Delete BMTune_Packer directory

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Bouletmarc 2023-04-25 03:36:19 -04:00 committed by GitHub
parent 160e7948b1
commit cc7c010c61
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2BA666B0-971C-4500-AAF4-71F12EB4DD98}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>BMTune_Uploader</RootNamespace>
<AssemblyName>BMTune PACKER</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>BMTune_Logo_128x28.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>BMTune_Uploader.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="BMTune_Logo_128x28.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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namespace BMTune_Uploader
{
partial class Form1
{
/// <summary>
/// Variable nécessaire au concepteur.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Nettoyage des ressources utilisées.
/// </summary>
/// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Code généré par le Concepteur Windows Form
/// <summary>
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
/// le contenu de cette méthode avec l'éditeur de code.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.label1 = new System.Windows.Forms.Label();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.button4 = new System.Windows.Forms.Button();
this.progressBar2 = new System.Windows.Forms.ProgressBar();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label();
this.textBox2 = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.button5 = new System.Windows.Forms.Button();
this.progressBar3 = new System.Windows.Forms.ProgressBar();
this.txtBuildVersion = new System.Windows.Forms.TextBox();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.textBox3 = new System.Windows.Forms.TextBox();
this.panel1 = new System.Windows.Forms.Panel();
this.panel1.SuspendLayout();
this.SuspendLayout();
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(0, 269);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(353, 25);
this.label1.TabIndex = 0;
this.label1.Text = "DONE !!";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// progressBar1
//
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.progressBar1.Location = new System.Drawing.Point(0, 321);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(353, 11);
this.progressBar1.TabIndex = 1;
//
// button1
//
this.button1.ForeColor = System.Drawing.Color.Navy;
this.button1.Location = new System.Drawing.Point(7, 48);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(149, 25);
this.button1.TabIndex = 2;
this.button1.Text = "Encrypt BMTune";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.Button1_Click);
//
// button2
//
this.button2.ForeColor = System.Drawing.Color.Blue;
this.button2.Location = new System.Drawing.Point(6, 3);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(149, 25);
this.button2.TabIndex = 3;
this.button2.Text = "Encrypt Starter";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.Button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(6, 57);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(149, 25);
this.button3.TabIndex = 4;
this.button3.Text = "Open Project .sln";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.Button3_Click);
//
// textBox1
//
this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textBox1.Location = new System.Drawing.Point(164, 48);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.ReadOnly = true;
this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox1.Size = new System.Drawing.Size(189, 203);
this.textBox1.TabIndex = 5;
//
// button4
//
this.button4.ForeColor = System.Drawing.Color.Red;
this.button4.Location = new System.Drawing.Point(32, 84);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(94, 25);
this.button4.TabIndex = 6;
this.button4.Text = "Clear Logs";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.Button4_Click);
//
// progressBar2
//
this.progressBar2.Dock = System.Windows.Forms.DockStyle.Bottom;
this.progressBar2.Location = new System.Drawing.Point(0, 310);
this.progressBar2.Name = "progressBar2";
this.progressBar2.Size = new System.Drawing.Size(353, 11);
this.progressBar2.TabIndex = 7;
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Checked = true;
this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
this.checkBox1.Location = new System.Drawing.Point(29, 139);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(95, 17);
this.checkBox1.TabIndex = 8;
this.checkBox1.Text = "Do All at Once";
this.checkBox1.UseVisualStyleBackColor = true;
this.checkBox1.CheckedChanged += new System.EventHandler(this.CheckBox1_CheckedChanged);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(3, 116);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(74, 13);
this.label2.TabIndex = 9;
this.label2.Text = "Build Solution:";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(85, 113);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(30, 20);
this.textBox2.TabIndex = 10;
this.textBox2.Text = "15";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(122, 116);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(31, 13);
this.label3.TabIndex = 11;
this.label3.Text = "times";
//
// button5
//
this.button5.ForeColor = System.Drawing.Color.Green;
this.button5.Location = new System.Drawing.Point(6, 30);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(149, 25);
this.button5.TabIndex = 12;
this.button5.Text = "Build Solution";
this.button5.UseVisualStyleBackColor = true;
this.button5.Click += new System.EventHandler(this.Button5_Click);
//
// progressBar3
//
this.progressBar3.Dock = System.Windows.Forms.DockStyle.Bottom;
this.progressBar3.Location = new System.Drawing.Point(0, 299);
this.progressBar3.Name = "progressBar3";
this.progressBar3.Size = new System.Drawing.Size(353, 11);
this.progressBar3.TabIndex = 13;
//
// txtBuildVersion
//
this.txtBuildVersion.Location = new System.Drawing.Point(98, 79);
this.txtBuildVersion.Name = "txtBuildVersion";
this.txtBuildVersion.Size = new System.Drawing.Size(49, 20);
this.txtBuildVersion.TabIndex = 15;
this.txtBuildVersion.Text = "V1.73.4";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(16, 82);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(71, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Build Version:";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(13, 16);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(51, 13);
this.label5.TabIndex = 16;
this.label5.Text = "Location:";
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(69, 13);
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(272, 20);
this.textBox3.TabIndex = 17;
//
// panel1
//
this.panel1.Controls.Add(this.button2);
this.panel1.Controls.Add(this.button3);
this.panel1.Controls.Add(this.button4);
this.panel1.Controls.Add(this.checkBox1);
this.panel1.Controls.Add(this.label2);
this.panel1.Controls.Add(this.textBox2);
this.panel1.Controls.Add(this.button5);
this.panel1.Controls.Add(this.label3);
this.panel1.Location = new System.Drawing.Point(3, 107);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(158, 159);
this.panel1.TabIndex = 18;
this.panel1.Visible = false;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(353, 332);
this.Controls.Add(this.panel1);
this.Controls.Add(this.textBox3);
this.Controls.Add(this.label5);
this.Controls.Add(this.txtBuildVersion);
this.Controls.Add(this.progressBar3);
this.Controls.Add(this.label4);
this.Controls.Add(this.progressBar2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Controls.Add(this.progressBar1);
this.Controls.Add(this.label1);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "Form1";
this.Text = "BMTune Encrypter/Obfuscator";
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.ProgressBar progressBar2;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.ProgressBar progressBar3;
private System.Windows.Forms.TextBox txtBuildVersion;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.Panel panel1;
}
}

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using System;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Diagnostics;
using System.Runtime;
using System.Text;
using System.Windows.Forms;
using System.Security.Cryptography;
namespace BMTune_Uploader
{
public partial class Form1 : Form
{
private string pathStarterProject = "";
private string pathBM = "";
private string pathStarter = "";
private string pathVersion = "";
private string pathInstaller = "";
private string projectName = @"BMTune_Starter";
//private string pathSave = "";
private string pathObj = "";
private string pathStarterSource = "";
private string pathCryptor = "";
private string pathAppCryptor = "";
//private string msbuild_path = @"C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe";
private string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\msbuild.exe";
private bool Loading = false;
private System.Windows.Forms.Timer LoadTimer = new System.Windows.Forms.Timer();
//private byte[] AllByte = new byte[] { };
private int EncryptedCount = 0;
private bool BMTuneDo = false;
//refer to 'FCID1.txt'
private int NumberOfUnpackFiles = 16;
private int MAXNumberOfUnpackFiles = 64;
private int CurrentFile = 1;
private FileStream fileStream_0;
private BinaryReader binaryReader_0;
//refer to BMTune.exe being Starter (how much time we repack starter)
private int NumberPackedStarted = 5;
private bool DoAllAtOnce = true;
//Encryption
private int EncryptEnd = 126;
private int Encrypt1 = 11;
private int Encrypt2 = 33;
private int Encrypt3 = 48;
private int Encrypt4 = 66;
private int Encrypt5 = 80;
private int Encrypt6 = 1;
private DateTime BufferTime = DateTime.Now;
Random rnd = new Random();
public Form1()
{
InitializeComponent();
string FolderLocation = Application.StartupPath;
FolderLocation = Path.GetDirectoryName(FolderLocation);
FolderLocation = Path.GetDirectoryName(FolderLocation);
textBox3.Text = FolderLocation;
textBox2.Text = NumberPackedStarted.ToString();
//label1.Visible = false;
label1.Text = "";
NumberOfUnpackFiles = rnd.Next(27, MAXNumberOfUnpackFiles);
LoadLocations();
EncryptEnd = rnd.Next(43, 217); //126;
Encrypt1 = rnd.Next(7, 17); //11;
Encrypt2 = rnd.Next(18, 36); //33;
Encrypt3 = rnd.Next(37, 56); //48;
Encrypt4 = rnd.Next(57, 74); //66;
Encrypt5 = rnd.Next(75, 99); //80;
Encrypt6 = rnd.Next(1, MAXNumberOfUnpackFiles - 1); //80;
LoadTimer.Interval = 500;
LoadTimer.Tick += LoadingThread;
LoadTimer.Start();
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
if (File.Exists(pathVersion))
{
double CurrentVersion = double.Parse(File.ReadAllText(pathVersion).Substring(1).Replace(".", ""));
if (CurrentVersion > 1000) CurrentVersion = CurrentVersion / 10;
txtBuildVersion.Text = "V" + CurrentVersion.ToString().Substring(0, 1) + "." + CurrentVersion.ToString().Substring(1).Replace(",", ".");
}
else
{
LogThis("CAN'T Load Version.txt");
LogThis("File not existant at path:");
LogThis(pathVersion);
}
//Loading = true;
}
void LoadLocations()
{
pathStarterProject = textBox3.Text + @"\BMTune.sln";
pathBM = textBox3.Text + @"\bin\Debug\BMTune.exe";
pathStarter = textBox3.Text + @"\bin\Debug\Starter\BMTune.exe";
pathVersion = textBox3.Text + @"\bin\Debug\Starter\Version.txt";
pathInstaller = textBox3.Text + @"\bin\Debug\Starter\Setup_Installer\setup.iss";
projectName = @"BMTune_Starter";
//pathSave = textBox3.Text + @"\BMTune_Starter\FCID";
pathObj = textBox3.Text + @"\BMTune_Starter\obj";
pathStarterSource = textBox3.Text + @"\BMTune_Starter\";
//pathCryptor = textBox3.Text + @"\BMTune_Encrypter\bin\Debug\BMFuscator.exe";
//pathCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Encrypter\bin\Debug\BMFuscator.exe";
pathCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\Krawk-Protector-master\bin\Debug\BM Protector.exe";
pathAppCryptor = textBox3.Text + @"\AppCryptor\bin\Debug\AppCryptor.exe";
}
void LoadCryptedLocation()
{
pathStarterProject = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\BMTune.sln";
pathBM = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\BMTune.exe";
pathStarter = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\Starter\BMTune.exe";
pathVersion = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\Starter\Version.txt";
pathInstaller = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\Starter\Setup_Installer\setup.iss";
projectName = @"BMTune_Starter";
//pathSave = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\BMTune_Starter\FCID";
pathObj = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\BMTune_Starter\obj";
pathStarterSource = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\BMTune_Starter\";
//pathCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\BMTune_Encrypter\bin\Debug\BMFuscator.exe";
//pathAppCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\AppCryptor\bin\Debug\AppCryptor.exe";
}
void LoadingThread(object sender, EventArgs e)
{
if (Loading)
{
Loading = false;
//Save version
if (File.Exists(pathVersion))
{
File.Create(pathVersion).Dispose();
File.WriteAllText(pathVersion, txtBuildVersion.Text + Environment.NewLine);
}
LoadLocations();
NumberPackedStarted = int.Parse(textBox2.Text);
int LoopSize = NumberPackedStarted;
if (!DoAllAtOnce) LoopSize = 1;
progressBar2.Value = 0;
progressBar3.Value = 0;
LaunchAppCryptorBM();
LoadCryptedLocation();
projectName = @"BMTune";
string pathobjback = pathObj;
pathObj = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\obj";
BuildSolution();
projectName = @"BMTune_Starter";
pathObj = pathobjback;
BMTuneDo = true;
string buffffpath = pathStarter;
if (BMTuneDo) buffffpath = pathBM;
//pathCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\Krawk-Protector-master\bin\Debug\BMFuscator.exe";
pathCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMFuscator\bin\Debug\BMFuscator.exe";
LaunchAppCryptor(buffffpath);
pathCryptor = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\Krawk-Protector-master\bin\Debug\BM Protector.exe";
LaunchAppCryptor(buffffpath);
LaunchBMPacker();
Environment.Exit(0);
//Launching Inno setup
//DialogResult result = MessageBox.Show("Do you want to launch Inno Setup Installer?", "BMTune", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
//if (result == DialogResult.Yes) LaunchInno();
}
}
private void LaunchAppCryptor(string ThisFileToCrypt)
{
label1.Text = "Crypting .exe";
LogThis("Crypting...");
Process process = new Process();
process.StartInfo.FileName = pathCryptor;
process.StartInfo.Arguments = @"""" + ThisFileToCrypt + @"""";
process.Start();
process.WaitForExit();
if (!ThisFileToCrypt.Contains("_BMFuscator.exe")) ThisFileToCrypt = ThisFileToCrypt.Substring(0, ThisFileToCrypt.Length - 4) + "_BMFuscator.exe";
RenameEncrypted(ThisFileToCrypt);
}
private void LaunchAppCryptorBM()
{
label1.Text = "AppCrypting .exe";
LogThis("AppCrypting...");
Process process = new Process();
process.StartInfo.FileName = pathAppCryptor;
process.Start();
process.WaitForExit();
//if (!ThisFileToCrypt.Contains("_BMFuscator.exe")) ThisFileToCrypt = ThisFileToCrypt.Substring(0, ThisFileToCrypt.Length - 4) + "_BMFuscator.exe";
//RenameEncrypted(ThisFileToCrypt);
}
public void LaunchBMPacker()
{
Process process = new Process();
process.StartInfo.FileName = @"C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\BMTune PACKER.exe";
process.StartInfo.Arguments = this.txtBuildVersion.Text;
process.Start();
}
private void RenameEncrypted(string ThisFileToCrypt)
{
label1.Text = "Renaming crypted .exe";
LogThis("Renaming crypted...");
if (File.Exists(ThisFileToCrypt))
{
if (ThisFileToCrypt.Contains("_BMFuscator.exe"))
{
string TFile = ThisFileToCrypt;
string Name = ThisFileToCrypt.Substring(0, ThisFileToCrypt.Length - 15) + ".exe";
File.Create(Name).Dispose();
File.WriteAllBytes(Name, File.ReadAllBytes(TFile));
bool Retrying = true;
while (Retrying)
{
try
{
File.Delete(TFile);
Retrying = false;
}
catch
{
DialogResult result = MessageBox.Show("Can't Delete file:\n" + TFile + "\nDo you want to retry?", "BMTune", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result == DialogResult.No) Retrying = false;
}
}
}
}
}
private void RedoSettings()
{
if (File.Exists(pathStarterSource + "Program.cs"))
{
string[] AllInstallerLines = File.ReadAllLines(pathStarterSource + "Program.cs");
for (int i = 0; i < AllInstallerLines.Length; i++)
{
if (AllInstallerLines[i].Contains(" private int Ȩ̨̛̙̩̖̗̫̝̙̘͚̱̹͇̋ͯ̂ͧ̈ͮ̿̓ͯ̀̕Ẍ̷̭͚̱̮̝͕̻̞̯̫͔̭̫̹͆͆ͪ̂̐ͤ̒͐͋̈ͭͥͭ̒̍̀̚͜͡ͅW̛͕͉̬̖̳̳̞̎͒ͫ̀ͧ͟Ę̵̵̭̹̭͖̲̰̐̇̍͌̽ͮͫ͋̂͛̋͊ͬ̓͝3̶̧̢͉͎̳̱̪͚̫̝ͨ̈́ͣ̿̕2̷̢̨̜̺͉̗̱̠͇̭̖̙̲̈́̋̎̈̎̂ͫ̎̑̆̌̎̃͂̑ͪ̀̚ͅ = ")) AllInstallerLines[i] = " private int Ȩ̨̛̙̩̖̗̫̝̙̘͚̱̹͇̋ͯ̂ͧ̈ͮ̿̓ͯ̀̕Ẍ̷̭͚̱̮̝͕̻̞̯̫͔̭̫̹͆͆ͪ̂̐ͤ̒͐͋̈ͭͥͭ̒̍̀̚͜͡ͅW̛͕͉̬̖̳̳̞̎͒ͫ̀ͧ͟Ę̵̵̭̹̭͖̲̰̐̇̍͌̽ͮͫ͋̂͛̋͊ͬ̓͝3̶̧̢͉͎̳̱̪͚̫̝ͨ̈́ͣ̿̕2̷̢̨̜̺͉̗̱̠͇̭̖̙̲̈́̋̎̈̎̂ͫ̎̑̆̌̎̃͂̑ͪ̀̚ͅ = " + NumberOfUnpackFiles + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅF̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅF̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + EncryptEnd + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅF̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅF̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + Encrypt1 + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞F̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞F̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + Encrypt2 + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅG̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅG̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + Encrypt3 + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅG̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞F̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅG̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞F̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + Encrypt4 + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅF̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̸̈́͌͆͌̓̅͌̊ͭ̐̇̿̚͠͏͔̤̪̳̦͚̻͚̫̤͉̼̥̰̜͕̼̠̱͠F̲̤̟̤͙̞̰̰͍͈͉̀ͪ̄̋͋̃͠ͅͅF̵̶̴͚̻̦̫̰̹̮͇̙̺̼͚͍̜̊ͦ̓̐̓̅̔̉̈́͗̉ͥ̏̾͛͒ͦ̀̕B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ẕ̴̱̰̝̻̺̗͈̞̣͇̤̖̝̦ͮ̆̃͋̀̔̏̈́̿̀ͬ͋ͬͮ̓̀̚͝͡G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + Encrypt5 + ";";
if (AllInstallerLines[i].Contains(" private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = ")) AllInstallerLines[i] = " private int E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ = " + Encrypt6 + ";";
//E̸̟̤͈̠͈̦̮͍͔͎͚̭͕͇͇̩͚̓͊̈́̋̾̾̌͗̽̇͌͛̇͒̽̎̓̍͜G̨̞͈̼͉̱̠̓ͫ͋̇̈̽̿̿ͤͩ̐̃̋̕͜B̶̹̻̦͚̗̆ͨ̍̾́̕͞Ḫ̸̵̡̫̖͇̞̦̞̣̱͇͔̫͙̳̠̜͇ͦͮ̈̈̓̏̚͢͜ͅͅ
}
File.Create(pathStarterSource + "Program.cs").Dispose();
File.WriteAllLines(pathStarterSource + "Program.cs", AllInstallerLines);
}
}
private void RedoCSPROJ()
{
if (File.Exists(pathStarterSource + "BMTune_Starter.csproj"))
{
List<string> RemadeLine = new List<string>();
bool InItemGroup = false;
string[] AllInstallerLines = File.ReadAllLines(pathStarterSource + "BMTune_Starter.csproj");
for (int i = 0; i < AllInstallerLines.Length; i++)
{
if (InItemGroup && AllInstallerLines[i].Contains("</ItemGroup>")) InItemGroup = false;
if (!InItemGroup) RemadeLine.Add(AllInstallerLines[i]);
//if (!AllInstallerLines[i].Contains("<EmbeddedResource Include=")) RemadeLine.Add(AllInstallerLines[i]);
if (AllInstallerLines[i].Contains("Content Include="))
{
InItemGroup = true;
for (int i2 = 0; i2 < NumberOfUnpackFiles; i2++)
{
RemadeLine.Add(" <EmbeddedResource Include=\"FCID" + (i2 + 1) + ".txt\" />");
}
}
}
string[] AllNeessf = new string[RemadeLine.Count];
for (int i = 0; i < RemadeLine.Count; i++) AllNeessf[i] = RemadeLine[i];
File.Create(pathStarterSource + "BMTune_Starter.csproj").Dispose();
File.WriteAllLines(pathStarterSource + "BMTune_Starter.csproj", AllNeessf);
}
}
public void LaunchInno()
{
//causing issue / error here need to launch .iss file from another method
Process process = new Process();
process.StartInfo.FileName = pathInstaller;
process.Start();
}
public void LogThis(string ThisText)
{
this.textBox1.Text += ThisText + Environment.NewLine;
this.Invalidate();
}
private void BuildSolution()
{
label1.Text = "Buiding .exe";
LogThis("Buiding...");
progressBar2.Value = 50;
if (Directory.Exists(pathObj)) Directory.Delete(pathObj, true);
//if (Directory.Exists(pathObj)) Directory.Delete(pathObj, true);
Process process = new Process();
process.StartInfo.FileName = msbuild_path;
process.StartInfo.Arguments = @"""" + pathStarterProject + @"""" + " /t:" + projectName + " /tv:14.0 /p:Configuration=Debug /p:Platform=x86 /p:BuildProjectReferences=true";
process.StartInfo.CreateNoWindow = true;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = false;
process.StartInfo.UseShellExecute = false;
process.Start();
process.WaitForExit();
//progressBar2.Value = 0;
}
/*private void DeleteAllPackedFiles()
{
for (int i = 0; i < MAXNumberOfUnpackFiles; i++)
{
if (File.Exists(pathSave + i + ".txt")) File.Delete(pathSave + i + ".txt");
}
}
private void PackThisPart()
{
byte[] LBytesX = new byte[this.binaryReader_0.BaseStream.Length / NumberOfUnpackFiles];
if (CurrentFile != 1 && CurrentFile != NumberOfUnpackFiles) LBytesX = new byte[((this.binaryReader_0.BaseStream.Length / NumberOfUnpackFiles) * CurrentFile) - ((this.binaryReader_0.BaseStream.Length / NumberOfUnpackFiles) * (CurrentFile - 1))];
if (CurrentFile == NumberOfUnpackFiles) LBytesX = new byte[this.binaryReader_0.BaseStream.Length - ((this.binaryReader_0.BaseStream.Length / NumberOfUnpackFiles) * (CurrentFile - 1))];
label1.Text = "Reading: " + CurrentFile + "/" + NumberOfUnpackFiles;
//LogThis("Reading: " + CurrentFile + "/" + NumberOfUnpackFiles);
for (int i = 0; i < LBytesX.Length; i++)
{
progressBar1.Value = (i * 100) / LBytesX.Length;
LBytesX[i] = this.binaryReader_0.ReadByte();
}
//LogThis("Compacting...");
label1.Text = "Compacting: 1/3";
//LogThis(" Compacting: 1/3");
progressBar1.Value = (1 * 100) / 3;
LBytesX = method_92_INT(LBytesX);
label1.Text = "Compacting: 2/3";
//LogThis(" Compacting: 2/3");
progressBar1.Value = (2 * 100) / 3;
LBytesX = method_92(LBytesX);
label1.Text = "Compacting: 3/3";
//LogThis(" Compacting: 3/3");
progressBar1.Value = (3 * 100) / 3;
LBytesX = method_inv(LBytesX);
FileStream stream;
FileInfo info = new FileInfo(pathSave + CurrentFile + ".txt");
if (info.Exists) stream = new FileStream(pathSave + CurrentFile + ".txt", FileMode.Truncate, FileAccess.Write);
else stream = new FileStream(pathSave + CurrentFile + ".txt", FileMode.CreateNew, FileAccess.Write);
BinaryWriter writer = new BinaryWriter(stream);
label1.Text = "Saving: " + CurrentFile + "/" + NumberOfUnpackFiles;
//LogThis("Saving: " + CurrentFile + "/" + NumberOfUnpackFiles);
for (int i = 0; i < LBytesX.Length; i++)
{
progressBar1.Value = (i * 100) / LBytesX.Length;
writer.Write(LBytesX[i]);
}
writer.Close();
writer.Dispose();
writer = null;
stream.Close();
stream.Dispose();
stream = null;
LBytesX = null;
GC.Collect(GC.MaxGeneration);
GC.WaitForPendingFinalizers(); // wait until GC has finished its work
GC.Collect(GC.MaxGeneration);
//LogThis("---------------------------------------");
CurrentFile++;
}
byte[] method_inv(byte[] byte_01) {
byte[] byte_02 = new byte[byte_01.Length];
for (int i = 0; i < byte_01.Length; i++) byte_02[byte_01.Length - 1 - i] = byte_01[i];
byte_01 = byte_02;
byte_02 = null;
return byte_01;
}*/
/*byte method_92_c(byte[] byte_01)
{
int int_92_0 = 0;
for (int i = 0; i < byte_01.Length; i++)
{
int_92_0 = int_92_0 + (int)byte_01[i];
if (int_92_0 > 255) int_92_0 = int_92_0 - 256;
}
return (byte)int_92_0;
}
byte[] method_92(byte[] byte_01)
{
byte byte92 = method_92_c(byte_01);
byte[] byte_02 = new byte[byte_01.Length + 1];
for (int i = 0; i < byte_01.Length; i++)
{
if ((i % 2) == 0)
{
int int_01 = (int)byte_01[i] + byte92;
if (int_01 > 255) int_01 -= 256;
byte_02[i] = (byte)int_01;
}
else
{
int int_01 = (int)byte_01[i] - byte92;
if (int_01 < 0) int_01 += 256;
byte_02[i] = (byte)int_01;
}
}
byte_02[byte_01.Length] = byte92;
byte_02 = method_942(byte_02);
byte_01 = byte_02;
byte_02 = null;
return byte_01;
}
byte[] method_942(byte[] byte_01)
{
byte byte92 = method_92_c(byte_01);
byte[] byte_02 = new byte[byte_01.Length + 9];
int int_99 = 0;
for (int i = 0; i < byte_01.Length; i++)
{
int int_01 = (int)byte_01[i] - byte92;
if (int_01 < 0) int_01 += 256;
byte_02[int_99] = (byte)int_01;
int int_02 = i + 1;
if (int_02 == Encrypt1 || int_02 == Encrypt2 || int_02 == Encrypt3 || int_02 == Encrypt4 || int_02 == Encrypt5)
{
int_99++;
byte_02[int_99] = byte92;
byte92 = method_92_c(byte_02);
}
int_99++;
}
byte_02[byte_02.Length - 1] = byte92;
byte_01 = byte_02;
byte_02 = null;
return byte_01;
}
//Compress
byte[] method_92_INT(byte[] byte_01)
{
byte[] byte_02 = new byte[byte_01.Length];
for (int i = 0; i < byte_01.Length; i++)
{
int int_01 = (int)byte_01[i] - EncryptEnd;
if (int_01 < 0) int_01 += 256;
byte_02[i] = (byte)int_01;
}
byte_01 = byte_02;
byte_02 = null;
return byte_01;
}*/
private void Button1_Click(object sender, EventArgs e)
{
EncryptedCount = 0;
label1.Text = "";
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
Loading = true;
BMTuneDo = true;
BufferTime = DateTime.Now;
}
private void Button2_Click(object sender, EventArgs e)
{
label1.Text = "";
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
Loading = true;
BMTuneDo = false;
BufferTime = DateTime.Now;
}
private void Button3_Click(object sender, EventArgs e)
{
Process.Start(pathStarterProject);
}
private void CheckBox1_CheckedChanged(object sender, EventArgs e)
{
DoAllAtOnce = checkBox1.Checked;
}
private void Button5_Click(object sender, EventArgs e)
{
LoadLocations();
RedoSettings();
RedoCSPROJ();
BuildSolution();
}
private void Button4_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
this.Refresh();
}
/*public string GetExecutingFileHash()
{
return MD5(GetSelfBytes());
}
private string MD5(byte[] input)
{
return MD5(ASCIIEncoding.ASCII.GetString(input));
}
private string MD5(string input)
{
MD5CryptoServiceProvider md5 = new MD5CryptoServiceProvider();
byte[] originalBytes = ASCIIEncoding.Default.GetBytes(input);
byte[] encodedBytes = md5.ComputeHash(originalBytes);
return BitConverter.ToString(encodedBytes).Replace("-", "");
}
private byte[] GetSelfBytes()
{
FileStream running = File.OpenRead(pathStarter);
byte[] exeBytes = new byte[running.Length];
running.Read(exeBytes, 0, exeBytes.Length);
running.Close();
return exeBytes;
}*/
//###################################################################
/*byte[] method_93(byte[] byte_01, int Ver)
{
byte_01 = method_95(byte_01, Ver);
byte byte92 = byte_01[byte_01.Length - 1];
byte[] byte_02 = new byte[byte_01.Length - 1];
for (int i = 0; i < byte_02.Length; i++)
{
if ((i % 2) == 0)
{
int int_01 = (int)byte_01[i] - byte92;
if (int_01 < 0) int_01 += 256;
byte_02[i] = (byte)int_01;
}
else
{
int int_01 = (int)byte_01[i] + byte92;
if (int_01 > 255) int_01 -= 256;
byte_02[i] = (byte)int_01;
}
}
return byte_02;
}
byte[] method_95(byte[] byte_01, int Ver)
{
byte byte92_1 = byte_01[16];
byte byte92_2 = byte_01[32 + 1];
byte byte92_3 = byte_01[48 + 2];
byte byte92_4 = byte_01[64 + 3];
byte byte92_5 = byte_01[80 + 4];
//byte byte92_6 = byte_01[96 + 5];
if (Ver == 1)
{
byte92_1 = byte_01[15];
byte92_2 = byte_01[25 + 1];
byte92_3 = byte_01[53 + 2];
byte92_4 = byte_01[67 + 3];
byte92_5 = byte_01[78 + 4];
}
if (Ver == 2)
{
byte92_1 = byte_01[17];
byte92_2 = byte_01[35 + 1];
byte92_3 = byte_01[45 + 2];
byte92_4 = byte_01[63 + 3];
byte92_5 = byte_01[82 + 4];
}
byte byte92_9 = byte_01[byte_01.Length - 1];
byte byte92 = 0;
byte[] byte_02 = new byte[byte_01.Length - 9];
int int_99 = 0;
for (int i = 0; i < byte_02.Length; i++)
{
//if (i < 96) byte92 = byte92_6;
if (Ver == 0)
{
if (i < 80) byte92 = byte92_5;
if (i < 64) byte92 = byte92_4;
if (i < 48) byte92 = byte92_3;
if (i < 32) byte92 = byte92_2;
if (i < 16) byte92 = byte92_1;
if (i >= 80) byte92 = byte92_9;
if (i == 16 || i == 32 || i == 48 || i == 64 || i == 80) int_99++;
}
if (Ver == 1)
{
if (i < 78) byte92 = byte92_5;
if (i < 67) byte92 = byte92_4;
if (i < 53) byte92 = byte92_3;
if (i < 25) byte92 = byte92_2;
if (i < 15) byte92 = byte92_1;
if (i >= 78) byte92 = byte92_9;
if (i == 15 || i == 25 || i == 53 || i == 67 || i == 78) int_99++;
}
if (Ver == 2)
{
if (i < 82) byte92 = byte92_5;
if (i < 63) byte92 = byte92_4;
if (i < 45) byte92 = byte92_3;
if (i < 35) byte92 = byte92_2;
if (i < 17) byte92 = byte92_1;
if (i >= 82) byte92 = byte92_9;
if (i == 17 || i == 35 || i == 45 || i == 63 || i == 82) int_99++;
}
int int_01 = (int)byte_01[int_99] + byte92;
if (int_01 > 255) int_01 -= 256;
byte_02[i] = (byte)int_01;
int_99++;
}
return byte_02;
}
//Decompress
byte[] method_93_INT(byte[] byte_01, int Ver)
{
byte[] byte_02 = new byte[byte_01.Length];
for (int i = 0; i < byte_01.Length; i++)
{
int TConute = 33;
if (Ver == 1) TConute = 47;
if (Ver == 2) TConute = 55;
int int_01 = (int)byte_01[i] + TConute;
if (int_01 > 255) int_01 -= 256;
byte_02[i] = (byte)int_01;
}
return byte_02;
}*/
}
}

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@ -1,21 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace BMTune_Uploader
{
static class Program
{
/// <summary>
/// Point d'entrée principal de l'application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("BMTune_Uploader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BMTune_Uploader")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("2ba666b0-971c-4500-aaf4-71f12eb4dd98")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,71 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Ce code a été généré par un outil.
// Version du runtime :4.0.30319.42000
//
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
// le code est régénéré.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BMTune_Uploader.Properties
{
/// <summary>
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
/// </summary>
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
// avec l'option /str ou régénérez votre projet VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BMTune_Uploader.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,30 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BMTune_Uploader.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -1,8 +0,0 @@
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\bin\Debug\BMTune PACKER.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Packer\obj\Debug\BMTune_Packer.csprojAssemblyReference.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Packer\obj\Debug\BMTune_Uploader.Form1.resources
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Packer\obj\Debug\BMTune_Uploader.Properties.Resources.resources
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Packer\obj\Debug\BMTune_Packer.csproj.GenerateResource.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Packer\obj\Debug\BMTune PACKER.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Packer\obj\Debug\BMTune PACKER.pdb
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\bin\Debug\BMTune PACKER.pdb

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@ -1,21 +0,0 @@
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\bin\Debug\BMTune_Uploader.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\bin\Debug\BMTune_Uploader.pdb
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.csprojAssemblyReference.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.Form1.resources
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.Properties.Resources.resources
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.csproj.GenerateResource.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.csproj.CoreCompileInputs.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune_Uploader\obj\Debug\BMTune_Uploader.pdb
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\bin\Debug\BMTune_Uploader.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\bin\Debug\BMTune_Uploader.pdb
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\obj\Debug\BMTune_Uploader.csprojAssemblyReference.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\obj\Debug\BMTune_Uploader.Form1.resources
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\obj\Debug\BMTune_Uploader.Properties.Resources.resources
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\obj\Debug\BMTune_Uploader.csproj.GenerateResource.cache
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\bin\Debug\BMTune PACKER.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\bin\Debug\BMTune PACKER.pdb
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\obj\Debug\BMTune PACKER.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2\BMTune_Uploader\obj\Debug\BMTune PACKER.pdb
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\BMTune PACKER.exe
C:\Users\boule\Documents\Visual Studio 2019\Projects\BMTune2_Crypted\bin\Debug\BMTune PACKER.pdb