235 lines
8.3 KiB
Python
235 lines
8.3 KiB
Python
import pygtk
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import gtk
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import pygst
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import gst
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import gobject
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import clutter
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from clutter import cluttergst
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class VideoPlayer():
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def __init__(self, stage, dbMgr):
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self.stage = stage
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self.cover_viewer = coverViewer(self.stage)
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self.is_playing = False
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#This block can be moved to begin() but causes a performance hit when loading the module *shrug*
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results = dbMgr.get_videos()
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if results == None:
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print "VideoPlayer: No connection to DB or no videos found in DB"
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return None
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for record in results:
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tempVideo = videoItem()
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tempVideo.importFromMythObject(record)
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self.cover_viewer.add_video(tempVideo)
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#self.cover_viewer.add_image(tempVideo.getCoverfile())
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#dbMgr.close_db()
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################################################################################
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def on_key_press_event (self, stage, event):
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if event.keyval == clutter.keysyms.p:
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if self.paused:
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self.unpause()
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else:
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self.pause()
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if event.keyval == clutter.keysyms.q:
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clutter.main_quit()
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up = clutter.keysyms.Up
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down = clutter.keysyms.Down
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left = clutter.keysyms.Left
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right= clutter.keysyms.Right
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if (event.keyval == up) or (event.keyval == down) or (event.keyval == left) or (event.keyval == right):
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self.cover_viewer.on_cursor_press_event(event)
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def begin(self, MenuMgr):
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#Create a backdrop for the player. In this case we just use the same background as the menus
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self.backdrop = clutter.CloneTexture(MenuMgr.get_skinMgr().get_Background())
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self.backdrop.set_size(self.stage.get_width(), self.stage.get_height())
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self.backdrop.set_opacity(0)
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self.backdrop.show()
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self.stage.add(self.backdrop)
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#Fade the backdrop in
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timeline_begin = clutter.Timeline(10,40)
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alpha = clutter.Alpha(timeline_begin, clutter.ramp_inc_func)
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begin_behaviour = clutter.BehaviourOpacity(alpha, 0, 255)
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begin_behaviour.apply(self.backdrop)
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self.cover_viewer.set_opacity(0)
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self.cover_viewer.show_all()
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self.cover_viewer.show()
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self.stage.add(self.cover_viewer)
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begin_behaviour.apply(self.cover_viewer)
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timeline_begin.start()
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"""
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video = customBin()
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video.get_texture().show()
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video.get_texture().set_opacity(255)
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self.stage.add(video.get_texture())
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video.startPlayback()
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self.video_texture = clutter.Texture() #cluttergst.VideoTexture()
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self.pipeline = gst.Pipeline("mypipeline")
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self.filesrc = gst.element_factory_make("filesrc", "file")
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self.filesrc.set_property("location", "/home/josh/clutter/toys/gloss/cast1.avi")
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#self.pbin.set_property("uri", "file://cast1.avi")
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self.pbin = gst.element_factory_make("decodebin", "pbin")
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#self.pbin = gst.element_factory_make("videotestsrc", "video")
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self.sink = gst.element_factory_make("xvimagesink", "sink")
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#self.sink = cluttergst.video_sink_new(self.video_texture)
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#self.sink = cluttergst.VideoSink(self.video_texture)
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# add elements to the pipeline
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self.pipeline.add(self.pbin)
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self.pipeline.add(self.sink)
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self.pipeline.add(self.filesrc)
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self.pbin.link(self.sink)
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self.pbin.link(self.filesrc)
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self.pipeline.set_state(gst.STATE_PLAYING)
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self.stage.add(self.video_texture)
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#self.stage.add(self.sink)
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"""
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def stop(self):
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#Fade everything out
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timeline_stop = clutter.Timeline(10,30)
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alpha = clutter.Alpha(timeline_stop, clutter.ramp_inc_func)
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stop_behaviour = clutter.BehaviourOpacity(alpha, 255, 0)
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stop_behaviour.apply(self.cover_viewer)
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stop_behaviour.apply(self.backdrop)
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timeline_stop.connect('completed', self.destroyPlugin)
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timeline_stop.start()
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def destroyPlugin(self, data):
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self.stage.remove(self.cover_viewer)
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self.backdrop.hide()
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#self.stage.remove(self.overlay)
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def pause(self):
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pass
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def unpause(self):
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pass
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class videoItem():
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def __init(self):
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self.mythID = None
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def importFromMythObject(self, mythObject):
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self.mythID = mythObject[0]
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self.title = mythObject[1]
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self.director = mythObject[2]
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self.plot = mythObject[3]
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self.rating = mythObject[4]
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self.inetRef = mythObject[5]
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self.year = mythObject[6]
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self.userRating = mythObject[7]
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self.length = mythObject[8]
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self.showLevel = mythObject[9]
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self.filename = mythObject[10]
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self.coverfile = mythObject[11]
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self.childID = mythObject[12]
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self.browse = mythObject[13]
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self.playCommand = mythObject[14]
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self.category = mythObject[15]
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def getTitle(self):
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return self.title
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def getCoverfile(self):
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return self.coverfile
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class coverViewer(clutter.Group):
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scaleFactor = 1.4
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def __init__(self, stage):
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clutter.Group.__init__(self)
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self.stage = stage
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self.videoLibrary = []
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self.num_covers = 0
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self.cover_size = 200 #A cover will be cover_size * cover_size (X * Y)
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self.cover_gap = 1
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self.num_rows = 3
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self.num_columns = 4 #int(self.stage.get_width() / self.cover_size)
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self.currentSelection = 0
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def add_video(self, video):
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self.videoLibrary.append(video)
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imagePath = video.getCoverfile()
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tempTexture = clutter.Texture()
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pixbuf = gtk.gdk.pixbuf_new_from_file(imagePath)
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tempTexture.set_pixbuf(pixbuf)
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xy_ratio = float(tempTexture.get_width()) / tempTexture.get_height()
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width = int(self.cover_size * xy_ratio)
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tempTexture.set_width(width)
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tempTexture.set_height(self.cover_size)
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tempTexture.set_position( (self.num_covers * self.cover_size), 0)
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x = (self.cover_gap + self.cover_size) * (self.num_covers/self.num_rows)
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y = (self.num_covers % self.num_rows) * self.cover_size + ( (self.num_covers % self.num_rows) * self.cover_gap)
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tempTexture.set_position(x, y)
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self.add(tempTexture)
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self.num_covers = self.num_covers +1
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def select_item(self, incomingItem, outgoingItem):
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outgoingTexture = self.get_nth_child(outgoingItem)
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incomingTexture = self.get_nth_child(incomingItem)
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#Make sure the new texture is on the top
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#incomingTexture.raise_top()
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self.timeline = clutter.Timeline(20,80)
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alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
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behaviourNew = clutter.BehaviourScale(alpha, 1, self.scaleFactor, clutter.GRAVITY_CENTER)
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behaviourOld = clutter.BehaviourScale(alpha, self.scaleFactor, 1, clutter.GRAVITY_CENTER)
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behaviourNew.apply(incomingTexture)
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behaviourOld.apply(outgoingTexture)
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self.currentSelection = incomingItem
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self.timeline.start()
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def on_cursor_press_event(self, event):
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newItem = None
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if event.keyval == clutter.keysyms.Left:
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newItem = self.currentSelection - self.num_rows
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if event.keyval == clutter.keysyms.Right:
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newItem = self.currentSelection + self.num_rows
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if event.keyval == clutter.keysyms.Down:
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#Check if we're already on the bottom row
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if not ((self.currentSelection % self.num_rows) == (self.num_rows-1)):
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newItem = self.currentSelection + 1
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if event.keyval == clutter.keysyms.Up:
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#Check if we're already on the top row
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if not (self.currentSelection % self.num_rows) == 0:
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newItem = self.currentSelection - 1
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if (newItem < 0) and (not newItem == None):
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newItem = self.currentSelection
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#If there is movement, make the scale happen
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if not newItem == None:
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self.select_item(newItem, self.currentSelection)
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