# IsSingleByteX:false -> If true, the values shown for X are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
# IsSingleByteY:false -> If true, the values shown for Y are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
# IsSingleByteTable:false -> If true, the values shown for Z are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
# ValueMin:0 -> Type the minimum the values of the Table can be (used for coloring)
# ValueMax:255 -> Type the maximum the values of the Table can be (used for coloring)
# ChangeAmount:1 -> Type the number we use when 'increasing/decreasing' the selection in the Table
# Headers:2000,4000,6000,8000 -> Type each 'Headers' name used for Y when you don't use Unit2 or ROMLocationY. (can leave blank)
# ROMLocationX:0xFFFF -> Type the ROM location used for the Headers values of X. (can leave blank)
# ROMLocationY:0xFFFF -> Type the ROM location used for the Headers values of Y. (can leave blank)
# ROMLocationTable:0xFFFF -> Type the ROM location used for the Table values (Z).
# MathX:X*1 -> Type the mathematical function used to display the values of X Headers
# MathY:X*1 -> Type the mathematical function used to display the values of Y Headers
# MathTable:X*1 -> Type the mathematical function used to display the Table values (Z)
# FormatX:0.00 -> Type the string format for the values of X Headers. The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00' '0.000'
# FormatY:0.00 -> Type the string format for the values of Y Headers. The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00'
# FormatTable:0.00 -> Type the string format for the Table values (Z). The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00'