vmprotect-3.5.1/core/script.cc

8885 lines
240 KiB
C++

#include "../runtime/crypto.h"
#include "objects.h"
#include "osutils.h"
#include "streams.h"
#include "files.h"
#include "script.h"
#include "core.h"
#include "pefile.h"
#include "processors.h"
#include "macfile.h"
#include "elffile.h"
#include "dotnetfile.h"
#include "il.h"
#include "intel.h"
#include "../third-party/libffi/ffi.h"
/**
* lua utils
*/
void register_class(lua_State *L, const char *class_name, const luaL_Reg *methods, const luaL_Reg *meta_methods = NULL)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, class_name);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
if (meta_methods) {
for (const luaL_Reg *method = meta_methods; method->name != NULL; method++) {
lua_pushstring(L, method->name);
lua_pushcfunction(L, method->func);
lua_settable(L, metatable);
}
}
lua_pop(L, 1); // drop metatable
//luaL_register(L, NULL, methods); // fill methodtable
luaL_setfuncs(L, methods, 0);
lua_pop(L, 1); // drop methodtable
//lua_register(L, class_name, create_account);
}
void push_object(lua_State *state, const char *class_name, const void *value)
{
if (!value) {
lua_pushnil(state);
return;
}
void *data = lua_newuserdata(state, sizeof(value));
*reinterpret_cast<const void **>(data) = value;
luaL_getmetatable(state, class_name);
lua_setmetatable(state, -2);
}
void *check_object(lua_State *state, int index, const char *class_name)
{
void **data = (void **)(class_name ? luaL_checkudata(state, index, class_name) : lua_touserdata(state, index));
return *data;
}
void delete_object(lua_State *state, int index, const char *class_name)
{
void **data = (void **)luaL_checkudata(state, index, class_name);
delete reinterpret_cast<IObject *>(*data);
*data = NULL;
}
uint64_t check_uint64(lua_State *L, int index)
{
int type = lua_type(L, index);
uint64_t res = 0;
switch (type) {
case LUA_TNUMBER: {
lua_Number d = lua_tonumber(L,index);
res = static_cast<uint64_t>(d);
break;
}
case LUA_TSTRING: {
size_t len = 0;
const uint8_t *str = (const uint8_t *)lua_tolstring(L, index, &len);
if (len > 8)
return luaL_error(L, "The string (length = %d) is not an uint64 string", len);
for (size_t i = 0; i < len; i++) {
res |= static_cast<uint64_t>(str[i]) << (i * 8);
}
break;
}
case LUA_TUSERDATA: {
uint64_t *data = reinterpret_cast<uint64_t *>(luaL_checkudata(L, index, Uint64Binder::class_name()));
res = *data;
break;
}
default:
return luaL_error(L, "argument %d error type %s", index, lua_typename(L, type));
}
return res;
}
lua_Integer check_integer(lua_State *L, int index)
{
if (lua_type(L, index) == LUA_TUSERDATA) {
uint64_t *data = reinterpret_cast<uint64_t *>(luaL_checkudata(L, index, Uint64Binder::class_name()));
return static_cast<lua_Integer>(*data);
}
else
return luaL_checkinteger(L, index);
}
struct EnumReg {
const char *name;
uint32_t value;
};
void register_enum(lua_State *L, const char *enum_name, const EnumReg *values)
{
lua_newtable(L); int table = lua_gettop(L);
for (; values->name; values++) {
lua_pushstring(L, values->name);
lua_pushnumber(L, values->value);
lua_settable(L, table);
}
lua_setglobal(L, enum_name);
}
void push_uint64(lua_State *state, uint64_t value)
{
uint64_t *data = reinterpret_cast<uint64_t *>(lua_newuserdata(state, sizeof(value)));
*data = value;
luaL_getmetatable(state, Uint64Binder::class_name());
lua_setmetatable(state, -2);
}
void push_field(lua_State *state, const char *key, int value)
{
lua_pushinteger(state, value);
lua_setfield(state, -2, key);
}
void push_date(lua_State *state, LicenseDate date, const char *format)
{
if (!format)
lua_pushinteger(state, date.value());
else if (strcmp(format, "*t") == 0) {
lua_createtable(state, 0, 3);
push_field(state, "day", date.Day);
push_field(state, "month", date.Month);
push_field(state, "year", date.Year);
} else {
tm t = tm();
t.tm_year = date.Year - 1900;
t.tm_mon = date.Month - 1;
t.tm_mday = date.Day;
char cc[3];
cc[0] = '%';
cc[1] = 0;
cc[2] = 0;
luaL_Buffer b;
luaL_buffinit(state, &b);
while (*format) {
if (*format != '%') /* no conversion specifier? */
luaL_addchar(&b, *format++);
else {
format++;
cc[1] = *format++;
char buff[200]; /* should be big enough for any conversion result */
size_t reslen = strftime(buff, sizeof(buff), cc, &t);
luaL_addlstring(&b, buff, reslen);
}
}
luaL_pushresult(&b);
}
}
void push_file(lua_State *state, IFile *file)
{
const char *class_name = NULL;
if (dynamic_cast<PEFile *>(file)) {
class_name = PEFileBinder::class_name();
} else if (dynamic_cast<MacFile *>(file)) {
class_name = MacFileBinder::class_name();
} else if (dynamic_cast<ELFFile *>(file)) {
class_name = ELFFileBinder::class_name();
}
else {
file = NULL;
}
push_object(state, class_name, file);
}
void push_architecture(lua_State *state, IArchitecture *arch)
{
const char *class_name = NULL;
if (dynamic_cast<PEArchitecture *>(arch)) {
class_name = PEArchitectureBinder::class_name();
} else if (dynamic_cast<MacArchitecture *>(arch)) {
class_name = MacArchitectureBinder::class_name();
} else if (dynamic_cast<ELFArchitecture *>(arch)) {
class_name = ELFArchitectureBinder::class_name();
} else if (dynamic_cast<NETArchitecture *>(arch)) {
class_name = NETArchitectureBinder::class_name();
} else {
arch = NULL;
}
push_object(state, class_name, arch);
}
void push_command(lua_State *state, ICommand *command)
{
const char *class_name = NULL;
if (dynamic_cast<IntelCommand *>(command)) {
class_name = IntelCommandBinder::class_name();
}
else if (dynamic_cast<ILCommand *>(command)) {
class_name = ILCommandBinder::class_name();
}
else {
command = NULL;
}
push_object(state, class_name, command);
}
static int log_print(lua_State *state)
{
std::string res;
int n = lua_gettop(state);
int i;
lua_getglobal(state, "tostring");
for (i = 1; i <= n; i++) {
const char *s;
size_t l;
lua_pushvalue(state, -1); /* function to be called */
lua_pushvalue(state, i); /* value to print */
lua_call(state, 1, 1);
s = lua_tolstring(state, -1, &l); /* get result */
if (s == NULL)
return luaL_error(state, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
if (i > 1)
res += "\t";
res += std::string(s, l);
lua_pop(state, 1); /* pop result */
}
Script::core()->Notify(mtScript, NULL, res);
return 0;
}
int open_lib(lua_State *state)
{
std::string name = luaL_checklstring(state, 1, NULL);
FFILibrary *lib = new FFILibrary(name);
if (!lib->value()) {
delete lib;
lib = NULL;
}
push_object(state, FFILibraryBinder::class_name(), lib);
return 1;
}
template<lua_CFunction func>
int SafeFunction(lua_State *L)
{
int result = 0;
try {
result = func(L);
}
catch(std::runtime_error &e){
luaL_error(L, e.what());
}
catch(...){
luaL_error(L, "unknown exception");
}
return result;
}
/**
* Uint64Binder
*/
void Uint64Binder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"__add", &add},
{"__sub", &sub},
{"__mul", &mul},
{"__div", &div},
{"__mod", &mod},
{"__unm", &unm},
{"__pow", &pow},
{"__eq", &eq},
{"__lt", &lt},
{"__le", &le},
{"__tostring", &tostring},
{NULL, NULL},
};
luaL_newmetatable(state, class_name());
luaL_setfuncs(state, methods, 0);
lua_pop(state, 1);
lua_newtable(state);
lua_pushcfunction(state, _new);
lua_setfield(state, -2, "new");
lua_pushcfunction(state, tostring);
lua_setfield(state, -2, "tostring");
lua_pop(state, 1);
}
int Uint64Binder::add(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
push_uint64(L, a + b);
return 1;
}
int Uint64Binder::sub(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
push_uint64(L, a - b);
return 1;
}
int Uint64Binder::mul(lua_State *L) {
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
push_uint64(L, a * b);
return 1;
}
int Uint64Binder::div(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
if (b == 0)
return luaL_error(L, "div by zero");
push_uint64(L, a / b);
return 1;
}
int Uint64Binder::mod(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
if (b == 0)
return luaL_error(L, "mod by zero");
push_uint64(L, a % b);
return 1;
}
uint64_t _pow64(uint64_t a, uint64_t b)
{
if (b == 1)
return a;
uint64_t a2 = a * a;
if (b % 2 == 1) {
return _pow64(a2, b/2) * a;
} else {
return _pow64(a2, b/2);
}
}
int Uint64Binder::pow(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
uint64_t res;
if (b > 0) {
res = _pow64(a, b);
} else if (b == 0) { //-V
res = 1;
} else {
return luaL_error(L, "pow by negative number %d",(int)b);
}
push_uint64(L, res);
return 1;
}
int Uint64Binder::unm(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
push_uint64(L, 0 - a);
return 1;
}
int Uint64Binder::eq(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
lua_pushboolean(L, a == b);
return 1;
}
int Uint64Binder::lt(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
lua_pushboolean(L, a < b);
return 1;
}
int Uint64Binder::le(lua_State *L)
{
uint64_t a = check_uint64(L, 1);
uint64_t b = check_uint64(L, 2);
lua_pushboolean(L, a <= b);
return 1;
}
int Uint64Binder::_new(lua_State *L)
{
int top = lua_gettop(L);
int64_t res;
switch(top) {
case 0:
res = 0;
break;
case 1:
res = check_uint64(L, 1);
break;
default: {
int base = (int)luaL_checkinteger(L,2);
if (base < 2)
luaL_error(L, "base must be >= 2");
const char *str = luaL_checkstring(L, 1);
res = _strtoui64(str, NULL, base);
break;
}
}
push_uint64(L, res);
return 1;
}
int Uint64Binder::tostring(lua_State *L)
{
static const char *hex = "0123456789ABCDEF";
uint64_t n = *reinterpret_cast<uint64_t *>(luaL_checkudata(L, 1, class_name()));
int base = (lua_gettop(L) == 1) ? 16 : (int)luaL_checkinteger(L, 2);
int shift, mask;
switch(base) {
case 0: {
unsigned char buffer[8];
for (int i = 0; i < 8; i++) {
buffer[i] = (n >> (i * 8)) & 0xff;
}
lua_pushlstring(L,(const char *)buffer, 8);
return 1;
}
case 10: {
char buffer[40], *ptr = buffer + _countof(buffer);
while (ptr > buffer) {
*--ptr = hex[n % 10];
n /= 10;
if (n == 0)
break;
}
lua_pushlstring(L, ptr, _countof(buffer) - (ptr - buffer));
return 1;
}
case 2:
shift = 1;
mask = 1;
break;
case 8:
shift = 3;
mask = 7;
break;
case 16:
shift = 4;
mask = 0xf;
break;
default:
luaL_error(L, "Unsupport base %d",base);
return 0;
}
char buffer[64];
for (int i = 0; i < 64; i += shift) {
buffer[i / shift] = hex[(n >> (64 - shift - i)) & mask];
}
lua_pushlstring(L, buffer, 64 / shift);
return 1;
}
/**
* FFILibrary
*/
FFILibrary::FFILibrary(const std::string &name)
: IObject()
{
value_ = os::LibraryOpen(name);
if (value_)
name_ = name;
}
void FFILibrary::close()
{
if (value_)
os::LibraryClose(value_);
name_.clear();
}
FFILibrary::~FFILibrary()
{
close();
}
/**
* FFIFunction
*/
FFIFunction::FFIFunction(HMODULE module, const std::string &name)
: IObject(), ret_(0), abi_(0), ffi_ret_(NULL)
{
memset(&cif_, 0, sizeof(cif_));
value_ = os::GetFunction(module, name);
if (value_)
name_ = name;
}
static ffi_type *ffi_types[] = {
&ffi_type_void,
&ffi_type_sint8,
&ffi_type_uchar,
&ffi_type_sshort,
&ffi_type_ushort,
&ffi_type_sint,
&ffi_type_uint,
&ffi_type_slong,
&ffi_type_ulong,
#if PTRDIFF_MAX == 65535
&ffi_type_uint16,
#elif PTRDIFF_MAX == 2147483647
&ffi_type_uint32,
#elif PTRDIFF_MAX == 9223372036854775807
&ffi_type_uint64,
#elif defined(_WIN64)
&ffi_type_uint64,
#elif defined(_WIN32)
&ffi_type_uint32,
#else
#error "ptrdiff_t size not supported"
#endif
&ffi_type_float,
&ffi_type_double,
&ffi_type_pointer,
&ffi_type_pointer,
&ffi_type_pointer,
&ffi_type_pointer,
&ffi_type_pointer,
&ffi_type_pointer,
&ffi_type_sint64,
&ffi_type_uint64
};
static const ffi_abi abi_types[] =
{
FFI_DEFAULT_ABI,
#if defined(_WIN64)
FFI_DEFAULT_ABI,
FFI_DEFAULT_ABI,
#else
FFI_SYSV,
FFI_STDCALL,
#endif
};
ffi_status FFIFunction::Prepare()
{
ffi_ret_ = ffi_types[ret_];
ffi_params_.clear();
for (size_t i = 0; i < params_.size(); i++) {
ffi_params_.push_back(ffi_types[params_.at(i)]);
}
return ffi_prep_cif(&cif_, abi_types[abi_], static_cast<unsigned int>(params_.size()), ffi_ret_, ffi_params_.data());
}
void FFIFunction::Call(void *ret, void **args)
{
ffi_call(&cif_, FFI_FN(value_), ret, args);
}
/**
* FFILibraryBinder
*/
void FFILibraryBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"tostring", &tostring},
{"name", &tostring},
{"address", &address},
{"close", &close},
{"getFunction", &get_function},
{NULL, NULL},
};
static const luaL_Reg meta_methods[] = {
{"__tostring", &tostring},
{"__gc", &gc},
{NULL, NULL},
};
register_class(state, class_name(), methods, meta_methods);
FFIFunctionBinder::Register(state);
}
int FFILibraryBinder::tostring(lua_State *state)
{
FFILibrary *lib = reinterpret_cast<FFILibrary *>(check_object(state, 1, class_name()));
lua_pushstring(state, lib->name().c_str());
return 1;
}
int FFILibraryBinder::address(lua_State *state)
{
FFILibrary *lib = reinterpret_cast<FFILibrary *>(check_object(state, 1, class_name()));
push_uint64(state, reinterpret_cast<uint64_t>(lib->value()));
return 1;
}
int FFILibraryBinder::close(lua_State *state)
{
FFILibrary *lib = reinterpret_cast<FFILibrary *>(check_object(state, 1, class_name()));
lib->close();
return 0;
}
int FFILibraryBinder::gc(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
static const char *type_names[] = {
"void",
"byte",
"char",
"short",
"ushort",
"int",
"uint",
"long",
"ulong",
"size_t",
"float",
"double",
"string",
"pointer",
"ref char",
"ref int",
"ref uint",
"ref double",
"longlong",
"ulonglong",
NULL
};
enum ParamType {
ptVoid,
ptByte,
ptChar,
ptShort,
ptUShort,
ptInt,
ptUInt,
ptLong,
ptULong,
ptSize_t,
ptFloat,
ptDouble,
ptString,
ptPointer,
ptRefChar,
ptRefInt,
ptRefUInt,
ptRefDouble,
ptLongLong,
ptULongLong
};
static const char *abi_names[] = {
"default",
"cdecl",
"stdcall",
NULL
};
int FFILibraryBinder::get_function(lua_State *state)
{
FFILibrary *lib = reinterpret_cast<FFILibrary *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
FFIFunction *func = new FFIFunction(lib->value(), name);
if (!func->value()) {
delete func;
func = NULL;
} else {
if(lua_istable(state, 3)) {
lua_getfield(state, 3, "ret");
func->set_ret(luaL_checkoption(state, -1, "int", type_names));
lua_pop(state, 1);
lua_getfield(state, 3, "abi");
func->set_abi(luaL_checkoption(state, -1, "default", abi_names));
lua_pop(state, 1);
size_t param_count = lua_rawlen(state, 3);
for (size_t i = 0; i < param_count; i++) {
lua_rawgeti(state, 3, (int)i + 1);
func->add_param(luaL_checkoption(state, -1, "int", type_names));
lua_pop(state, 1);
}
} else {
func->set_ret(luaL_checkoption(state, 3, "int", type_names));
int param_count = lua_gettop(state) - 3;
for (int i = 0; i < param_count; i++) {
func->add_param(luaL_checkoption(state, i + 4, "int", type_names));
}
}
if (func->Prepare() != FFI_OK) {
delete func;
return luaL_error(state, "error in libffi preparation");
}
}
push_object(state, FFIFunctionBinder::class_name(), func);
return 1;
}
/**
* FFIFunctionBinder
*/
void FFIFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"tostring", &tostring},
{"name", &tostring},
{"address", &address},
{NULL, NULL},
};
static const luaL_Reg meta_methods[] = {
{"__tostring", &tostring},
{"__call", &call},
{"__gc", &gc},
{NULL, NULL},
};
register_class(state, class_name(), methods, meta_methods);
}
int FFIFunctionBinder::tostring(lua_State *state)
{
FFIFunction *func = reinterpret_cast<FFIFunction *>(check_object(state, 1, class_name()));
lua_pushstring(state, func->name().c_str());
return 1;
}
int FFIFunctionBinder::gc(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
int FFIFunctionBinder::address(lua_State *state)
{
FFIFunction *func = reinterpret_cast<FFIFunction *>(check_object(state, 1, class_name()));
push_uint64(state, reinterpret_cast<uint64_t>(func->value()));
return 1;
}
int FFIFunctionBinder::call(lua_State *state)
{
struct FFIValue {
union {
size_t i;
float f;
double d;
const char *s;
void *p;
long l;
uint64_t ll;
};
};
FFIFunction *func = reinterpret_cast<FFIFunction *>(check_object(state, 1, class_name()));
std::vector<void *> args;
std::vector<FFIValue> values;
std::vector<int> params = func->params();
if (!params.empty()) {
for (size_t i = 0; i < params.size(); i++) {
FFIValue value;
int j = 2 + (int)i;
switch (params[i]) {
case ptByte:
case ptChar:
value.i = static_cast<uint8_t>(lua_tointeger(state, j));
break;
case ptShort:
value.i = static_cast<short>(lua_tointeger(state, j));
break;
case ptUShort:
value.i = static_cast<unsigned short>(lua_tointeger(state, j));
break;
case ptInt:
value.i = static_cast<int>(lua_tointeger(state, j));
break;
case ptUInt:
value.i = static_cast<unsigned int>(lua_tointeger(state, j));
break;
case ptLong:
value.l = static_cast<long>(lua_tointeger(state, j));
break;
case ptULong:
value.l = static_cast<unsigned long>(lua_tointeger(state, j));
break;
case ptSize_t:
value.i = static_cast<size_t>(lua_tointeger(state, j));
break;
case ptString:
value.s = lua_isnil(state, j) ? NULL : lua_tostring(state, j);
break;
case ptPointer:
value.p = lua_isstring(state, j) ? (void*)lua_tostring(state, j) : lua_touserdata(state, j);
break;
default:
return luaL_error(state, "parameter %d is of unknown type", j);
}
values.push_back(value);
}
for (size_t i = 0; i < values.size(); i++) {
args.push_back(&values[i]);
}
}
switch(func->ret()) {
case ptVoid:
{
func->Call(NULL, args.data());
lua_pushnil(state);
}
break;
case ptByte:
case ptChar:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, static_cast<unsigned char>(ret));
}
break;
case ptShort:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, static_cast<short>(ret));
}
break;
case ptUShort:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, static_cast<unsigned short>(ret));
}
break;
case ptInt:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, static_cast<int>(ret));
}
break;
case ptUInt:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, static_cast<unsigned int>(ret));
}
break;
case ptLong:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushnumber(state, static_cast<long>(ret));
}
break;
case ptULong:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, static_cast<unsigned long>(ret));
}
break;
case ptSize_t:
{
size_t ret;
func->Call(&ret, args.data());
lua_pushinteger(state, ret);
}
break;
case ptFloat:
{
float ret;
func->Call(&ret, args.data());
lua_pushnumber(state, ret);
}
break;
case ptDouble:
{
double ret;
func->Call(&ret, args.data());
lua_pushnumber(state, ret);
}
break;
case ptString:
{
char *ret;
func->Call(&ret, args.data());
if (ret)
lua_pushstring(state, ret);
else
lua_pushnil(state);
}
break;
case ptPointer:
{
void *ret;
func->Call(&ret, args.data());
if (ret)
lua_pushlightuserdata(state, ret);
else
lua_pushnil(state);
}
break;
default:
return luaL_error(state, "unknown return type for function %s", func->name().c_str());
}
return 1;
}
/**
* OperandTypeBinder
*/
void OperandTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"None", otNone},
{"Value", otValue},
{"Registr", otRegistr},
{"Memory", otMemory},
{"SegmentRegistr", otSegmentRegistr},
{"ControlRegistr", otControlRegistr},
{"DebugRegistr", otDebugRegistr},
{"FPURegistr", otFPURegistr},
{"HiPartRegistr", otHiPartRegistr},
{"BaseRegistr", otBaseRegistr},
{"MMXRegistr", otMMXRegistr},
{"XMMRegistr", otXMMRegistr},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* OperandSizeBinder
*/
void OperandSizeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"Byte", osByte},
{"Word", osWord},
{"DWord", osDWord},
{"QWord", osQWord},
{"TByte", osTByte},
{"OWord", osOWord},
{"FWord", osFWord},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* ObjectTypeBinder
*/
void ObjectTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"Code", otCode},
{"Data", otData},
{"Export", otExport},
{"Marker", otMarker},
{"APIMarker", otAPIMarker},
{"Import", otImport},
{"String", otString},
{"Unknown", otUnknown},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* CommandOptionBinder
*/
void CommandOptionBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"InverseFlag", roInverseFlag},
{"LockPrefix", roLockPrefix},
{"VexPrefix", roVexPrefix},
{"Far", roFar},
{"Breaked", roBreaked},
{"ClearOriginalCode", roClearOriginalCode},
{"NeedCompile", roNeedCompile},
{"CreateNewBlock", roCreateNewBlock},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* FoldersBinder
*/
void FoldersBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"add", &SafeFunction<add>},
{"clear", &SafeFunction<clear>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
FolderBinder::Register(state);
}
int FoldersBinder::item(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, FolderBinder::class_name(), object->item(index));
return 1;
}
int FoldersBinder::count(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FoldersBinder::add(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
std::string name = lua_tostring(state, 2);
push_object(state, FolderBinder::class_name(), object->Add(name));
return 1;
}
int FoldersBinder::clear(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
/**
* FolderBinder
*/
void FolderBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"add", &SafeFunction<add>},
{"clear", &SafeFunction<clear>},
{"name", &SafeFunction<name>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int FolderBinder::item(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, FolderBinder::class_name(), object->item(index));
return 1;
}
int FolderBinder::count(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FolderBinder::add(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
std::string name = lua_tostring(state, 2);
push_object(state, FolderBinder::class_name(), object->Add(name));
return 1;
}
int FolderBinder::clear(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int FolderBinder::name(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int FolderBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* PEFileBinder
*/
void PEFileBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"format", &SafeFunction<format>},
{"size", &SafeFunction<size>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"flush", &SafeFunction<flush>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEFormatBinder::Register(state);
PEArchitectureBinder::Register(state);
NETFormatBinder::Register(state);
NETArchitectureBinder::Register(state);
}
int PEFileBinder::item(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
IArchitecture *arch = object->item(index);
const char *class_name = NULL;
if (dynamic_cast<PEArchitecture *>(arch)) {
class_name = PEArchitectureBinder::class_name();
}
else if (dynamic_cast<NETArchitecture *>(arch)) {
class_name = NETArchitectureBinder::class_name();
}
else {
arch = NULL;
}
push_object(state, class_name, object->item(index));
return 1;
}
int PEFileBinder::count(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEFileBinder::name(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
std::string name = object->file_name(true);
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEFileBinder::format(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
std::string name = object->format_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEFileBinder::size(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int PEFileBinder::seek(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int PEFileBinder::tell(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int PEFileBinder::write(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int PEFileBinder::flush(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
object->Flush();
return 0;
}
int PEFileBinder::read(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (!buffer.empty())
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* PEArchitectureBinder
*/
void PEArchitectureBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"file", &SafeFunction<file>},
{"entryPoint", &SafeFunction<entry_point>},
{"imageBase", &SafeFunction<image_base>},
{"cpuAddressSize", &SafeFunction<cpu_address_size>},
{"dllCharacteristics", &SafeFunction<dll_characteristics>},
{"size", &SafeFunction<size>},
{"segments", &SafeFunction<segments>},
{"sections", &SafeFunction<sections>},
{"functions", &SafeFunction<functions>},
{"directories", &SafeFunction<directories>},
{"imports", &SafeFunction<imports>},
{"exports", &SafeFunction<exports>},
{"resources", &SafeFunction<resources>},
{"fixups", &SafeFunction<fixups>},
{"mapFunctions", &SafeFunction<map_functions>},
{"folders", &SafeFunction<folders>},
{"addressSeek", &SafeFunction<address_seek>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PESegmentsBinder::Register(state);
PESectionsBinder::Register(state);
PEDirectoriesBinder::Register(state);
PEImportsBinder::Register(state);
PEExportsBinder::Register(state);
PEResourcesBinder::Register(state);
PEFixupsBinder::Register(state);
MapFunctionsBinder::Register(state);
}
int PEArchitectureBinder::segments(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PESegmentsBinder::class_name(), object->segment_list());
return 1;
}
int PEArchitectureBinder::sections(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PESectionsBinder::class_name(), object->segment_list());
return 1;
}
int PEArchitectureBinder::name(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEArchitectureBinder::file(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEFileBinder::class_name(), object->owner());
return 1;
}
int PEArchitectureBinder::entry_point(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->entry_point());
return 1;
}
int PEArchitectureBinder::image_base(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->image_base());
return 1;
}
int PEArchitectureBinder::cpu_address_size(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->cpu_address_size());
return 1;
}
int PEArchitectureBinder::dll_characteristics(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->dll_characteristics());
return 1;
}
int PEArchitectureBinder::size(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int PEArchitectureBinder::functions(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, IntelFunctionsBinder::class_name(), object->function_list());
return 1;
}
int PEArchitectureBinder::directories(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEDirectoriesBinder::class_name(), object->command_list());
return 1;
}
int PEArchitectureBinder::imports(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEImportsBinder::class_name(), object->import_list());
return 1;
}
int PEArchitectureBinder::exports(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEExportsBinder::class_name(), object->export_list());
return 1;
}
int PEArchitectureBinder::resources(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEResourcesBinder::class_name(), object->resource_list());
return 1;
}
int PEArchitectureBinder::fixups(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEFixupsBinder::class_name(), object->fixup_list());
return 1;
}
int PEArchitectureBinder::map_functions(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MapFunctionsBinder::class_name(), object->map_function_list());
return 1;
}
int PEArchitectureBinder::folders(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_object(state, FoldersBinder::class_name(), object->owner()->folder_list());
return 1;
}
int PEArchitectureBinder::address_seek(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
lua_pushboolean(state, object->AddressSeek(address));
return 1;
}
int PEArchitectureBinder::seek(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int PEArchitectureBinder::tell(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int PEArchitectureBinder::write(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int PEArchitectureBinder::read(lua_State *state)
{
PEArchitecture *object = reinterpret_cast<PEArchitecture *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (!buffer.empty())
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* PESegmentsBinder
*/
void PESegmentsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PESegmentBinder::Register(state);
}
int PESegmentsBinder::item(lua_State *state)
{
PESegmentList *object = reinterpret_cast<PESegmentList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PESegmentBinder::class_name(), object->item(index));
return 1;
}
int PESegmentsBinder::count(lua_State *state)
{
PESegmentList *object = reinterpret_cast<PESegmentList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PESegmentsBinder::GetItemByAddress(lua_State *state)
{
PESegmentList *object = reinterpret_cast<PESegmentList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, PESegmentBinder::class_name(), object->GetSectionByAddress(address));
return 1;
}
int PESegmentsBinder::GetItemByName(lua_State *state)
{
PESegmentList *object = reinterpret_cast<PESegmentList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, PESegmentBinder::class_name(), object->GetSectionByName(name));
return 1;
}
/**
* PESegmentBinder
*/
void PESegmentBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"setName", &SafeFunction<set_name>},
{"size", &SafeFunction<size>},
{"physicalOffset", &SafeFunction<physical_offset>},
{"physicalSize", &SafeFunction<physical_size>},
{"flags", &SafeFunction<flags>},
{"excludedFromPacking", &SafeFunction<excluded_from_packing>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int PESegmentBinder::size(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int PESegmentBinder::address(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PESegmentBinder::name(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PESegmentBinder::set_name(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
int PESegmentBinder::physical_offset(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_offset());
return 1;
}
int PESegmentBinder::physical_size(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_size());
return 1;
}
int PESegmentBinder::flags(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int PESegmentBinder::excluded_from_packing(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->excluded_from_packing());
return 1;
}
int PESegmentBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* PESectionsBinder
*/
void PESectionsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PESectionBinder::Register(state);
}
int PESectionsBinder::item(lua_State *state)
{
PESectionList *object = reinterpret_cast<PESectionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PESectionBinder::class_name(), object->item(index));
return 1;
}
int PESectionsBinder::count(lua_State *state)
{
PESectionList *object = reinterpret_cast<PESectionList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PESectionsBinder::GetItemByAddress(lua_State *state)
{
PESectionList *object = reinterpret_cast<PESectionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, PESectionBinder::class_name(), object->GetSectionByAddress(address));
return 1;
}
/**
* PESectionBinder
*/
void PESectionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"offset", &SafeFunction<offset>},
{"segment", &SafeFunction<segment>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int PESectionBinder::size(lua_State *state)
{
PESection *object = reinterpret_cast<PESection *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int PESectionBinder::address(lua_State *state)
{
PESection *object = reinterpret_cast<PESection *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PESectionBinder::name(lua_State *state)
{
PESection *object = reinterpret_cast<PESection *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PESectionBinder::offset(lua_State *state)
{
PESection *object = reinterpret_cast<PESection *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_offset());
return 1;
}
int PESectionBinder::segment(lua_State *state)
{
PESection *object = reinterpret_cast<PESection *>(check_object(state, 1, class_name()));
push_object(state, PESegmentBinder::class_name(), object->parent());
return 1;
}
/**
* PEDirectoriesBinder
*/
void PEDirectoriesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByType", &SafeFunction<GetItemByType>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEDirectoryBinder::Register(state);
}
int PEDirectoriesBinder::item(lua_State *state)
{
PEDirectoryList *object = reinterpret_cast<PEDirectoryList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PEDirectoryBinder::class_name(), object->item(index));
return 1;
}
int PEDirectoriesBinder::count(lua_State *state)
{
PEDirectoryList *object = reinterpret_cast<PEDirectoryList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEDirectoriesBinder::GetItemByType(lua_State *state)
{
PEDirectoryList *object = reinterpret_cast<PEDirectoryList *>(check_object(state, 1, class_name()));
uint32_t type = static_cast<uint32_t>(check_integer(state, 2));
push_object(state, PEDirectoryBinder::class_name(), object->GetCommandByType(type));
return 1;
}
/**
* PEDirectoryBinder
*/
void PEDirectoryBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"type", &SafeFunction<type>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"setAddress", &SafeFunction<set_address>},
{"setSize", &SafeFunction<set_size>},
{"clear", &SafeFunction<clear>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int PEDirectoryBinder::size(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int PEDirectoryBinder::address(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PEDirectoryBinder::name(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEDirectoryBinder::type(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int PEDirectoryBinder::set_size(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
uint32_t size = static_cast<uint32_t>(check_integer(state, 2));
object->set_size(size);
return 0;
}
int PEDirectoryBinder::set_address(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
object->set_address(address);
return 0;
}
int PEDirectoryBinder::clear(lua_State *state)
{
PEDirectory *object = reinterpret_cast<PEDirectory *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
/**
* PEFormatBinder
*/
void PEFormatBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
// Directory Entries
{"IMAGE_DIRECTORY_ENTRY_EXPORT", IMAGE_DIRECTORY_ENTRY_EXPORT},
{"IMAGE_DIRECTORY_ENTRY_IMPORT", IMAGE_DIRECTORY_ENTRY_IMPORT},
{"IMAGE_DIRECTORY_ENTRY_RESOURCE", IMAGE_DIRECTORY_ENTRY_RESOURCE},
{"IMAGE_DIRECTORY_ENTRY_EXCEPTION", IMAGE_DIRECTORY_ENTRY_EXCEPTION},
{"IMAGE_DIRECTORY_ENTRY_SECURITY", IMAGE_DIRECTORY_ENTRY_SECURITY},
{"IMAGE_DIRECTORY_ENTRY_BASERELOC", IMAGE_DIRECTORY_ENTRY_BASERELOC},
{"IMAGE_DIRECTORY_ENTRY_DEBUG", IMAGE_DIRECTORY_ENTRY_DEBUG},
{"IMAGE_DIRECTORY_ENTRY_ARCHITECTURE", IMAGE_DIRECTORY_ENTRY_ARCHITECTURE},
{"IMAGE_DIRECTORY_ENTRY_TLS", IMAGE_DIRECTORY_ENTRY_TLS},
{"IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG", IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG},
{"IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT", IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT},
{"IMAGE_DIRECTORY_ENTRY_IAT", IMAGE_DIRECTORY_ENTRY_IAT},
{"IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT", IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT},
{"IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR", IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR},
// Section characteristics
{"IMAGE_SCN_CNT_CODE", IMAGE_SCN_CNT_CODE},
{"IMAGE_SCN_CNT_INITIALIZED_DATA", IMAGE_SCN_CNT_INITIALIZED_DATA},
{"IMAGE_SCN_CNT_UNINITIALIZED_DATA", IMAGE_SCN_CNT_UNINITIALIZED_DATA},
{"IMAGE_SCN_MEM_DISCARDABLE", IMAGE_SCN_MEM_DISCARDABLE},
{"IMAGE_SCN_MEM_NOT_CACHED", IMAGE_SCN_MEM_NOT_CACHED},
{"IMAGE_SCN_MEM_NOT_PAGED", IMAGE_SCN_MEM_NOT_PAGED},
{"IMAGE_SCN_MEM_SHARED", IMAGE_SCN_MEM_SHARED},
{"IMAGE_SCN_MEM_EXECUTE", IMAGE_SCN_MEM_EXECUTE},
{"IMAGE_SCN_MEM_READ", IMAGE_SCN_MEM_READ},
{"IMAGE_SCN_MEM_WRITE", IMAGE_SCN_MEM_WRITE},
// DllCharacteristics
{"IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE", IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE},
{"IMAGE_DLLCHARACTERISTICS_FORCE_INTEGRITY", IMAGE_DLLCHARACTERISTICS_FORCE_INTEGRITY},
{"IMAGE_DLLCHARACTERISTICS_NX_COMPAT", IMAGE_DLLCHARACTERISTICS_NX_COMPAT},
{"IMAGE_DLLCHARACTERISTICS_NO_ISOLATION", IMAGE_DLLCHARACTERISTICS_NO_ISOLATION},
{"IMAGE_DLLCHARACTERISTICS_NO_SEH", IMAGE_DLLCHARACTERISTICS_NO_SEH},
{"IMAGE_DLLCHARACTERISTICS_NO_BIND", IMAGE_DLLCHARACTERISTICS_NO_BIND},
{"IMAGE_DLLCHARACTERISTICS_WDM_DRIVER", IMAGE_DLLCHARACTERISTICS_WDM_DRIVER},
{"IMAGE_DLLCHARACTERISTICS_TERMINAL_SERVER_AWARE", IMAGE_DLLCHARACTERISTICS_TERMINAL_SERVER_AWARE},
// Resource types
{"RT_CURSOR", rtCursor},
{"RT_BITMAP", rtBitmap},
{"RT_ICON", rtIcon},
{"RT_MENU", rtMenu},
{"RT_DIALOG", rtDialog},
{"RT_STRING", rtStringTable},
{"RT_FONTDIR", rtFontDir},
{"RT_FONT", rtFont},
{"RT_ACCELERATOR", rtAccelerators},
{"RT_RCDATA", rtRCData},
{"RT_MESSAGETABLE", rtMessageTable},
{"RT_GROUP_CURSOR", rtGroupCursor},
{"RT_GROUP_ICON", rtGroupIcon},
{"RT_VERSION", rtVersionInfo},
{"RT_DLGINCLUDE", rtDlgInclude},
{"RT_PLUGPLAY", rtPlugPlay},
{"RT_VXD", rtVXD},
{"RT_ANICURSOR", rtAniCursor},
{"RT_ANIICON", rtAniIcon},
{"RT_HTML", rtHTML},
{"RT_MANIFEST", rtManifest},
{"RT_DLGINIT", rtDialogInit},
{"RT_TOOLBAR", rtToolbar},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* PEImportsBinder
*/
void PEImportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEImportBinder::Register(state);
}
int PEImportsBinder::item(lua_State *state)
{
PEImportList *object = reinterpret_cast<PEImportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PEImportBinder::class_name(), object->item(index));
return 1;
}
int PEImportsBinder::count(lua_State *state)
{
PEImportList *object = reinterpret_cast<PEImportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEImportsBinder::GetItemByName(lua_State *state)
{
PEImportList *object = reinterpret_cast<PEImportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, PEImportBinder::class_name(), object->GetImportByName(name));
return 1;
}
/**
* PEImportBinder
*/
void PEImportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"isSDK", &SafeFunction<is_sdk>},
{"setName", &SafeFunction<set_name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEImportFunctionBinder::Register(state);
}
int PEImportBinder::item(lua_State *state)
{
PEImport *object = reinterpret_cast<PEImport *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PEImportFunctionBinder::class_name(), object->item(index));
return 1;
}
int PEImportBinder::count(lua_State *state)
{
PEImport *object = reinterpret_cast<PEImport *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEImportBinder::name(lua_State *state)
{
PEImport *object = reinterpret_cast<PEImport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEImportBinder::is_sdk(lua_State *state)
{
PEImport *object = reinterpret_cast<PEImport *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->is_sdk());
return 1;
}
int PEImportBinder::set_name(lua_State *state)
{
PEImport *object = reinterpret_cast<PEImport *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
/**
* PEImportFunctionBinder
*/
void PEImportFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"type", &SafeFunction<type>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
APITypeBinder::Register(state);
}
int PEImportFunctionBinder::address(lua_State *state)
{
PEImportFunction *object = reinterpret_cast<PEImportFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PEImportFunctionBinder::name(lua_State *state)
{
PEImportFunction *object = reinterpret_cast<PEImportFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEImportFunctionBinder::type(lua_State *state)
{
PEImportFunction *object = reinterpret_cast<PEImportFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
/**
* APITypeBinder
*/
void APITypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"None", atNone},
{"Begin", atBegin},
{"End", atEnd},
{"IsVirtualMachinePresent", atIsVirtualMachinePresent},
{"IsDebuggerPresent", atIsDebuggerPresent},
{"IsValidImageCRC", atIsValidImageCRC},
{"DecryptStringA", atDecryptStringA},
{"DecryptStringW", atDecryptStringW},
{"FreeString", atFreeString},
{"ActivateLicense", atActivateLicense},
{"DeactivateLicense", atDeactivateLicense},
{"GetOfflineActivationString", atGetOfflineActivationString},
{"GetOfflineDeactivationString", atGetOfflineDeactivationString},
{"SetSerialNumber", atSetSerialNumber},
{"GetSerialNumberState", atGetSerialNumberState},
{"GetSerialNumberData", atGetSerialNumberData},
{"GetCurrentHWID", atGetCurrentHWID},
{"LoadResource", atLoadResource},
{"FindResourceA", atFindResourceA},
{"FindResourceExA", atFindResourceExA},
{"FindResourceW", atFindResourceW},
{"FindResourceExW", atFindResourceExW},
{"LoadStringA", atLoadStringA},
{"LoadStringW", atLoadStringW},
{"EnumResourceNamesA", atEnumResourceNamesA},
{"EnumResourceNamesW", atEnumResourceNamesW},
{"EnumResourceLanguagesA", atEnumResourceLanguagesA},
{"EnumResourceLanguagesW", atEnumResourceLanguagesW},
{"EnumResourceTypesA", atEnumResourceTypesA},
{"EnumResourceTypesW", atEnumResourceTypesW},
{"DecryptBuffer", atDecryptBuffer},
{"RuntimeInit", atRuntimeInit},
{"LoaderData", atLoaderData},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* PEExportsBinder
*/
void PEExportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"setName", &SafeFunction<set_name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"delete", &SafeFunction<Delete>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEExportBinder::Register(state);
}
int PEExportsBinder::item(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PEExportBinder::class_name(), object->item(index));
return 1;
}
int PEExportsBinder::count(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEExportsBinder::clear(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int PEExportsBinder::Delete(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int PEExportsBinder::name(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEExportsBinder::set_name(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
int PEExportsBinder::GetItemByAddress(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, PEExportBinder::class_name(), object->GetExportByAddress(address));
return 1;
}
int PEExportsBinder::GetItemByName(lua_State *state)
{
PEExportList *object = reinterpret_cast<PEExportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, PEExportBinder::class_name(), object->GetExportByName(name));
return 1;
}
/**
* PEExportBinder
*/
void PEExportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"setName", &SafeFunction<set_name>},
{"ordinal", &SafeFunction<ordinal>},
{"forwardedName", &SafeFunction<forwarded_name>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int PEExportBinder::address(lua_State *state)
{
PEExport *object = reinterpret_cast<PEExport *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PEExportBinder::name(lua_State *state)
{
PEExport *object = reinterpret_cast<PEExport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEExportBinder::set_name(lua_State *state)
{
PEExport *object = reinterpret_cast<PEExport *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
int PEExportBinder::ordinal(lua_State *state)
{
PEExport *object = reinterpret_cast<PEExport *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->ordinal());
return 1;
}
int PEExportBinder::forwarded_name(lua_State *state)
{
PEExport *object = reinterpret_cast<PEExport *>(check_object(state, 1, class_name()));
std::string name = object->forwarded_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEExportBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* PEResourcesBinder
*/
void PEResourcesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"itemByName", &SafeFunction<GetItemByName>},
{"itemByType", &SafeFunction<GetItemByType>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEResourceBinder::Register(state);
}
int PEResourcesBinder::item(lua_State *state)
{
PEResourceList *object = reinterpret_cast<PEResourceList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PEResourceBinder::class_name(), object->item(index));
return 1;
}
int PEResourcesBinder::count(lua_State *state)
{
PEResourceList *object = reinterpret_cast<PEResourceList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEResourcesBinder::clear(lua_State *state)
{
PEResourceList *object = reinterpret_cast<PEResourceList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int PEResourcesBinder::GetItemByName(lua_State *state)
{
PEResourceList *object = reinterpret_cast<PEResourceList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, PEResourceBinder::class_name(), object->GetResourceByName(name));
return 1;
}
int PEResourcesBinder::GetItemByType(lua_State *state)
{
PEResourceList *object = reinterpret_cast<PEResourceList *>(check_object(state, 1, class_name()));
uint32_t type = static_cast<uint32_t>(check_integer(state, 2));
push_object(state, PEResourceBinder::class_name(), object->GetResourceByType(type));
return 1;
}
/**
* PEResourceBinder
*/
void PEResourceBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"address", &SafeFunction<address>},
{"size", &SafeFunction<size>},
{"name", &SafeFunction<name>},
{"type", &SafeFunction<type>},
{"isDirectory", &SafeFunction<is_directory>},
{"destroy", &SafeFunction<destroy>},
{"itemByName", &SafeFunction<GetItemByName>},
{"excludedFromPacking", &SafeFunction<excluded_from_packing>},
{"setExcludedFromPacking", &SafeFunction<set_excluded_from_packing>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int PEResourceBinder::item(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, class_name(), object->item(index));
return 1;
}
int PEResourceBinder::count(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEResourceBinder::clear(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int PEResourceBinder::address(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PEResourceBinder::size(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int PEResourceBinder::name(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int PEResourceBinder::type(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int PEResourceBinder::is_directory(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->is_directory());
return 1;
}
int PEResourceBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
int PEResourceBinder::GetItemByName(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, PEResourceBinder::class_name(), object->GetResourceByName(name));
return 1;
}
int PEResourceBinder::excluded_from_packing(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->excluded_from_packing());
return 1;
}
int PEResourceBinder::set_excluded_from_packing(lua_State *state)
{
PEResource *object = reinterpret_cast<PEResource *>(check_object(state, 1, class_name()));
bool excluded_from_packing = check_integer(state, 2) == 1;
object->set_excluded_from_packing(excluded_from_packing);
return 0;
}
/**
* PEFixupsBinder
*/
void PEFixupsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"indexOf", &SafeFunction<IndexOf>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
PEFixupBinder::Register(state);
}
int PEFixupsBinder::item(lua_State *state)
{
PEFixupList *object = reinterpret_cast<PEFixupList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, PEFixupBinder::class_name(), object->item(index));
return 1;
}
int PEFixupsBinder::count(lua_State *state)
{
PEFixupList *object = reinterpret_cast<PEFixupList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int PEFixupsBinder::IndexOf(lua_State *state)
{
PEFixupList *object = reinterpret_cast<PEFixupList *>(check_object(state, 1, class_name()));
PEFixup *item = reinterpret_cast<PEFixup *>(check_object(state, 2, PEFixupBinder::class_name()));
lua_pushinteger(state, object->IndexOf(item) + 1);
return 1;
}
int PEFixupsBinder::GetItemByAddress(lua_State *state)
{
PEFixupList *object = reinterpret_cast<PEFixupList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, PEFixupBinder::class_name(), object->GetFixupByAddress(address));
return 1;
}
/**
* PEFixupBinder
*/
void PEFixupBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"setDeleted", &SafeFunction<set_deleted>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int PEFixupBinder::address(lua_State *state)
{
PEFixup *object = reinterpret_cast<PEFixup *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int PEFixupBinder::set_deleted(lua_State *state)
{
PEFixup *object = reinterpret_cast<PEFixup *>(check_object(state, 1, class_name()));
bool value = lua_toboolean(state, 2) == 1;
object->set_deleted(value);
return 0;
}
/**
* MacFileBinder
*/
void MacFileBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"format", &SafeFunction<format>},
{"size", &SafeFunction<size>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"flush", &SafeFunction<flush>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacFormatBinder::Register(state);
MacArchitectureBinder::Register(state);
}
int MacFileBinder::item(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacArchitectureBinder::class_name(), object->item(index));
return 1;
}
int MacFileBinder::count(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacFileBinder::name(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
std::string name = object->file_name(true);
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacFileBinder::format(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
std::string name = object->format_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacFileBinder::size(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int MacFileBinder::seek(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int MacFileBinder::tell(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int MacFileBinder::write(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int MacFileBinder::flush(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
object->Flush();
return 0;
}
int MacFileBinder::read(lua_State *state)
{
MacFile *object = reinterpret_cast<MacFile *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (!buffer.empty())
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* MacArchitectureBinder
*/
void MacArchitectureBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"file", &SafeFunction<file>},
{"entryPoint", &SafeFunction<entry_point>},
{"imageBase", &SafeFunction<image_base>},
{"cpuAddressSize", &SafeFunction<cpu_address_size>},
{"size", &SafeFunction<size>},
{"segments", &SafeFunction<segments>},
{"sections", &SafeFunction<sections>},
{"functions", &SafeFunction<functions>},
{"commands", &SafeFunction<commands>},
{"symbols", &SafeFunction<symbols>},
{"imports", &SafeFunction<imports>},
{"exports", &SafeFunction<exports>},
{"fixups", &SafeFunction<fixups>},
{"mapFunctions", &SafeFunction<map_functions>},
{"addressSeek", &SafeFunction<address_seek>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacSegmentsBinder::Register(state);
MacSectionsBinder::Register(state);
MacSymbolsBinder::Register(state);
MacCommandsBinder::Register(state);
MacImportsBinder::Register(state);
MacExportsBinder::Register(state);
MacFixupsBinder::Register(state);
}
int MacArchitectureBinder::entry_point(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->entry_point());
return 1;
}
int MacArchitectureBinder::image_base(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->image_base());
return 1;
}
int MacArchitectureBinder::cpu_address_size(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->cpu_address_size());
return 1;
}
int MacArchitectureBinder::size(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int MacArchitectureBinder::name(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacArchitectureBinder::file(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacFileBinder::class_name(), object->owner());
return 1;
}
int MacArchitectureBinder::segments(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacSegmentsBinder::class_name(), object->segment_list());
return 1;
}
int MacArchitectureBinder::sections(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacSectionsBinder::class_name(), object->section_list());
return 1;
}
int MacArchitectureBinder::functions(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, IntelFunctionsBinder::class_name(), object->function_list());
return 1;
}
int MacArchitectureBinder::commands(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacCommandsBinder::class_name(), object->command_list());
return 1;
}
int MacArchitectureBinder::symbols(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacSymbolsBinder::class_name(), object->symbol_list());
return 1;
}
int MacArchitectureBinder::imports(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacImportsBinder::class_name(), object->import_list());
return 1;
}
int MacArchitectureBinder::exports(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacExportsBinder::class_name(), object->export_list());
return 1;
}
int MacArchitectureBinder::fixups(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MacFixupsBinder::class_name(), object->fixup_list());
return 1;
}
int MacArchitectureBinder::map_functions(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MapFunctionsBinder::class_name(), object->map_function_list());
return 1;
}
int MacArchitectureBinder::folders(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_object(state, FoldersBinder::class_name(), object->owner()->folder_list());
return 1;
}
int MacArchitectureBinder::address_seek(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
lua_pushboolean(state, object->AddressSeek(address));
return 1;
}
int MacArchitectureBinder::seek(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int MacArchitectureBinder::tell(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int MacArchitectureBinder::write(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int MacArchitectureBinder::read(lua_State *state)
{
MacArchitecture *object = reinterpret_cast<MacArchitecture *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (!buffer.empty())
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* MacSegmentsBinder
*/
void MacSegmentsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacSegmentBinder::Register(state);
}
int MacSegmentsBinder::item(lua_State *state)
{
MacSegmentList *object = reinterpret_cast<MacSegmentList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacSegmentBinder::class_name(), object->item(index));
return 1;
}
int MacSegmentsBinder::count(lua_State *state)
{
MacSegmentList *object = reinterpret_cast<MacSegmentList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacSegmentsBinder::GetItemByAddress(lua_State *state)
{
MacSegmentList *object = reinterpret_cast<MacSegmentList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, MacSegmentBinder::class_name(), object->GetSectionByAddress(address));
return 1;
}
/**
* MacSegmentBinder
*/
void MacSegmentBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"physicalOffset", &SafeFunction<physical_offset>},
{"physicalSize", &SafeFunction<physical_size>},
{"flags", &SafeFunction<flags>},
{"excludedFromPacking", &SafeFunction<excluded_from_packing>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacSegmentBinder::size(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int MacSegmentBinder::address(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MacSegmentBinder::name(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacSegmentBinder::physical_offset(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_offset());
return 1;
}
int MacSegmentBinder::physical_size(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_size());
return 1;
}
int MacSegmentBinder::flags(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int MacSegmentBinder::excluded_from_packing(lua_State *state)
{
MacSegment *object = reinterpret_cast<MacSegment *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->excluded_from_packing());
return 1;
}
/**
* MacSectionsBinder
*/
void MacSectionsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacSectionBinder::Register(state);
}
int MacSectionsBinder::item(lua_State *state)
{
MacSectionList *object = reinterpret_cast<MacSectionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacSectionBinder::class_name(), object->item(index));
return 1;
}
int MacSectionsBinder::count(lua_State *state)
{
MacSectionList *object = reinterpret_cast<MacSectionList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacSectionsBinder::GetItemByAddress(lua_State *state)
{
MacSectionList *object = reinterpret_cast<MacSectionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, MacSectionBinder::class_name(), object->GetSectionByAddress(address));
return 1;
}
/**
* MacSectionBinder
*/
void MacSectionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"offset", &SafeFunction<offset>},
{"segment", &SafeFunction<segment>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacSectionBinder::size(lua_State *state)
{
MacSection *object = reinterpret_cast<MacSection *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int MacSectionBinder::address(lua_State *state)
{
MacSection *object = reinterpret_cast<MacSection *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MacSectionBinder::name(lua_State *state)
{
MacSection *object = reinterpret_cast<MacSection *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacSectionBinder::offset(lua_State *state)
{
MacSection *object = reinterpret_cast<MacSection *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_offset());
return 1;
}
int MacSectionBinder::segment(lua_State *state)
{
MacSection *object = reinterpret_cast<MacSection *>(check_object(state, 1, class_name()));
push_object(state, MacSegmentBinder::class_name(), object->parent());
return 1;
}
int MacSectionBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* MacCommandsBinder
*/
void MacCommandsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByType", &SafeFunction<GetItemByType>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacCommandBinder::Register(state);
}
int MacCommandsBinder::item(lua_State *state)
{
MacLoadCommandList *object = reinterpret_cast<MacLoadCommandList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacCommandBinder::class_name(), object->item(index));
return 1;
}
int MacCommandsBinder::count(lua_State *state)
{
MacLoadCommandList *object = reinterpret_cast<MacLoadCommandList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacCommandsBinder::GetItemByType(lua_State *state)
{
MacLoadCommandList *object = reinterpret_cast<MacLoadCommandList *>(check_object(state, 1, class_name()));
uint32_t type = static_cast<uint32_t>(check_integer(state, 2));
push_object(state, MacCommandBinder::class_name(), object->GetCommandByType(type));
return 1;
}
/**
* MacCommandBinder
*/
void MacCommandBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"type", &SafeFunction<type>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacCommandBinder::size(lua_State *state)
{
MacLoadCommand *object = reinterpret_cast<MacLoadCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int MacCommandBinder::address(lua_State *state)
{
MacLoadCommand *object = reinterpret_cast<MacLoadCommand *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MacCommandBinder::name(lua_State *state)
{
MacLoadCommand *object = reinterpret_cast<MacLoadCommand *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacCommandBinder::type(lua_State *state)
{
MacLoadCommand *object = reinterpret_cast<MacLoadCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
/**
* MacFormatBinder
*/
void MacFormatBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
// Load Command types
{"LC_SEGMENT", LC_SEGMENT},
{"LC_SYMTAB", LC_SYMTAB},
{"LC_SYMSEG", LC_SYMSEG},
{"LC_THREAD", LC_THREAD},
{"LC_UNIXTHREAD", LC_UNIXTHREAD},
{"LC_LOADFVMLIB", LC_LOADFVMLIB},
{"LC_IDFVMLIB", LC_IDFVMLIB},
{"LC_IDENT", LC_IDENT},
{"LC_FVMFILE", LC_FVMFILE},
{"LC_PREPAGE", LC_PREPAGE},
{"LC_DYSYMTAB", LC_DYSYMTAB},
{"LC_LOAD_DYLIB", LC_LOAD_DYLIB},
{"LC_ID_DYLIB", LC_ID_DYLIB},
{"LC_LOAD_DYLINKER", LC_LOAD_DYLINKER},
{"LC_PREBOUND_DYLIB", LC_PREBOUND_DYLIB},
{"LC_ROUTINES", LC_ROUTINES},
{"LC_SUB_FRAMEWORK", LC_SUB_FRAMEWORK},
{"LC_SUB_UMBRELLA", LC_SUB_UMBRELLA},
{"LC_SUB_CLIENT", LC_SUB_CLIENT},
{"LC_SUB_LIBRARY", LC_SUB_LIBRARY},
{"LC_TWOLEVEL_HINTS", LC_TWOLEVEL_HINTS},
{"LC_PREBIND_CKSUM", LC_PREBIND_CKSUM},
{"LC_LOAD_WEAK_DYLIB", LC_LOAD_WEAK_DYLIB},
{"LC_SEGMENT_64", LC_SEGMENT_64},
{"LC_ROUTINES_64", LC_ROUTINES_64},
{"LC_UUID", LC_UUID},
{"LC_RPATH", LC_RPATH},
{"LC_CODE_SIGNATURE", LC_CODE_SIGNATURE},
{"LC_SEGMENT_SPLIT_INFO", LC_SEGMENT_SPLIT_INFO},
{"LC_REEXPORT_DYLIB", LC_REEXPORT_DYLIB},
{"LC_LAZY_LOAD_DYLIB", LC_LAZY_LOAD_DYLIB},
{"LC_ENCRYPTION_INFO", LC_ENCRYPTION_INFO},
{"LC_DYLD_INFO", LC_DYLD_INFO},
{"LC_DYLD_INFO_ONLY", LC_DYLD_INFO_ONLY},
{"LC_LOAD_UPWARD_DYLIB", LC_LOAD_UPWARD_DYLIB},
{"LC_VERSION_MIN_MACOSX", LC_VERSION_MIN_MACOSX},
{"LC_FUNCTION_STARTS", LC_FUNCTION_STARTS},
{"LC_DYLD_ENVIRONMENT", LC_DYLD_ENVIRONMENT},
{"LC_MAIN", LC_MAIN},
{"LC_DATA_IN_CODE", LC_DATA_IN_CODE},
{"LC_SOURCE_VERSION", LC_SOURCE_VERSION},
{"LC_DYLIB_CODE_SIGN_DRS", LC_DYLIB_CODE_SIGN_DRS},
{"LC_ENCRYPTION_INFO_64", LC_ENCRYPTION_INFO_64},
{"LC_LINKER_OPTION", LC_LINKER_OPTION},
{"LC_LINKER_OPTIMIZATION_HINT", LC_LINKER_OPTIMIZATION_HINT},
{"LC_VERSION_MIN_TVOS", LC_VERSION_MIN_TVOS},
{"LC_VERSION_MIN_WATCHOS", LC_VERSION_MIN_WATCHOS},
{"LC_NOTE", LC_NOTE},
{"LC_BUILD_VERSION", LC_BUILD_VERSION},
// Section types
{"SECTION_TYPE", SECTION_TYPE},
{"SECTION_ATTRIBUTES", SECTION_ATTRIBUTES},
{"S_REGULAR", S_REGULAR},
{"S_ZEROFILL", S_ZEROFILL},
{"S_CSTRING_LITERALS", S_CSTRING_LITERALS},
{"S_4BYTE_LITERALS", S_4BYTE_LITERALS},
{"S_8BYTE_LITERALS", S_8BYTE_LITERALS},
{"S_LITERAL_POINTERS", S_LITERAL_POINTERS},
{"S_NON_LAZY_SYMBOL_POINTERS", S_NON_LAZY_SYMBOL_POINTERS},
{"S_LAZY_SYMBOL_POINTERS", S_LAZY_SYMBOL_POINTERS},
{"S_SYMBOL_STUBS", S_SYMBOL_STUBS},
{"S_MOD_INIT_FUNC_POINTERS", S_MOD_INIT_FUNC_POINTERS},
{"S_MOD_TERM_FUNC_POINTERS", S_MOD_TERM_FUNC_POINTERS},
{"S_COALESCED", S_COALESCED},
{"S_GB_ZEROFILL", S_GB_ZEROFILL},
{"S_INTERPOSING", S_INTERPOSING},
{"S_16BYTE_LITERALS", S_16BYTE_LITERALS},
{"S_DTRACE_DOF", S_DTRACE_DOF},
{"S_LAZY_DYLIB_SYMBOL_POINTERS", S_LAZY_DYLIB_SYMBOL_POINTERS},
{"SECTION_ATTRIBUTES_USR", SECTION_ATTRIBUTES_USR},
{"S_ATTR_PURE_INSTRUCTIONS", S_ATTR_PURE_INSTRUCTIONS},
{"S_ATTR_NO_TOC", S_ATTR_NO_TOC},
{"S_ATTR_STRIP_STATIC_SYMS", S_ATTR_STRIP_STATIC_SYMS},
{"S_ATTR_NO_DEAD_STRIP", S_ATTR_NO_DEAD_STRIP},
{"S_ATTR_LIVE_SUPPORT", S_ATTR_LIVE_SUPPORT},
{"S_ATTR_SELF_MODIFYING_CODE", S_ATTR_SELF_MODIFYING_CODE},
{"S_ATTR_DEBUG", S_ATTR_DEBUG},
{"SECTION_ATTRIBUTES_SYS", SECTION_ATTRIBUTES_SYS},
{"S_ATTR_SOME_INSTRUCTIONS", S_ATTR_SOME_INSTRUCTIONS},
{"S_ATTR_EXT_RELOC", S_ATTR_EXT_RELOC},
{"S_ATTR_LOC_RELOC", S_ATTR_LOC_RELOC},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* MacSymbolsBinder
*/
void MacSymbolsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacSymbolBinder::Register(state);
}
int MacSymbolsBinder::item(lua_State *state)
{
MacSymbolList *object = reinterpret_cast<MacSymbolList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacSymbolBinder::class_name(), object->item(index));
return 1;
}
int MacSymbolsBinder::count(lua_State *state)
{
MacSymbolList *object = reinterpret_cast<MacSymbolList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
/**
* MacSymbolBinder
*/
void MacSymbolBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"value", &SafeFunction<value>},
{"name", &SafeFunction<name>},
{"sect", &SafeFunction<sect>},
{"desc", &SafeFunction<desc>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacSymbolBinder::value(lua_State *state)
{
MacSymbol *object = reinterpret_cast<MacSymbol *>(check_object(state, 1, class_name()));
push_uint64(state, object->value());
return 1;
}
int MacSymbolBinder::name(lua_State *state)
{
MacSymbol *object = reinterpret_cast<MacSymbol *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacSymbolBinder::sect(lua_State *state)
{
MacSymbol *object = reinterpret_cast<MacSymbol *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->sect());
return 1;
}
int MacSymbolBinder::desc(lua_State *state)
{
MacSymbol *object = reinterpret_cast<MacSymbol *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->desc());
return 1;
}
/**
* MacImportsBinder
*/
void MacImportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacImportBinder::Register(state);
}
int MacImportsBinder::item(lua_State *state)
{
MacImportList *object = reinterpret_cast<MacImportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacImportBinder::class_name(), object->item(index));
return 1;
}
int MacImportsBinder::count(lua_State *state)
{
MacImportList *object = reinterpret_cast<MacImportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacImportsBinder::GetItemByName(lua_State *state)
{
MacImportList *object = reinterpret_cast<MacImportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, MacImportBinder::class_name(), object->GetImportByName(name));
return 1;
}
/**
* MacImportBinder
*/
void MacImportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"isSDK", &SafeFunction<is_sdk>},
{"setName", &SafeFunction<set_name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacImportFunctionBinder::Register(state);
}
int MacImportBinder::item(lua_State *state)
{
MacImport *object = reinterpret_cast<MacImport *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacImportFunctionBinder::class_name(), object->item(index));
return 1;
}
int MacImportBinder::count(lua_State *state)
{
MacImport *object = reinterpret_cast<MacImport *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacImportBinder::name(lua_State *state)
{
MacImport *object = reinterpret_cast<MacImport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacImportBinder::is_sdk(lua_State *state)
{
MacImport *object = reinterpret_cast<MacImport *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->is_sdk());
return 1;
}
int MacImportBinder::set_name(lua_State *state)
{
MacImport *object = reinterpret_cast<MacImport *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
/**
* MacImportFunctionBinder
*/
void MacImportFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"type", &SafeFunction<type>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacImportFunctionBinder::address(lua_State *state)
{
MacImportFunction *object = reinterpret_cast<MacImportFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MacImportFunctionBinder::name(lua_State *state)
{
MacImportFunction *object = reinterpret_cast<MacImportFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacImportFunctionBinder::type(lua_State *state)
{
MacImportFunction *object = reinterpret_cast<MacImportFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
/**
* MacExportsBinder
*/
void MacExportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"setName", &SafeFunction<set_name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"delete", &SafeFunction<Delete>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacExportBinder::Register(state);
}
int MacExportsBinder::item(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacExportBinder::class_name(), object->item(index));
return 1;
}
int MacExportsBinder::count(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacExportsBinder::clear(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int MacExportsBinder::Delete(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int MacExportsBinder::name(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacExportsBinder::set_name(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
int MacExportsBinder::GetItemByAddress(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, MacExportBinder::class_name(), object->GetExportByAddress(address));
return 1;
}
int MacExportsBinder::GetItemByName(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, MacExportBinder::class_name(), object->GetExportByName(name));
return 1;
}
/**
* MacExportBinder
*/
void MacExportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"forwardedName", &SafeFunction<forwarded_name>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacExportBinder::address(lua_State *state)
{
MacExport *object = reinterpret_cast<MacExport *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MacExportBinder::name(lua_State *state)
{
MacExport *object = reinterpret_cast<MacExport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacExportBinder::forwarded_name(lua_State *state)
{
MacExport *object = reinterpret_cast<MacExport *>(check_object(state, 1, class_name()));
std::string name = object->forwarded_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MacExportBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* MacFixupsBinder
*/
void MacFixupsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"indexOf", &SafeFunction<IndexOf>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MacFixupBinder::Register(state);
}
int MacFixupsBinder::item(lua_State *state)
{
MacFixupList *object = reinterpret_cast<MacFixupList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacFixupBinder::class_name(), object->item(index));
return 1;
}
int MacFixupsBinder::count(lua_State *state)
{
MacFixupList *object = reinterpret_cast<MacFixupList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MacFixupsBinder::IndexOf(lua_State *state)
{
MacFixupList *object = reinterpret_cast<MacFixupList *>(check_object(state, 1, class_name()));
MacFixup *item = reinterpret_cast<MacFixup *>(check_object(state, 2, MacFixupBinder::class_name()));
lua_pushinteger(state, object->IndexOf(item) + 1);
return 1;
}
int MacFixupsBinder::GetItemByAddress(lua_State *state)
{
MacFixupList *object = reinterpret_cast<MacFixupList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, MacFixupBinder::class_name(), object->GetFixupByAddress(address));
return 1;
}
/**
* MacFixupBinder
*/
void MacFixupBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"setDeleted", &SafeFunction<set_deleted>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int MacFixupBinder::address(lua_State *state)
{
MacFixup *object = reinterpret_cast<MacFixup *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MacFixupBinder::set_deleted(lua_State *state)
{
MacFixup *object = reinterpret_cast<MacFixup *>(check_object(state, 1, class_name()));
bool value = lua_toboolean(state, 2) == 1;
object->set_deleted(value);
return 0;
}
/**
* ELFFileBinder
*/
void ELFFileBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"format", &SafeFunction<format>},
{"size", &SafeFunction<size>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"flush", &SafeFunction<flush>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFFormatBinder::Register(state);
ELFArchitectureBinder::Register(state);
}
int ELFFileBinder::item(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFArchitectureBinder::class_name(), object->item(index));
return 1;
}
int ELFFileBinder::count(lua_State *state)
{
PEFile *object = reinterpret_cast<PEFile *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFFileBinder::name(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
std::string name = object->file_name(true);
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFFileBinder::format(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
std::string name = object->format_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFFileBinder::size(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int ELFFileBinder::seek(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int ELFFileBinder::tell(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int ELFFileBinder::write(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int ELFFileBinder::flush(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
object->Flush();
return 0;
}
int ELFFileBinder::read(lua_State *state)
{
ELFFile *object = reinterpret_cast<ELFFile *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (size)
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* ELFArchitectureBinder
*/
void ELFArchitectureBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"file", &SafeFunction<file>},
{"entryPoint", &SafeFunction<entry_point>},
{"imageBase", &SafeFunction<image_base>},
{"cpuAddressSize", &SafeFunction<cpu_address_size>},
{"size", &SafeFunction<size>},
{"segments", &SafeFunction<segments>},
{"sections", &SafeFunction<sections>},
{"functions", &SafeFunction<functions>},
{"directories", &SafeFunction<directories>},
{"imports", &SafeFunction<imports>},
{"exports", &SafeFunction<exports>},
{"fixups", &SafeFunction<fixups>},
{"mapFunctions", &SafeFunction<map_functions>},
{"folders", &SafeFunction<folders>},
{"addressSeek", &SafeFunction<address_seek>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFSegmentsBinder::Register(state);
ELFSectionsBinder::Register(state);
ELFDirectoriesBinder::Register(state);
ELFImportsBinder::Register(state);
ELFExportsBinder::Register(state);
ELFFixupsBinder::Register(state);
}
int ELFArchitectureBinder::segments(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ELFSegmentsBinder::class_name(), object->segment_list());
return 1;
}
int ELFArchitectureBinder::sections(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ELFSectionsBinder::class_name(), object->section_list());
return 1;
}
int ELFArchitectureBinder::name(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFArchitectureBinder::file(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ELFFileBinder::class_name(), object->owner());
return 1;
}
int ELFArchitectureBinder::entry_point(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->entry_point());
return 1;
}
int ELFArchitectureBinder::image_base(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->image_base());
return 1;
}
int ELFArchitectureBinder::cpu_address_size(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->cpu_address_size());
return 1;
}
int ELFArchitectureBinder::size(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int ELFArchitectureBinder::functions(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, IntelFunctionsBinder::class_name(), object->function_list());
return 1;
}
int ELFArchitectureBinder::directories(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEDirectoriesBinder::class_name(), object->command_list());
return 1;
}
int ELFArchitectureBinder::imports(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ELFImportsBinder::class_name(), object->import_list());
return 1;
}
int ELFArchitectureBinder::exports(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ELFExportsBinder::class_name(), object->export_list());
return 1;
}
int ELFArchitectureBinder::fixups(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ELFFixupsBinder::class_name(), object->fixup_list());
return 1;
}
int ELFArchitectureBinder::map_functions(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MapFunctionsBinder::class_name(), object->map_function_list());
return 1;
}
int ELFArchitectureBinder::folders(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_object(state, FoldersBinder::class_name(), object->owner()->folder_list());
return 1;
}
int ELFArchitectureBinder::address_seek(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
lua_pushboolean(state, object->AddressSeek(address));
return 1;
}
int ELFArchitectureBinder::seek(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int ELFArchitectureBinder::tell(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int ELFArchitectureBinder::write(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int ELFArchitectureBinder::read(lua_State *state)
{
ELFArchitecture *object = reinterpret_cast<ELFArchitecture *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (size)
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* ELFSegmentsBinder
*/
void ELFSegmentsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFSegmentBinder::Register(state);
}
int ELFSegmentsBinder::item(lua_State *state)
{
ELFSegmentList *object = reinterpret_cast<ELFSegmentList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFSegmentBinder::class_name(), object->item(index));
return 1;
}
int ELFSegmentsBinder::count(lua_State *state)
{
ELFSegmentList *object = reinterpret_cast<ELFSegmentList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFSegmentsBinder::GetItemByAddress(lua_State *state)
{
ELFSegmentList *object = reinterpret_cast<ELFSegmentList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, ELFSegmentBinder::class_name(), object->GetSectionByAddress(address));
return 1;
}
/**
* ELFSegmentBinder
*/
void ELFSegmentBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"physicalOffset", &SafeFunction<physical_offset>},
{"physicalSize", &SafeFunction<physical_size>},
{"flags", &SafeFunction<flags>},
{"excludedFromPacking", &SafeFunction<excluded_from_packing>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ELFSegmentBinder::size(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int ELFSegmentBinder::address(lua_State *state)
{
PESegment *object = reinterpret_cast<PESegment *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ELFSegmentBinder::name(lua_State *state)
{
ELFSegment *object = reinterpret_cast<ELFSegment *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFSegmentBinder::physical_offset(lua_State *state)
{
ELFSegment *object = reinterpret_cast<ELFSegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_offset());
return 1;
}
int ELFSegmentBinder::physical_size(lua_State *state)
{
ELFSegment *object = reinterpret_cast<ELFSegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_size());
return 1;
}
int ELFSegmentBinder::flags(lua_State *state)
{
ELFSegment *object = reinterpret_cast<ELFSegment *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int ELFSegmentBinder::excluded_from_packing(lua_State *state)
{
ELFSegment *object = reinterpret_cast<ELFSegment *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->excluded_from_packing());
return 1;
}
/**
* ELFSectionsBinder
*/
void ELFSectionsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFSectionBinder::Register(state);
}
int ELFSectionsBinder::item(lua_State *state)
{
ELFSectionList *object = reinterpret_cast<ELFSectionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFSectionBinder::class_name(), object->item(index));
return 1;
}
int ELFSectionsBinder::count(lua_State *state)
{
ELFSectionList *object = reinterpret_cast<ELFSectionList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFSectionsBinder::GetItemByAddress(lua_State *state)
{
ELFSectionList *object = reinterpret_cast<ELFSectionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, ELFSectionBinder::class_name(), object->GetSectionByAddress(address));
return 1;
}
/**
* ELFSectionBinder
*/
void ELFSectionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"offset", &SafeFunction<offset>},
{"segment", &SafeFunction<segment>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ELFSectionBinder::size(lua_State *state)
{
ELFSection *object = reinterpret_cast<ELFSection *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int ELFSectionBinder::address(lua_State *state)
{
ELFSection *object = reinterpret_cast<ELFSection *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ELFSectionBinder::name(lua_State *state)
{
ELFSection *object = reinterpret_cast<ELFSection *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFSectionBinder::offset(lua_State *state)
{
ELFSection *object = reinterpret_cast<ELFSection *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->physical_offset());
return 1;
}
int ELFSectionBinder::segment(lua_State *state)
{
ELFSection *object = reinterpret_cast<ELFSection *>(check_object(state, 1, class_name()));
push_object(state, ELFSegmentBinder::class_name(), object->parent());
return 1;
}
/**
* ELFDirectoriesBinder
*/
void ELFDirectoriesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByType", &SafeFunction<GetItemByType>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFDirectoryBinder::Register(state);
}
int ELFDirectoriesBinder::item(lua_State *state)
{
ELFDirectoryList *object = reinterpret_cast<ELFDirectoryList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFDirectoryBinder::class_name(), object->item(index));
return 1;
}
int ELFDirectoriesBinder::count(lua_State *state)
{
ELFDirectoryList *object = reinterpret_cast<ELFDirectoryList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFDirectoriesBinder::GetItemByType(lua_State *state)
{
ELFDirectoryList *object = reinterpret_cast<ELFDirectoryList *>(check_object(state, 1, class_name()));
uint32_t type = static_cast<uint32_t>(check_integer(state, 2));
push_object(state, ELFDirectoryBinder::class_name(), object->GetCommandByType(type));
return 1;
}
/**
* ELFDirectoryBinder
*/
void ELFDirectoryBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"type", &SafeFunction<type>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ELFDirectoryBinder::size(lua_State *state)
{
ELFDirectory *object = reinterpret_cast<ELFDirectory *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int ELFDirectoryBinder::address(lua_State *state)
{
ELFDirectory *object = reinterpret_cast<ELFDirectory *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ELFDirectoryBinder::name(lua_State *state)
{
ELFDirectory *object = reinterpret_cast<ELFDirectory *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFDirectoryBinder::type(lua_State *state)
{
ELFDirectory *object = reinterpret_cast<ELFDirectory *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
/**
* ELFFormatBinder
*/
void ELFFormatBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
// segment types
{"PT_NULL", PT_NULL},
{"PT_LOAD", PT_LOAD},
{"PT_DYNAMIC", PT_DYNAMIC},
{"PT_INTERP", PT_INTERP},
{"PT_NOTE", PT_NOTE},
{"PT_SHLIB", PT_SHLIB},
{"PT_PHDR", PT_PHDR},
{"PT_TLS", PT_TLS},
{"PT_GNU_EH_FRAME", PT_GNU_EH_FRAME},
{"PT_GNU_STACK", PT_GNU_STACK},
{"PT_GNU_RELRO", PT_GNU_RELRO},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* ELFImportsBinder
*/
void ELFImportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFImportBinder::Register(state);
}
int ELFImportsBinder::item(lua_State *state)
{
ELFImportList *object = reinterpret_cast<ELFImportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFImportBinder::class_name(), object->item(index));
return 1;
}
int ELFImportsBinder::count(lua_State *state)
{
ELFImportList *object = reinterpret_cast<ELFImportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFImportsBinder::GetItemByName(lua_State *state)
{
ELFImportList *object = reinterpret_cast<ELFImportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, ELFImportBinder::class_name(), object->GetImportByName(name));
return 1;
}
/**
* ELFImportBinder
*/
void ELFImportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"isSDK", &SafeFunction<is_sdk>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFImportFunctionBinder::Register(state);
}
int ELFImportBinder::item(lua_State *state)
{
ELFImport *object = reinterpret_cast<ELFImport *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MacImportFunctionBinder::class_name(), object->item(index));
return 1;
}
int ELFImportBinder::count(lua_State *state)
{
ELFImport *object = reinterpret_cast<ELFImport *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFImportBinder::name(lua_State *state)
{
ELFImport *object = reinterpret_cast<ELFImport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFImportBinder::is_sdk(lua_State *state)
{
ELFImport *object = reinterpret_cast<ELFImport *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->is_sdk());
return 1;
}
/**
* ELFImportFunctionBinder
*/
void ELFImportFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"type", &SafeFunction<type>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ELFImportFunctionBinder::address(lua_State *state)
{
ELFImportFunction *object = reinterpret_cast<ELFImportFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ELFImportFunctionBinder::name(lua_State *state)
{
ELFImportFunction *object = reinterpret_cast<ELFImportFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFImportFunctionBinder::type(lua_State *state)
{
ELFImportFunction *object = reinterpret_cast<ELFImportFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
/**
* ELFExportsBinder
*/
void ELFExportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"delete", &SafeFunction<Delete>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFExportBinder::Register(state);
}
int ELFExportsBinder::item(lua_State *state)
{
ELFExportList *object = reinterpret_cast<ELFExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFExportBinder::class_name(), object->item(index));
return 1;
}
int ELFExportsBinder::count(lua_State *state)
{
ELFExportList *object = reinterpret_cast<ELFExportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFExportsBinder::clear(lua_State *state)
{
ELFExportList *object = reinterpret_cast<ELFExportList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int ELFExportsBinder::Delete(lua_State *state)
{
MacExportList *object = reinterpret_cast<MacExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int ELFExportsBinder::name(lua_State *state)
{
ELFExportList *object = reinterpret_cast<ELFExportList *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFExportsBinder::GetItemByAddress(lua_State *state)
{
ELFExportList *object = reinterpret_cast<ELFExportList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, ELFExportBinder::class_name(), object->GetExportByAddress(address));
return 1;
}
int ELFExportsBinder::GetItemByName(lua_State *state)
{
ELFExportList *object = reinterpret_cast<ELFExportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, ELFExportBinder::class_name(), object->GetExportByName(name));
return 1;
}
/**
* ELFExportBinder
*/
void ELFExportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"forwardedName", &SafeFunction<forwarded_name>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ELFExportBinder::address(lua_State *state)
{
ELFExport *object = reinterpret_cast<ELFExport *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ELFExportBinder::name(lua_State *state)
{
ELFExport *object = reinterpret_cast<ELFExport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFExportBinder::forwarded_name(lua_State *state)
{
ELFExport *object = reinterpret_cast<ELFExport *>(check_object(state, 1, class_name()));
std::string name = object->forwarded_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ELFExportBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* ELFFixupsBinder
*/
void ELFFixupsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"indexOf", &SafeFunction<IndexOf>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ELFFixupBinder::Register(state);
}
int ELFFixupsBinder::item(lua_State *state)
{
ELFFixupList *object = reinterpret_cast<ELFFixupList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ELFFixupBinder::class_name(), object->item(index));
return 1;
}
int ELFFixupsBinder::count(lua_State *state)
{
ELFFixupList *object = reinterpret_cast<ELFFixupList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ELFFixupsBinder::IndexOf(lua_State *state)
{
ELFFixupList *object = reinterpret_cast<ELFFixupList *>(check_object(state, 1, class_name()));
ELFFixup *item = reinterpret_cast<ELFFixup *>(check_object(state, 2, ELFFixupBinder::class_name()));
lua_pushinteger(state, object->IndexOf(item) + 1);
return 1;
}
int ELFFixupsBinder::GetItemByAddress(lua_State *state)
{
MacFixupList *object = reinterpret_cast<MacFixupList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, ELFFixupBinder::class_name(), object->GetFixupByAddress(address));
return 1;
}
/**
* ELFFixupBinder
*/
void ELFFixupBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"setDeleted", &SafeFunction<set_deleted>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ELFFixupBinder::address(lua_State *state)
{
ELFFixup *object = reinterpret_cast<ELFFixup *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ELFFixupBinder::set_deleted(lua_State *state)
{
ELFFixup *object = reinterpret_cast<ELFFixup *>(check_object(state, 1, class_name()));
bool value = lua_toboolean(state, 2) == 1;
object->set_deleted(value);
return 0;
}
/**
* NETArchitectureBinder
*/
void NETArchitectureBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"file", &SafeFunction<file>},
{"entryPoint", &SafeFunction<entry_point>},
{"imageBase", &SafeFunction<image_base>},
{"cpuAddressSize", &SafeFunction<cpu_address_size>},
{"size", &SafeFunction<size>},
{"segments", &SafeFunction<segments>},
{"sections", &SafeFunction<sections>},
{"functions", &SafeFunction<functions>},
{"streams", &SafeFunction<streams>},
{"exports", &SafeFunction<exports>},
{"imports", &SafeFunction<imports>},
{"mapFunctions", &SafeFunction<map_functions>},
{"folders", &SafeFunction<folders>},
{"addressSeek", &SafeFunction<address_seek>},
{"seek", &SafeFunction<seek>},
{"tell", &SafeFunction<tell>},
{"write", &SafeFunction<write>},
{"read", &SafeFunction<read>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETMetaDataBinder::Register(state);
NETImportsBinder::Register(state);
NETExportsBinder::Register(state);
ILFunctionsBinder::Register(state);
}
int NETArchitectureBinder::segments(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PESegmentsBinder::class_name(), object->segment_list());
return 1;
}
int NETArchitectureBinder::sections(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PESectionsBinder::class_name(), object->section_list());
return 1;
}
int NETArchitectureBinder::name(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETArchitectureBinder::file(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, PEFileBinder::class_name(), object->owner());
return 1;
}
int NETArchitectureBinder::entry_point(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->entry_point());
return 1;
}
int NETArchitectureBinder::image_base(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->image_base());
return 1;
}
int NETArchitectureBinder::cpu_address_size(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->cpu_address_size());
return 1;
}
int NETArchitectureBinder::size(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->size());
return 1;
}
int NETArchitectureBinder::functions(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, ILFunctionsBinder::class_name(), object->function_list());
return 1;
}
int NETArchitectureBinder::streams(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, NETMetaDataBinder::class_name(), object->command_list());
return 1;
}
int NETArchitectureBinder::exports(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, NETExportsBinder::class_name(), object->export_list());
return 1;
}
int NETArchitectureBinder::imports(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, NETImportsBinder::class_name(), object->import_list());
return 1;
}
int NETArchitectureBinder::map_functions(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, MapFunctionsBinder::class_name(), object->map_function_list());
return 1;
}
int NETArchitectureBinder::folders(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_object(state, FoldersBinder::class_name(), object->owner()->folder_list());
return 1;
}
int NETArchitectureBinder::address_seek(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
lua_pushboolean(state, object->AddressSeek(address));
return 1;
}
int NETArchitectureBinder::seek(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
size_t position = static_cast<size_t>(check_integer(state, 2));
push_uint64(state, object->Seek(position));
return 1;
}
int NETArchitectureBinder::tell(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
push_uint64(state, object->Tell());
return 1;
}
int NETArchitectureBinder::write(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
int top = lua_gettop(state);
int res = 0;
for (int i = 2; i <= top; i++) {
size_t l;
const char *s = luaL_checklstring(state, i, &l);
res += (int)object->Write(s, l);
}
lua_pushinteger(state, res);
return 1;
}
int NETArchitectureBinder::read(lua_State *state)
{
NETArchitecture *object = reinterpret_cast<NETArchitecture *>(check_object(state, 1, class_name()));
size_t size = static_cast<size_t>(check_integer(state, 2));
std::string buffer;
buffer.resize(size);
if (size)
object->Read(&buffer[0], buffer.size());
lua_pushlstring(state, buffer.c_str(), buffer.size());
return 1;
}
/**
* NETFormatBinder
*/
void NETFormatBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
// CorTypeAttr
{"tdVisibilityMask", tdVisibilityMask},
{"tdNotPublic", tdNotPublic},
{"tdPublic", tdPublic},
{"tdNestedPublic", tdNestedPublic},
{"tdNestedPrivate", tdNestedPrivate},
{"tdNestedFamily", tdNestedFamily},
{"tdNestedAssembly", tdNestedAssembly},
{"tdNestedFamANDAssem", tdNestedFamANDAssem},
{"tdNestedFamORAssem", tdNestedFamORAssem},
{"tdLayoutMask", tdLayoutMask},
{"tdAutoLayout", tdAutoLayout},
{"tdSequentialLayout", tdSequentialLayout},
{"tdExplicitLayout", tdExplicitLayout},
{"tdClassSemanticsMask", tdClassSemanticsMask},
{"tdClass", tdClass},
{"tdInterface", tdInterface},
{"tdAbstract", tdAbstract},
{"tdSealed", tdSealed},
{"tdSpecialName", tdSpecialName},
{"tdImport", tdImport},
{"tdSerializable", tdSerializable},
{"tdStringFormatMask", tdStringFormatMask},
{"tdAnsiClass", tdAnsiClass},
{"tdUnicodeClass", tdUnicodeClass},
{"tdAutoClass", tdAutoClass},
{"tdBeforeFieldInit", tdBeforeFieldInit},
{"mdReservedMask", mdReservedMask},
{"mdRTSpecialName", mdRTSpecialName},
{"mdHasSecurity", mdHasSecurity},
{"mdRequireSecObject", mdRequireSecObject},
// CorMethodAttr
{"mdMemberAccessMask", mdMemberAccessMask},
{"mdPrivateScope", mdPrivateScope},
{"mdPrivate", mdPrivate},
{"mdFamANDAssem", mdFamANDAssem},
{"mdAssem", mdAssem},
{"mdFamily", mdFamily},
{"mdFamORAssem", mdFamORAssem},
{"mdPublic", mdPublic},
{"mdStatic", mdStatic},
{"mdFinal", mdFinal},
{"mdVirtual", mdVirtual},
{"mdHideBySig", mdHideBySig},
{"mdVtableLayoutMask", mdVtableLayoutMask},
{"mdReuseSlot", mdReuseSlot},
{"mdNewSlot", mdNewSlot},
{"mdCheckAccessOnOverride", mdCheckAccessOnOverride},
{"mdAbstract", mdAbstract},
{"mdSpecialName", mdSpecialName},
{"mdPinvokeImpl", mdPinvokeImpl},
{"mdUnmanagedExport", mdUnmanagedExport},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* NETMetaDataBinder
*/
void NETMetaDataBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"heap", &SafeFunction<heap>},
{"table", &SafeFunction<table>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETHeapBinder::Register(state);
NETStreamBinder::Register(state);
}
int NETMetaDataBinder::item(lua_State *state)
{
ILMetaData *object = reinterpret_cast<ILMetaData *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_stream(state, object->item(index));
return 1;
}
int NETMetaDataBinder::count(lua_State *state)
{
ILMetaData *object = reinterpret_cast<ILMetaData *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int NETMetaDataBinder::heap(lua_State *state)
{
ILMetaData *object = reinterpret_cast<ILMetaData *>(check_object(state, 1, class_name()));
push_stream(state, object->GetStreamByName("#~"));
return 1;
}
void NETMetaDataBinder::push_stream(lua_State *state, ILStream *stream)
{
std::string class_name;
if (dynamic_cast<ILHeapStream *>(stream))
class_name = NETHeapBinder::class_name();
else
class_name = NETStreamBinder::class_name();
push_object(state, class_name.c_str(), stream);
}
int NETMetaDataBinder::table(lua_State *state)
{
ILMetaData *object = reinterpret_cast<ILMetaData *>(check_object(state, 1, class_name()));
ILTokenType index = static_cast<ILTokenType>(check_integer(state, 2));
push_object(state, NETTableBinder::class_name(), object->table(index));
return 1;
}
/**
* NETStreamBinder
*/
void NETStreamBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETStreamBinder::size(lua_State *state)
{
ILStream *object = reinterpret_cast<ILStream *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int NETStreamBinder::address(lua_State *state)
{
ILStream *object = reinterpret_cast<ILStream *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int NETStreamBinder::name(lua_State *state)
{
ILStream *object = reinterpret_cast<ILStream *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
/**
* NETHeapBinder
*/
void NETHeapBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"size", &SafeFunction<size>},
{"table", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETTableBinder::Register(state);
}
int NETHeapBinder::size(lua_State *state)
{
ILHeapStream *object = reinterpret_cast<ILHeapStream *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int NETHeapBinder::address(lua_State *state)
{
ILHeapStream *object = reinterpret_cast<ILHeapStream *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int NETHeapBinder::name(lua_State *state)
{
ILHeapStream *object = reinterpret_cast<ILHeapStream *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETHeapBinder::item(lua_State *state)
{
ILHeapStream *object = reinterpret_cast<ILHeapStream *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, NETTableBinder::class_name(), object->table(index));
return 1;
}
int NETHeapBinder::count(lua_State *state)
{
ILHeapStream *object = reinterpret_cast<ILHeapStream *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int NETHeapBinder::GetItemByType(lua_State *state)
{
ILHeapStream *object = reinterpret_cast<ILHeapStream *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, NETTableBinder::class_name(), object->table(index));
return 1;
}
/**
* TokenTypeBinder
*/
void TokenTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"Module", ttModule},
{"TypeRef", ttTypeRef},
{"TypeDef", ttTypeDef},
{"Field", ttField},
{"MethodDef", ttMethodDef},
{"Param", ttParam},
{"InterfaceImpl", ttInterfaceImpl},
{"MemberRef", ttMemberRef},
{"Constant", ttConstant},
{"CustomAttribute", ttCustomAttribute},
{"FieldMarshal", ttFieldMarshal},
{"DeclSecurity", ttDeclSecurity},
{"ClassLayout", ttClassLayout},
{"FieldLayout", ttFieldLayout},
{"StandAloneSig", ttStandAloneSig},
{"EventMap", ttEventMap},
{"Event", ttEvent},
{"PropertyMap", ttPropertyMap},
{"Property", ttProperty},
{"MethodSemantics", ttMethodSemantics},
{"MethodImpl", ttMethodImpl},
{"ModuleRef", ttModuleRef},
{"TypeSpec", ttTypeSpec},
{"ImplMap", ttImplMap},
{"FieldRVA", ttFieldRVA},
{"Assembly", ttAssembly},
{"AssemblyProcessor", ttAssemblyProcessor},
{"AssemblyOS", ttAssemblyOS},
{"AssemblyRef", ttAssemblyRef},
{"AssemblyRefProcessor", ttAssemblyRefProcessor},
{"AssemblyRefOS", ttAssemblyRefOS},
{"File", ttFile},
{"ExportedType", ttExportedType},
{"ManifestResource", ttManifestResource},
{"NestedClass", ttNestedClass},
{"GenericParam", ttGenericParam},
{"MethodSpec", ttMethodSpec},
{"GenericParamConstraint", ttGenericParamConstraint},
{"UserString", ttUserString},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* NETTableBinder
*/
void push_token(lua_State *state, ILToken *token)
{
std::string class_name = NETTokenBinder::class_name();
if (token) {
switch (token->type()) {
case ttTypeDef:
class_name = NETTypeDefBinder::class_name();
break;
case ttTypeRef:
class_name = NETTypeRefBinder::class_name();
break;
case ttAssemblyRef:
class_name = NETAssemblyRefBinder::class_name();
break;
case ttMethodDef:
class_name = NETMethodDefBinder::class_name();
break;
case ttField:
class_name = NETFieldBinder::class_name();
break;
case ttParam:
class_name = NETParamBinder::class_name();
break;
case ttCustomAttribute:
class_name = NETCustomAttributeBinder::class_name();
break;
case ttMemberRef:
class_name = NETMemberRefBinder::class_name();
break;
case ttUserString:
class_name = NETUserStringBinder::class_name();
break;
}
}
push_object(state, class_name.c_str(), token);
}
void NETTableBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"type", &SafeFunction<type>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
TokenTypeBinder::Register(state);
NETTokenBinder::Register(state);
NETTypeDefBinder::Register(state);
NETTypeRefBinder::Register(state);
NETAssemblyRefBinder::Register(state);
NETMethodDefBinder::Register(state);
NETFieldBinder::Register(state);
NETParamBinder::Register(state);
NETCustomAttributeBinder::Register(state);
NETMemberRefBinder::Register(state);
NETUserStringBinder::Register(state);
}
int NETTableBinder::type(lua_State *state)
{
ILTable *object = reinterpret_cast<ILTable *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETTableBinder::item(lua_State *state)
{
ILTable *object = reinterpret_cast<ILTable *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_token(state, object->item(index));
return 1;
}
int NETTableBinder::count(lua_State *state)
{
ILTable *object = reinterpret_cast<ILTable *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
/**
* NETTokenTypeBinder
*/
void NETTokenTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"Module", ttModule},
{"TypeRef", ttTypeRef},
{"TypeDef", ttTypeDef},
{"Field", ttField},
{"MethodDef", ttMethodDef},
{"Param", ttParam},
{"InterfaceImpl", ttInterfaceImpl},
{"MemberRef", ttMemberRef},
{"Constant", ttConstant},
{"CustomAttribute", ttCustomAttribute},
{"FieldMarshal", ttFieldMarshal},
{"DeclSecurity", ttDeclSecurity},
{"ClassLayout", ttClassLayout},
{"FieldLayout", ttFieldLayout},
{"StandAloneSig", ttStandAloneSig},
{"EventMap", ttEventMap},
{"Event", ttEvent},
{"PropertyMap", ttPropertyMap},
{"Property", ttProperty},
{"MethodSemantics", ttMethodSemantics},
{"MethodImpl", ttMethodImpl},
{"ModuleRef", ttModuleRef},
{"TypeSpec", ttTypeSpec},
{"ImplMap", ttImplMap},
{"FieldRVA", ttFieldRVA},
{"Assembly", ttAssembly},
{"AssemblyProcessor", ttAssemblyProcessor},
{"AssemblyOS", ttAssemblyOS},
{"AssemblyRef", ttAssemblyRef},
{"AssemblyRefProcessor", ttAssemblyRefProcessor},
{"AssemblyRefOS", ttAssemblyRefOS},
{"File", ttFile},
{"ExportedType", ttExportedType},
{"ManifestResource", ttManifestResource},
{"NestedClass", ttNestedClass},
{"GenericParam", ttGenericParam},
{"MethodSpec", ttMethodSpec},
{"GenericParamConstraint", ttGenericParamConstraint},
{"UserString", ttUserString},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* NETTokenBinder
*/
void NETTokenBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"canRename", &SafeFunction<can_rename>},
{"setCanRename", &SafeFunction<set_can_rename>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETTokenTypeBinder::Register(state);
}
int NETTokenBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETTokenBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETTokenBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETTokenBinder::can_rename(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->can_rename());
return 1;
}
int NETTokenBinder::set_can_rename(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
bool can_rename = lua_toboolean(state, 2) == 1;
object->set_can_rename(can_rename);
return 0;
}
/**
* NETMethodsBinder
*/
void NETMethodsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETMethodsBinder::item(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
ILTable *table = object->owner();
size_t self_index = table->IndexOf(object);
if (self_index == NOT_ID)
throw std::runtime_error("subscript out of range");
ILMethodDef *item = reinterpret_cast<ILMethodDef *>(table->item(self_index + index));
if (item->declaring_type() != object->declaring_type())
throw std::runtime_error("subscript out of range");
push_token(state, item);
return 1;
}
int NETMethodsBinder::count(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
ILTable *table = object->owner();
size_t self_index = table->IndexOf(object);
if (self_index == NOT_ID)
throw std::runtime_error("subscript out of range");
size_t res = 0;
for (size_t i = self_index; i < table->count(); i++) {
ILMethodDef *method = reinterpret_cast<ILMethodDef *>(table->item(i));
if (method->declaring_type() != object->declaring_type())
break;
res++;
}
lua_pushinteger(state, res);
return 1;
}
/**
* NETFieldsBinder
*/
void NETFieldsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETFieldsBinder::item(lua_State *state)
{
ILField *object = reinterpret_cast<ILField *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
ILTable *table = object->owner();
size_t self_index = table->IndexOf(object);
if (self_index == NOT_ID)
throw std::runtime_error("subscript out of range");
ILField *item = reinterpret_cast<ILField *>(table->item(self_index + index));
if (item->declaring_type() != object->declaring_type())
throw std::runtime_error("subscript out of range");
push_token(state, item);
return 1;
}
int NETFieldsBinder::count(lua_State *state)
{
ILField *object = reinterpret_cast<ILField *>(check_object(state, 1, class_name()));
ILTable *table = object->owner();
size_t self_index = table->IndexOf(object);
if (self_index == NOT_ID)
throw std::runtime_error("subscript out of range");
size_t res = 0;
for (size_t i = self_index; i < table->count(); i++) {
ILField *field = reinterpret_cast<ILField *>(table->item(i));
if (field->declaring_type() != object->declaring_type())
break;
res++;
}
lua_pushinteger(state, res);
return 1;
}
/**
* NETTypeDefBinder
*/
void NETTypeDefBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"namespace", &SafeFunction<name_space>},
{"name", &SafeFunction<name>},
{"fullName", &SafeFunction<full_name>},
{"flags", &SafeFunction<flags>},
{"declaringType", &SafeFunction<declaring_type>},
{"baseType", &SafeFunction<base_type>},
{"methods", &SafeFunction<method_list>},
{"fields", &SafeFunction<field_list>},
{"setNamespace", &SafeFunction<set_namespace>},
{"setName", &SafeFunction<set_name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETMethodsBinder::Register(state);
NETFieldsBinder::Register(state);
}
int NETTypeDefBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETTypeDefBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETTypeDefBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETTypeDefBinder::name_space(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
std::string name = object->name_space();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETTypeDefBinder::name(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETTypeDefBinder::full_name(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
std::string name = object->full_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETTypeDefBinder::flags(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int NETTypeDefBinder::declaring_type(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
push_token(state, object->declaring_type());
return 1;
}
int NETTypeDefBinder::base_type(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
push_token(state, object->base_type());
return 1;
}
int NETTypeDefBinder::method_list(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
push_object(state, NETMethodsBinder::class_name(), object->method_list());
return 1;
}
int NETTypeDefBinder::field_list(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
push_object(state, NETFieldsBinder::class_name(), object->field_list());
return 1;
}
int NETTypeDefBinder::set_namespace(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_namespace(name);
return 0;
}
int NETTypeDefBinder::set_name(lua_State *state)
{
ILTypeDef *object = reinterpret_cast<ILTypeDef *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
/**
* NETTypeRefBinder
*/
void NETTypeRefBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"namespace", &SafeFunction<name_space>},
{"name", &SafeFunction<name> },
{"fullName", &SafeFunction<full_name>},
{"resolutionScope", &SafeFunction<resolution_scope>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETTypeRefBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETTypeRefBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETTypeRefBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETTypeRefBinder::name_space(lua_State *state)
{
ILTypeRef *object = reinterpret_cast<ILTypeRef *>(check_object(state, 1, class_name()));
std::string name = object->name_space();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETTypeRefBinder::name(lua_State *state)
{
ILTypeRef *object = reinterpret_cast<ILTypeRef *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETTypeRefBinder::full_name(lua_State *state)
{
ILTypeRef *object = reinterpret_cast<ILTypeRef *>(check_object(state, 1, class_name()));
std::string name = object->full_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETTypeRefBinder::resolution_scope(lua_State *state)
{
ILTypeRef *object = reinterpret_cast<ILTypeRef *>(check_object(state, 1, class_name()));
push_token(state, object->resolution_scope());
return 1;
}
/**
* NETAssemblyRefBinder
*/
void NETAssemblyRefBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"name", &SafeFunction<name>},
{"fullName", &SafeFunction<full_name>},
{ NULL, NULL }
};
register_class(state, class_name(), methods);
}
int NETAssemblyRefBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETAssemblyRefBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETAssemblyRefBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETAssemblyRefBinder::name(lua_State *state)
{
ILAssemblyRef *object = reinterpret_cast<ILAssemblyRef *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETAssemblyRefBinder::full_name(lua_State *state)
{
ILAssemblyRef *object = reinterpret_cast<ILAssemblyRef *>(check_object(state, 1, class_name()));
std::string name = object->full_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
/**
* NETParamsBinder
*/
void NETParamsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETParamsBinder::item(lua_State *state)
{
ILParam *object = reinterpret_cast<ILParam *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
ILTable *table = object->owner();
size_t self_index = table->IndexOf(object);
if (self_index == NOT_ID)
throw std::runtime_error("subscript out of range");
ILParam *item = reinterpret_cast<ILParam *>(table->item(self_index + index));
if (item->parent() != object->parent())
throw std::runtime_error("subscript out of range");
push_token(state, item);
return 1;
}
int NETParamsBinder::count(lua_State *state)
{
ILParam *object = reinterpret_cast<ILParam *>(check_object(state, 1, class_name()));
ILTable *table = object->owner();
size_t self_index = table->IndexOf(object);
if (self_index == NOT_ID)
throw std::runtime_error("subscript out of range");
size_t res = 0;
for (size_t i = self_index; i < table->count(); i++) {
ILParam *method = reinterpret_cast<ILParam *>(table->item(i));
if (method->parent() != object->parent())
break;
res++;
}
lua_pushinteger(state, res);
return 1;
}
/**
* NETMethodDefBinder
*/
void NETMethodDefBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"name", &SafeFunction<name>},
{"fullName", &SafeFunction<full_name>},
{"address", &SafeFunction<address>},
{"flags", &SafeFunction<flags>},
{"implFlags", &SafeFunction<impl_flags>},
{"parent", &SafeFunction<parent>},
{"params", &SafeFunction<param_list>},
{"setName", &SafeFunction<set_name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETParamsBinder::Register(state);
}
int NETMethodDefBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETMethodDefBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETMethodDefBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETMethodDefBinder::name(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETMethodDefBinder::full_name(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
std::string name = object->declaring_type()->full_name() + "::" + object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETMethodDefBinder::address(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int NETMethodDefBinder::flags(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int NETMethodDefBinder::impl_flags(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->impl_flags());
return 1;
}
int NETMethodDefBinder::parent(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
push_token(state, object->declaring_type());
return 1;
}
int NETMethodDefBinder::param_list(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
push_object(state, NETParamsBinder::class_name(), object->param_list());
return 1;
}
int NETMethodDefBinder::set_name(lua_State *state)
{
ILMethodDef *object = reinterpret_cast<ILMethodDef *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
/**
* NETFieldBinder
*/
void NETFieldBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"flags", &SafeFunction<flags>},
{"name", &SafeFunction<name>},
{"declaringType", &SafeFunction<declaring_type>},
{"setName", &SafeFunction<set_name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETFieldBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETFieldBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETFieldBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETFieldBinder::name(lua_State *state)
{
ILField *object = reinterpret_cast<ILField *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETFieldBinder::flags(lua_State *state)
{
ILField *object = reinterpret_cast<ILField *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int NETFieldBinder::declaring_type(lua_State *state)
{
ILField *object = reinterpret_cast<ILField *>(check_object(state, 1, class_name()));
push_token(state, object->declaring_type());
return 1;
}
int NETFieldBinder::set_name(lua_State *state)
{
ILField *object = reinterpret_cast<ILField *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
/**
* NETParamBinder
*/
void NETParamBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"name", &SafeFunction<name>},
{"parent", &SafeFunction<parent>},
{"flags", &SafeFunction<flags>},
{"setName", &SafeFunction<set_name>},
{ NULL, NULL }
};
register_class(state, class_name(), methods);
}
int NETParamBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETParamBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETParamBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETParamBinder::name(lua_State *state)
{
ILParam *object = reinterpret_cast<ILParam *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETParamBinder::parent(lua_State *state)
{
ILParam *object = reinterpret_cast<ILParam *>(check_object(state, 1, class_name()));
push_token(state, object->parent());
return 1;
}
int NETParamBinder::flags(lua_State *state)
{
ILParam *object = reinterpret_cast<ILParam *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int NETParamBinder::set_name(lua_State *state)
{
ILParam *object = reinterpret_cast<ILParam *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
/**
* NETCustomAttributeBinder
*/
void NETCustomAttributeBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"parent", &SafeFunction<parent>},
{"refType", &SafeFunction<ref_type>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETCustomAttributeBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETCustomAttributeBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETCustomAttributeBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETCustomAttributeBinder::parent(lua_State *state)
{
ILCustomAttribute *object = reinterpret_cast<ILCustomAttribute *>(check_object(state, 1, class_name()));
push_token(state, object->parent());
return 1;
}
int NETCustomAttributeBinder::ref_type(lua_State *state)
{
ILCustomAttribute *object = reinterpret_cast<ILCustomAttribute *>(check_object(state, 1, class_name()));
push_token(state, object->type());
return 1;
}
/**
* NETMemberRefBinder
*/
void NETMemberRefBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"declaringType", &SafeFunction<declaring_type>},
{"name", &SafeFunction<name>},
{ NULL, NULL }
};
register_class(state, class_name(), methods);
}
int NETMemberRefBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETMemberRefBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETMemberRefBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETMemberRefBinder::declaring_type(lua_State *state)
{
ILMemberRef *object = reinterpret_cast<ILMemberRef *>(check_object(state, 1, class_name()));
push_token(state, object->declaring_type());
return 1;
}
int NETMemberRefBinder::name(lua_State *state)
{
ILMemberRef *object = reinterpret_cast<ILMemberRef *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
/**
* NETUserStringBinder
*/
void NETUserStringBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"id", &SafeFunction<id>},
{"type", &SafeFunction<type>},
{"value", &SafeFunction<value>},
{"name", &SafeFunction<name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETUserStringBinder::id(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->id());
return 1;
}
int NETUserStringBinder::type(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int NETUserStringBinder::value(lua_State *state)
{
ILToken *object = reinterpret_cast<ILToken *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value());
return 1;
}
int NETUserStringBinder::name(lua_State *state)
{
ILUserString *object = reinterpret_cast<ILUserString *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
/**
* NETImportBinder
*/
void NETImportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"isSDK", &SafeFunction<is_sdk>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETImportFunctionBinder::Register(state);
}
int NETImportBinder::item(lua_State *state)
{
NETImport *object = reinterpret_cast<NETImport *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, NETImportFunctionBinder::class_name(), object->item(index));
return 1;
}
int NETImportBinder::count(lua_State *state)
{
NETImport *object = reinterpret_cast<NETImport *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int NETImportBinder::name(lua_State *state)
{
NETImport *object = reinterpret_cast<NETImport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETImportBinder::is_sdk(lua_State *state)
{
NETImport *object = reinterpret_cast<NETImport *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->is_sdk());
return 1;
}
/**
* NETImportFunctionBinder
*/
void NETImportFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"type", &SafeFunction<type>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETImportFunctionBinder::address(lua_State *state)
{
NETImportFunction *object = reinterpret_cast<NETImportFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int NETImportFunctionBinder::name(lua_State *state)
{
NETImportFunction *object = reinterpret_cast<NETImportFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int NETImportFunctionBinder::type(lua_State *state)
{
NETImportFunction *object = reinterpret_cast<NETImportFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
/**
* NETImportsBinder
*/
void NETImportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETImportBinder::Register(state);
}
int NETImportsBinder::item(lua_State *state)
{
NETImportList *object = reinterpret_cast<NETImportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, NETImportBinder::class_name(), object->item(index));
return 1;
}
int NETImportsBinder::count(lua_State *state)
{
NETImportList *object = reinterpret_cast<NETImportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
/**
* NETExportsBinder
*/
void NETExportsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
NETExportBinder::Register(state);
}
int NETExportsBinder::item(lua_State *state)
{
NETExportList *object = reinterpret_cast<NETExportList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, NETExportBinder::class_name(), object->item(index));
return 1;
}
int NETExportsBinder::count(lua_State *state)
{
NETExportList *object = reinterpret_cast<NETExportList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int NETExportsBinder::clear(lua_State *state)
{
NETExportList *object = reinterpret_cast<NETExportList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int NETExportsBinder::GetItemByAddress(lua_State *state)
{
NETExportList *object = reinterpret_cast<NETExportList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, NETExportBinder::class_name(), object->GetExportByAddress(address));
return 1;
}
int NETExportsBinder::GetItemByName(lua_State *state)
{
NETExportList *object = reinterpret_cast<NETExportList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, NETExportBinder::class_name(), object->GetExportByName(name));
return 1;
}
/**
* NETExportBinder
*/
void NETExportBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int NETExportBinder::address(lua_State *state)
{
NETExport *object = reinterpret_cast<NETExport *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int NETExportBinder::name(lua_State *state)
{
NETExport *object = reinterpret_cast<NETExport *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
/**
* ILFunctionsBinder
*/
void ILFunctionsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"delete", &SafeFunction<Delete>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{"addByAddress", &SafeFunction<AddByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ILFunctionBinder::Register(state);
}
int ILFunctionsBinder::item(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ILFunctionBinder::class_name(), object->item(index));
return 1;
}
int ILFunctionsBinder::count(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ILFunctionsBinder::clear(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int ILFunctionsBinder::Delete(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int ILFunctionsBinder::GetItemByAddress(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, ILFunctionBinder::class_name(), object->GetFunctionByAddress(address));
return 1;
}
int ILFunctionsBinder::GetItemByName(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, ILFunctionBinder::class_name(), object->GetFunctionByName(name));
return 1;
}
int ILFunctionsBinder::AddByAddress(lua_State *state)
{
ILFunctionList *object = reinterpret_cast<ILFunctionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
int top = lua_gettop(state);
CompilationType compilation_type = (top > 2) ? static_cast<CompilationType>(lua_tointeger(state, 3)) : ctVirtualization;
bool need_compile = (top > 3) ? lua_toboolean(state, 4) == 1 : true;
push_object(state, ILFunctionBinder::class_name(), object->AddByAddress(address, compilation_type, 0, need_compile, NULL));
return 1;
}
/**
* ILFunctionBinder
*/
void ILFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"type", &SafeFunction<type>},
{"compilationType", &SafeFunction<compilation_type>},
{"setCompilationType", &SafeFunction<set_compilation_type>},
{"lockToKey", &SafeFunction<lock_to_key>},
{"setLockToKey", &SafeFunction<set_lock_to_key>},
{"needCompile", &SafeFunction<need_compile>},
{"setNeedCompile", &SafeFunction<set_need_compile>},
{"links", &SafeFunction<links>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"indexOf", &SafeFunction<IndexOf>},
{"destroy", &SafeFunction<destroy>},
{"info", &SafeFunction<info>},
{"ranges", &SafeFunction<ranges>},
{"folder", &SafeFunction<folder>},
{"setFolder", &SafeFunction<set_folder>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ILCommandBinder::Register(state);
}
int ILFunctionBinder::address(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ILFunctionBinder::name(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int ILFunctionBinder::item(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ILCommandBinder::class_name(), object->item(index));
return 1;
}
int ILFunctionBinder::count(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ILFunctionBinder::type(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int ILFunctionBinder::compilation_type(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->compilation_type());
return 1;
}
int ILFunctionBinder::set_compilation_type(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
CompilationType compilation_type = static_cast<CompilationType>(check_integer(state, 2));
object->set_compilation_type(compilation_type);
return 0;
}
int ILFunctionBinder::lock_to_key(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
lua_pushboolean(state, (object->compilation_options() & coLockToKey) != 0);
return 1;
}
int ILFunctionBinder::set_lock_to_key(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
bool value = lua_toboolean(state, 2) == 1;
uint32_t options = object->compilation_options();
if (value) {
options |= coLockToKey;
} else {
options &= ~coLockToKey;
}
object->set_compilation_options(options);
return 0;
}
int ILFunctionBinder::need_compile(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->need_compile());
return 1;
}
int ILFunctionBinder::set_need_compile(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
bool need_compile = lua_toboolean(state, 2) == 1;
object->set_need_compile(need_compile);
return 0;
}
int ILFunctionBinder::links(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
push_object(state, CommandLinksBinder::class_name(), object->link_list());
return 1;
}
int ILFunctionBinder::GetItemByAddress(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
int top = lua_gettop(state);
bool is_near = (top > 2) ? lua_toboolean(state, 3) == 1 : false;
push_object(state, ILCommandBinder::class_name(), is_near ? object->GetCommandByNearAddress(address) : object->GetCommandByAddress(address));
return 1;
}
int ILFunctionBinder::IndexOf(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
ILCommand *item = reinterpret_cast<ILCommand *>(check_object(state, 2, ILCommandBinder::class_name()));
lua_pushinteger(state, object->IndexOf(item) + 1);
return 1;
}
int ILFunctionBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
int ILFunctionBinder::info(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
push_object(state, FunctionInfoListBinder::class_name(), object->function_info_list());
return 1;
}
int ILFunctionBinder::ranges(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
push_object(state, FunctionInfoBinder::class_name(), object->range_list());
return 1;
}
int ILFunctionBinder::folder(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
push_object(state, FolderBinder::class_name(), object->folder());
return 1;
}
int ILFunctionBinder::set_folder(lua_State *state)
{
ILFunction *object = reinterpret_cast<ILFunction *>(check_object(state, 1, class_name()));
Folder *folder = reinterpret_cast<Folder *>(check_object(state, 1, FolderBinder::class_name()));
object->set_folder(folder);
return 0;
}
/**
* ILCommandBinder
*/
void ILCommandBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"type", &SafeFunction<type>},
{"text", &SafeFunction<text>},
{"size", &SafeFunction<size>},
{"dump", &SafeFunction<dump>},
{"link", &SafeFunction<link>},
{"operandValue", &SafeFunction<operand_value>},
{"options", &SafeFunction<options>},
{"alignment", &SafeFunction<alignment>},
{"tokenReference", &SafeFunction<token_reference>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ILCommandTypeBinder::Register(state);
}
int ILCommandBinder::address(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ILCommandBinder::type(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int ILCommandBinder::text(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
std::string text = object->text();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int ILCommandBinder::size(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->dump_size());
return 1;
}
int ILCommandBinder::dump(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
lua_pushinteger(state, object->dump(index));
return 1;
}
int ILCommandBinder::link(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
push_object(state, CommandLinkBinder::class_name(), object->link());
return 1;
}
int ILCommandBinder::operand_value(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
push_uint64(state, object->operand_value());
return 1;
}
int ILCommandBinder::options(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->options());
return 1;
}
int ILCommandBinder::alignment(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->alignment());
return 1;
}
int ILCommandBinder::token_reference(lua_State *state)
{
ILCommand *object = reinterpret_cast<ILCommand *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->token_reference() != NULL);
return 1;
}
/**
* ILCommandTypeBinder
*/
void ILCommandTypeBinder::Register(lua_State *state)
{
EnumReg values[_countof(ILOpCodes) + 1];
memset(values, 0, sizeof(values));
for (size_t i = 0; i < _countof(values) - 1; i++) {
std::string str_name;
switch (i) {
case icUnknown:
str_name = "unknown";
break;
case icByte:
str_name = "byte";
break;
case icWord:
str_name = "word";
break;
case icDword:
str_name = "dword";
break;
case icComment:
str_name = "comment";
break;
case icData:
str_name = "data";
break;
case icCase:
str_name = "case";
break;
default:
str_name = ILOpCodes[i].name;
break;
}
if (str_name.empty())
continue;
str_name[0] = toupper(str_name[0]);
size_t size = str_name.size() + 1;
char *name = new char[size];
memcpy(name, str_name.c_str(), size);
values[i].value = (int)i;
values[i].name = name;
}
register_enum(state, enum_name(), values);
for (size_t i = 0; i < _countof(values) - 1; i++) {
delete [] values[i].name;
}
}
/**
* MapFunctionsBinder
*/
void MapFunctionsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
MapFunctionBinder::Register(state);
}
int MapFunctionsBinder::item(lua_State *state)
{
MapFunctionList *object = reinterpret_cast<MapFunctionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, MapFunctionBinder::class_name(), object->item(index));
return 1;
}
int MapFunctionsBinder::count(lua_State *state)
{
MapFunctionList *object = reinterpret_cast<MapFunctionList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int MapFunctionsBinder::GetItemByAddress(lua_State *state)
{
MapFunctionList *object = reinterpret_cast<MapFunctionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, MapFunctionBinder::class_name(), object->GetFunctionByAddress(address));
return 1;
}
int MapFunctionsBinder::GetItemByName(lua_State *state)
{
MapFunctionList *object = reinterpret_cast<MapFunctionList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, MapFunctionBinder::class_name(), object->GetFunctionByName(name));
return 1;
}
/**
* MapFunctionBinder
*/
void MapFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"size", &SafeFunction<size>},
{"name", &SafeFunction<name>},
{"type", &SafeFunction<type>},
{"references", &SafeFunction<references>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ReferencesBinder::Register(state);
}
int MapFunctionBinder::address(lua_State *state)
{
MapFunction *object = reinterpret_cast<MapFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int MapFunctionBinder::size(lua_State *state)
{
MapFunction *object = reinterpret_cast<MapFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->end_address() ? static_cast<lua_Integer>(object->end_address() - object->address()) : 0);
return 1;
}
int MapFunctionBinder::name(lua_State *state)
{
MapFunction *object = reinterpret_cast<MapFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int MapFunctionBinder::type(lua_State *state)
{
MapFunction *object = reinterpret_cast<MapFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int MapFunctionBinder::references(lua_State *state)
{
MapFunction *object = reinterpret_cast<MapFunction *>(check_object(state, 1, class_name()));
push_object(state, ReferencesBinder::class_name(), object->reference_list());
return 1;
}
/**
* ReferencesBinder
*/
void ReferencesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"delete", &SafeFunction<Delete>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ReferenceBinder::Register(state);
}
int ReferencesBinder::item(lua_State *state)
{
ReferenceList *object = reinterpret_cast<ReferenceList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, ReferenceBinder::class_name(), object->item(index));
return 1;
}
int ReferencesBinder::count(lua_State *state)
{
ReferenceList *object = reinterpret_cast<ReferenceList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int ReferencesBinder::clear(lua_State *state)
{
ReferenceList *object = reinterpret_cast<ReferenceList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int ReferencesBinder::Delete(lua_State *state)
{
ReferenceList *object = reinterpret_cast<ReferenceList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
/**
* ReferenceBinder
*/
void ReferenceBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"operandAddress", &SafeFunction<operand_address>},
{"tag", &SafeFunction<tag>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int ReferenceBinder::address(lua_State *state)
{
Reference *object = reinterpret_cast<Reference *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int ReferenceBinder::operand_address(lua_State *state)
{
Reference *object = reinterpret_cast<Reference *>(check_object(state, 1, class_name()));
push_uint64(state, object->operand_address());
return 1;
}
int ReferenceBinder::tag(lua_State *state)
{
Reference *object = reinterpret_cast<Reference *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->tag());
return 1;
}
/**
* IntelFunctionsBinder
*/
void IntelFunctionsBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"clear", &SafeFunction<clear>},
{"delete", &SafeFunction<Delete>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"itemByName", &SafeFunction<GetItemByName>},
{"addByAddress", &SafeFunction<AddByAddress>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
IntelFunctionBinder::Register(state);
}
int IntelFunctionsBinder::item(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, IntelFunctionBinder::class_name(), object->item(index));
return 1;
}
int IntelFunctionsBinder::count(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int IntelFunctionsBinder::clear(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int IntelFunctionsBinder::Delete(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int IntelFunctionsBinder::GetItemByAddress(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
push_object(state, IntelFunctionBinder::class_name(), object->GetFunctionByAddress(address));
return 1;
}
int IntelFunctionsBinder::GetItemByName(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, IntelFunctionBinder::class_name(), object->GetFunctionByName(name));
return 1;
}
int IntelFunctionsBinder::AddByAddress(lua_State *state)
{
IntelFunctionList *object = reinterpret_cast<IntelFunctionList *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
int top = lua_gettop(state);
CompilationType compilation_type = (top > 2) ? static_cast<CompilationType>(lua_tointeger(state, 3)) : ctVirtualization;
bool need_compile = (top > 3) ? lua_toboolean(state, 4) == 1 : true;
push_object(state, IntelFunctionBinder::class_name(), object->AddByAddress(address, compilation_type, 0, need_compile, NULL));
return 1;
}
/**
* IntelFunctionBinder
*/
void IntelFunctionBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"name", &SafeFunction<name>},
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"type", &SafeFunction<type>},
{"compilationType", &SafeFunction<compilation_type>},
{"setCompilationType", &SafeFunction<set_compilation_type>},
{"lockToKey", &SafeFunction<lock_to_key>},
{"setLockToKey", &SafeFunction<set_lock_to_key>},
{"needCompile", &SafeFunction<need_compile>},
{"setNeedCompile", &SafeFunction<set_need_compile>},
{"links", &SafeFunction<links>},
{"itemByAddress", &SafeFunction<GetItemByAddress>},
{"indexOf", &SafeFunction<IndexOf>},
{"destroy", &SafeFunction<destroy>},
{"info", &SafeFunction<info>},
{"ranges", &SafeFunction<ranges>},
{"xproc", &SafeFunction<x_proc>},
{"folder", &SafeFunction<folder>},
{"setFolder", &SafeFunction<set_folder>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
IntelCommandBinder::Register(state);
CompilationTypeBinder::Register(state);
CommandLinksBinder::Register(state);
FunctionInfoListBinder::Register(state);
}
int IntelFunctionBinder::address(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int IntelFunctionBinder::name(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int IntelFunctionBinder::item(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, IntelCommandBinder::class_name(), object->item(index));
return 1;
}
int IntelFunctionBinder::count(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int IntelFunctionBinder::type(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int IntelFunctionBinder::compilation_type(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->compilation_type());
return 1;
}
int IntelFunctionBinder::set_compilation_type(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
CompilationType compilation_type = static_cast<CompilationType>(check_integer(state, 2));
object->set_compilation_type(compilation_type);
return 0;
}
int IntelFunctionBinder::lock_to_key(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
lua_pushboolean(state, (object->compilation_options() & coLockToKey) != 0);
return 1;
}
int IntelFunctionBinder::set_lock_to_key(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
bool value = lua_toboolean(state, 2) == 1;
uint32_t options = object->compilation_options();
if (value) {
options |= coLockToKey;
} else {
options &= ~coLockToKey;
}
object->set_compilation_options(options);
return 0;
}
int IntelFunctionBinder::need_compile(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->need_compile());
return 1;
}
int IntelFunctionBinder::set_need_compile(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
bool need_compile = lua_toboolean(state, 2) == 1;
object->set_need_compile(need_compile);
return 0;
}
int IntelFunctionBinder::links(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
push_object(state, CommandLinksBinder::class_name(), object->link_list());
return 1;
}
int IntelFunctionBinder::GetItemByAddress(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
int top = lua_gettop(state);
bool is_near = (top > 2) ? lua_toboolean(state, 3) == 1 : false;
push_object(state, IntelCommandBinder::class_name(), is_near ? object->GetCommandByNearAddress(address) : object->GetCommandByAddress(address));
return 1;
}
int IntelFunctionBinder::IndexOf(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
IntelCommand *item = reinterpret_cast<IntelCommand *>(check_object(state, 2, IntelCommandBinder::class_name()));
lua_pushinteger(state, object->IndexOf(item) + 1);
return 1;
}
int IntelFunctionBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
int IntelFunctionBinder::info(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
push_object(state, FunctionInfoListBinder::class_name(), object->function_info_list());
return 1;
}
int IntelFunctionBinder::ranges(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
push_object(state, FunctionInfoBinder::class_name(), object->range_list());
return 1;
}
int IntelFunctionBinder::x_proc(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
uint64_t address = check_uint64(state, 2);
std::string value = luaL_checklstring(state, 3, NULL);
object->AddWatermarkReference(address, value);
return 0;
}
int IntelFunctionBinder::folder(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
push_object(state, FolderBinder::class_name(), object->folder());
return 1;
}
int IntelFunctionBinder::set_folder(lua_State *state)
{
IntelFunction *object = reinterpret_cast<IntelFunction *>(check_object(state, 1, class_name()));
Folder *folder = reinterpret_cast<Folder *>(check_object(state, 1, FolderBinder::class_name()));
object->set_folder(folder);
return 0;
}
/**
* CommandLinksBinder
*/
void CommandLinksBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
CommandLinkBinder::Register(state);
}
int CommandLinksBinder::item(lua_State *state)
{
CommandLinkList *object = reinterpret_cast<CommandLinkList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, CommandLinkBinder::class_name(), object->item(index));
return 1;
}
int CommandLinksBinder::count(lua_State *state)
{
CommandLinkList *object = reinterpret_cast<CommandLinkList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
/**
* AddressRangeBinder
*/
void AddressRangeBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"beginAddress", &SafeFunction<begin>},
{"endAddress", &SafeFunction<end>},
{"beginEntry", &SafeFunction<begin_entry>},
{"endEntry", &SafeFunction<end_entry>},
{"sizeEntry", &SafeFunction<size_entry>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int AddressRangeBinder::begin(lua_State *state)
{
AddressRange *object = reinterpret_cast<AddressRange *>(check_object(state, 1, class_name()));
push_uint64(state, object->begin());
return 1;
}
int AddressRangeBinder::end(lua_State *state)
{
AddressRange *object = reinterpret_cast<AddressRange *>(check_object(state, 1, class_name()));
push_uint64(state, object->end());
return 1;
}
int AddressRangeBinder::begin_entry(lua_State *state)
{
AddressRange *object = reinterpret_cast<AddressRange *>(check_object(state, 1, class_name()));
push_command(state, object->begin_entry());
return 1;
}
int AddressRangeBinder::end_entry(lua_State *state)
{
AddressRange *object = reinterpret_cast<AddressRange *>(check_object(state, 1, class_name()));
push_command(state, object->end_entry());
return 1;
}
int AddressRangeBinder::size_entry(lua_State *state)
{
AddressRange *object = reinterpret_cast<AddressRange *>(check_object(state, 1, class_name()));
push_command(state, object->size_entry());
return 1;
}
/**
* UnwindOpcodesBinder
*/
void UnwindOpcodesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int UnwindOpcodesBinder::count(lua_State *state)
{
std::vector<ICommand *> *object = reinterpret_cast<std::vector<ICommand *> *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size());
return 1;
}
int UnwindOpcodesBinder::item(lua_State *state)
{
std::vector<ICommand *> *object = reinterpret_cast<std::vector<ICommand *> *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_command(state, object->at(index));
return 1;
}
/**
* FunctionInfoBinder
*/
void FunctionInfoBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"beginAddress", &SafeFunction<begin>},
{"endAddress", &SafeFunction<end>},
{"baseType", &SafeFunction<base_type>},
{"baseValue", &SafeFunction<base_value>},
{"prologSize", &SafeFunction<prolog_size>},
{"frameRegistr", &SafeFunction<frame_registr>},
{"entry", &SafeFunction<entry>},
{"dataEntry", &SafeFunction<data_entry>},
{"unwindOpcodes", &SafeFunction<unwind_opcodes>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
AddressRangeBinder::Register(state);
UnwindOpcodesBinder::Register(state);
}
int FunctionInfoBinder::item(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, AddressRangeBinder::class_name(), object->item(index));
return 1;
}
int FunctionInfoBinder::count(lua_State *state)
{
FunctionInfoList *object = reinterpret_cast<FunctionInfoList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FunctionInfoBinder::begin(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
push_uint64(state, object->begin());
return 1;
}
int FunctionInfoBinder::end(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
push_uint64(state, object->end());
return 1;
}
int FunctionInfoBinder::prolog_size(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->prolog_size());
return 1;
}
int FunctionInfoBinder::frame_registr(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->frame_registr());
return 1;
}
int FunctionInfoBinder::entry(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
push_command(state, object->entry());
return 1;
}
int FunctionInfoBinder::data_entry(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
push_command(state, object->data_entry());
return 1;
}
int FunctionInfoBinder::base_type(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->base_type());
return 1;
}
int FunctionInfoBinder::base_value(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
push_uint64(state, object->base_value());
return 1;
}
int FunctionInfoBinder::unwind_opcodes(lua_State *state)
{
FunctionInfo *object = reinterpret_cast<FunctionInfo *>(check_object(state, 1, class_name()));
push_object(state, UnwindOpcodesBinder::class_name(), object->unwind_opcodes());
return 1;
}
/**
* FunctionInfoListBinder
*/
void FunctionInfoListBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"indexOf", &SafeFunction<IndexOf>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
FunctionInfoBinder::Register(state);
}
int FunctionInfoListBinder::item(lua_State *state)
{
FunctionInfoList *object = reinterpret_cast<FunctionInfoList *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, FunctionInfoBinder::class_name(), object->item(index));
return 1;
}
int FunctionInfoListBinder::count(lua_State *state)
{
FunctionInfoList *object = reinterpret_cast<FunctionInfoList *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FunctionInfoListBinder::IndexOf(lua_State *state)
{
FunctionInfoList *object = reinterpret_cast<FunctionInfoList *>(check_object(state, 1, class_name()));
FunctionInfo *item = reinterpret_cast<FunctionInfo *>(check_object(state, 2, FunctionInfoBinder::class_name()));
lua_pushinteger(state, object->IndexOf(item) + 1);
return 1;
}
/**
* CompilationTypeBinder
*/
void CompilationTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"None", ctNone},
{"Virtualization", ctVirtualization},
{"Mutation", ctMutation},
{"Ultra", ctUltra},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* IntelCommandBinder
*/
void IntelCommandBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"address", &SafeFunction<address>},
{"type", &SafeFunction<type>},
{"text", &SafeFunction<text>},
{"size", &SafeFunction<size>},
{"dump", &SafeFunction<dump>},
{"link", &SafeFunction<link>},
{"flags", &SafeFunction<flags>},
{"baseSegment", &SafeFunction<base_segment>},
{"preffix", &SafeFunction<preffix>},
{"operand", &SafeFunction<operand>},
{"options", &SafeFunction<options>},
{"alignment", &SafeFunction<alignment>},
{"setDump", &SafeFunction<set_dump>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
IntelCommandTypeBinder::Register(state);
CommandOptionBinder::Register(state);
IntelOperandBinder::Register(state);
IntelSegmentBinder::Register(state);
IntelFlagBinder::Register(state);
IntelRegistrBinder::Register(state);
}
int IntelCommandBinder::address(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
push_uint64(state, object->address());
return 1;
}
int IntelCommandBinder::type(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int IntelCommandBinder::text(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
std::string text = object->text();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int IntelCommandBinder::size(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->dump_size());
return 1;
}
int IntelCommandBinder::dump(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
lua_pushinteger(state, object->dump(index));
return 1;
}
int IntelCommandBinder::link(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
push_object(state, CommandLinkBinder::class_name(), object->link());
return 1;
}
int IntelCommandBinder::flags(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->flags());
return 1;
}
int IntelCommandBinder::base_segment(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->base_segment());
return 1;
}
int IntelCommandBinder::operand(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, IntelOperandBinder::class_name(), object->operand_ptr(index));
return 1;
}
int IntelCommandBinder::preffix(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->preffix_command());
return 1;
}
int IntelCommandBinder::options(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->options());
return 1;
}
int IntelCommandBinder::alignment(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->alignment());
return 1;
}
int IntelCommandBinder::set_dump(lua_State *state)
{
IntelCommand *object = reinterpret_cast<IntelCommand *>(check_object(state, 1, class_name()));
size_t l;
const char *dump = luaL_checklstring(state, 2, &l);
object->set_dump(dump, l);
return 0;
}
/**
* IntelOperandBinder
*/
void IntelOperandBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"type", &SafeFunction<type>},
{"size", &SafeFunction<size>},
{"registr", &SafeFunction<registr>},
{"baseRegistr", &SafeFunction<base_registr>},
{"scale", &SafeFunction<scale>},
{"value", &SafeFunction<value>},
{"addressSize", &SafeFunction<address_size>},
{"valueSize", &SafeFunction<value_size>},
{"fixup", &SafeFunction<fixup>},
{"isLargeValue", &SafeFunction<is_large_value>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int IntelOperandBinder::type(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type);
return 1;
}
int IntelOperandBinder::size(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->size);
return 1;
}
int IntelOperandBinder::registr(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->registr);
return 1;
}
int IntelOperandBinder::base_registr(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->base_registr);
return 1;
}
int IntelOperandBinder::scale(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->scale_registr);
return 1;
}
int IntelOperandBinder::value(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
push_uint64(state, object->value);
return 1;
}
int IntelOperandBinder::address_size(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->address_size);
return 1;
}
int IntelOperandBinder::value_size(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->value_size);
return 1;
}
int IntelOperandBinder::fixup(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
push_object(state, PEFixupBinder::class_name(), object->fixup);
return 1;
}
int IntelOperandBinder::is_large_value(lua_State *state)
{
IntelOperand *object = reinterpret_cast<IntelOperand *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->is_large_value);
return 1;
}
/**
* IntelCommandTypeBinder
*/
void IntelCommandTypeBinder::Register(lua_State *state)
{
EnumReg values[_countof(intel_command_name) + 1];
memset(values, 0, sizeof(values));
for (size_t i = 0; i < _countof(values) - 1; i++) {
std::string str_name = (i == cmJmpWithFlag) ? "jxx" : intel_command_name[i];
if (str_name.empty())
continue;
str_name[0] = toupper(str_name[0]);
size_t size = str_name.size() + 1;
char *name = new char[size];
memcpy(name, str_name.c_str(), size);
values[i].value = (int)i;
values[i].name = name;
}
register_enum(state, enum_name(), values);
for (size_t i = 0; i < _countof(values) - 1; i++) {
delete [] values[i].name;
}
}
/**
* IntelSegmentBinder
*/
void IntelSegmentBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"es", segES},
{"cs", segCS},
{"ss", segSS},
{"ds", segDS},
{"fs", segFS},
{"gs", segGS},
{"None", segDefault},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* IntelFlagBinder
*/
void IntelFlagBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"C", fl_C},
{"P", fl_P},
{"A", fl_A},
{"Z", fl_Z},
{"S", fl_S},
{"T", fl_T},
{"I", fl_I},
{"D", fl_D},
{"O", fl_O},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* IntelRegistrBinder
*/
void IntelRegistrBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"eax", regEAX},
{"ecx", regECX},
{"edx", regEDX},
{"ebx", regEBX},
{"esp", regESP},
{"ebp", regEBP},
{"esi", regESI},
{"edi", regEDI},
{"r8", regR8},
{"r9", regR9},
{"r10", regR10},
{"r11", regR11},
{"r12", regR12},
{"r13", regR13},
{"r14", regR14},
{"r15", regR15},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* CommandLinkBinder
*/
void CommandLinkBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"toAddress", &SafeFunction<to_address>},
{"type", &SafeFunction<type>},
{"from", &SafeFunction<from>},
{"parent", &SafeFunction<parent>},
{"operand", &SafeFunction<operand>},
{"subValue", &SafeFunction<sub_value>},
{"baseInfo", &SafeFunction<base_function_info>},
{NULL, 0}
};
register_class(state, class_name(), methods);
LinkTypeBinder::Register(state);
}
int CommandLinkBinder::to_address(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
push_uint64(state, object->to_address());
return 1;
}
int CommandLinkBinder::type(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->type());
return 1;
}
int CommandLinkBinder::from(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
push_command(state, object->from_command());
return 1;
}
int CommandLinkBinder::parent(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
push_command(state, object->parent_command());
return 1;
}
int CommandLinkBinder::operand(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->operand_index());
return 1;
}
int CommandLinkBinder::sub_value(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
push_uint64(state, object->sub_value());
return 1;
}
int CommandLinkBinder::base_function_info(lua_State *state)
{
CommandLink *object = reinterpret_cast<CommandLink *>(check_object(state, 1, class_name()));
push_object(state, FunctionInfoBinder::class_name(), object->base_function_info());
return 1;
}
/**
* LinkTypeBinder
*/
void LinkTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"None", ltNone},
{"SEHBlock", ltSEHBlock},
{"FinallyBlock", ltFinallyBlock},
{"DualSEHBlock", ltDualSEHBlock},
{"FilterSEHBlock", ltFilterSEHBlock},
{"Jmp", ltJmp},
{"JmpWithFlag", ltJmpWithFlag},
{"JmpWithFlagNSFS", ltJmpWithFlagNSFS},
{"JmpWithFlagNSNA", ltJmpWithFlagNSNA},
{"JmpWithFlagNSNS", ltJmpWithFlagNSNS},
{"Call", ltCall},
{"Case", ltCase},
{"Switch", ltSwitch},
{"Native", ltNative},
{"Offset", ltOffset},
{"GateOffset", ltGateOffset},
{"ExtSEHBlock", ltExtSEHBlock},
{"MemSEHBlock", ltMemSEHBlock},
{"ExtSEHHandler", ltExtSEHHandler},
{"VBMemSEHBlock", ltVBMemSEHBlock},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* CoreBinder
*/
void CoreBinder::Register(lua_State *state)
{
static const luaL_Reg lib_methods[] = {
{"core", &SafeFunction<instance>},
{"extractFilePath", &SafeFunction<extract_file_path>},
{"extractFileName", &SafeFunction<extract_file_name>},
{"extractFileExt", &SafeFunction<extract_file_ext>},
{"expandEnvironmentVariables", &SafeFunction<expand_environment_variables>},
{"setEnvironmentVariable", &SafeFunction<set_environment_variable>},
{"commandLine", &SafeFunction<command_line>},
{"openLib", &SafeFunction<open_lib>},
{NULL, NULL}
};
static const luaL_Reg methods[] = {
{"inputFile", &SafeFunction<input_file>},
{"inputFileName", &SafeFunction<input_file_name>},
{"outputFile", &SafeFunction<output_file>},
{"outputFileName", &SafeFunction<output_file_name>},
{"setOutputFileName", &SafeFunction<set_output_file_name>},
{"projectFileName", &SafeFunction<project_file_name>},
{"watermarks", &SafeFunction<watermarks>},
{"watermarkName", &SafeFunction<watermark_name>},
{"setWatermarkName", &SafeFunction<set_watermark_name>},
{"options", &SafeFunction<options>},
{"setOptions", &SafeFunction<set_options>},
{"vmSectionName", &SafeFunction<vm_section_name>},
{"setVMSectionName", &SafeFunction<set_vm_section_name>},
{"saveProject", &SafeFunction<save_project>},
{"inputArchitecture", &SafeFunction<input_architecture>},
{"outputArchitecture", &SafeFunction<output_architecture>},
#ifdef ULTIMATE
{"licenses", &SafeFunction<licenses>},
{"files", &SafeFunction<files>},
#endif
{NULL, NULL}
};
static const luaL_Reg g_methods[] = {
{"print", &log_print},
{NULL, NULL}
};
register_class(state, class_name(), methods);
ProjectOptionBinder::Register(state);
#ifdef ULTIMATE
LicensesBinder::Register(state);
FilesBinder::Register(state);
#endif
WatermarksBinder::Register(state);
luaL_newlib(state, lib_methods);
lua_setglobal(state, "vmprotect");
lua_getglobal(state, "_G");
luaL_setfuncs(state, g_methods, 0);
lua_pop(state, 1);
}
int CoreBinder::instance(lua_State* state)
{
push_object(state, class_name(), Script::core());
return 1;
}
int CoreBinder::extract_file_path(lua_State *state)
{
std::string text = os::ExtractFilePath(lua_tostring(state, 1));
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::extract_file_name(lua_State *state)
{
std::string text = os::ExtractFileName(lua_tostring(state, 1));
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::extract_file_ext(lua_State *state)
{
std::string text = os::ExtractFileExt(lua_tostring(state, 1));
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::expand_environment_variables(lua_State *state)
{
std::string text = os::ExpandEnvironmentVariables(lua_tostring(state, 1));
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::set_environment_variable(lua_State *state)
{
std::string name = luaL_checkstring(state, 1);
std::string value = luaL_checkstring(state, 2);
os::SetEnvironmentVariable(name.c_str(), value.c_str());
return 0;
}
int CoreBinder::command_line(lua_State *state)
{
std::vector<std::string> command_line = os::CommandLine();
lua_newtable(state);
for (size_t i = 0; i < command_line.size(); i++) {
lua_pushinteger(state, i + 1);
lua_pushlstring(state, command_line[i].c_str(), command_line[i].size());
lua_settable(state, -3);
}
return 1;
}
int CoreBinder::input_file(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_file(state, object->input_file());
return 1;
}
int CoreBinder::input_architecture(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_architecture(state, object->input_architecture());
return 1;
}
int CoreBinder::input_file_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string text = object->input_file_name();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::output_file(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_file(state, object->output_file());
return 1;
}
int CoreBinder::output_architecture(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_architecture(state, object->output_architecture());
return 1;
}
int CoreBinder::output_file_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string text = object->absolute_output_file_name();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::set_output_file_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_output_file_name(name);
return 0;
}
int CoreBinder::project_file_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string text = object->project_file_name();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
#ifdef ULTIMATE
int CoreBinder::licenses(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_object(state, LicensesBinder::class_name(), object->licensing_manager());
return 1;
}
int CoreBinder::files(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_object(state, FilesBinder::class_name(), object->file_manager());
return 1;
}
#endif
int CoreBinder::watermarks(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
push_object(state, WatermarksBinder::class_name(), object->watermark_manager());
return 1;
}
int CoreBinder::watermark_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string text = object->watermark_name();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::set_watermark_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_watermark_name(name);
return 0;
}
int CoreBinder::options(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->options());
return 1;
}
int CoreBinder::set_options(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
uint32_t options = static_cast<uint32_t>(check_integer(state, 2));
object->set_options(options);
return 0;
}
int CoreBinder::vm_section_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string text = object->vm_section_name();
lua_pushlstring(state, text.c_str(), text.size());
return 1;
}
int CoreBinder::set_vm_section_name(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_vm_section_name(name);
return 0;
}
int CoreBinder::save_project(lua_State *state)
{
Core *object = reinterpret_cast<Core *>(check_object(state, 1, class_name()));
object->Save();
return 0;
}
/**
* ProjectOptionBinder
*/
void ProjectOptionBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"None", 0},
{"Pack", cpPack},
{"ImportProtection", cpImportProtection},
{"MemoryProtection", cpMemoryProtection},
{"ResourceProtection", cpResourceProtection},
{"CheckDebugger", cpCheckDebugger},
{"CheckKernelDebugger", cpCheckKernelDebugger},
{"CheckVirtualMachine", cpCheckVirtualMachine},
{"StripFixups", cpStripFixups},
{"StripDebugInfo", cpStripDebugInfo},
{"DebugMode", cpDebugMode},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
#ifdef ULTIMATE
/**
* LicensesBinder
*/
void LicensesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"delete", &SafeFunction<Delete>},
{"clear", &SafeFunction<clear>},
{"publicExp", &SafeFunction<public_exp>},
{"privateExp", &SafeFunction<private_exp>},
{"modulus", &SafeFunction<modulus>},
{"keyLength", &SafeFunction<key_length>},
{"hash", &SafeFunction<hash> },
{"itemBySerialNumber", &SafeFunction<GetLicenseBySerialNumber>},
{"importLicense", &SafeFunction<import_license>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
LicenseBinder::Register(state);
}
int LicensesBinder::item(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, LicenseBinder::class_name(), object->item(index));
return 1;
}
int LicensesBinder::count(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int LicensesBinder::clear(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int LicensesBinder::Delete(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int LicensesBinder::public_exp(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
std::string name = VectorToBase64(object->public_exp());
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicensesBinder::private_exp(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
std::string name = VectorToBase64(object->private_exp());
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicensesBinder::modulus(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
std::string name = VectorToBase64(object->modulus());
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicensesBinder::key_length(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->bits());
return 1;
}
int LicensesBinder::hash(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
std::string name = VectorToBase64(object->hash());
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicensesBinder::GetLicenseBySerialNumber(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
std::string serial_number = luaL_checkstring(state, 2);
push_object(state, LicenseBinder::class_name(), object->GetLicenseBySerialNumber(serial_number));
return 1;
}
int LicensesBinder::import_license(lua_State *state)
{
LicensingManager *object = reinterpret_cast<LicensingManager *>(check_object(state, 1, class_name()));
std::string serial_number = luaL_checkstring(state, 2);
LicenseInfo info;
License *license = (object->DecryptSerialNumber(serial_number, info)) ? object->Add(0, info.CustomerName, info.CustomerEmail, "", "", serial_number, false) : NULL;
push_object(state, LicenseBinder::class_name(), license);
return 1;
}
/**
* LicenseInfoBinder
*/
void LicenseInfoBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"flags", &SafeFunction<flags>},
{"customerName", &SafeFunction<customer_name>},
{"customerEmail", &SafeFunction<customer_email>},
{"expireDate", &SafeFunction<expire_date>},
{"hwid", &SafeFunction<hwid>},
{"runningTimeLimit", &SafeFunction<running_time_limit>},
{"maxBuildDate", &SafeFunction<max_build_date>},
{"userData", &SafeFunction<user_data>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int LicenseInfoBinder::flags(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->Flags);
return 1;
}
int LicenseInfoBinder::customer_name(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
std::string name = object->CustomerName;
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseInfoBinder::customer_email(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
std::string name = object->CustomerEmail;
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseInfoBinder::expire_date(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
push_date(state, object->ExpireDate, luaL_optlstring(state, 2, "%c", NULL));
return 1;
}
int LicenseInfoBinder::hwid(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
std::string name = object->HWID;
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseInfoBinder::running_time_limit(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->RunningTimeLimit);
return 1;
}
int LicenseInfoBinder::max_build_date(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
push_date(state, object->MaxBuildDate, luaL_optlstring(state, 2, "%c", NULL));
return 1;
}
int LicenseInfoBinder::user_data(lua_State *state)
{
LicenseInfo *object = reinterpret_cast<LicenseInfo *>(check_object(state, 1, class_name()));
std::string name = object->UserData;
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
/**
* LicenseBinder
*/
void LicenseBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"date", &SafeFunction<date>},
{"customerName", &SafeFunction<customer_name>},
{"customerEmail", &SafeFunction<customer_email>},
{"orderRef", &SafeFunction<order_ref>},
{"comments", &SafeFunction<comments>},
{"serialNumber", &SafeFunction<serial_number>},
{"blocked", &SafeFunction<blocked>},
{"setBlocked", &SafeFunction<set_blocked>},
{"info", &SafeFunction<info>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
LicenseInfoBinder::Register(state);
}
int LicenseBinder::date(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
push_date(state, object->date(), luaL_optlstring(state, 2, "%c", NULL));
return 1;
}
int LicenseBinder::customer_name(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
std::string name = object->customer_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseBinder::customer_email(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
std::string name = object->customer_email();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseBinder::order_ref(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
std::string name = object->order_ref();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseBinder::comments(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
std::string name = object->comments();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseBinder::serial_number(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
std::string name = object->serial_number();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int LicenseBinder::blocked(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
lua_pushboolean(state, object->blocked());
return 1;
}
int LicenseBinder::set_blocked(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
object->set_blocked(lua_tointeger(state, 2) != 0);
return 0;
}
int LicenseBinder::info(lua_State *state)
{
License *object = reinterpret_cast<License *>(check_object(state, 1, class_name()));
push_object(state, LicenseInfoBinder::class_name(), object->info());
return 1;
}
/**
* FileFoldersBinder
*/
void FileFoldersBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"add", &SafeFunction<add>},
{"clear", &SafeFunction<clear>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
FileFolderBinder::Register(state);
}
int FileFoldersBinder::item(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, FileFolderBinder::class_name(), object->item(index));
return 1;
}
int FileFoldersBinder::count(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FileFoldersBinder::add(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
std::string name = lua_tostring(state, 2);
push_object(state, FileFolderBinder::class_name(), object->Add(name));
return 1;
}
int FileFoldersBinder::clear(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
/**
* FileFolderBinder
*/
void FileFolderBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"count", &SafeFunction<count>},
{"item", &SafeFunction<item>},
{"add", &SafeFunction<add>},
{"clear", &SafeFunction<clear>},
{"name", &SafeFunction<name>},
{"destroy", &SafeFunction<destroy>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int FileFolderBinder::item(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, FileFolderBinder::class_name(), object->item(index));
return 1;
}
int FileFolderBinder::count(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FileFolderBinder::add(lua_State *state)
{
Folder *object = reinterpret_cast<Folder *>(check_object(state, 1, class_name()));
std::string name = lua_tostring(state, 2);
push_object(state, FileFolderBinder::class_name(), object->Add(name));
return 1;
}
int FileFolderBinder::clear(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int FileFolderBinder::name(lua_State *state)
{
FileFolder *object = reinterpret_cast<FileFolder *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int FileFolderBinder::destroy(lua_State *state)
{
delete_object(state, 1, class_name());
return 0;
}
/**
* FileActionTypeBinder
*/
void FileActionTypeBinder::Register(lua_State *state)
{
static const EnumReg values[] = {
{"None", faNone},
{"Load", faLoad},
{"Register", faRegister},
{"Install", faInstall},
{NULL, 0}
};
register_enum(state, enum_name(), values);
}
/**
* FilesBinder
*/
void FilesBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"delete", &SafeFunction<Delete>},
{"clear", &SafeFunction<clear>},
{"folders", &SafeFunction<folders>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
FileActionTypeBinder::Register(state);
FileFoldersBinder::Register(state);
FileBinder::Register(state);
}
int FilesBinder::item(lua_State *state)
{
FileManager *object = reinterpret_cast<FileManager *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, FileBinder::class_name(), object->item(index));
return 1;
}
int FilesBinder::count(lua_State *state)
{
FileManager *object = reinterpret_cast<FileManager *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int FilesBinder::clear(lua_State *state)
{
FileManager *object = reinterpret_cast<FileManager *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int FilesBinder::Delete(lua_State *state)
{
FileManager *object = reinterpret_cast<FileManager *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int FilesBinder::folders(lua_State *state)
{
FileManager *object = reinterpret_cast<FileManager *>(check_object(state, 1, class_name()));
push_object(state, FileFoldersBinder::class_name(), object->folder_list());
return 1;
}
/**
* FileBinder
*/
void FileBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"fileName", &SafeFunction<file_name>},
{"action", &SafeFunction<action>},
{"folder", &SafeFunction<folder>},
{"setName", &SafeFunction<set_name>},
{"setFileName", &SafeFunction<set_file_name>},
{"setAction", &SafeFunction<set_action>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int FileBinder::name(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int FileBinder::file_name(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
std::string name = object->file_name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int FileBinder::action(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
//std::string name = object->file_name();
lua_pushinteger(state, object->action());
return 1;
}
int FileBinder::folder(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
push_object(state, FileFolderBinder::class_name(), object->folder());
return 1;
}
int FileBinder::set_name(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_name(name);
return 0;
}
int FileBinder::set_file_name(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
std::string name = luaL_checkstring(state, 2);
object->set_file_name(name);
return 0;
}
int FileBinder::set_action(lua_State *state)
{
InternalFile *object = reinterpret_cast<InternalFile *>(check_object(state, 1, class_name()));
InternalFileAction action = static_cast<InternalFileAction>(check_integer(state, 2));
object->set_action(action);
return 0;
}
#endif
/**
* WatermarksBinder
*/
void WatermarksBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"item", &SafeFunction<item>},
{"count", &SafeFunction<count>},
{"delete", &SafeFunction<Delete>},
{"clear", &SafeFunction<clear>},
{"itemByName", &SafeFunction<GetItemByName>},
{"add", &SafeFunction<add>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
WatermarkBinder::Register(state);
}
int WatermarksBinder::item(lua_State *state)
{
WatermarkManager *object = reinterpret_cast<WatermarkManager *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
push_object(state, WatermarkBinder::class_name(), object->item(index));
return 1;
}
int WatermarksBinder::count(lua_State *state)
{
WatermarkManager *object = reinterpret_cast<WatermarkManager *>(check_object(state, 1, class_name()));
lua_pushinteger(state, object->count());
return 1;
}
int WatermarksBinder::clear(lua_State *state)
{
WatermarkManager *object = reinterpret_cast<WatermarkManager *>(check_object(state, 1, class_name()));
object->clear();
return 0;
}
int WatermarksBinder::Delete(lua_State *state)
{
WatermarkManager *object = reinterpret_cast<WatermarkManager *>(check_object(state, 1, class_name()));
size_t index = static_cast<size_t>(check_integer(state, 2) - 1);
object->Delete(index);
return 0;
}
int WatermarksBinder::GetItemByName(lua_State *state)
{
WatermarkManager *object = reinterpret_cast<WatermarkManager *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
push_object(state, WatermarkBinder::class_name(), object->GetWatermarkByName(name));
return 1;
}
int WatermarksBinder::add(lua_State *state)
{
WatermarkManager *object = reinterpret_cast<WatermarkManager *>(check_object(state, 1, class_name()));
std::string name = luaL_checklstring(state, 2, NULL);
std::string value = (lua_gettop(state) > 2) ? luaL_checklstring(state, 3, NULL) : object->CreateValue();
push_object(state, WatermarkBinder::class_name(), object->Add(name, value));
return 1;
}
/**
* WatermarkBinder
*/
void WatermarkBinder::Register(lua_State *state)
{
static const luaL_Reg methods[] = {
{"name", &SafeFunction<name>},
{"value", &SafeFunction<value>},
{"blocked", &SafeFunction<blocked>},
{"setBlocked", &SafeFunction<set_blocked>},
{NULL, NULL}
};
register_class(state, class_name(), methods);
}
int WatermarkBinder::name(lua_State *state)
{
Watermark *object = reinterpret_cast<Watermark *>(check_object(state, 1, class_name()));
std::string name = object->name();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int WatermarkBinder::value(lua_State *state)
{
Watermark *object = reinterpret_cast<Watermark *>(check_object(state, 1, class_name()));
std::string name = object->value();
lua_pushlstring(state, name.c_str(), name.size());
return 1;
}
int WatermarkBinder::blocked(lua_State *state)
{
Watermark *object = reinterpret_cast<Watermark *>(check_object(state, 1, class_name()));
lua_pushboolean(state, !object->enabled());
return 1;
}
int WatermarkBinder::set_blocked(lua_State *state)
{
Watermark *object = reinterpret_cast<Watermark *>(check_object(state, 1, class_name()));
object->set_enabled(lua_tointeger(state, 2) == 0);
return 0;
}
/**
* Script
*/
Core *Script::core_ = NULL;
Script::Script(Core *owner)
: state_(NULL), need_compile_(true)
{
core_ = owner;
};
Script::~Script()
{
close();
}
void Script::close()
{
if (state_) {
lua_close(state_);
state_ = NULL;
}
}
bool Script::LoadFromFile(const std::string &file_name)
{
FileStream file;
if (!file.Open(file_name.c_str(), fmOpenRead | fmShareDenyNone))
return false;
need_compile_ = true;
text_ = file.ReadAll();
return true;
}
bool Script::Compile()
{
close();
if (!need_compile_)
return true;
state_ = luaL_newstate();
luaL_openlibs(state_);
Uint64Binder::Register(state_);
OperandTypeBinder::Register(state_);
OperandSizeBinder::Register(state_);
ObjectTypeBinder::Register(state_);
IntelFunctionsBinder::Register(state_);
PEFileBinder::Register(state_);
MacFileBinder::Register(state_);
ELFFileBinder::Register(state_);
CoreBinder::Register(state_);
FFILibraryBinder::Register(state_);
if (luaL_dostring(state_, text_.c_str()) != LUA_OK) {
std::string txt = lua_tostring(state_, -1);
for (size_t i = 0; i < txt.size(); i++) {
if (txt[i] == '\r')
txt[i] = ' ';
}
core_->Notify(mtError, this, txt);
return false;
}
return true;
}
void Script::set_need_compile(bool need_compile)
{
if (need_compile_ != need_compile) {
need_compile_ = need_compile;
core_->Notify(mtChanged, this);
}
}
void Script::DoBeforeCompilation()
{
ExecuteFunction("OnBeforeCompilation");
}
void Script::DoAfterCompilation()
{
ExecuteFunction("OnAfterCompilation");
}
void Script::DoBeforeSaveFile()
{
ExecuteFunction("OnBeforeSaveFile");
}
void Script::DoAfterSaveFile()
{
ExecuteFunction("OnAfterSaveFile");
}
void Script::DoBeforePackFile()
{
ExecuteFunction("OnBeforePackFile");
}
void Script::ExecuteFunction(const std::string &func_name)
{
if (!need_compile_)
return;
int top = lua_gettop(state_);
lua_getglobal(state_, func_name.c_str());
if (lua_isfunction(state_, -1)) {
if (lua_pcall(state_, 0, 0, 0) != LUA_OK) {
std::string txt = lua_tostring(state_, -1);
for (size_t i = 0; i < txt.size(); i++) {
if (txt[i] == '\r')
txt[i] = ' ';
}
throw std::runtime_error("Script error: " + txt);
}
}
lua_settop(state_, top);
}