Attempting to implement requests for block data revealed a problem with
the previous connection logic. Block data is requested by sending a
`getdata` message with hashes of the requested blocks; the peer responds
with a sequence of `block` messages with the blocks themselves.
However, this wasn't possible to handle with the previous connection
logic, which could only convert a single Bitcoin message into a
Response. Instead, we factor out the message handling logic into a
Handler, which can statefully accumulate arbitrary data into a Response
and signal completion. This is still pretty ugly but it does work.
As a side effect, the HeartbeatNonceMismatch error is removed; because
the Handler now tries to process messages until it comes to a Response,
it just ignores mismatched nonces (and will eventually time out).
The previous Mempool and Transaction requests were removed but could be
re-added in a different form later. Also, the `Get` prefixes are
removed from `Request` to tidy the name.
The components are accessed by a lock on application state. When some command
calls block_on to enter an async context, it obtained a write lock on the
entire application state. This meant that if the application state were
accessed later in an async context, a deadlock would occur. Instead the
TokioComponent holds an Option<Runtime> now, so that before calling block_on,
the caller can .take() the runtime and release the lock. Since we only ever
enter an async context once, it's not a problem that the component is then
missing its runtime, as once we are inside of a task we can access the runtime.
Moved SeedService out of the command closure Command currently spawns
a tokio task to DOS the seed service with `Request::GetPeers` every
second.
Pertains to #54