gloss-mc/VideoController.py

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Python
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import sys, clutter, clutter.cluttergst, gst, pygst, gtk, pygtk, gobject
import threading
import os
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class VideoController:
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def __init__(self, stage):
self.stage = stage
self.overlay = None
self.blackdrop = None
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# Primary video texture & sink definition
self.video_texture = clutter.cluttergst.VideoTexture()
self.video_sink = clutter.cluttergst.VideoSink(self.video_texture)
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self.video_texture.connect('size-change', self.set_fullscreen)
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self.video_texture.set_position(0,0)
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self.osd = osd(stage)
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def on_key_press_event(self, event):
if event.keyval == clutter.keysyms.Left:
self.skip(-20)
if event.keyval == clutter.keysyms.Right:
self.skip(20)
#self.osd.enter()
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def play_video(self, uri, player):
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#self.customBin(uri)
#return
self.player = player
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self.stage.add(self.video_texture)
self.video_texture.set_uri(uri)
#fd = uri[5:7]
#self.customBin(fd)
self.video_texture.set_position(0, 0)
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self.video_texture.show()
#We need to connect to the message queue on the playbin to watch for any message (ie codec or file not found errors)
self.bin = self.video_texture.get_playbin()
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#print "Queue: " + str(self.bin.get_property("queue_size"))
#print "Queue: " + str(self.bin.get_property("queue_threshold"))
print "Queue: " + str(self.bin.get_property("queue_min_threshold"))
bus = self.video_texture.get_playbin().get_bus()
bus.add_signal_watch()
bus.connect('message', self.on_bus_message)
#Now we can start the video
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self.video_texture.set_playing(True)
#self.bin.set_state(gst.STATE_PAUSED)
self.bin.set_state(gst.STATE_PLAYING)
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self.isPlaying = True
#decodebin = self.bin.get_by_name("decodebin0")
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#for element in decodebin.elements():
# print "GST Element 1: " + str(element.get_name())
#queue = decodebin.get_by_name("queue0")
#print queue.get_name()
#ypefind = decodebin.get_by_name("typefind")
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#decodebin.connect("pad-added", self.on_pad_added)
#vid = demuxer.get_by_name("video_00")
#self.queue1 = gst.element_factory_make("queue", "queue1")
#self.queue1.set_property("max-size-time", 50000)
#self.queue1.set_property("max-size-buffers", 0)
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#self.queue2 = gst.element_factory_make("queue", "queue2")
#self.bin.add(self.queue1)
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#self.bin.add(self.queue2)
#decodebin.link(self.queue1)
#self.queue1.link(decodebin)
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return self.video_texture
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#This handles any messages that are sent accross the playbin
#Currently this is checking two types of msgs:
# 1) A "codec not found" warning, at which stage playback is stopped
# 2) A Buffering msg. This pauses the video until the buffer is at 100%
def on_bus_message(self, bus, message):
t = message.type
#print "message type: " + str(t)
if t == gst.MESSAGE_ELEMENT:
#This occurs when an invalid codec is attempted to be played
#Need to insert some form of message to the user here
#print "Element: " + message.structure.to_string()
struc = message.structure
if struc is None:
return
if struc.get_name() == "missing-plugin":
self.isPlaying = False
self.video_texture.set_playing(False)
self.player.stop_video()
if t == gst.MESSAGE_BUFFERING:
percent = message.parse_buffering()
print "Buffer: " + str(percent)
if percent < 100:
self.bin.set_state(gst.STATE_PAUSED)
else:
self.bin.set_state(gst.STATE_PLAYING)
if t == gst.MESSAGE_STATE_CHANGED:
prev, current, next = message.parse_state_changed()
#print "State Changed. Previous state: " + str(prev)
#print "State Changed. Current state: " + str(current)
elif t == gst.STREAM_ERROR:
#print "OHH NOES!"
print "GST Message: " + message.structure.to_string()
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def stop_video(self):
if self.video_texture.get_playing():
self.isPlaying = False
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self.player.stop_video()
self.player = None
self.video_texture.set_playing(False)
timeline = clutter.Timeline(15, 25)
timeline.connect('completed', self.end_video_event)
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
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self.behaviour = clutter.BehaviourOpacity(opacity_start=255, opacity_end=0, alpha=alpha)
self.behaviour.apply(self.video_texture)
if not (self.blackdrop is None):
self.behaviour.apply(self.blackdrop)
timeline.start()
def end_video_event(self, data):
self.stage.remove(self.video_texture)
if not (self.blackdrop is None):
self.stage.remove(self.blackdrop)
self.blackdrop = None
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def customBin(self, fd):
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self.pipeline = gst.Pipeline("testPipeline")
#self.src = gst.element_factory_make("filesrc", "src")
#self.src.set_property("location", "test.mpg")
self.src = gst.element_factory_make("fdsrc", "src");
self.src.set_property("fd", int(fd))
self.demux = gst.element_factory_make("ffdemux_mpegts", "demux")
#self.demux = gst.element_factory_make("decodebin", "demux")
self.queue1 = gst.element_factory_make("queue", "queue1")
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self.queue1.set_property("max-size-time", 500000)
self.queue1.set_property("max-size-buffers", 0)
self.queue2 = gst.element_factory_make("queue", "queue2")
#self.deinterlace = gst.element_factory_make("ffdeinterlace", "deinterlace")
self.vdecode = gst.element_factory_make("mpeg2dec", "vdecode")
self.adecode = gst.element_factory_make("mad", "adecode")
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self.vsink = gst.element_factory_make("xvimagesink", "vsink")
#self.vsink = self.video_sink #cluttergst.VideoSink(self.video_texture)
self.asink = gst.element_factory_make("alsasink", "asink")
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bus = self.pipeline.get_bus()
bus.add_signal_watch()
bus.connect('message', self.on_bus_message)
# add elements to the pipeline
self.pipeline.add(self.src)
self.pipeline.add(self.demux)
self.pipeline.add(self.queue1)
self.pipeline.add(self.queue2)
self.pipeline.add(self.vdecode)
#self.pipeline.add(self.deinterlace)
self.pipeline.add(self.adecode)
self.pipeline.add(self.vsink)
self.pipeline.add(self.asink)
bus = self.pipeline.get_bus()
gst.Bus.add_signal_watch (bus)
# we can't link demux until the audio and video pads are added
# we need to listen for "pad-added" signals
self.demux.connect("pad-added", self.on_pad_added)
# link all elements apart from demux
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print "linking..."
gst.element_link_many(self.src, self.demux)
gst.element_link_many(self.queue1, self.vdecode, self.vsink) #self.deinterlace, self.vsink)
gst.element_link_many(self.queue2, self.adecode, self.asink)
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self.pipeline.set_state(gst.STATE_PLAYING)
def on_pad_added(self, element, src_pad):
caps = src_pad.get_caps()
name = caps[0].get_name()
# link demux to vdecode when video/mpeg pad added to demux
if name == "video/mpeg":
sink_pad = self.queue1.get_pad("sink")
elif name == "audio/mpeg":
sink_pad = self.queue2.get_pad("sink")
else:
return
if not sink_pad.is_linked():
src_pad.link(sink_pad)
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def set_fullscreen(self, texture, width, height):
texture.set_property("sync-size", False)
texture.set_position(0, 0)
ratio = float(self.stage.get_width()) / float(width)
xy_ratio = float(width) / float(height)
#print "Width: " + str(width)
#print "Height: " + str(height)
#print "XY Ratio: " + str(ratio)
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width = int(self.stage.get_width())
height = int ((height * ratio))
#print "New Width: " + str(width)
#print "New Height: " + str(height)
if height < self.stage.get_height():
#Create a black backdrop that the video can sit on
self.blackdrop = clutter.Rectangle()
self.blackdrop.set_color(clutter.color_parse('Black'))
self.blackdrop.set_size(self.stage.get_width(), self.stage.get_height())
self.stage.remove(self.video_texture)
self.stage.add(self.blackdrop)
self.stage.add(self.video_texture)
self.blackdrop.show()
#And move the video into the vertical center
pos_y = int((self.stage.get_height() - height) / 2)
self.video_texture.set_position(0, pos_y)
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texture.set_size(width, height)
def pause_video(self):
#Use the overlay to go over show
if self.overlay == None:
self.overlay = clutter.Texture()
pixbuf = gtk.gdk.pixbuf_new_from_file('ui/backdrop.png')
self.overlay.set_pixbuf(pixbuf)
self.overlay.set_width(self.stage.get_width())
self.overlay.set_height(self.stage.get_height())
self.stage.add(self.overlay)
self.overlay.set_opacity(0)
self.overlay.show()
#self.video_texture.lower_actor(self.overlay)
#self.overlay.raise_actor(self.video_texture)
#Fade the overlay in
timeline_overlay = clutter.Timeline(10,30)
alpha = clutter.Alpha(timeline_overlay, clutter.ramp_inc_func)
overlay_behaviour = clutter.BehaviourOpacity(alpha, 0, 200)
#video_behaviour = clutter.BehaviourOpacity(alpha, 255, 80)
overlay_behaviour.apply(self.overlay)
#video_behaviour.apply(self.video_texture)
timeline_overlay.start()
#Pause the video
self.video_texture.set_playing(False)
def unpause_video(self):
#Fade the backdrop in
timeline_unpause = clutter.Timeline(10,30)
alpha = clutter.Alpha(timeline_unpause, clutter.ramp_inc_func)
overlay_behaviour = clutter.BehaviourOpacity(alpha, 200, 0)
#video_behaviour = clutter.BehaviourOpacity(alpha, 80, 255)
overlay_behaviour.apply(self.overlay)
#video_behaviour.apply(self.video_texture)
timeline_unpause.start()
#Resume the video
self.video_texture.set_playing(True)
def skip(self, amount):
if not self.video_texture.get_can_seek():
return
current_pos = self.video_texture.get_position()
new_pos = int(current_pos + amount)
if new_pos >= self.video_texture.get_duration():
new_pos = self.video_texture.get_duration()-1
if new_pos <= 0:
new_pos = 1
# There's apparently a collision in the python bindings with the following method. Change this when its fixed in the bindings
#self.video_texture.set_position(new_pos)
#Until then use:
self.video_texture.set_property("position", int(new_pos))
self.osd.shift_video(self.video_texture, amount)
import time
class osd:
def __init__(self, stage):
self.stage = stage
self.timerRunning = False
self.bar_group = clutter.Group()
self.background = clutter.Texture()
self.background.set_pixbuf( gtk.gdk.pixbuf_new_from_file("ui/osd_bar3.png") )
self.background.set_opacity(255)
self.background.set_width(stage.get_width())
self.bar_group.add(self.background)
self.bar_group.show_all()
def enter(self):
self.stage.add(self.bar_group)
self.bar_group.show()
self.bar_group.set_position(0, self.stage.get_height())
bar_position_y = int(self.stage.get_height() - self.background.get_height())
knots = (\
(self.bar_group.get_x(), self.bar_group.get_y()),\
(self.bar_group.get_x(), bar_position_y) \
)
self.timeline = clutter.Timeline(25, 50)
self.alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
self.enter_behaviour_path = clutter.BehaviourPath(self.alpha, knots)
self.enter_behaviour_path.apply(self.bar_group)
self.timeline.start()
self.timer = threading.Timer(3.0, self.exit)
self.timer.start()
def exit(self):
knots = (\
(self.bar_group.get_x(), self.bar_group.get_y()),\
(self.bar_group.get_x(), int(self.stage.get_height())) \
)
self.timeline = clutter.Timeline(25, 50)
self.timeline.connect('completed', self.exit_end_event)
self.alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
self.exit_behaviour_path = clutter.BehaviourPath(self.alpha, knots)
self.exit_behaviour_path.apply(self.bar_group)
self.timeline.start()
def exit_end_event(self, data):
self.stage.remove(self.bar_group)
#Is called when the video is skipped forwards or backwards
def shift_video(self, video, shift_amount):
#Firstly check whether the label is already there from last time
if self.timerRunning:
#self.timer.cancel()
#self.timer = threading.Timer(1.5, self.label_exit)
#self.timerRunning = True
#self.timer.start()
return
shiftDistance = 100
self.shift_label = clutter.Label()
self.shift_label.set_font_name("Lucida Grande 60")
self.shift_label.set_opacity(0)
self.shift_label.set_color(clutter.color_parse('White'))
#Set the string for the fast forward / rewind as well as the
if shift_amount > 0:
self.shift_label.set_text("+" + str(shift_amount) + "s >")
shift_label_x = int(self.stage.get_width() - self.shift_label.get_width() - shiftDistance)
direction = 1
else:
self.shift_label.set_text("< " + str(shift_amount) + "s")
shift_label_x = int(0 + shiftDistance)
direction = -1
shift_label_y = int(self.stage.get_height() - self.shift_label.get_height())
self.shift_label.set_position( shift_label_x, shift_label_y )
incoming_label_knots = (\
( shift_label_x, shift_label_y ),\
( int(shift_label_x + (shiftDistance*direction)), shift_label_y )\
)
self.incoming_text_timeline = clutter.Timeline(20, 60)
alpha = clutter.Alpha(self.incoming_text_timeline, clutter.ramp_inc_func)
self.behaviour1 = clutter.BehaviourPath(alpha, incoming_label_knots)
self.behaviour2 = clutter.BehaviourOpacity(alpha, 0, 120)
self.behaviour1.apply(self.shift_label)
self.behaviour2.apply(self.shift_label)
self.stage.add(self.shift_label)
self.shift_label.show()
#self.timer = threading.Timer(1.5, self.label_exit)
gobject.timeout_add(1500, self.label_exit)
self.timerRunning = True
#self.timer.start()
self.incoming_text_timeline.start()
#print time.strftime("%H:%M:%S", time.gmtime(amount))
def label_exit(self):
self.timerRunning = False
#Check which way this label needs to go
if self.shift_label.get_text()[0] == "<":
end_x = int(self.shift_label.get_width() * -1)
else:
end_x = int(self.stage.get_width())
(starting_pos_x, starting_pos_y) = self.shift_label.get_abs_position()
outgoing_label_knots = (\
( starting_pos_x, starting_pos_y ),\
( end_x, starting_pos_y )\
)
self.outgoing_text_timeline = clutter.Timeline(20, 60)
self.outgoing_text_timeline.connect('completed', self.removeLabel)
alpha = clutter.Alpha(self.outgoing_text_timeline, clutter.ramp_inc_func)
self.behaviour1 = clutter.BehaviourPath(alpha, outgoing_label_knots)
self.behaviour2 = clutter.BehaviourOpacity(alpha, self.shift_label.get_opacity() , 0)
self.behaviour1.apply(self.shift_label)
self.behaviour2.apply(self.shift_label)
self.outgoing_text_timeline.start()
return False
def removeLabel(self, data):
self.stage.remove(self.shift_label)
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