solana/tests/programs.rs

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Rust
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extern crate bincode;
extern crate elf;
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extern crate solana;
extern crate solana_sdk;
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use bincode::serialize;
use solana::bank::Bank;
#[cfg(feature = "bpf_c")]
use solana::bpf_loader;
use solana::loader_transaction::LoaderTransaction;
use solana::logger;
use solana::mint::Mint;
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use solana::native_loader;
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use solana::signature::{Keypair, KeypairUtil};
use solana::system_transaction::SystemTransaction;
#[cfg(feature = "bpf_c")]
use solana::tictactoe_program::Command;
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use solana::transaction::Transaction;
use solana_sdk::pubkey::Pubkey;
#[cfg(feature = "bpf_c")]
use std::env;
#[cfg(feature = "bpf_c")]
use std::path::PathBuf;
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/// BPF program file prefixes
#[cfg(feature = "bpf_c")]
const PLATFORM_FILE_PREFIX_BPF: &str = "";
/// BPF program file extension
#[cfg(feature = "bpf_c")]
const PLATFORM_FILE_EXTENSION_BPF: &str = "o";
/// BPF program ELF section name where the program code is located
pub const PLATFORM_SECTION_RS: &str = ".text,entrypoint";
pub const PLATFORM_SECTION_C: &str = ".text.entrypoint";
/// Create a BPF program file name
#[cfg(feature = "bpf_c")]
fn create_bpf_path(name: &str) -> PathBuf {
let pathbuf = {
let current_exe = env::current_exe().unwrap();
PathBuf::from(current_exe.parent().unwrap().parent().unwrap())
};
pathbuf.join(
PathBuf::from(PLATFORM_FILE_PREFIX_BPF.to_string() + name)
.with_extension(PLATFORM_FILE_EXTENSION_BPF),
)
}
fn check_tx_results(bank: &Bank, tx: &Transaction, result: Vec<solana::bank::Result<()>>) {
assert_eq!(result.len(), 1);
assert_eq!(result[0], Ok(()));
assert_eq!(bank.get_signature(&tx.last_id, &tx.signature), Some(Ok(())));
}
struct Loader {
mint: Mint,
bank: Bank,
loader: Pubkey,
}
impl Loader {
pub fn new_dynamic(loader_name: &str) -> Self {
let mint = Mint::new(50);
let bank = Bank::new(&mint);
let loader = Keypair::new();
// allocate, populate, finalize, and spawn loader
let tx = Transaction::system_create(
&mint.keypair(),
loader.pubkey(),
mint.last_id(),
1,
56, // TODO
native_loader::id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let name = String::from(loader_name);
let tx = Transaction::write(
&loader,
native_loader::id(),
0,
name.as_bytes().to_vec(),
mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::finalize(&loader, native_loader::id(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&loader, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
Loader {
mint,
bank,
loader: loader.pubkey(),
}
}
pub fn new_native() -> Self {
let mint = Mint::new(50);
let bank = Bank::new(&mint);
let loader = native_loader::id();
Loader { mint, bank, loader }
}
#[cfg(feature = "bpf_c")]
pub fn new_bpf() -> Self {
let mint = Mint::new(50);
let bank = Bank::new(&mint);
let loader = bpf_loader::id();
Loader { mint, bank, loader }
}
}
struct Program {
program: Keypair,
}
impl Program {
pub fn new(loader: &Loader, userdata: Vec<u8>) -> Self {
let program = Keypair::new();
// allocate, populate, finalize and spawn program
let tx = Transaction::system_create(
&loader.mint.keypair(),
program.pubkey(),
loader.mint.last_id(),
1,
userdata.len() as u64,
loader.loader,
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let chunk_size = 256; // Size of chunk just needs to fit into tx
let mut offset = 0;
for chunk in userdata.chunks(chunk_size) {
let tx = Transaction::write(
&program,
loader.loader,
offset,
chunk.to_vec(),
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
offset += chunk_size as u32;
}
let tx = Transaction::finalize(&program, loader.loader, loader.mint.last_id(), 0);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let tx = Transaction::system_spawn(&program, loader.mint.last_id(), 0);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
Program { program }
}
}
#[test]
fn test_program_native_noop() {
logger::setup();
let loader = Loader::new_native();
let name = String::from("noop");
let userdata = name.as_bytes().to_vec();
let program = Program::new(&loader, userdata);
// Call user program
let tx = Transaction::new(
&loader.mint.keypair(),
&[],
program.program.pubkey(),
vec![1u8],
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
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}
#[test]
fn test_program_lua_move_funds() {
logger::setup();
let loader = Loader::new_dynamic("lua_loader");
let userdata = r#"
print("Lua Script!")
local tokens, _ = string.unpack("I", data)
accounts[1].tokens = accounts[1].tokens - tokens
accounts[2].tokens = accounts[2].tokens + tokens
"#.as_bytes()
.to_vec();
let program = Program::new(&loader, userdata);
let from = Keypair::new();
let to = Keypair::new().pubkey();
// Call user program with two accounts
let tx = Transaction::system_create(
&loader.mint.keypair(),
from.pubkey(),
loader.mint.last_id(),
10,
0,
program.program.pubkey(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let tx = Transaction::system_create(
&loader.mint.keypair(),
to,
loader.mint.last_id(),
1,
0,
program.program.pubkey(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let data = serialize(&10).unwrap();
let tx = Transaction::new(
&from,
&[to],
program.program.pubkey(),
data,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
assert_eq!(loader.bank.get_balance(&from.pubkey()), 0);
assert_eq!(loader.bank.get_balance(&to), 11);
}
#[cfg(feature = "bpf_c")]
#[test]
fn test_program_builtin_bpf_noop() {
logger::setup();
let loader = Loader::new_bpf();
let program = Program::new(
&loader,
elf::File::open_path(&create_bpf_path("noop_c"))
.unwrap()
.get_section(PLATFORM_SECTION_C)
.unwrap()
.data
.clone(),
);
// Call user program
let tx = Transaction::new(
&loader.mint.keypair(),
&[],
program.program.pubkey(),
vec![1u8],
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
#[cfg(feature = "bpf_c")]
#[test]
fn test_program_bpf_noop_c() {
logger::setup();
let loader = Loader::new_dynamic("bpf_loader");
let program = Program::new(
&loader,
elf::File::open_path(&create_bpf_path("noop_c"))
.unwrap()
.get_section(PLATFORM_SECTION_C)
.unwrap()
.data
.clone(),
);
// Call user program
let tx = Transaction::new(
&loader.mint.keypair(),
&[],
program.program.pubkey(),
vec![1u8],
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
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#[cfg(feature = "bpf_c")]
struct TicTacToe {
game: Keypair,
}
#[cfg(feature = "bpf_c")]
impl TicTacToe {
pub fn new(loader: &Loader, program: &Program) -> Self {
let game = Keypair::new();
// Create game account
let tx = Transaction::system_create(
&loader.mint.keypair(),
game.pubkey(),
loader.mint.last_id(),
1,
0x78, // corresponds to the C structure size
program.program.pubkey(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
TicTacToe { game }
}
pub fn id(&self) -> Pubkey {
self.game.pubkey().clone()
}
pub fn init(&self, loader: &Loader, program: &Program, player: &Pubkey) {
let userdata = serialize(&Command::Init).unwrap();
let tx = Transaction::new(
&self.game,
&[self.game.pubkey(), *player],
program.program.pubkey(),
userdata,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
pub fn command(&self, loader: &Loader, program: &Program, command: Command, player: &Pubkey) {
let userdata = serialize(&command).unwrap();
let tx = Transaction::new(
&loader.mint.keypair(),
&[self.game.pubkey(), *player],
program.program.pubkey(),
userdata,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
pub fn get_player_x(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.game.pubkey())
.unwrap()
.userdata[0..32]
.to_vec()
}
pub fn get_player_y(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.game.pubkey())
.unwrap()
.userdata[32..64]
.to_vec()
}
pub fn game(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.game.pubkey())
.unwrap()
.userdata[64..68]
.to_vec()
}
}
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#[cfg(feature = "bpf_c")]
struct Dashboard {
dashboard: Keypair,
}
#[cfg(feature = "bpf_c")]
impl Dashboard {
pub fn new(loader: &Loader, program: &Program) -> Self {
let dashboard = Keypair::new();
// Create game account
let tx = Transaction::system_create(
&loader.mint.keypair(),
dashboard.pubkey(),
loader.mint.last_id(),
1,
0xD0, // corresponds to the C structure size
program.program.pubkey(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
Dashboard { dashboard }
}
pub fn update(&self, loader: &Loader, program: &Program, game: &Pubkey) {
let tx = Transaction::new(
&self.dashboard,
&[self.dashboard.pubkey(), *game],
program.program.pubkey(),
vec![],
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
pub fn get_game(&self, loader: &Loader, since_last: usize) -> Vec<u8> {
let userdata = loader
.bank
.get_account(&self.dashboard.pubkey())
.unwrap()
.userdata;
// TODO serialize
let last_game = userdata[192] as usize;
let this_game = (last_game + since_last * 4) % 5;
let start = 32 + this_game * 32;
let end = start + 32;
loader
.bank
.get_account(&self.dashboard.pubkey())
.unwrap()
.userdata[start..end]
.to_vec()
}
pub fn get_pending(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.dashboard.pubkey())
.unwrap()
.userdata[0..32]
.to_vec()
}
}
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#[cfg(feature = "bpf_c")]
#[test]
fn test_program_bpf_tictactoe_c() {
logger::setup();
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let loader = Loader::new_dynamic("bpf_loader");
let program = Program::new(
&loader,
elf::File::open_path(&create_bpf_path("tictactoe_c"))
.unwrap()
.get_section(PLATFORM_SECTION_C)
.unwrap()
.data
.clone(),
);
let player_x = Pubkey::new(&[0xA; 32]);
let player_y = Pubkey::new(&[0xB; 32]);
let ttt = TicTacToe::new(&loader, &program);
ttt.init(&loader, &program, &player_x);
ttt.command(&loader, &program, Command::Join(0xAABBCCDD), &player_y);
ttt.command(&loader, &program, Command::Move(1, 1), &player_x);
ttt.command(&loader, &program, Command::Move(0, 0), &player_y);
ttt.command(&loader, &program, Command::Move(2, 0), &player_x);
ttt.command(&loader, &program, Command::Move(0, 2), &player_y);
ttt.command(&loader, &program, Command::Move(2, 2), &player_x);
ttt.command(&loader, &program, Command::Move(0, 1), &player_y);
assert_eq!(player_x.as_ref(), &ttt.get_player_x(&loader)[..]); // validate x's key
assert_eq!(player_y.as_ref(), &ttt.get_player_y(&loader)[..]); // validate o's key
assert_eq!([4, 0, 0, 0], ttt.game(&loader)[..]); // validate that o won
}
#[cfg(feature = "bpf_c")]
#[test]
fn test_program_bpf_tictactoe_dashboard_c() {
logger::setup();
let loader = Loader::new_dynamic("bpf_loader");
let ttt_program = Program::new(
&loader,
elf::File::open_path(&create_bpf_path("tictactoe_c"))
.unwrap()
.get_section(PLATFORM_SECTION_C)
.unwrap()
.data
.clone(),
);
let player_x = Pubkey::new(&[0xA; 32]);
let player_y = Pubkey::new(&[0xB; 32]);
let ttt1 = TicTacToe::new(&loader, &ttt_program);
ttt1.init(&loader, &ttt_program, &player_x);
ttt1.command(&loader, &ttt_program, Command::Join(0xAABBCCDD), &player_y);
ttt1.command(&loader, &ttt_program, Command::Move(1, 1), &player_x);
ttt1.command(&loader, &ttt_program, Command::Move(0, 0), &player_y);
ttt1.command(&loader, &ttt_program, Command::Move(2, 0), &player_x);
ttt1.command(&loader, &ttt_program, Command::Move(0, 2), &player_y);
ttt1.command(&loader, &ttt_program, Command::Move(2, 2), &player_x);
ttt1.command(&loader, &ttt_program, Command::Move(0, 1), &player_y);
let ttt2 = TicTacToe::new(&loader, &ttt_program);
ttt2.init(&loader, &ttt_program, &player_x);
ttt2.command(&loader, &ttt_program, Command::Join(0xAABBCCDD), &player_y);
ttt2.command(&loader, &ttt_program, Command::Move(1, 1), &player_x);
ttt2.command(&loader, &ttt_program, Command::Move(0, 0), &player_y);
ttt2.command(&loader, &ttt_program, Command::Move(2, 0), &player_x);
ttt2.command(&loader, &ttt_program, Command::Move(0, 2), &player_y);
ttt2.command(&loader, &ttt_program, Command::Move(2, 2), &player_x);
ttt2.command(&loader, &ttt_program, Command::Move(0, 1), &player_y);
let ttt3 = TicTacToe::new(&loader, &ttt_program);
ttt3.init(&loader, &ttt_program, &player_x);
let dashboard_program = Program::new(
&loader,
elf::File::open_path(&create_bpf_path("tictactoe_dashboard_c"))
.unwrap()
.get_section(PLATFORM_SECTION_C)
.unwrap()
.data
.clone(),
);
let dashboard = Dashboard::new(&loader, &dashboard_program);
dashboard.update(&loader, &dashboard_program, &ttt1.id());
dashboard.update(&loader, &dashboard_program, &ttt2.id());
dashboard.update(&loader, &dashboard_program, &ttt3.id());
assert_eq!(ttt1.id().as_ref(), &dashboard.get_game(&loader, 1)[..]);
assert_eq!(ttt2.id().as_ref(), &dashboard.get_game(&loader, 0)[..]);
assert_eq!(ttt3.id().as_ref(), &dashboard.get_pending(&loader)[..]);
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}