import clutter class Texture_Reflection (clutter.Texture): def __init__(self, origTexture): clutter.Texture.__init__(self) self.set_pixbuf(origTexture.get_pixbuf()) self.set_width(origTexture.get_width()) self.set_height(origTexture.get_height()) #Rotate the reflection based on any rotations to the master ang_y = origTexture.get_ryang() self.rotate_y(ang_y,0,0) ang_x = origTexture.get_rxang() self.rotate_x(ang_x,0,0) ang_z = origTexture.get_rzang() self.rotate_z(ang_z,0,0) #Get the location for it (x, y) = origTexture.get_abs_position() #self.set_clip(0,self.get_height()/2,self.get_width(), (self.get_height()/2)) #Flip it upside down self.rotate_x(180,origTexture.get_height(),0) self.set_opacity(50) self.set_position(x, y)