gloss-mc/InputQueue.py

192 lines
8.1 KiB
Python

import clutter
import gobject
import pygtk
import gtk
#########################################################
# The input queue controls fast user input by queing up
# signals and processing them one by one once any timelines
# are complete
#########################################################
class InputQueue(gobject.GObject):
NORTH, EAST, SOUTH, WEST = range(4)
#Setup signals
__gsignals__ = {
"queue-flushed": (
gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, []),
"entering-queue": (
gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, [])
}
accelerating = False
current_acceleration_factor = 1
acceleration_factor_base = 10 #Timelines will run at regular speed times this when accelerated
acceleration_threshold = 3 #The queue size at which accleration kicks in (Make this higher to increase the delay before acceleration takes place)
acceleration_time = 1000 #Time (in ms) it takes for the queue to accelerate/decelerate from nothing to full
acceleration_steps = 5 #The number of steps in the acceleration process
queue_max_size = 10
release_timeout = 500 #The time (in ms) that the queue waits for key-events before timing out
def __init__(self):
gobject.GObject.__init__(self)
self.queue_north = 0
self.queue_east = 0
self.queue_south = 0
self.queue_west = 0
self.action_north = None
self.action_east = None
self.action_south = None
self.action_west = None
self.current_acceleration_step = 0
self.stage = clutter.stage_get_default()
self.poll_time = None
self.release_timeout_id = None
#gtk.settings_get_default().set_long_property("gtk-timeout-repeat", 5000, "gloss")
def set_timeline(self, timeline):
self.timeline = timeline
self.base_fps = self.timeline.get_speed()
if self.accelerating:
fps = self.timeline.get_speed() * self.current_acceleration_factor
if fps < 1: fps = self.base_fps
self.timeline.set_speed(fps)
self.timeline.connect('completed', self.flush_queue)
def input(self, event):
self.actor = event.source
if not self.timeline.is_playing():
if (event.keyval == clutter.keysyms.Left) and (not self.action_west is None): self.action_west()
if (event.keyval == clutter.keysyms.Right) and (not self.action_east is None): self.action_east()
if (event.keyval == clutter.keysyms.Up) and (not self.action_north is None): self.action_north()
if (event.keyval == clutter.keysyms.Down) and (not self.action_south is None): self.action_south()
return True
self.emit("entering-queue")
#Poll for key release
if self.accelerating:
if not self.release_timeout_id is None:
gobject.source_remove(self.release_timeout_id)
self.release_timeout_id = gobject.timeout_add(self.release_timeout, self.decelerate)
if event.keyval == clutter.keysyms.Left:
self.queue_west += 1
return True
elif event.keyval == clutter.keysyms.Right:
self.queue_east += 1
return True
elif event.keyval == clutter.keysyms.Down:
self.queue_south += 1
return True
elif event.keyval == clutter.keysyms.Up:
self.queue_north += 1
return True
#If we get to this point, we haven't handled the input, so return False
return False
def set_action(self, direction, function):
if (direction == self.NORTH): self.action_north = function
if (direction == self.EAST): self.action_east = function
if (direction == self.SOUTH): self.action_south = function
if (direction == self.WEST): self.action_west = function
def flush_queue(self, data):
if self.queue_north > self.queue_max_size: self.queue_north = self.queue_max_size
if self.queue_east > self.queue_max_size: self.queue_east = self.queue_max_size
if self.queue_south > self.queue_max_size: self.queue_south = self.queue_max_size
if self.queue_west > self.queue_max_size: self.queue_west = self.queue_max_size
#Consolodate north/south, east/west volumes
if self.queue_north > self.queue_south:
self.queue_north = self.queue_north - self.queue_south
self.queue_south = 0
elif self.queue_south > self.queue_north:
self.queue_south = self.queue_south - self.queue_north
self.queue_north = 0
if self.queue_east > self.queue_west:
self.queue_east = self.queue_east - self.queue_west
self.queue_west = 0
elif self.queue_west > self.queue_east:
self.queue_west = self.queue_west - self.queue_east
self.queue_east = 0
if (self.queue_north > 0) or (self.queue_east > 0) or (self.queue_south > 0) or (self.queue_west > 0):
self.timeline.connect('completed', self.flush_queue)
absolute_queue_size = self.queue_north + self.queue_east + self.queue_south + self.queue_west
if absolute_queue_size > self.acceleration_threshold:
if not self.accelerating:
self.accelerate()
#print "Queue Size: N=%s E=%s S=%s W=%s" % (self.queue_north, self.queue_east, self.queue_south, self.queue_west)
if self.queue_north > 0:
self.queue_north -= 1
self.action_north()
if self.queue_east > 0:
self.queue_east -= 1
self.action_east()
if self.queue_south > 0:
self.queue_south -= 1
self.action_south()
if self.queue_west > 0:
self.queue_west -= 1
self.action_west()
return
self.queue_east = 0
self.queue_south = 0
self.queue_west = 0
self.queue_north = 0
if not self.accelerating: self.emit("queue-flushed")
def is_in_queue(self):
if (self.queue_north > 0) or (self.queue_south > 0) or (self.queue_east > 0) or (self.queue_west > 0):
return True
else:
return False
def accelerate(self):
self.accelerating = True
if self.current_acceleration_step < self.acceleration_steps:
self.current_acceleration_step +=1
#print "accelerating: %s" % str(self.current_acceleration_step)
self.current_acceleration_factor = self.current_acceleration_step * (self.acceleration_factor_base / self.acceleration_steps)
fps = self.base_fps * self.current_acceleration_factor
if fps < 1: fps = self.base_fps
self.timeline.set_speed(fps)
if self.current_acceleration_step == 1: gobject.timeout_add( (self.acceleration_time / self.acceleration_steps), self.accelerate)
return True
#print "Acceleration finished"
return False
def decelerate(self, actor = None, event = None):
#print "Key released: %s" % str(gtk.gdk.keyval_name(event.keyval))
if self.current_acceleration_step > 0:
self.current_acceleration_step -= 1
#print "decelerating: %s" % str(self.current_acceleration_step)
self.current_acceleration_factor = self.current_acceleration_step * (self.acceleration_factor_base / self.acceleration_steps)
fps = self.base_fps * self.current_acceleration_factor
if fps < 1: fps = self.base_fps
self.timeline.set_speed(fps)
if self.current_acceleration_step == (self.acceleration_steps-1): gobject.timeout_add( (self.acceleration_time / self.acceleration_steps), self.decelerate)
return True
self.accelerating = False
self.emit("queue-flushed")
#print "Deceleration finished"
return False