Fix stable clippy lints

This commit is contained in:
Jack Grigg 2021-02-02 13:15:36 +00:00
parent 3fc245343e
commit 5905230174
2 changed files with 3 additions and 2 deletions

View File

@ -8,6 +8,7 @@ use halo2::{
use plotters::prelude::*;
use std::marker::PhantomData;
#[allow(clippy::many_single_char_names)]
fn main() {
/// This represents an advice column at a certain row in the ConstraintSystem
#[derive(Copy, Clone, Debug)]
@ -372,7 +373,7 @@ fn main() {
}
let a = Fp::rand();
let a_squared = a * &a;
let a_squared = a * a;
let aux = Fp::one() + Fp::one();
let lookup_table = vec![aux, a, a, Fp::zero()];
let lookup_table_2 = vec![Fp::zero(), a, a_squared, Fp::zero()];

View File

@ -107,7 +107,7 @@ pub fn circuit_layout<F: Field, ConcreteCircuit: Circuit<F>, DB: DrawingBackend>
if let Some(offset) = region.offset {
// Sort the region's columns according to the defined ordering.
let mut columns: Vec<_> = region.columns.into_iter().collect();
columns.sort_unstable_by(|a, b| column_index(a).cmp(&column_index(b)));
columns.sort_unstable_by_key(|a| column_index(a));
// Render contiguous parts of the same region as a single box.
let mut width = None;