Fix stable clippy lints
This commit is contained in:
parent
3fc245343e
commit
5905230174
|
@ -8,6 +8,7 @@ use halo2::{
|
||||||
use plotters::prelude::*;
|
use plotters::prelude::*;
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
|
#[allow(clippy::many_single_char_names)]
|
||||||
fn main() {
|
fn main() {
|
||||||
/// This represents an advice column at a certain row in the ConstraintSystem
|
/// This represents an advice column at a certain row in the ConstraintSystem
|
||||||
#[derive(Copy, Clone, Debug)]
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
@ -372,7 +373,7 @@ fn main() {
|
||||||
}
|
}
|
||||||
|
|
||||||
let a = Fp::rand();
|
let a = Fp::rand();
|
||||||
let a_squared = a * &a;
|
let a_squared = a * a;
|
||||||
let aux = Fp::one() + Fp::one();
|
let aux = Fp::one() + Fp::one();
|
||||||
let lookup_table = vec![aux, a, a, Fp::zero()];
|
let lookup_table = vec![aux, a, a, Fp::zero()];
|
||||||
let lookup_table_2 = vec![Fp::zero(), a, a_squared, Fp::zero()];
|
let lookup_table_2 = vec![Fp::zero(), a, a_squared, Fp::zero()];
|
||||||
|
|
|
@ -107,7 +107,7 @@ pub fn circuit_layout<F: Field, ConcreteCircuit: Circuit<F>, DB: DrawingBackend>
|
||||||
if let Some(offset) = region.offset {
|
if let Some(offset) = region.offset {
|
||||||
// Sort the region's columns according to the defined ordering.
|
// Sort the region's columns according to the defined ordering.
|
||||||
let mut columns: Vec<_> = region.columns.into_iter().collect();
|
let mut columns: Vec<_> = region.columns.into_iter().collect();
|
||||||
columns.sort_unstable_by(|a, b| column_index(a).cmp(&column_index(b)));
|
columns.sort_unstable_by_key(|a| column_index(a));
|
||||||
|
|
||||||
// Render contiguous parts of the same region as a single box.
|
// Render contiguous parts of the same region as a single box.
|
||||||
let mut width = None;
|
let mut width = None;
|
||||||
|
|
Loading…
Reference in New Issue