- Generified image grid

- Started image row
This commit is contained in:
noisymime 2008-03-02 20:46:41 +00:00
parent f60ae2c634
commit f9417435b1
13 changed files with 472 additions and 365 deletions

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@ -1,19 +0,0 @@
import clutter
import pygtk
import gtk
class SkinMgr:
def __init__ (self, mainStage):
self.stage = mainStage
def get_Background(self):
pixbuf = gtk.gdk.pixbuf_new_from_file("ui/background.png")
self.background = clutter.Texture()
self.background.set_pixbuf(pixbuf)
self.background.set_size(self.stage.get_width(), self.stage.get_height())
self.background.show()
return self.background
def get_menu_font(self):
return 'Tahoma 40'

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@ -0,0 +1,16 @@
class album:
def __init__(self):
pass
def import_from_mythObject(self, mythObject):
try:
self.albumID = mythObject[0]
self.artistID = mythObject[1]
self.name = mythObject[2]
self.year = mythObject[3]
self.compilation = mythObject[4]
except IndexError, e:
print "Music_Player: Found difference in DB structure for albums. Attempting to continue."

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@ -0,0 +1,13 @@
class album:
def __init__(self):
pass
def import_from_mythObject(self, mythObject):
try:
self.artistID = mythObject[0]
self.name = mythObject[1]
except IndexError, e:
print "Music_Player: Found difference in DB structure for artists. Attempting to continue."

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@ -0,0 +1,65 @@
import eyeD3
class song:
filename = None
def __init__(self):
pass
def import_from_mythObject(self, mythObject):
try:
self.songID = mythObject[0]
self.filename = mythObject[1]
self.name = mythObject[2]
self.track = mythObject[3]
self.artistID = mythObject[4]
self.albumID = mythObject[5]
self.genreID = mythObject[6]
self.year = mythObject[7]
self.length = mythObject[8]
self.numplays = mythObject[9]
self.rating = mythObject[10]
self.lastplay = mythObject[11]
self.date_entered = mythObject[12]
self.date_modified = mythObject[13]
self.format = mythObject[14]
self.mythdigest = mythObject[15]
self.size = mythObject[16]
self.description = mythObject[17]
self.comment = mythObject[18]
self.disc_count = mythObject[19]
self.disc_number = mythObject[20]
self.track_count = mythObject[21]
self.start_time = mythObject[22]
self.stop_time = mythObject[23]
self.eq_preset = mythObject[24]
self.retrieve_volume = mythObject[25]
self.sample_rate = mythObject[26]
self.bitrate = mythObject[27]
self.bpm = mythObject[28]
except IndexError, e:
print "Music_Player: Found difference in DB structure for songs. Attempting to continue."
def get_image(self):
#Basic check first up to make sure the filename is set
if self.filename is None:
return None
tag = eyeD3.Tag()
tag.link(filename)
"""
print tag.getArtist()
print tag.getAlbum()
print tag.getTitle()
"""
images = tag.getImages()
for img in images:
#str(img.picTypeToString(img.pictureType) + " Image"), \
#print "%s: [Size: %d bytes] [Type: %s]" % "test", len(img.imageData), img.mimeType
#print img.picTypeToString(img.pictureType) + " Image"
print "Image Mine Type: " + str(img.mimeType)
data = img.imageData

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@ -1,7 +1,8 @@
import pygtk
import gtk
import clutter
import eyeD3
from modules.music_player.music_objects.song import song
from ui_elements.image_row import ImageRow
class Module():
title = "Music"
@ -9,10 +10,16 @@ class Module():
def __init__(self, glossMgr, dbMgr):
self.stage = glossMgr.get_stage()
self.glossMgr = glossMgr
self.dbMgr = dbMgr
self.setup_ui()
self.cover_viewer = coverViewer(self.stage)
self.albums = []
self.songs = []
self.base_dir = self.dbMgr.get_setting("MusicLocation")
print "Music Base Dir: " + self.base_dir
self.is_playing = False
#self.load_albums()
def setup_ui(self):
self.menu_image = self.glossMgr.themeMgr.get_texture("music_menu_image", None, None)
@ -54,41 +61,59 @@ class Module():
def unpause(self):
pass
def load_albums(self):
"""
if not os.path.isdir(dirPath):
print "ERROR VideoPlayer: Invalid video path"
return None
class coverViewer(clutter.Group):
final_file_list = []
new_file_list = os.listdir(dirPath)
def __init__(self, stage):
clutter.Group.__init__(self)
self.stage = stage
self.covers = []
self.num_covers = 0
self.cover_size = 50 #A cover will be cover_size * cover_size (X * Y)
self.cover_gap = 10
#Videos and Directories
for dir_entry in new_file_list:
if os.path.isdir(dirPath + "/" + dir_entry) and not ( dir_entry[0] == "."):
cover_viewer.add_folder(dir_entry)
#print dir_entry
else:
final_file_list.append(dir_entry)
self.num_rows = 2
self.num_columns = int(self.stage.get_width() / self.cover_size)
#Check if we're empty
if len(final_file_list) == 0:
return
def add_image(self, imagePath):
tempTexture = clutter.Texture()
pixbuf = gtk.gdk.pixbuf_new_from_file(imagePath)
tempTexture.set_pixbuf(pixbuf)
xy_ratio = tempTexture.get_width() / tempTexture.get_height()
#Make sure the dirPath ends in "/"
if not dirPath[-1] == "/":
dirPath = dirPath + "/"
"""
#Generate some SQL to retrieve videos that were in the final_file_list
#Load the videos into the cover viewer
sql = "SELECT * FROM music_songs" # WHERE filename IN ("
"""
for filename in final_file_list:
filename = dirPath + filename
sql = sql + "\"" + filename + "\", "
sqlLength = int(len(sql) - 2)
sql = sql[:sqlLength]
sql = sql + ")"
"""
if self.glossMgr.debug: print "Music SQL: " + sql
height = int(self.cover_size * xy_ratio)
tempTexture.set_width(self.cover_size)
tempTexture.set_height(height)
self.add(tempTexture)
self.num_covers = self.num_covers +1
#Redo positioning on all textures to add new one :(
"""for i = 0 to self.num_covers:
tempTexture = self.get_nth_child(i)
x = (self.cover_gap + self.cover_size) * i
y = (i % self.num_rows) * self.cover_size
tempTexture.set_position(x, y)"""
results = self.dbMgr.run_sql(sql)
#Check for null return
if results == None:
print "MusicPlayer: No connection to DB or no songs found in DB"
return None
#Else add the entries in
for record in results:
tempSong = song()
tempSong.import_from_mythObject(record)
self.songs.append(tempSong)
filename = self.base_dir + "/" + tempSong.filename
#print filename
#tempSong.set_file(filename)

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@ -7,9 +7,10 @@ import pango
import clutter
import os
from modules.video_player.elements.CoverItem import cover_item
from ui_elements.image_grid import ImageGrid
from InputQueue import InputQueue
class coverViewer(clutter.Group):
class coverViewer(ImageGrid):
scaleFactor = 1.4
inactiveOpacity = 150
covers_size_percent = 0.90 #This is the percentage of the total group size that the covers will take
@ -18,61 +19,11 @@ class coverViewer(clutter.Group):
def __init__(self, glossMgr, width, height, rows, columns):
clutter.Group.__init__(self)
self.glossMgr = glossMgr
self.stage = glossMgr.stage
ImageGrid.__init__(self, glossMgr, width, height, rows, columns)
self.cover_size = self.image_size
self.videoLibrary = []
self.textureLibrary = []
self.folderLibrary = []
self.covers_group = clutter.Group()
self.covers_width = int(width * self.covers_size_percent)
self.covers_height = int(height * self.covers_size_percent)
self.num_visible_rows = rows
self.num_columns = columns
self.cover_size = int(self.covers_width / self.num_columns) #A cover will be cover_size * cover_size (X * Y)
#The viewer actually sits within another group that clips its size
self.covers_group_clip = clutter.Group()
self.covers_group_clip.add(self.covers_group)
#Nasty hack to get around centering problem
self.covers_group.set_position(int(self.cover_size/2), int(self.cover_size/2))
#And setup the clip size and position
scale_amount = int(self.cover_size * self.scaleFactor - self.cover_size)
clip_width = (self.cover_size*columns) + scale_amount #Width is the cover size by the number of colums, plus the additional amount required for scaling
clip_height = (self.cover_size*rows) + scale_amount
self.covers_group_clip.set_clip(-(scale_amount/2), -(scale_amount/2), clip_width, clip_height)
#self.current_video_details = video_details_group(self.covers_width)
self.num_covers = 0
self.cover_gap = 1
#Setup input queue controller
self.input_queue = InputQueue()
self.input_queue.set_action(InputQueue.NORTH, self.move_up)
self.input_queue.set_action(InputQueue.SOUTH, self.move_down)
self.input_queue.set_action(InputQueue.EAST, self.move_right)
self.input_queue.set_action(InputQueue.WEST, self.move_left)
#Setup the current min and max viewable rows
self.min_visible_rows = 0
self.max_visible_rows = self.num_visible_rows
self.currentSelection = 0
self.add(self.covers_group_clip)
covers_x = int(width * (1-self.covers_size_percent)/2)
covers_y = int(height * (1-self.covers_size_percent)/2)
#self.covers_group.set_position(covers_x, covers_y)
#self.covers_group.set_depth(1) #self.cover_size)
self.covers_group.show()
self.covers_group_clip.show()
def add_video(self, video):
self.videoLibrary.append(video)
tempTexture = cover_item(self.glossMgr, video, None, self.cover_size)
@ -83,205 +34,13 @@ class coverViewer(clutter.Group):
self.folderLibrary.append(folder_name)
self.add_texture_group(tempTexture)
def add_texture_group(self, tempGroup):
tempGroup.set_opacity(self.inactiveOpacity)
#tempGroup.set_position( (self.num_covers * self.cover_size), 0)
tempGroup.set_depth(1)
self.textureLibrary.append(tempGroup)
x = (self.num_covers % self.num_columns) * self.cover_size + ( (self.num_covers % self.num_columns) * self.cover_gap)
y = (self.cover_gap + self.cover_size) * (self.num_covers/self.num_columns)
#x = (self.num_covers % self.num_columns) * (self.cover_size * 1.5) + ( (self.num_covers % self.num_columns) * self.cover_gap)
#y = (self.cover_gap + (self.cover_size*1.5)) * (self.num_covers/self.num_columns)
tempGroup.set_position(x, y)
#If we're past the maximum rows, make the pics invistible
if self.num_covers > (self.num_columns * self.num_visible_rows)-1:
tempGroup.set_opacity(0)
else:
self.covers_group.add(tempGroup)
tempGroup.show()
self.num_covers = self.num_covers +1
def select_item(self, incomingItem, outgoingItem):
self.timeline = clutter.Timeline(10,35)
self.input_queue.set_timeline(self.timeline)
numFolders = len(self.folderLibrary)
if incomingItem >= numFolders:
incomingItemVideo = incomingItem - numFolders
#Check if the cover is currently not visible
rolling = False
if incomingItem > (self.num_columns * self.max_visible_rows-1):
self.rollViewer(True, self.timeline)
rolling = True
if incomingItem < (self.num_columns * self.min_visible_rows):
self.rollViewer(False, self.timeline)
rolling = True
ImageGrid.select_item(self, incomingItem, outgoingItem)
outgoingTexture = self.textureLibrary[outgoingItem]
incomingTexture = self.textureLibrary[incomingItem]
alpha = clutter.Alpha(self.timeline, clutter.smoothstep_inc_func)# clutter.ramp_inc_func)
self.behaviourNew_scale = clutter.BehaviourScale(x_scale_start=1, y_scale_start=1, x_scale_end=self.scaleFactor, y_scale_end=self.scaleFactor, alpha=alpha) #clutter.GRAVITY_CENTER)
self.behaviourNew_z = clutter.BehaviourDepth(depth_start=1, depth_end=2, alpha=alpha)
#If we're performing a roll (See above) then the incoming opacity should start at 0 rather than the normal inactive opacity
if rolling:
self.behaviourNew_opacity = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=alpha)
else:
self.behaviourNew_opacity = clutter.BehaviourOpacity(opacity_start=self.inactiveOpacity, opacity_end=255, alpha=alpha)
self.behaviourOld_scale = clutter.BehaviourScale(x_scale_start=self.scaleFactor, y_scale_start=self.scaleFactor, x_scale_end=1, y_scale_end=1, alpha=alpha)
self.behaviourOld_z = clutter.BehaviourDepth(depth_start=2, depth_end=1, alpha=alpha)
self.behaviourOld_opacity = clutter.BehaviourOpacity(opacity_start=255, opacity_end=self.inactiveOpacity, alpha=alpha)
(x, y) = incomingTexture.get_position()
(x, y) = self.covers_group.get_position()
anchor_x = incomingTexture.get_width()/2
anchor_y = incomingTexture.get_height()/2
#self.covers_group.set_anchor_point(anchor_x, anchor_y)
#incomingTexture.set_anchor_point(anchor_x, anchor_y)
self.behaviourNew_scale.apply(incomingTexture)
self.behaviourNew_z.apply(incomingTexture)
self.behaviourNew_opacity.apply(incomingTexture)
self.behaviourOld_scale.apply(outgoingTexture)
self.behaviourOld_z.apply(outgoingTexture)
self.behaviourOld_opacity.apply(outgoingTexture)
#Set gravities
(x, y) = outgoingTexture.get_position()
anchor_x = outgoingTexture.get_width()/2
anchor_y = outgoingTexture.get_height()/2
#outgoingTexture.set_anchor_point(anchor_x, anchor_y)
#incomingTexture.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
#outgoingTexture.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
self.currentSelection = incomingItem
self.timeline.start()
def select_first(self):
self.timeline = clutter.Timeline(20,80)
self.input_queue.set_timeline(self.timeline)
"""
if not len(self.folderLibrary) == 0:
pass
else:
self.current_video_details.set_video(self.videoLibrary[0], self.timeline)
"""
incomingItem = 0
incomingTexture = self.textureLibrary[incomingItem]
alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
#self.behaviourNew_scale = clutter.BehaviourScale(scale_start=1, scale_end=self.scaleFactor, alpha=alpha)
self.behaviourNew_scale = clutter.BehaviourScale(x_scale_start=1, y_scale_start=1, x_scale_end=self.scaleFactor, y_scale_end=self.scaleFactor, alpha=alpha)
self.behaviourNew_z = clutter.BehaviourDepth(depth_start=1, depth_end=2, alpha=alpha)
self.behaviourNew_opacity = clutter.BehaviourOpacity(opacity_start=self.inactiveOpacity, opacity_end=255, alpha=alpha)
self.behaviourNew_scale.apply(incomingTexture)
self.behaviourNew_z.apply(incomingTexture)
self.behaviourNew_opacity.apply(incomingTexture)
self.currentSelection = incomingItem
self.timeline.start()
def select_none(self):
if self.currentSelection is None:
return
self.timeline = clutter.Timeline(10,35)
alpha = clutter.Alpha(self.timeline, clutter.smoothstep_inc_func)
self.behaviourOld_scale = clutter.BehaviourScale(x_scale_start=self.scaleFactor, y_scale_start=self.scaleFactor, x_scale_end=1, y_scale_end=1, alpha=alpha)
self.behaviourOld_z = clutter.BehaviourDepth(depth_start=2, depth_end=1, alpha=alpha)
self.behaviourOld_opacity = clutter.BehaviourOpacity(opacity_start=255, opacity_end=self.inactiveOpacity, alpha=alpha)
current_cover = self.textureLibrary[self.currentSelection]
self.behaviourOld_scale.apply(current_cover)
self.behaviourOld_z.apply(current_cover)
self.behaviourOld_opacity.apply(current_cover)
self.timeline.start()
#This moves the visible row of covers up and down
# moveUp: True if the covers are to come up, false if they're to go down
def rollViewer(self, moveUp, timeline):
if moveUp:
new_y = self.covers_group.get_y() - self.cover_size
self.max_visible_rows = self.max_visible_rows + 1
self.min_visible_rows = self.min_visible_rows + 1
#Define the row of covers that now needs to disapear / appear
min_outgoing = (self.min_visible_rows-1) * self.num_columns
max_outgoing = min_outgoing + self.num_columns
min_incoming = (self.max_visible_rows-1) * self.num_columns
max_incoming = min_incoming + self.num_columns
#Quick check to make sure that max_incoming isn't greater than the max number of images (This occurs when the final row is incomplete)
if max_incoming > self.num_covers:
max_incoming = min_incoming + (self.num_covers % self.num_columns)
else:
new_y = self.covers_group.get_y() + self.cover_size
self.max_visible_rows = self.max_visible_rows - 1
self.min_visible_rows = self.min_visible_rows - 1
#Define the row of covers that now needs to disapear / appear
min_incoming = (self.min_visible_rows) * self.num_columns
max_incoming = min_incoming + self.num_columns
min_outgoing = (self.max_visible_rows) * self.num_columns
max_outgoing = min_outgoing + self.num_columns
#Quick check to make sure that max_outgoing isn't greater than the max number of images (This occurs when the final row is incomplete)
if max_outgoing > self.num_covers:
max_outgoing = min_outgoing + (self.num_covers % self.num_columns)
#Need to add the new row to the group
self.addIncomingRow(min_incoming, max_incoming)
#And set the outgoing row to remove after the timeline finishes
self.timeline.connect('completed', self.removeOutgoingRow, min_outgoing, max_outgoing)
knots = (\
(self.covers_group.get_x(), self.covers_group.get_y()),\
(self.covers_group.get_x(), new_y) \
)
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
self.behaviour_path = clutter.BehaviourPath(alpha, knots)
self.behaviour_incoming = clutter.BehaviourOpacity(opacity_start=0, opacity_end=self.inactiveOpacity, alpha=alpha)
self.behaviour_outgoing = clutter.BehaviourOpacity(opacity_start=self.inactiveOpacity, opacity_end=0, alpha=alpha)
self.behaviour_path.apply(self.covers_group)
#Also need to change a few opacities - This is really messy, but works
for i in range(min_outgoing, max_outgoing):
self.behaviour_outgoing.apply(self.textureLibrary[i])
for i in range(min_incoming, max_incoming):
self.behaviour_incoming.apply(self.textureLibrary[i])
#These next two functions add and remove visible rows when the viewer rolls
def removeOutgoingRow(self, timeline, min, max):
for i in range(min, max):
self.covers_group.remove(self.textureLibrary[i])
def addIncomingRow(self, min, max):
for i in range(min, max):
self.covers_group.add(self.textureLibrary[i])
self.textureLibrary[i].set_opacity(0)
self.textureLibrary[i].show()
def get_current_item(self):
return self.textureLibrary[self.currentSelection]
def get_current_video(self):
if self.textureLibrary[self.currentSelection].isFolder:
@ -295,6 +54,12 @@ class coverViewer(clutter.Group):
def get_item_library(self):
return self.textureLibrary
def get_current_item(self):
if self.textureLibrary[self.currentSelection].isFolder:
return None #self.folderLibrary[(self.currentSelection-len(self.folderLibrary))]
else:
return self.textureLibrary[(self.currentSelection-len(self.folderLibrary))]
def set_details_update(self, on_off, details):
self.update_details = on_off
self.details_group = details
@ -304,36 +69,8 @@ class coverViewer(clutter.Group):
return self.timeline
#These are the basic movement functions
def move_left(self):
#Make sure we're not already on the first cover
if not self.currentSelection == 0:
newItem = self.currentSelection - 1
self.move_common(newItem)
def move_right(self):
#This check makes sure that we're not on the last cover already
if not self.currentSelection == (self.num_covers-1):
newItem = self.currentSelection + 1
self.move_common(newItem)
def move_up(self):
#Check if we're already on the top row
if not (self.currentSelection < self.num_columns):
newItem = self.currentSelection - self.num_columns
self.move_common(newItem)
def move_down(self):
#Check if we're already on the bottom row
if not (self.currentSelection > (len(self.textureLibrary)-1 - self.num_columns)):
newItem = self.currentSelection + self.num_columns
self.move_common(newItem)
def move_common(self, newItem):
#Final sanity check
if (newItem < 0) and (not newItem == None):
newItem = self.currentSelection
#If there is movement, make the scale happen
if not newItem == None:
self.select_item(newItem, self.currentSelection)
ImageGrid.move_common(self, newItem)
if self.update_details:
if not self.textureLibrary[self.currentSelection].isFolder:

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@ -1,5 +1,3 @@
import pygtk
import gtk
import pygst
import gst
import gobject

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@ -13,8 +13,6 @@ class ImageGrid(clutter.Group):
scaleFactor = 1.4
inactiveOpacity = 150
images_size_percent = 0.90 #This is the percentage of the total group size that the covers will take
detailBox_height = 160 #Needs a percent
update_details = False
def __init__(self, glossMgr, width, height, rows, columns):
@ -23,11 +21,10 @@ class ImageGrid(clutter.Group):
self.stage = glossMgr.stage
self.itemLibrary = []
self.textureLibrary = []
self.folderLibrary = []
self.images_group = clutter.Group()
self.images_width = int(width * self.imagess_size_percent)
self.images_height = int(height * self.imagess_size_percent)
self.images_width = int(width * self.images_size_percent)
self.images_height = int(height * self.images_size_percent)
self.num_visible_rows = rows
self.num_columns = columns
@ -38,11 +35,11 @@ class ImageGrid(clutter.Group):
self.images_group_clip = clutter.Group()
self.images_group_clip.add(self.images_group)
#Nasty hack to get around centering problem
self.images_group.set_position(int(self.cover_size/2), int(self.cover_size/2))
self.images_group.set_position(int(self.image_size/2), int(self.image_size/2))
#And setup the clip size and position
scale_amount = int(self.cover_size * self.scaleFactor - self.cover_size)
clip_width = (self.cover_size*columns) + scale_amount #Width is the cover size by the number of colums, plus the additional amount required for scaling
clip_height = (self.cover_size*rows) + scale_amount
scale_amount = int(self.image_size * self.scaleFactor - self.image_size)
clip_width = (self.image_size*columns) + scale_amount #Width is the cover size by the number of colums, plus the additional amount required for scaling
clip_height = (self.image_size*rows) + scale_amount
self.images_group_clip.set_clip(-(scale_amount/2), -(scale_amount/2), clip_width, clip_height)
@ -69,33 +66,24 @@ class ImageGrid(clutter.Group):
covers_x = int(width * (1-self.covers_size_percent)/2)
covers_y = int(height * (1-self.covers_size_percent)/2)
#self.images_group.set_position(covers_x, covers_y)
#self.images_group.set_depth(1) #self.cover_size)
#self.images_group.set_depth(1) #self.image_size)
self.images_group.show()
self.images_group_clip.show()
def add_video(self, video):
self.videoLibrary.append(video)
tempTexture = cover_item(self.glossMgr, video, None, self.cover_size)
self.add_texture_group(tempTexture)
def add_folder(self, folder_name):
tempTexture = cover_item(self.glossMgr, None, folder_name, self.cover_size)
self.folderLibrary.append(folder_name)
self.add_texture_group(tempTexture)
def add_texture_group(self, tempGroup):
tempGroup.set_opacity(self.inactiveOpacity)
#tempGroup.set_position( (self.num_covers * self.cover_size), 0)
#tempGroup.set_position( (self.num_covers * self.image_size), 0)
tempGroup.set_depth(1)
self.textureLibrary.append(tempGroup)
x = (self.num_covers % self.num_columns) * self.cover_size + ( (self.num_covers % self.num_columns) * self.cover_gap)
y = (self.cover_gap + self.cover_size) * (self.num_covers/self.num_columns)
x = (self.num_covers % self.num_columns) * self.image_size + ( (self.num_covers % self.num_columns) * self.cover_gap)
y = (self.cover_gap + self.image_size) * (self.num_covers/self.num_columns)
#x = (self.num_covers % self.num_columns) * (self.cover_size * 1.5) + ( (self.num_covers % self.num_columns) * self.cover_gap)
#y = (self.cover_gap + (self.cover_size*1.5)) * (self.num_covers/self.num_columns)
#x = (self.num_covers % self.num_columns) * (self.image_size * 1.5) + ( (self.num_covers % self.num_columns) * self.cover_gap)
#y = (self.cover_gap + (self.image_size*1.5)) * (self.num_covers/self.num_columns)
tempGroup.set_position(x, y)
@ -112,9 +100,6 @@ class ImageGrid(clutter.Group):
def select_item(self, incomingItem, outgoingItem):
self.timeline = clutter.Timeline(10,35)
self.input_queue.set_timeline(self.timeline)
numFolders = len(self.folderLibrary)
if incomingItem >= numFolders:
incomingItemVideo = incomingItem - numFolders
#Check if the cover is currently not visible
rolling = False
@ -218,7 +203,7 @@ class ImageGrid(clutter.Group):
# moveUp: True if the covers are to come up, false if they're to go down
def rollViewer(self, moveUp, timeline):
if moveUp:
new_y = self.images_group.get_y() - self.cover_size
new_y = self.images_group.get_y() - self.image_size
self.max_visible_rows = self.max_visible_rows + 1
self.min_visible_rows = self.min_visible_rows + 1
@ -232,7 +217,7 @@ class ImageGrid(clutter.Group):
if max_incoming > self.num_covers:
max_incoming = min_incoming + (self.num_covers % self.num_columns)
else:
new_y = self.images_group.get_y() + self.cover_size
new_y = self.images_group.get_y() + self.image_size
self.max_visible_rows = self.max_visible_rows - 1
self.min_visible_rows = self.min_visible_rows - 1
@ -284,10 +269,7 @@ class ImageGrid(clutter.Group):
return self.textureLibrary[self.currentSelection]
def get_current_item(self):
if self.textureLibrary[self.currentSelection].isFolder:
return None #self.folderLibrary[(self.currentSelection-len(self.folderLibrary))]
else:
return self.itemLibrary[(self.currentSelection-len(self.folderLibrary))]
return self.itemLibrary[(self.currentSelection-len(self.folderLibrary))]
#Was get_item_x()
def get_texture_x(self, itemNo):

290
ui_elements/image_row.py Normal file
View File

@ -0,0 +1,290 @@
import pygtk
import gtk
import pygst
import gst
import gobject
import pango
import clutter
import os
from modules.video_player.elements.CoverItem import cover_item
from InputQueue import InputQueue
class ImageRow(clutter.Group):
DIRECTION_LEFT, DIRECTION_RIGHT = range(2)
scaleFactor = 1.4
inactiveOpacity = 150
images_size_percent = 0.90 #This is the percentage of the total group size that the covers will take
def __init__(self, glossMgr, width, height, columns):
clutter.Group.__init__(self)
self.glossMgr = glossMgr
self.stage = glossMgr.stage
self.textureLibrary = []
self.images_group = clutter.Group()
self.images_width = int(width * self.images_size_percent)
self.images_height = int(height * self.images_size_percent)
self.num_visible_rows = rows
self.num_columns = columns
self.image_size = int(self.images_width / self.num_columns) #A cover will be cover_size * cover_size (X * Y)
#The viewer actually sits within another group that clips its size
self.images_group_clip = clutter.Group()
self.images_group_clip.add(self.images_group)
#Nasty hack to get around centering problem
self.images_group.set_position(int(self.image_size/2), int(self.image_size/2))
#And setup the clip size and position
scale_amount = int(self.image_size * self.scaleFactor - self.image_size)
clip_width = (self.image_size*columns) + scale_amount #Width is the cover size by the number of colums, plus the additional amount required for scaling
clip_height = (self.image_size*rows) + scale_amount
self.images_group_clip.set_clip(-(scale_amount/2), -(scale_amount/2), clip_width, clip_height)
#self.current_video_details = video_details_group(self.covers_width)
self.num_images = 0
self.image_gap = 1
#Setup input queue controller
self.input_queue = InputQueue()
self.input_queue.set_action(InputQueue.EAST, self.move_right)
self.input_queue.set_action(InputQueue.WEST, self.move_left)
#Setup the current min and max viewable rows
self.min_visible_columns = 0
self.max_visible_columns = self.num_visible_columns
self.currentSelection = 0
self.add(self.images_group_clip)
covers_x = int(width * (1-self.covers_size_percent)/2)
covers_y = int(height * (1-self.covers_size_percent)/2)
#self.images_group.set_position(covers_x, covers_y)
#self.images_group.set_depth(1) #self.image_size)
self.images_group.show()
self.images_group_clip.show()
def add_texture_group(self, tempGroup):
tempGroup.set_opacity(self.inactiveOpacity)
#tempGroup.set_position( (self.num_covers * self.image_size), 0)
tempGroup.set_depth(1)
self.textureLibrary.append(tempGroup)
x = self.num_covers * self.image_size + ( self.num_covers * self.cover_gap)
y = 0#(self.cover_gap + self.image_size) * (self.num_covers/self.num_columns)
tempGroup.set_position(x, y)
#If we're past the maximum rows, make the pics invistible
if self.num_covers > (self.num_columns * self.num_visible_rows)-1:
tempGroup.set_opacity(0)
else:
self.images_group.add(tempGroup)
tempGroup.show()
self.num_covers = self.num_covers +1
def select_item(self, incomingItem, outgoingItem):
self.timeline = clutter.Timeline(10,35)
self.input_queue.set_timeline(self.timeline)
#Check if the cover is currently not visible
rolling = False
if incomingItem > (self.max_visible_columns-1):
self.rollViewer(self.DIRECTION_LEFT, self.timeline)
rolling = True
if incomingItem < (self.min_visible_columns):
self.rollViewer(self.DIRECTION_RIGHT, self.timeline)
rolling = True
outgoingTexture = self.textureLibrary[outgoingItem]
incomingTexture = self.textureLibrary[incomingItem]
alpha = clutter.Alpha(self.timeline, clutter.smoothstep_inc_func)# clutter.ramp_inc_func)
self.behaviourNew_scale = clutter.BehaviourScale(x_scale_start=1, y_scale_start=1, x_scale_end=self.scaleFactor, y_scale_end=self.scaleFactor, alpha=alpha) #clutter.GRAVITY_CENTER)
self.behaviourNew_z = clutter.BehaviourDepth(depth_start=1, depth_end=2, alpha=alpha)
#If we're performing a roll (See above) then the incoming opacity should start at 0 rather than the normal inactive opacity
if rolling:
self.behaviourNew_opacity = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=alpha)
else:
self.behaviourNew_opacity = clutter.BehaviourOpacity(opacity_start=self.inactiveOpacity, opacity_end=255, alpha=alpha)
self.behaviourOld_scale = clutter.BehaviourScale(x_scale_start=self.scaleFactor, y_scale_start=self.scaleFactor, x_scale_end=1, y_scale_end=1, alpha=alpha)
self.behaviourOld_z = clutter.BehaviourDepth(depth_start=2, depth_end=1, alpha=alpha)
self.behaviourOld_opacity = clutter.BehaviourOpacity(opacity_start=255, opacity_end=self.inactiveOpacity, alpha=alpha)
(x, y) = incomingTexture.get_position()
(x, y) = self.images_group.get_position()
anchor_x = incomingTexture.get_width()/2
anchor_y = incomingTexture.get_height()/2
#self.images_group.set_anchor_point(anchor_x, anchor_y)
#incomingTexture.set_anchor_point(anchor_x, anchor_y)
self.behaviourNew_scale.apply(incomingTexture)
self.behaviourNew_z.apply(incomingTexture)
self.behaviourNew_opacity.apply(incomingTexture)
self.behaviourOld_scale.apply(outgoingTexture)
self.behaviourOld_z.apply(outgoingTexture)
self.behaviourOld_opacity.apply(outgoingTexture)
#Set gravities
(x, y) = outgoingTexture.get_position()
anchor_x = outgoingTexture.get_width()/2
anchor_y = outgoingTexture.get_height()/2
#outgoingTexture.set_anchor_point(anchor_x, anchor_y)
#incomingTexture.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
#outgoingTexture.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
self.currentSelection = incomingItem
self.timeline.start()
def select_first(self):
self.timeline = clutter.Timeline(20,80)
self.input_queue.set_timeline(self.timeline)
"""
if not len(self.folderLibrary) == 0:
pass
else:
self.current_video_details.set_video(self.videoLibrary[0], self.timeline)
"""
incomingItem = 0
incomingTexture = self.textureLibrary[incomingItem]
alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
#self.behaviourNew_scale = clutter.BehaviourScale(scale_start=1, scale_end=self.scaleFactor, alpha=alpha)
self.behaviourNew_scale = clutter.BehaviourScale(x_scale_start=1, y_scale_start=1, x_scale_end=self.scaleFactor, y_scale_end=self.scaleFactor, alpha=alpha)
self.behaviourNew_z = clutter.BehaviourDepth(depth_start=1, depth_end=2, alpha=alpha)
self.behaviourNew_opacity = clutter.BehaviourOpacity(opacity_start=self.inactiveOpacity, opacity_end=255, alpha=alpha)
self.behaviourNew_scale.apply(incomingTexture)
self.behaviourNew_z.apply(incomingTexture)
self.behaviourNew_opacity.apply(incomingTexture)
self.currentSelection = incomingItem
self.timeline.start()
def select_none(self):
if self.currentSelection is None:
return
self.timeline = clutter.Timeline(10,35)
alpha = clutter.Alpha(self.timeline, clutter.smoothstep_inc_func)
self.behaviourOld_scale = clutter.BehaviourScale(x_scale_start=self.scaleFactor, y_scale_start=self.scaleFactor, x_scale_end=1, y_scale_end=1, alpha=alpha)
self.behaviourOld_z = clutter.BehaviourDepth(depth_start=2, depth_end=1, alpha=alpha)
self.behaviourOld_opacity = clutter.BehaviourOpacity(opacity_start=255, opacity_end=self.inactiveOpacity, alpha=alpha)
current_cover = self.textureLibrary[self.currentSelection]
self.behaviourOld_scale.apply(current_cover)
self.behaviourOld_z.apply(current_cover)
self.behaviourOld_opacity.apply(current_cover)
self.timeline.start()
#This moves the visible row of covers up and down
# moveUp: True if the covers are to come up, false if they're to go down
def rollViewer(self, direction, timeline):
if direction == self.DIRECTION_LEFT:
new_y = self.images_group.get_y() - self.image_size
self.max_visible_column += 1
self.min_visible_column += 1
#Define the row of image that now needs to disapear / appear
outgoing = self.min_visible_column - 1
incoming = self.max_visible_column - 1
#Quick check to make sure that max_incoming isn't greater than the max number of images (This occurs when the final row is incomplete)
if incoming > self.num_covers:
return None
elif direction == self.DIRECTION_RIGHT:
new_y = self.images_group.get_y() + self.image_size
self.max_visible_column -= 1
self.min_visible_column -= 1
#Define the row of covers that now needs to disapear / appear
outgoing = self.min_visible_column + 1
incoming = self.max_visible_column + 1
#Quick check to make sure that max_outgoing isn't greater than the max number of images (This occurs when the final row is incomplete)
if outgoing > self.num_images:
return None
#Need to add the new row to the group
self.images_group.add(self.textureLibrary[incoming])
#And set the outgoing row to remove after the timeline finishes
self.timeline.connect('completed', self.removeItem, outgoing)
knots = (\
(self.images_group.get_x(), self.images_group.get_y()),\
(self.images_group.get_x(), new_y) \
)
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
self.behaviour_path = clutter.BehaviourPath(alpha, knots)
self.behaviour_incoming = clutter.BehaviourOpacity(opacity_start=0, opacity_end=self.inactiveOpacity, alpha=alpha)
self.behaviour_outgoing = clutter.BehaviourOpacity(opacity_start=self.inactiveOpacity, opacity_end=0, alpha=alpha)
self.behaviour_path.apply(self.images_group)
self.behaviour_outgoing.apply(self.textureLibrary[incoming])
self.behaviour_incoming.apply(self.textureLibrary[outgoing])
def remove_item(self, itemNo):
self.images_group.remove(self.textureLibrary[itemNo])
def get_current_texture(self):
return self.textureLibrary[self.currentSelection]
def get_current_item(self):
return self.itemLibrary[(self.currentSelection-len(self.folderLibrary))]
#Was get_item_x()
def get_texture_x(self, itemNo):
return self.textureLibrary[itemNo]
def get_item_library(self):
return self.textureLibrary
def set_details_update(self, on_off, details):
self.update_details = on_off
self.details_group = details
def on_key_press_event(self, event):
self.input_queue.input(event)
return self.timeline
#These are the basic movement functions
def move_left(self):
#Make sure we're not already on the first cover
if not self.currentSelection == 0:
newItem = self.currentSelection - 1
self.move_common(newItem)
def move_right(self):
#This check makes sure that we're not on the last cover already
if not self.currentSelection == (self.num_covers-1):
newItem = self.currentSelection + 1
self.move_common(newItem)
def move_common(self, newItem):
#Final sanity check
if (newItem < 0) and (not newItem == None):
newItem = self.currentSelection
#If there is movement, make the scale happen
if not newItem == None:
self.select_item(newItem, self.currentSelection)