mirror of https://github.com/AMT-Cheif/Stylet.git
Deprecate Screen.State, in favour of Screen.ScreenState
It's confusing to have a property called 'State'
This commit is contained in:
parent
6cd4546a80
commit
3916c825ae
|
@ -57,7 +57,7 @@ namespace Stylet
|
|||
/// <summary>
|
||||
/// Gets the current state of the Screen
|
||||
/// </summary>
|
||||
ScreenState State { get; }
|
||||
ScreenState ScreenState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the current state is ScreenState.Active
|
||||
|
|
|
@ -48,17 +48,33 @@ namespace Stylet
|
|||
|
||||
#region IScreenState
|
||||
|
||||
private ScreenState _state = ScreenState.Deactivated;
|
||||
private ScreenState _screenState = ScreenState.Deactivated;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current state of the Screen
|
||||
/// </summary>
|
||||
[Obsolete("State is deprecated, please use ScreenState instead")]
|
||||
public virtual ScreenState State
|
||||
{
|
||||
get { return this._state; }
|
||||
get { return this.ScreenState; }
|
||||
protected set { this.ScreenState = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current state of the Screen
|
||||
/// </summary>
|
||||
public virtual ScreenState ScreenState
|
||||
{
|
||||
get { return this._screenState; }
|
||||
protected set
|
||||
{
|
||||
this.SetAndNotify(ref this._state, value);
|
||||
if (this.SetAndNotify(ref this._screenState, value))
|
||||
{
|
||||
// Temporary, until we remove 'State'
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
this.NotifyOfPropertyChange(() => this.State);
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
}
|
||||
this.NotifyOfPropertyChange(() => this.IsActive);
|
||||
}
|
||||
}
|
||||
|
@ -68,7 +84,7 @@ namespace Stylet
|
|||
/// </summary>
|
||||
public bool IsActive
|
||||
{
|
||||
get { return this.State == ScreenState.Active; }
|
||||
get { return this.ScreenState == ScreenState.Active; }
|
||||
}
|
||||
|
||||
private bool haveActivated = false;
|
||||
|
@ -127,11 +143,11 @@ namespace Stylet
|
|||
/// <param name="changedHandler">Called if the transition occurs. Arguments are (newState, previousState)</param>
|
||||
protected virtual void SetState(ScreenState newState, Action<ScreenState, ScreenState> changedHandler)
|
||||
{
|
||||
if (newState == this.State)
|
||||
if (newState == this.ScreenState)
|
||||
return;
|
||||
|
||||
var previousState = this.State;
|
||||
this.State = newState;
|
||||
var previousState = this.ScreenState;
|
||||
this.ScreenState = newState;
|
||||
|
||||
this.logger.Info("Setting state from {0} to {1}", previousState, newState);
|
||||
|
||||
|
@ -180,7 +196,7 @@ namespace Stylet
|
|||
void IScreenState.Close()
|
||||
{
|
||||
// Avoid going from Activated -> Closed without going via Deactivated
|
||||
if (this.State != ScreenState.Closed)
|
||||
if (this.ScreenState != ScreenState.Closed)
|
||||
((IScreenState)this).Deactivate();
|
||||
|
||||
this.View = null;
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace StyletUnitTests
|
|||
[Test]
|
||||
public void ScreenIsInitiallyDeactivated()
|
||||
{
|
||||
Assert.AreEqual(ScreenState.Deactivated, this.screen.State);
|
||||
Assert.AreEqual(ScreenState.Deactivated, this.screen.ScreenState);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
Loading…
Reference in New Issue