gloss-mc/Menu.py

384 lines
15 KiB
Python

import clutter
import pygtk
import gtk
import pango
import time
from ReflectionTexture import Texture_Reflection
class Menu:
item_gap = 10 #Distance between items
def __init__ (self, glossMgr):
self.glossMgr = glossMgr
self.stage = self.glossMgr.get_stage()
self.menuItems = []
self.selected = 0
self.displayMin = 0 #The number of menu items that will be shown at a time
self.displayMax = 6
self.moveQueue = 0
self.displaySize = self.displayMax - self.displayMin
self.displayPosition = (0, 0)
self.itemGroup = clutter.Group()
self.menuGroup = clutter.Group()
self.stage.add(self.itemGroup)
self.stage.add(self.menuGroup)
#self.hasTimeline = False
self.timeline = clutter.Timeline(15, 75) #This timeline is used on any movements that occur when changing items
self.timeline_completed=True
self.glossMgr.addMenu(self)
#self.itemGroup.hide_all()
def addItem(self, itemLabel, imagePath):
if len(self.menuItems) == 0:
label_height = 0
label_width = 0
else:
(label_width, label_height) = self.menuItems[0].get_size()
label_y = label_height * len(self.menuItems)+self.item_gap
newItem = ListItem(self, itemLabel, label_y, imagePath)
self.menuItems.append(newItem)
self.itemGroup.add(newItem)
group_x = self.itemGroup.get_x()
group_y = self.itemGroup.get_y() - (label_height)
self.itemGroup.set_position(group_x, group_y)
return newItem
def display(self):
if self.displayMax > len(self.menuItems):
self.displayMax = len(self.menuItems)
self.displaySize = self.displayMax - self.displayMin
for i in range(self.displaySize):
self.menuItems[i].show()
self.itemGroup.show()
def getItem(self, index):
return self.menuItems[index]
def getStage(self):
return self.stage
def getGlossMgr(self):
return self.glossMgr
def setMenuPositionByName(self, location):
if location == "center":
menu_y = (self.stage.get_height()-self.itemGroup.get_height())/2
menu_x = (self.stage.get_width()-self.itemGroup.get_width())/2
self.itemGroup.set_position(menu_x, menu_y)
self.displayPosition = (menu_x, menu_y)
#print "Original Group size: " + str(self.itemGroup.get_width())
#print "Starting at : " + str(menu_x) + ":" + str(menu_y)
#The display position is the x, y coords of where the menu is when it is active
def get_display_position(self):
return self.displayPosition
def setMenuPosition(self, x, y):
self.itemGroup.set_position(x,y)
def getItemGroup(self):
return self.itemGroup
def getMenuGroup(self):
return self.menuGroup
def setListFont(self, newFont):
currentY= 0 #self.itemGroup.get_y()
self.font = newFont
for li in self.menuItems:
x = li.get_x()
#y = li.getPositionY()
li.set_font_name(newFont)
li.set_position(x,currentY)
currentY = currentY + li.get_height()
#Returns the newly selected item
def selectNext(self):
#Initially check whether the last animation is still going
if self.timeline.is_playing():
self.moveQueue = self.moveQueue + 1
#self.timeline.set_speed(1000) # Nasty hack to make sure the timeline finishes
return None
#Check if we're at the last item in the list
if (self.selected) != (len(self.menuItems)-1):
self.timeline = clutter.Timeline (15,85)
self.timeline.connect('completed', self.completeMove)
if not self.moveQueue == 0:
self.selected = self.selected +1 #+ self.moveQueue
self.moveQueue = self.moveQueue - 1 #0
if self.selected > (len(self.menuItems)-1):
self.selected = (len(self.menuItems)-1)
else:
self.selected = self.selected+1
#This horrible loop does all the scaling
#This includes, the selected item and the ones on either side of it
for i in range(len(self.menuItems)):
if i == self.selected:
self.menuItems[i].scaleLabel(0, self.timeline)
elif (i == self.selected-1) and (i >= self.displayMin+1):
self.menuItems[i].scaleLabel(1, self.timeline)
elif (i == self.selected+1) and (i <= self.displayMax-1):
self.menuItems[i].scaleLabel(1, self.timeline)
else:
self.menuItems[i].scaleLabel(2, self.timeline)
#Check we're at the bottom of the viewable list
if self.selected >= (self.displayMax):
#If yes, move the menu, leave the selection bar where is
self.menuItems[self.selected].set_opacity(0)
self.menuItems[self.selected].show()
self.rollMenu( self.menuItems[self.selected], self.menuItems[self.selected-self.displaySize], self.timeline)
else:
#move the selection bar
self.glossMgr.get_selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
self.timeline.start()
self.moveQueue = 0
#Returns the newly selected item
def selectPrevious(self):
#Initially check whether the last animation is still going
if self.timeline.is_playing():
self.moveQueue = self.moveQueue - 1
#self.timeline.set_speed(1000) # Nasty hack to make sure the timeline finishes
return None
#Check if we're at the first item in the list
if (self.selected) != 0:
self.timeline = clutter.Timeline (15,85)
self.timeline.connect('completed', self.completeMove)
if not self.moveQueue == 0:
self.selected = self.selected -1 #+ self.moveQueue
self.moveQueue = self.moveQueue + 1 # 0
if self.selected < 0:
self.selected = 0
else:
self.selected = self.selected-1
#This horrible loop does all the scaling
#This includes, the selected item and the ones on either side of it
for i in range(len(self.menuItems)-1):
#print str(i)
if i == self.selected:
self.menuItems[i].scaleLabel(0, self.timeline)
elif (i == self.selected-1) and (i >= self.displayMin+1):
self.menuItems[i].scaleLabel(1, self.timeline)
elif (i == self.selected+1) and (i <= self.displayMax-1):
self.menuItems[i].scaleLabel(1, self.timeline)
else:
self.menuItems[i].scaleLabel(2, self.timeline)
#This is a hack but it seems to fix a wierd bug (If rmeoving this, remove the -1 from the for loop above
if (self.selected == (len(self.menuItems)-2) ):
self.menuItems[len(self.menuItems)-1].scaleLabel(1, self.timeline)
if (self.selected == (len(self.menuItems)-3) ):
self.menuItems[len(self.menuItems)-1].scaleLabel(2, self.timeline)
#Check we're at the top of the viewable list
if self.selected < (self.displayMin):
#If yes, move the menu, leave the selection bar where is
#self.menuItems[self.selected].set_opacity(0)
#self.menuItems[self.selected].show()
self.rollMenu( self.menuItems[self.selected], self.menuItems[self.selected+self.displaySize], self.timeline)
else:
#move the selection bar
self.glossMgr.get_selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
self.timeline.start()
self.moveQueue = 0
def completeMove(self, data):
#print self.itemGroup.get_abs_position()
if self.moveQueue > 0:
self.selectNext()
elif self.moveQueue < 0:
self.selectPrevious()
def selectFirst(self, moveBar):
if self.timeline.is_playing:
"ERROR: Timeline should NOT be playing here!"
self.timeline = clutter.Timeline(1, 75)
self.selected = 0
for i in range(0,len(self.menuItems)):
if i == 0:
self.menuItems[i].scaleLabel(0, self.timeline)
elif i == 1:
self.menuItems[i].scaleLabel(1, self.timeline)
else:
self.menuItems[i].scaleLabel(2, self.timeline)
if moveBar:
self.glossMgr.get_selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
self.timeline.start()
#When the menu needs to display a new item from the top or bottom, it rolls
# The distance the menu moves is the distance (in pixels) between the incoming item and the selector bar
def rollMenu(self, incomingMenuItem, outgoingMenuItem, timeline):
(group_x, group_y) = self.itemGroup.get_abs_position()
(bar_x, bar_y) = self.glossMgr.get_selector_bar().get_abs_position() # incomingMenuItem.get_menu().getMenuMgr().
(incoming_x, incoming_y) = incomingMenuItem.get_abs_position()
#print self.itemGroup.get_abs_position()
#print "Starting group position: " + self.itemGroup.get_abs_position()
if incoming_y > bar_y:
#Then the incoming item is below the selector bar
gap = (incoming_y - bar_y - (self.item_gap/2)) * -1
#gap = -65
self.displayMin = self.displayMin+1
self.displayMax = self.displayMax+1
else:
#Then the incoming item is above the selector bar
gap = bar_y - incoming_y + (self.item_gap/2)
#gap = 65
self.displayMin = self.displayMin-1
self.displayMax = self.displayMax-1
#print "Gap: " + str(gap)
new_y = (group_y+gap)
knots = (\
(group_x, group_y),\
(group_x, new_y )\
)
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
self.behaviour1 = clutter.BehaviourPath(alpha, knots)
self.behaviour2 = clutter.BehaviourOpacity(alpha, outgoingMenuItem.get_opacity(), 0)
#print "Going to: "+ str(new_y)
#print behaviour1.get_knots()
self.behaviour1.apply(self.itemGroup)
self.behaviour2.apply(outgoingMenuItem)
def get_item_gap(self):
return self.item_gap
def get_current_item(self):
return self.menuItems[self.selected]
class ListItem (clutter.Label):
zoomLevel = 0.5
opacityStep = 120
def __init__ (self, menu, itemLabel, y, imagePath):
clutter.Label.__init__ (self)
glossMgr = menu.getGlossMgr()
self.itemTexturesGroup = clutter.Group()
font = glossMgr.get_themeMgr().get_font("menu_item")
self.stage = glossMgr.get_stage()
self.set_font_name(font)
self.set_text(itemLabel)
self.color = clutter.Color(0xff, 0xff, 0xff, 0xdd)
self.set_color(self.color)
self.currentOpacity = 255
self.menu = menu
self.data = itemLabel #By default the items data is simply its label
#The width is the length of the selector bar minus its offset
width = glossMgr.get_selector_bar().get_width() + glossMgr.get_selector_bar().get_x_offset()
self.set_width(width)
#Pango ellipses seem to be having problems, disabling for now
self.set_ellipsize(pango.ELLIPSIZE_END)
#Text is actually scaled down in 'regular' position so that it doesn't get jaggies when zoomed in
self.set_scale(self.zoomLevel, self.zoomLevel)
self.currentZoom = 0
#(label_width, label_height) = self.label.get_size()
label_x = 0 #x #self.stage.get_width() - label_width - 50
label_y = y #self.stage.get_height() - label_height
self.set_position(0, y)
if not (imagePath == "" or imagePath is None):
self.addImage(imagePath, True)
#Add textures group and hide it
self.menu.getMenuGroup().add(self.itemTexturesGroup)
self.itemTexturesGroup.hide_all()
def scaleLabel(self, level, timeline):
#Determine the zooming level
zoomTo=0
opacityTo = 255
if level==0:
zoomTo = 1 #self.zoomLevel * 1.5
opacityTo = 255
self.itemTexturesGroup.show_all()
if level==1:
zoomTo = self.zoomLevel * 1.2
opacityTo = 255 - self.opacityStep
self.itemTexturesGroup.hide_all()
if level==2:
zoomTo = self.zoomLevel
opacityTo = 255 - 2*self.opacityStep
self.itemTexturesGroup.hide_all()
if zoomTo == self.currentZoom:
return None
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
self.behaviour1 = clutter.BehaviourScale(alpha, self.currentZoom, zoomTo, clutter.GRAVITY_WEST)
self.behaviour2 = clutter.BehaviourOpacity(alpha, self.currentOpacity, opacityTo)
self.behaviour1.apply(self)
self.behaviour2.apply(self)
self.currentZoom = zoomTo
self.currentOpacity = opacityTo
def get_zoom_level(self):
return self.zoomLevel
def addImage(self, path, useReflection):
self.tempTexture = clutter.Texture()
pixbuf = gtk.gdk.pixbuf_new_from_file(path)
self.tempTexture.set_pixbuf(pixbuf)
(abs_x, abs_y) = self.get_abs_position()
x = abs_x# - self.tempTexture.get_width()
y = (self.menu.getStage().get_height()/2) - (self.tempTexture.get_height()/2)
self.tempTexture.set_position(x, y)
self.tempTexture.rotate_y(45,0,0)
self.itemTexturesGroup.add(self.tempTexture)
self.tempTexture.hide_all()
#Scale the image down by half
xy_ratio = self.tempTexture.get_width() / self.tempTexture.get_height()
self.tempTexture.set_width(int(self.stage.get_width() * 0.30)) #30% of the stages width
self.tempTexture.set_height(self.tempTexture.get_width() * xy_ratio ) #Just makes sure the sizes stay the same
if useReflection:
self.reflectionTexture = Texture_Reflection(self.tempTexture)
#self.reflectionTexture.set_position(0, 0)#self.tempTexture.get_height())
self.itemTexturesGroup.add(self.reflectionTexture)
self.itemTexturesGroup.hide_all()
def set_data(self, data):
self.data = data
def get_data(self):
return self.data
def setAction(self, newAction):
self.action = newAction
def getAction(self):
return self.action
def get_menu(self):
return self.menu