halo2/frontend/src/dev/graph.rs

205 lines
5.7 KiB
Rust

use halo2_common::plonk::{
circuit::{Circuit, Column},
Assignment, Challenge, ConstraintSystem, Error, FloorPlanner, Selector,
};
use halo2_middleware::circuit::{Advice, Any, Fixed, Instance};
use halo2_middleware::ff::Field;
use halo2_middleware::plonk::Assigned;
use tabbycat::{AttrList, Edge, GraphBuilder, GraphType, Identity, StmtList};
use crate::circuit::Value;
pub mod layout;
/// Builds a dot graph string representing the given circuit.
///
/// The graph is built from calls to [`Layouter::namespace`] both within the circuit, and
/// inside the gadgets and chips that it uses.
///
/// [`Layouter::namespace`]: crate::circuit::Layouter#method.namespace
pub fn circuit_dot_graph<F: Field, ConcreteCircuit: Circuit<F>>(
circuit: &ConcreteCircuit,
) -> String {
// Collect the graph details.
let mut cs = ConstraintSystem::default();
#[cfg(feature = "circuit-params")]
let config = ConcreteCircuit::configure_with_params(&mut cs, circuit.params());
#[cfg(not(feature = "circuit-params"))]
let config = ConcreteCircuit::configure(&mut cs);
let mut graph = Graph::default();
ConcreteCircuit::FloorPlanner::synthesize(&mut graph, circuit, config, cs.constants).unwrap();
// Construct the node labels. We need to store these, because tabbycat operates on
// string references, and we need those references to live long enough.
let node_labels: Vec<_> = graph
.nodes
.into_iter()
.map(|(name, gadget_name)| {
if let Some(gadget_name) = gadget_name {
format!("[{gadget_name}] {name}")
} else {
name
}
})
.collect();
// Construct the dot graph statements.
let mut stmts = StmtList::new();
for (id, label) in node_labels.iter().enumerate() {
stmts = stmts.add_node(
id.into(),
None,
Some(AttrList::new().add_pair(tabbycat::attributes::label(label))),
);
}
for (parent, child) in graph.edges {
stmts =
stmts.add_edge(Edge::head_node(parent.into(), None).arrow_to_node(child.into(), None))
}
// Build the graph!
GraphBuilder::default()
.graph_type(GraphType::DiGraph)
.strict(false)
.id(Identity::id("circuit").unwrap())
.stmts(stmts)
.build()
.unwrap()
.to_string()
}
#[derive(Default)]
struct Graph {
/// Graph nodes in the namespace, structured as `(name, gadget_name)`.
nodes: Vec<(String, Option<String>)>,
/// Directed edges in the graph, as pairs of indices into `nodes`.
edges: Vec<(usize, usize)>,
/// The current namespace, as indices into `nodes`.
current_namespace: Vec<usize>,
}
impl<F: Field> Assignment<F> for Graph {
fn enter_region<NR, N>(&mut self, _: N)
where
NR: Into<String>,
N: FnOnce() -> NR,
{
// Do nothing; we don't care about regions in this context.
}
fn exit_region(&mut self) {
// Do nothing; we don't care about regions in this context.
}
fn enable_selector<A, AR>(&mut self, _: A, _: &Selector, _: usize) -> Result<(), Error>
where
A: FnOnce() -> AR,
AR: Into<String>,
{
// Do nothing; we don't care about cells in this context.
Ok(())
}
fn annotate_column<A, AR>(&mut self, _annotation: A, _column: Column<Any>)
where
A: FnOnce() -> AR,
AR: Into<String>,
{
// Do nothing
}
fn query_instance(&self, _: Column<Instance>, _: usize) -> Result<Value<F>, Error> {
Ok(Value::unknown())
}
fn assign_advice<V, VR, A, AR>(
&mut self,
_: A,
_: Column<Advice>,
_: usize,
_: V,
) -> Result<(), Error>
where
V: FnOnce() -> Value<VR>,
VR: Into<Assigned<F>>,
A: FnOnce() -> AR,
AR: Into<String>,
{
// Do nothing; we don't care about cells in this context.
Ok(())
}
fn assign_fixed<V, VR, A, AR>(
&mut self,
_: A,
_: Column<Fixed>,
_: usize,
_: V,
) -> Result<(), Error>
where
V: FnOnce() -> Value<VR>,
VR: Into<Assigned<F>>,
A: FnOnce() -> AR,
AR: Into<String>,
{
// Do nothing; we don't care about cells in this context.
Ok(())
}
fn copy(
&mut self,
_: Column<Any>,
_: usize,
_: Column<Any>,
_: usize,
) -> Result<(), halo2_common::plonk::Error> {
// Do nothing; we don't care about permutations in this context.
Ok(())
}
fn fill_from_row(
&mut self,
_: Column<Fixed>,
_: usize,
_: Value<Assigned<F>>,
) -> Result<(), Error> {
Ok(())
}
fn get_challenge(&self, _: Challenge) -> Value<F> {
Value::unknown()
}
fn push_namespace<NR, N>(&mut self, name_fn: N)
where
NR: Into<String>,
N: FnOnce() -> NR,
{
// Store the new node.
let new_node = self.nodes.len();
self.nodes.push((name_fn().into(), None));
// Create an edge from the parent, if any.
if let Some(parent) = self.current_namespace.last() {
self.edges.push((*parent, new_node));
}
// Push the new namespace.
self.current_namespace.push(new_node);
}
fn pop_namespace(&mut self, gadget_name: Option<String>) {
// Store the gadget name that was extracted, if any.
let node = self
.current_namespace
.last()
.expect("pop_namespace should never be called on the root");
self.nodes[*node].1 = gadget_name;
// Pop the namespace.
self.current_namespace.pop();
}
}