- Also reduced liklihood of timeouts on Firebase test lab for robo tests
- Fix emulatorwtf run configuration
- Fix screenshots on older API levels
- Fix minumum range for emulator.wtf
- Added automatic exception logging, registered in the Application object
- The design sends the exception to a second process, as the main process could be in a bad state when crashing. If we ever encounter problems with this design, it is easily toggleable to turn off with a boolean resource
- Reading the process name is a bit complex on older Android versions, so we leverage a ContentProvider (which runs prior to Application.onCreate()) to get the process name
- Added a simple logging mechanism for multiprocess and multithread log messages
- Refactored spackle-lib into spackle-lib (multiplatform) and spackle-android-lib
Co-authored-by: Honza <rychnovsky.honza@gmail.com>
- Implementing regex solution for validation of input ZecAmount after confirm button is pressed.
- Added also unit tests for this new feature.
- Move necessary components from sdk-ext-lib to sdk-ext-ui module.
- Align implementation with comments form PR.
- Fix name of run configuration.
- Ensure consistent behavior of tests.
- Prevent illegal input in ZEC Send/Request form.
- New SDL-EXT-UI module for UI related SDK helper components.
- Regex for continuous validation of the entered ZEC amount.
- Added a new unit tests for validation of the regex too.
- Using the regex on ZEC Request and ZEC Send screens.
- Updated existing and created a new UI tests for validating entered ZEC amount values on Request and Send screens.
- Improve code to be validated with DetektAll static analyzation.
- Architecture documentation update with the newly added sdk-ext-ui module.
- Added run configuration sdk-ext-lib:connectedCheck for AS.
- Added check for digits count between grouping separators + tests.
- Refactoring test class name and its separator value.
This moves the theme and common UI elements to a separate Gradle module.
This is a first step towards creating our own custom design system, as it would eventually allow hiding of Material Design from the rest of the app UI.
As part of this change, a new common utility module was created so that both the ui and ui-design modules can depend on it.
This sets up the infrastructure needed to continue implementing the onboarding UI for create and import of wallets. By fleshing out the global state management in the app now, we can better manage asynchronous IO to avoid blocking the UI.
This adds:
- Load and persistence a wallet in encrypted preferences
- The stored data is written as a single JSON object, as opposed to multiple entries, to ensure atomic writes
- The data is versioned, so that we can change the JSON format readily in the future
- Detection of application state, e.g. onboarding versus loading the user's wallet
- Touch points to initialize the SDK
This adds infrastructure to read/write preferences, with both a multiplatform wrapper and an Android-specific implementation.
This implementation is primarily designed to cover the initial needs of implementing the wallet SDK integration for issue #28 for securely storing keys (with encryption) for the user's wallet.