rusefi/firmware/controllers/math/engine_math.h

72 lines
2.1 KiB
C

/**
* @file engine_math.h
*
* @date Jul 13, 2013
* @author Andrey Belomutskiy, (c) 2012-2020
*/
#pragma once
#include "rusefi_enums.h"
void setAlgorithm(engine_load_mode_e algo);
void setFlatInjectorLag(float value);
/**
* @return time needed to rotate crankshaft by one degree, in milliseconds.
* @deprecated use at least Us, maybe even Nt
*/
#define getOneDegreeTimeMs(rpm) (1000.0f * 60 / 360 / (rpm))
/**
* @return float, time needed to rotate crankshaft by one degree, in microseconds.
* See also engine->rpmCalculator.oneDegreeUs
*/
#define getOneDegreeTimeUs(rpm) (1000000.0f * 60 / 360 / (rpm))
floatms_t getCrankshaftRevolutionTimeMs(int rpm);
floatms_t getEngineCycleDuration(int rpm);
float getFuelingLoad();
float getIgnitionLoad();
floatms_t getSparkDwell(int rpm);
ignition_mode_e getCurrentIgnitionMode();
size_t getFiringOrderCylinderId(size_t index);
size_t getNextFiringCylinderId(size_t prevCylinderId);
void setTimingRpmBin(float from, float to);
void setSingleCoilDwell();
// we combine trigger-defined triggerShape.tdcPosition with user-defined engineConfiguration->globalTriggerAngleOffset
// expectation is that for well-known triggers engineConfiguration->globalTriggerAngleOffset would usually be zero
// while for toothed wheels user would have to provide a value
#define tdcPosition() \
(getTriggerCentral()->triggerShape.tdcPosition + engineConfiguration->globalTriggerAngleOffset)
/** Gets phase offset for a particular cylinder's ID and number
* For example on 4 cylinder engine with firing order 1-3-4-2, this
* returns 0-180-360-540 for index 0-1-2-3
* Cylinder number is used for per-cylinder adjustment, if you have
* an odd-fire engine (v-twin, V10, some v6, etc)
*/
angle_t getPerCylinderFiringOrderOffset(uint8_t cylinderIndex, uint8_t cylinderNumber);
// Table blending helpers
struct BlendResult {
// Input blend parameter (lookup to bias table)
float BlendParameter;
// Bias in percent (0-100%)
float Bias;
// Result value (bias * table value)
float Value;
};
BlendResult calculateBlend(blend_table_s& cfg, float rpm, float load);