dev: Move halo2::dev::circuit_layout to halo2::dev::CircuitLayout::render

This makes it easier to add configuration to the renderer.
This commit is contained in:
Jack Grigg 2021-06-08 12:06:48 +01:00
parent d8e4f24df4
commit 3e82c7b232
3 changed files with 119 additions and 112 deletions

View File

@ -1,6 +1,6 @@
use halo2::{
arithmetic::FieldExt,
dev::circuit_layout,
dev::CircuitLayout,
pasta::Fp,
plonk::{Advice, Assignment, Circuit, Column, ConstraintSystem, Error, Fixed, Permutation},
poly::Rotation,
@ -396,5 +396,5 @@ fn main() {
.titled("Example Circuit Layout", ("sans-serif", 60))
.unwrap();
circuit_layout(&circuit, &root).unwrap();
CircuitLayout::default().render(&circuit, &root).unwrap();
}

View File

@ -20,7 +20,7 @@ mod graph;
#[cfg(feature = "dev-graph")]
#[cfg_attr(docsrs, doc(cfg(feature = "dev-graph")))]
pub use graph::{circuit_dot_graph, layout::circuit_layout};
pub use graph::{circuit_dot_graph, layout::CircuitLayout};
/// Cells that haven't been explicitly assigned to, default to zero.
fn cell_value<F: Field>(cell: Option<F>) -> F {

View File

@ -10,7 +10,7 @@ use crate::plonk::{
Advice, Any, Assignment, Circuit, Column, ConstraintSystem, Error, Fixed, Permutation, Selector,
};
/// Renders the circuit layout on the given drawing area.
/// Graphical renderer for circuit layouts.
///
/// Cells that have been assigned to by the circuit will be shaded. If any cells are
/// assigned to more than once (which is usually a mistake), they will be shaded darker
@ -19,7 +19,7 @@ use crate::plonk::{
/// # Examples
///
/// ```ignore
/// use halo2::dev::circuit_layout;
/// use halo2::dev::CircuitLayout;
/// use plotters::prelude::*;
///
/// let drawing_area = BitMapBackend::new("example-circuit-layout.png", (1024, 768))
@ -30,129 +30,136 @@ use crate::plonk::{
/// .unwrap();
///
/// let circuit = MyCircuit::default();
/// circuit_layout(&circuit, &drawing_area).unwrap();
/// CircuitLayout::default().render(&circuit, &drawing_area).unwrap();
/// ```
pub fn circuit_layout<F: Field, ConcreteCircuit: Circuit<F>, DB: DrawingBackend>(
circuit: &ConcreteCircuit,
drawing_area: &DrawingArea<DB, Shift>,
) -> Result<(), DrawingAreaErrorKind<DB::ErrorType>> {
use plotters::coord::types::RangedCoordusize;
use plotters::prelude::*;
#[derive(Debug, Default)]
pub struct CircuitLayout {}
// Collect the layout details.
let mut cs = ConstraintSystem::default();
let config = ConcreteCircuit::configure(&mut cs);
let mut layout = Layout::default();
circuit.synthesize(&mut layout, config).unwrap();
impl CircuitLayout {
/// Renders the given circuit on the given drawing area.
pub fn render<F: Field, ConcreteCircuit: Circuit<F>, DB: DrawingBackend>(
self,
circuit: &ConcreteCircuit,
drawing_area: &DrawingArea<DB, Shift>,
) -> Result<(), DrawingAreaErrorKind<DB::ErrorType>> {
use plotters::coord::types::RangedCoordusize;
use plotters::prelude::*;
// Figure out what order to render the columns in.
// TODO: For now, just render them in the order they were configured.
let total_columns = cs.num_advice_columns + cs.num_instance_columns + cs.num_fixed_columns;
let column_index = |column: &Column<Any>| {
column.index()
+ match column.column_type() {
Any::Advice => 0,
Any::Instance => cs.num_advice_columns,
Any::Fixed => cs.num_advice_columns + cs.num_instance_columns,
}
};
// Collect the layout details.
let mut cs = ConstraintSystem::default();
let config = ConcreteCircuit::configure(&mut cs);
let mut layout = Layout::default();
circuit.synthesize(&mut layout, config).unwrap();
// Prepare the grid layout. We render a red background for advice columns, white for
// instance columns, and blue for fixed columns.
let root =
drawing_area.apply_coord_spec(Cartesian2d::<RangedCoordusize, RangedCoordusize>::new(
0..total_columns,
0..layout.total_rows,
drawing_area.get_pixel_range(),
));
root.draw(&Rectangle::new(
[(0, 0), (total_columns, layout.total_rows)],
ShapeStyle::from(&WHITE).filled(),
))?;
root.draw(&Rectangle::new(
[(0, 0), (cs.num_advice_columns, layout.total_rows)],
ShapeStyle::from(&RED.mix(0.2)).filled(),
))?;
root.draw(&Rectangle::new(
[
(cs.num_advice_columns + cs.num_instance_columns, 0),
(total_columns, layout.total_rows),
],
ShapeStyle::from(&BLUE.mix(0.2)).filled(),
))?;
root.draw(&Rectangle::new(
[(0, 0), (total_columns, layout.total_rows)],
&BLACK,
))?;
// Figure out what order to render the columns in.
// TODO: For now, just render them in the order they were configured.
let total_columns = cs.num_advice_columns + cs.num_instance_columns + cs.num_fixed_columns;
let column_index = |column: &Column<Any>| {
column.index()
+ match column.column_type() {
Any::Advice => 0,
Any::Instance => cs.num_advice_columns,
Any::Fixed => cs.num_advice_columns + cs.num_instance_columns,
}
};
let draw_region = |root: &DrawingArea<_, _>, top_left, bottom_right, label| {
// Prepare the grid layout. We render a red background for advice columns, white for
// instance columns, and blue for fixed columns.
let root =
drawing_area.apply_coord_spec(Cartesian2d::<RangedCoordusize, RangedCoordusize>::new(
0..total_columns,
0..layout.total_rows,
drawing_area.get_pixel_range(),
));
root.draw(&Rectangle::new(
[top_left, bottom_right],
ShapeStyle::from(&GREEN.mix(0.2)).filled(),
[(0, 0), (total_columns, layout.total_rows)],
ShapeStyle::from(&WHITE).filled(),
))?;
root.draw(&Rectangle::new([top_left, bottom_right], &BLACK))?;
root.draw(
&(EmptyElement::at(top_left)
+ Text::new(label, (10, 10), ("sans-serif", 15.0).into_font())),
)
};
let draw_cell = |root: &DrawingArea<_, _>, column, row| {
root.draw(&Rectangle::new(
[(column, row), (column + 1, row + 1)],
ShapeStyle::from(&BLACK.mix(0.1)).filled(),
))
};
[(0, 0), (cs.num_advice_columns, layout.total_rows)],
ShapeStyle::from(&RED.mix(0.2)).filled(),
))?;
root.draw(&Rectangle::new(
[
(cs.num_advice_columns + cs.num_instance_columns, 0),
(total_columns, layout.total_rows),
],
ShapeStyle::from(&BLUE.mix(0.2)).filled(),
))?;
root.draw(&Rectangle::new(
[(0, 0), (total_columns, layout.total_rows)],
&BLACK,
))?;
// Render the regions!
for region in layout.regions {
if let Some(offset) = region.offset {
// Sort the region's columns according to the defined ordering.
let mut columns: Vec<_> = region.columns.into_iter().collect();
columns.sort_unstable_by_key(|a| column_index(a));
let draw_region = |root: &DrawingArea<_, _>, top_left, bottom_right, label| {
root.draw(&Rectangle::new(
[top_left, bottom_right],
ShapeStyle::from(&GREEN.mix(0.2)).filled(),
))?;
root.draw(&Rectangle::new([top_left, bottom_right], &BLACK))?;
root.draw(
&(EmptyElement::at(top_left)
+ Text::new(label, (10, 10), ("sans-serif", 15.0).into_font())),
)
};
// Render contiguous parts of the same region as a single box.
let mut width = None;
for column in columns {
let column = column_index(&column);
match width {
Some((start, end)) if end == column => width = Some((start, end + 1)),
Some((start, end)) => {
draw_region(
&root,
(start, offset),
(end, offset + region.rows),
region.name.clone(),
)?;
width = Some((column, column + 1));
let draw_cell = |root: &DrawingArea<_, _>, column, row| {
root.draw(&Rectangle::new(
[(column, row), (column + 1, row + 1)],
ShapeStyle::from(&BLACK.mix(0.1)).filled(),
))
};
// Render the regions!
for region in layout.regions {
if let Some(offset) = region.offset {
// Sort the region's columns according to the defined ordering.
let mut columns: Vec<_> = region.columns.into_iter().collect();
columns.sort_unstable_by_key(|a| column_index(a));
// Render contiguous parts of the same region as a single box.
let mut width = None;
for column in columns {
let column = column_index(&column);
match width {
Some((start, end)) if end == column => width = Some((start, end + 1)),
Some((start, end)) => {
draw_region(
&root,
(start, offset),
(end, offset + region.rows),
region.name.clone(),
)?;
width = Some((column, column + 1));
}
None => width = Some((column, column + 1)),
}
None => width = Some((column, column + 1)),
}
// Render the last part of the region.
if let Some((start, end)) = width {
draw_region(
&root,
(start, offset),
(end, offset + region.rows),
region.name.clone(),
)?;
}
// Darken the cells of the region that have been assigned to.
for (column, row) in region.cells {
draw_cell(&root, column_index(&column), row)?;
}
}
// Render the last part of the region.
if let Some((start, end)) = width {
draw_region(
&root,
(start, offset),
(end, offset + region.rows),
region.name.clone(),
)?;
}
// Darken the cells of the region that have been assigned to.
for (column, row) in region.cells {
draw_cell(&root, column_index(&column), row)?;
}
}
}
// Darken any loose cells that have been assigned to.
for (column, row) in layout.loose_cells {
draw_cell(&root, column_index(&column), row)?;
}
// Darken any loose cells that have been assigned to.
for (column, row) in layout.loose_cells {
draw_cell(&root, column_index(&column), row)?;
}
Ok(())
Ok(())
}
}
#[derive(Debug)]