# IsSingleByteX:false -> If true, the values shown for X are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
# IsSingleByteY:false -> If true, the values shown for Y are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
# IsSingleByteTable:false -> If true, the values shown for Z are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
# IsReadOnly:false -> If true, the values within the Table cannot be edited. They are visible but not editable
# IsUntested:false -> If true, this definition will be placed inside a special node 'Untested'. Use this if your are unsure about your definition and/or the ROM's locations
# IsNotDefined:false -> If true, this definition will be placed inside a special node 'Undefined'. Use this if your are sure about your definition ROM's locations, but the Math, Format, Minimum, Maximum values or any others parameters are not correctly set
# MathXInverted:X/1 -> Type the mathematical function used to extract the bytes from the displayed values of X Headers (can leave blank)
# MathYInverted:X/1 -> Type the mathematical function used to extract the bytes from the displayed values of Y Headers (can leave blank)
# MathTableInverted:X/1 -> Type the mathematical function used to extract the bytes from the displayed values the Table (Z) (can leave blank, if blank it will try to invert manually the function of 'MathTable')
# FormatX:0.00 -> Type the string format for the values of X Headers. The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00' '0.000'
# FormatY:0.00 -> Type the string format for the values of Y Headers. The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00'
# FormatTable:0.00 -> Type the string format for the Table values (Z). The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00'