59 lines
3.6 KiB
Plaintext
59 lines
3.6 KiB
Plaintext
##############################################################
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##############################################################
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# Supported ECU:
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##############################################################
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# List all supported ecus by this new definitions file
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##############################################################
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# GENERAL '3D' TABLE LAYOUT:
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##############################################################
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#
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# /---------------------------------------
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# | Unit1 | X-Direction -> X values come from ROMLocationX (if used)
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# |---------------------------------------
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# | |
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# | Y |
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# | | | Table (Z)-Direction -> Table values come from: ROMLocationTable
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# | D |
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# | i |
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# | r |
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# | e |
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# | c |
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# | t |
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# | i | -> Y values can come from: Unit2, Headers or ROMLocationY (if used)
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# | o |
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# | n |
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# | |
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#
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##############################################################
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# AVAILABLES PARAMETERS: DESCRIPTION:
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##############################################################
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# Name:ANY_NAME -> Type the title/name of definition you want to add
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# Unit1:UNIT-X/UNIT-Y -> Type the units used in the top left corner. Units that represent X and Y. (ex: RPM/MAP) (can leave blank)
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# Unit2:UNIT-Y -> Type the unit used for Y (ex: MAP) (can leave blank)
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# TableSize:4x1 -> Type the table size of the definition (ex: 1x1, 4x1, 10x20)
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# IsXYInverted:false -> If true, the whole table X and Y become inverted (including the X and Y headers)
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# IsTableInverted:false -> If true, the values within the Table become inverted on X and Y
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# IsSingleByteX:false -> If true, the values shown for X are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
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# IsSingleByteY:false -> If true, the values shown for Y are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
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# IsSingleByteTable:false -> If true, the values shown for Z are extracted from a single byte for each value. Else each values are read from 2bytes in the rom
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# ValueMin:0 -> Type the minimum the values of the Table can be (used for coloring)
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# ValueMax:255 -> Type the maximum the values of the Table can be (used for coloring)
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# ChangeAmount:1 -> Type the number we use when 'increasing/decreasing' the selection in the Table
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# Headers:2000,4000,6000,8000 -> Type each 'Headers' name used for Y when you don't use Unit2 or ROMLocationY. (can leave blank)
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# ROMLocationX:0xFFFF -> Type the ROM location used for the Headers values of X. (can leave blank)
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# ROMLocationY:0xFFFF -> Type the ROM location used for the Headers values of Y. (can leave blank)
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# ROMLocationTable:0xFFFF -> Type the ROM location used for the Table values (Z).
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# MathX:X*1 -> Type the mathematical function used to display the values of X Headers
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# MathY:X*1 -> Type the mathematical function used to display the values of Y Headers
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# MathTable:X*1 -> Type the mathematical function used to display the Table values (Z)
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# FormatX:0.00 -> Type the string format for the values of X Headers. The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00' '0.000'
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# FormatY:0.00 -> Type the string format for the values of Y Headers. The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00'
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# FormatTable:0.00 -> Type the string format for the Table values (Z). The number of 0's after the dot indicate the number of decimals. Format ex: '0' '0.0' '0.00'
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##############################################################
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#
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#
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#
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