BMTuneSource/BMFuscator/Runtime/Packer.cs

62 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace AsStrongAsFuck.Runtime
{
public class Packer
{
public static void Initialize(int len)
{
array = new byte[len];
const int BUFFER_SIZE = 256;
byte[] tempArray = new byte[BUFFER_SIZE];
List<byte[]> tempList = new List<byte[]>();
int count = 0, length = 0;
MemoryStream ms = new MemoryStream(array);
DeflateStream ds = new DeflateStream(ms, CompressionMode.Decompress);
while ((count = ds.Read(tempArray, 0, BUFFER_SIZE)) > 0)
{
if (count == BUFFER_SIZE)
{
tempList.Add(tempArray);
tempArray = new byte[BUFFER_SIZE];
}
else
{
byte[] temp = new byte[count];
Array.Copy(tempArray, 0, temp, 0, count);
tempList.Add(temp);
}
length += count;
}
byte[] retVal = new byte[length];
count = 0;
foreach (byte[] temp in tempList)
{
Array.Copy(temp, 0, retVal, count, temp.Length);
count += temp.Length;
}
array = retVal;
}
public static void Set()
{
array[0] = 0;
}
public static void Load()
{
Assembly.Load(array);
}
public static byte[] array = new byte[] { };
}
}