- Added reflections to music player
- Begun work on showing albums from artist
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@ -28,7 +28,7 @@ class MusicObjectRow(ImageRow):
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object.connect("image-found", self.set_image_cb, object, tmpImage)
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elif not pixbuf is None:
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#tmpImage.set_pixbuf(pixbuf)
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tmpImage = ImageFrame(pixbuf, self.image_size)
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tmpImage = ImageFrame(pixbuf, self.image_size, use_reflection=True)
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self.add_texture_group(tmpImage)
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@ -48,4 +48,7 @@ class MusicObjectRow(ImageRow):
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if not pixbuf is None:
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clutter.threads_init()
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tmpImage.set_pixbuf(pixbuf)
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clutter.threads_leave()
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clutter.threads_leave()
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def get_current_object(self):
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return self.objectLibrary[self.currentSelection]
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@ -70,6 +70,14 @@ class Module:
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#calculate a period of time the loading threads should sleep for when a timline is in progress
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self.sleep_time = float(MusicObjectRow.frames) / float(MusicObjectRow.fps)
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self.artistImageRow.input_queue.input(event)
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#Just a little test code
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artist = self.artistImageRow.get_current_object()
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albums = self.backend.get_albums_by_artistID(artist.artistID)
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name_string = ""
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for album in albums:
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name_string += album.name
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self.tmpLabel.set_text(name_string)
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def begin(self, glossMgr):
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@ -91,16 +99,25 @@ class Module:
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self.stage.add(self.artistImageRow)
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self.artistImageRow.set_opacity(0)
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self.artistImageRow.select_first()
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self.artistImageRow.show()
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self.backdrop_behaviour.apply(self.artistImageRow)
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#Just a nasty temp label for outputting stuff
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self.tmpLabel = clutter.Label()
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self.tmpLabel.set_color(clutter.color_parse('White'))
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self.tmpLabel.set_position(0, 350)
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self.tmpLabel.set_text("Test")
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self.tmpLabel.show()
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self.stage.add(self.tmpLabel)
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self.timeline_backdrop.start()
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#Load the rest of the images
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#thread.start_new_thread(self.load_image_range, (self.num_columns, len(self.artists)-1))
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self.timeline_backdrop.connect("completed", self.artistImageRow.load_image_range_cb)
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#self.load_image_range(self.num_columns, len(self.artists)-1)
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self.artistImageRow.select_first()
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@ -3,10 +3,11 @@ import gtk
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import pango
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import clutter
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import os
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from ui_elements.ReflectionTexture import Texture_Reflection
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class ImageFrame(clutter.Group):
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def __init__(self, pixbuf, img_size):
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def __init__(self, pixbuf, img_size, use_reflection = False):
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clutter.Group.__init__(self)
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self.width = img_size
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self.height = img_size
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@ -33,18 +34,13 @@ class ImageFrame(clutter.Group):
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self.main_pic.show()
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"""
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#This just seems to keep changing in Clutter so I'll leave it here
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gap = (cover_size - self.main_pic.get_width())/2
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anchor_x = (cover_size - gap)/2
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#anchor_x = cover_size/2
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gap = (cover_size - self.main_pic.get_height())/2
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anchor_y = (cover_size - gap)/2
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#anchor_y = cover_size/2 #self.main_pic.get_height()/2
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self.set_anchor_point(anchor_x, anchor_y)
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#self.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
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"""
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#If a reflection is desired, add it on
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if use_reflection:
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self.reflection = Texture_Reflection(self.main_pic)
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self.add(self.reflection)
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self.reflection.show()
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else:
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self.reflection = None
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self.main_pic.set_position(x, y)
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self.add(self.main_pic)
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