.videoController = VideoController(glossMgr)
self.dbController = tv_db_controller(dbMgr)
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#self.dbController.get_current_show(1033)
self.channels = self.dbController.get_channels()
self.currentChannel = 0
self.isRunning = False
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def setup_ui(self):
self.menu_image = self.glossMgr.themeMgr.get_texture("mythtv_menu_image", None, None)
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#Action to take when menu item is selected
def action(self):
return self
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def begin(self, glossMgr):
self.glossMgr = glossMgr
#self.buffer_file_reader = open("test.mpg","r")
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self.spinning = True
glossMgr.get_selector_bar().set_spinner(True)
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self.loading_scr = SplashScr(self.stage)
self.loading_scr.set_msg("Starting TV...")
self.loading_scr.backdrop.set_opacity(180)
self.loading_scr.display_elegant()
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(self.server, self.port) = self.dbMgr.get_backend_server()
try:
self.myConn = MythBackendConnection(self, self.server, self.port)
except RuntimeError, e:
self.loading_scr.remove_elegant()
glossMgr.get_selector_bar().set_spinner(False)
self.glossMgr.display_msg("Error", str(e.args[0]))
glossMgr.kill_plugin()
return
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self.videoController.connect("playing", self.complete_change)
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self.myConn.start()
self.isRunning = True
def begin_playback(self, fd):#buffer_file):
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if self.spinning:
self.glossMgr.get_selector_bar().set_spinner(False)
self.spinning = False
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#uri = "file://" + os.getcwd() +"/" + buffer_file
#f = open(os.getcwd() +"/" + buffer_file, 'r')
uri = "fd://" + str(fd)
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#uri = str(fd)
#print uri
self.videoController.play_video(uri, self)
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def stop(self):
self.videoController.stop_video()
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if self.myConn:
self.myConn.stop() # Stops the backend / frontend streaming
def stop_video(self):
self.myConn.stop()
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def on_key_press_event (self, stage, event):
if self.isRunning:
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#Handle up/down presses for OSD
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if (event.keyval == clutter.keysyms.Up) or (event.keyval == clutter.keysyms.Down):
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self.osd.on_key_press_event(event, self)
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self.videoController.on_key_press_event(event)
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if (event.keyval == clutter.keysyms.Return):
if self.osd.on_screen:
chanNum = self.osd.currentChannel.channum
self.set_channel(chanNum)
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if event.keyval == clutter.keysyms.Escape:
return True
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#print event.hardware_keycode
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"""if event.keyval == clutter.keysyms.p:
if self.paused:
self.unpause()
else:
self.pause()
if event.keyval == clutter.keysyms.q:
clutter.main_quit()"""
#The following generates a menu with an option for each of the slideshows in the base menu
def generateMenu(self):
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tempMenu = self.glossMgr.create_menu() #Menu(self.MenuMgr)
self.dbMgr.get_channels()
file_list = os.listdir(self.baseDir)
for directoryEntry in file_list:
subdir = self.baseDir + "/" + directoryEntry
if os.path.isdir(subdir):
imgPath = subdir + "/" + os.listdir(subdir)[0]
#print imgPath
tempItem = tempMenu.addItem(directoryEntry, "/home/josh/.mythtv/MythVideo/0088763.jpg")
tempItem.setAction(self)
return tempMenu
def set_channel(self, channum):
self.loading_scr = SplashScr(self.stage)
self.loading_scr.set_msg("Loading Channel ")
self.loading_scr.set_details(self.osd.currentChannel.name)
self.loading_scr.backdrop.set_opacity(180)
self.loading_scr.display_elegant()
self.videoController.pause_video(False)
self.myConn.stop()
self.myConn = None
self.myConn = MythBackendConnection(self, self.server, self.port)
self.myConn.chanNum = self.osd.currentChannel.channum
self.videoController.connect("playing", self.complete_change)
self.myConn.start()
def complete_change(self, data):
self.videoController.unpause_video()
self.loading_scr.remove_elegant()
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import pango
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class osd_channel(clutter.Group):
font = "Lucida Grande "
name_font_size = 26
prog_title_font_size = 20
detail_font_size = 14
timeline = clutter.Timeline()
fps = 20
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def __init__(self, glossMgr):
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clutter.Group.__init__(self)
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self.glossMgr = glossMgr
self.stage = glossMgr.stage
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self.box = self.glossMgr.themeMgr.get_texture("tv_osd_box", self.stage, None)
"""
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pixbuf = gtk.gdk.pixbuf_new_from_file("ui/splash_box.png")
self.box = clutter.Texture()
self.box.set_pixbuf(pixbuf)
self.box.set_opacity(int(255 * 0.75))
self.box.set_height(int(self.stage.get_height()* 0.15))
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"""
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self.add(self.box)
self.logo = clutter.Texture()
height = int(self.box.get_height() * 0.80)
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self.logo.set_height(height)
self.logo.set_width(height)
pos_y = int(self.box.get_height() - height)/2
self.logo.set_position(20, pos_y )
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self.add(self.logo)
self.name = clutter.Label()
self.name.set_font_name(self.font + str(self.name_font_size))
self.name.set_color(clutter.color_parse('White'))
pos_x = self.logo.get_x() + int (self.logo.get_width() * 1.1)
pos_x = pos_x
self.name.set_position(pos_x, 0)
self.name.set_text(" ")
self.add(self.name)
self.prog_title = clutter.Label()
self.prog_title.set_font_name(self.font + str(self.prog_title_font_size))
self.prog_title.set_color(clutter.color_parse('White'))
self.prog_title.set_position(\
self.name.get_x(),\
self.name.get_y() + self.name.get_height()\
)
self.add(self.prog_title)
self.detail = clutter.Label()
self.detail.set_font_name(self.font + str(self.detail_font_size))
self.detail.set_color(clutter.color_parse('White'))
self.detail.set_position(\
self.prog_title.get_x(),\
self.prog_title.get_y() + self.prog_title.get_height()\
)
self.detail.set_width( (self.box.get_width() - self.prog_title.get_x()) )
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self.detail.set_height( (self.box.get_width() - self.prog_title.get_y()-self.prog_title.get_height()) )
self.detail.set_line_wrap(False)
self.detail.set_ellipsize(pango.ELLIPSIZE_END)
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self.add(self.detail)
pos_x = (self.stage.get_width() - self.box.get_width()) / 2
pos_y = int(self.stage.get_height() * 0.66)
self.set_position(pos_x, pos_y)
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self.set_opacity(0)
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self.on_screen = False
self.channelOffset = 0
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self.input_count = 0
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def on_key_press_event(self, event, tv_player):
#Check if the timeline is running, if so reverse it
if self.timeline.is_playing():
self.timeline.disconnect(self.timeout_id)
self.timeline.set_direction(clutter.TIMELINE_BACKWARD)
self.timeout_id = gobject.timeout_add(3000, self.exit)
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if self.on_screen:
if (event.keyval == clutter.keysyms.Up):
if self.channelOffset < len(tv_player.channels)-1:
self.channelOffset += 1
else:
self.channelOffset = 0
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elif (event.keyval == clutter.keysyms.Down):
#If not at the end of the list, move down a channel
if self.channelOffset > -len(tv_player.channels)+1:
self.channelOffset -= 1
else:
self.channelOffset = 0
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#Increment the input counter (Only when this reaches 0 will the osd be removed from screen
self.input_count += 1
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else:
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self.stage.add(self)
fade_template = clutter.EffectTemplate( clutter.Timeline(20, self.fps), clutter.ramp_inc_func)
effect = clutter.effect_fade(template=fade_template, actor=self, opacity_end=255)
effect.start()
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self.channelOffset = 0
self.currentChannel = tv_player.channels[tv_player.currentChannel+self.channelOffset]
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self.currentShow = tv_player.dbController.get_current_show(self.currentChannel.chanID)
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self.name.set_text(self.currentChannel.name)
try:
pixbuf = gtk.gdk.pixbuf_new_from_file(self.currentChannel.icon)
self.logo.set_pixbuf(pixbuf)
except gobject.GError, e:
print "Channel Icon not found: " + self.currentChannel.icon
if not self.currentShow is None:
self.prog_title.set_text(self.currentShow.title)
self.detail.set_text(self.currentShow.description)
else:
self.prog_title.set_text("")
self.detail.set_text("")
self.show_all()
self.show()
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self.on_screen = True
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self.timeout_id = gobject.timeout_add(3000, self.exit)
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def exit(self):
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#First check the input counter, we only remove the osd from screen if this is 0
if self.input_count > 0:
self.input_count -= 1
return False
if self.on_screen:
self.timeline = clutter.Timeline(20, self.fps)
self.timeout_id = self.timeline.connect('completed', self.destroy)
self.behaviour_opacity = clutter.BehaviourOpacity(\
opacity_start=255,\
opacity_end=0,\
alpha=clutter.Alpha(self.timeline, clutter.ramp_inc_func))
self.behaviour_opacity.apply(self)
self.timeline.start()
#fade_template = clutter.EffectTemplate( self.timeline, clutter.ramp_inc_func)
#effect = clutter.effect_fade(template=self.fade_template, actor=self, opacity_end=0)
#effect.start()
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return False
def destroy(self, data):
self.stage.remove(self)
self.on_screen = False