jzy3d-api/jzy3d-depthpeeling
Martin Pernollet 7980ee8a54 [maven-release-plugin] prepare for next development iteration 2022-08-08 15:39:22 +02:00
..
data/models Remap perf in ms 2022-05-31 13:26:37 +02:00
doc Fixes PeelingMethod.DUAL_PEELING_MODE shown by PeelCubeDemo 2021-12-08 11:59:38 +01:00
src Clarify and simplify colorbar layout for HiDPI mode 2022-05-19 12:29:45 +02:00
README.md more cleanup 2021-12-08 11:59:37 +01:00
pom.xml [maven-release-plugin] prepare for next development iteration 2022-08-08 15:39:22 +02:00

README.md

jzy3d-depthpeeling

An extension of Jzy3d allowing to deploy depth peeling based charts for scene graph order independent transparency.

See http://www.jzy3d.org/plugins-depthpeeling.php

Known problem on MacOSX 10.8.5 and beyond:

Can not find an existing GLProfile compatible with GL2 and supporting ARB buffer. Did comment ARB Buffer usage in shaders and it seams OK in most demos. Using GL2 instead of maxProgrammable(true) will make things "work" (start).

See also

https://forum.jogamp.org/Fail-to-run-a-depth-peeling-example-td3715480.html https://coderedirect.com/questions/518899/writing-a-portable-java-application-using-jogl-and-android-opengl https://stackoverflow.com/questions/35469370/opengl-performing-depth-peeling-in-a-scene-with-opaque-objects