gloss-mc/modules/tests/tests.py

179 lines
6.4 KiB
Python

import clutter
import cluttergst
from ui_elements.image_preview import image_previewer
import time
import os.path
import pygtk
import gtk
import random
class Module:
title = "Tests"
max_percent_of_stage = 0.75 # The maximum percentage of the stage size that images can be
def __init__(self, glossMgr, dbMgr):
self.glossMgr = glossMgr
self.dbMgr = dbMgr
self.setup_ui()
self.currentSong = None
self.paused = False
self.textures = []
self.music = []
self.overlay = clutter.Rectangle()
self.backdrop = None
def setup_ui(self):
self.menu_image = self.glossMgr.themeMgr.get_texture("slideshow_menu_image", None, None)
#Need to get/set the size of the preview images
element = self.glossMgr.themeMgr.search_docs("preview_image", "main").childNodes
(self.preview_width, self.preview_height) = self.glossMgr.themeMgr.get_dimensions(element, self.glossMgr.stage)
def action(self):
return self.generateMenu()
def on_key_press_event (self, stage, event):
#print event.hardware_keycode
if event.keyval == clutter.keysyms.p:
if self.paused:
self.unpause()
else:
self.pause()
if event.keyval == clutter.keysyms.q:
clutter.main_quit()
if event.keyval == clutter.keysyms.Escape:
return True
#A simple function to add recursive nature to os.listdir
def os_listdir_recursive(self, dirPath, file_list = None, showHidden = True):
if file_list is None: file_list = []
new_file_list = os.listdir(dirPath)
for fs_object in new_file_list:
if not showHidden and fs_object[0] == ".": break
path = dirPath + "/" + fs_object
if os.path.isdir(path):
self.os_listdir_recursive(path, file_list)
else: file_list.append(path)
return file_list
def begin(self, glossMgr):
pass
def end(self):
pass
def pause(self):
self.paused = True
#Use the overlay to go over show
self.overlay.set_color(clutter.color_parse('Black'))
self.overlay.set_width(self.stage.get_width())
self.overlay.set_height(self.stage.get_height())
self.overlay.set_opacity(0)
self.overlay.show()
#self.overlay.raise_top()
#self.image_texture_group.lower(self.overlay)
self.stage.add(self.overlay)
#Fade the backdrop in
timeline_overlay = clutter.Timeline(10,30)
alpha = clutter.Alpha(timeline_overlay, clutter.ramp_inc_func)
overlay_behaviour = clutter.BehaviourOpacity(alpha, 0, 100)
overlay_behaviour2 = clutter.BehaviourOpacity(alpha, 255, 100) #Used on the backdrop
overlay_behaviour3 = clutter.BehaviourOpacity(alpha, 255, 0) #Used on the current texture
overlay_behaviour.apply(self.overlay)
overlay_behaviour2.apply(self.backdrop)
overlay_behaviour3.apply(self.currentTexture)
timeline_overlay.start()
#Pause the main slideshow
self.timeline_main.pause()
#Pause any music
if not self.currentSong == None:
if self.currentSong.get_playing():
self.currentSong.set_playing(False)
def unpause(self):
self.paused = False
#Fade the backdrop in
timeline_overlay = clutter.Timeline(10,30)
alpha = clutter.Alpha(timeline_overlay, clutter.ramp_inc_func)
overlay_behaviour = clutter.BehaviourOpacity(alpha, 100, 0)
overlay_behaviour2 = clutter.BehaviourOpacity(alpha, 100, 255) #Used on the backdrop
overlay_behaviour3 = clutter.BehaviourOpacity(alpha, 0, 255) #Used on the current texture
overlay_behaviour.apply(self.overlay)
overlay_behaviour2.apply(self.backdrop)
overlay_behaviour3.apply(self.currentTexture)
timeline_overlay.start()
#Resume the main slideshow
self.timeline_main.start()
#Resume any music
if not self.currentSong == None:
self.currentSong.set_playing(True)
def stop(self):
#Stop any running timelines
self.timeline_main.stop()
#Fade everything out
timeline_stop = clutter.Timeline(10,30)
alpha = clutter.Alpha(timeline_stop, clutter.ramp_inc_func)
self.stop_behaviour = clutter.BehaviourOpacity(opacity_start=255, opacity_end=0, alpha=alpha)
self.menu_behaviour = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=alpha)
self.stop_behaviour.apply(self.currentTexture)
self.stop_behaviour.apply(self.backdrop)
self.stop_behaviour.apply(self.overlay)
self.menu_behaviour.apply(self.menu.getItemGroup())
timeline_stop.connect('completed', self.destroySlideshow)
timeline_stop.start()
#Stop any music
if not self.currentSong == None:
if self.currentSong.get_playing():
self.currentSong.set_playing(False)
self.currentSong.set_position(0)
def destroySlideshow(self, data):
self.stage.remove(self.currentTexture)
#self.stage.remove(self.nextTexture)
self.backdrop.hide()
#self.stage.remove(self.overlay)
self.currentTexture = None
self.nextTexture = None
self.currentSong = None
self.nexttSong = None
#The following generates a menu with an option for each of the slideshows in the base menu
def generateMenu(self):
tempMenu = self.glossMgr.create_menu() #Menu(self.glossMgr)
self.menu = tempMenu
self.tests = []
tests_dir = "modules/tests"
module_list = os.listdir(tests_dir)
for fs_object in module_list:
file = tests_dir + "/" + fs_object
if (file[-3:] == ".py") and (not file[-8:] == "tests.py"):
file = file.rstrip(".py")
test = __import__(file).Module(self.glossMgr, self.dbMgr)
self.tests.append(test)
tempItem = tempMenu.addItem(fs_object)
tempItem.setAction(test)
tempMenu.selectFirst()
return tempMenu