macos: Bump to xcode 11.3.1 and 10.15 SDK
This gets us a newer SDK with c++17 support and retains 10.12 back-compat. Co-authored-by: Carl Dong <contact@carldong.me>
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@ -24,7 +24,7 @@ remotes:
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- "url": "https://github.com/bitcoin/bitcoin.git"
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"dir": "bitcoin"
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files:
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- "Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz"
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- "Xcode-11.3.1-11C505-extracted-SDK-with-libcxx-headers.tar.gz"
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script: |
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WRAP_DIR=$HOME/wrapped
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HOSTS="x86_64-apple-darwin16"
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@ -80,7 +80,7 @@ script: |
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BASEPREFIX=`pwd`/depends
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mkdir -p ${BASEPREFIX}/SDKs
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tar -C ${BASEPREFIX}/SDKs -xf ${BUILD_DIR}/Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz
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tar -C ${BASEPREFIX}/SDKs -xf ${BUILD_DIR}/Xcode-11.3.1-11C505-extracted-SDK-with-libcxx-headers.tar.gz
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# Build dependencies for each host
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for i in $HOSTS; do
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@ -17,9 +17,9 @@ When complete, it will have produced `Bitcoin-Qt.dmg`.
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### Step 1: Obtaining `Xcode.app`
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Our current macOS SDK
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(`Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz`) can be
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(`Xcode-11.3.1-11C505-extracted-SDK-with-libcxx-headers.tar.gz`) can be
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extracted from
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[Xcode_10.2.1.xip](https://download.developer.apple.com/Developer_Tools/Xcode_10.2.1/Xcode_10.2.1.xip).
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[Xcode_11.3.1.xip](https://download.developer.apple.com/Developer_Tools/Xcode_11.3.1/Xcode_11.3.1.xip).
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An Apple ID is needed to download this.
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After Xcode version 7.x, Apple started shipping the `Xcode.app` in a `.xip`
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@ -31,25 +31,25 @@ approach (tested on Debian Buster) is outlined below:
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apt install cpio
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git clone https://github.com/bitcoin-core/apple-sdk-tools.git
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# Unpack Xcode_10.2.1.xip and place the resulting Xcode.app in your current
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# Unpack Xcode_11.3.1.xip and place the resulting Xcode.app in your current
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# working directory
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python3 apple-sdk-tools/extract_xcode.py -f Xcode_10.2.1.xip | cpio -d -i
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python3 apple-sdk-tools/extract_xcode.py -f Xcode_11.3.1.xip | cpio -d -i
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```
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On macOS the process is more straightforward:
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```bash
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xip -x Xcode_10.2.1.xip
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xip -x Xcode_11.3.1.xip
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```
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### Step 2: Generating `Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz` from `Xcode.app`
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### Step 2: Generating `Xcode-11.3.1-11C505-extracted-SDK-with-libcxx-headers.tar.gz` from `Xcode.app`
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To generate `Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz`, run
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To generate `Xcode-11.3.1-11C505-extracted-SDK-with-libcxx-headers.tar.gz`, run
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the script [`gen-sdk`](./gen-sdk) with the path to `Xcode.app` (extracted in the
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previous stage) as the first argument.
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```bash
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# Generate a Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz from
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# Generate a Xcode-11.3.1-11C505-extracted-SDK-with-libcxx-headers.tar.gz from
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# the supplied Xcode.app
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./contrib/macdeploy/gen-sdk '/path/to/Xcode.app'
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```
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@ -80,7 +80,7 @@ and its `libLTO.so` rather than those from `llvmgcc`, as it was originally done
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To complicate things further, all builds must target an Apple SDK. These SDKs are free to
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download, but not redistributable. To obtain it, register for an Apple Developer Account,
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then download [Xcode_10.2.1](https://download.developer.apple.com/Developer_Tools/Xcode_10.2.1/Xcode_10.2.1.xip).
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then download [Xcode_11.3.1](https://download.developer.apple.com/Developer_Tools/Xcode_11.3.1/Xcode_11.3.1.xip).
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This file is many gigabytes in size, but most (but not all) of what we need is
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contained only in a single directory:
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@ -1,7 +1,7 @@
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OSX_MIN_VERSION=10.12
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OSX_SDK_VERSION=10.14.4
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XCODE_VERSION=10.2.1
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XCODE_BUILD_ID=10E1001
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OSX_SDK_VERSION=10.15.1
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XCODE_VERSION=11.3.1
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XCODE_BUILD_ID=11C505
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OSX_SDK=$(SDK_PATH)/Xcode-$(XCODE_VERSION)-$(XCODE_BUILD_ID)-extracted-SDK-with-libcxx-headers
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darwin_CC=clang -target $(host) -mmacosx-version-min=$(OSX_MIN_VERSION) --sysroot $(OSX_SDK)
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darwin_CXX=clang++ -target $(host) -mmacosx-version-min=$(OSX_MIN_VERSION) --sysroot $(OSX_SDK) -stdlib=libc++
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