Correctly randomize change output position

This commit is contained in:
Gavin Andresen 2013-01-30 13:56:35 -05:00
parent db3b4ade7b
commit ac7b8ea086
1 changed files with 1 additions and 1 deletions

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@ -1190,7 +1190,7 @@ bool CWallet::CreateTransaction(const vector<pair<CScript, int64> >& vecSend, CW
scriptChange.SetDestination(vchPubKey.GetID());
// Insert change txn at random position:
vector<CTxOut>::iterator position = wtxNew.vout.begin()+GetRandInt(wtxNew.vout.size());
vector<CTxOut>::iterator position = wtxNew.vout.begin()+GetRandInt(wtxNew.vout.size()+1);
wtxNew.vout.insert(position, CTxOut(nChange, scriptChange));
}
else