import clutter class Texture_Reflection (clutter.Texture): def __init__(self, origTexture): clutter.Texture.__init__(self) if origTexture.get_pixbuf() is None: print "dsflkj" return None self.set_pixbuf(origTexture.get_pixbuf()) #Rotate the reflection based on any rotations to the master ang_y = origTexture.get_rotation(clutter.Y_AXIS) #ryang() self.set_rotation(clutter.Y_AXIS, ang_y[0], (origTexture.get_width()), 0, 0) ang_x = origTexture.get_rotation(clutter.X_AXIS) self.set_rotation(clutter.X_AXIS, ang_x[0], 0, (origTexture.get_height()), 0) #ang_z = origTexture.get_rotation(clutter.Z_AXIS) #self.set_rotation(clutter.Z_AXIS, ang_z[0], 0, 0, 0) (w, h) = origTexture.get_size() self.set_width(w) self.set_height(h) #Flip it upside down self.set_rotation(clutter.X_AXIS, 180, 0, origTexture.get_height(), 0) self.set_opacity(50) #Get/Set the location for it (x, y) = origTexture.get_position() self.set_position(x, y)