Merge branch 'release/0.9.1'

This commit is contained in:
Antony Male 2014-04-22 12:48:46 +01:00
commit 83d818b40c
199 changed files with 13003 additions and 0 deletions

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*.cs eol=crlf
*.xaml eol=crlf

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#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.unsuccessfulbuild
ipch/
obj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
#Project files
[Bb]uild/
#NuGet
packages/
*.nupkg
#Installer
installer/Output
*.gjq
*.tmp

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<solution>
<add key="disableSourceControlIntegration" value="true" />
</solution>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
<!-- Enable the restore command to run before builds -->
<RestorePackages Condition=" '$(RestorePackages)' == '' ">false</RestorePackages>
<!-- Property that enables building a package from a project -->
<BuildPackage Condition=" '$(BuildPackage)' == '' ">false</BuildPackage>
<!-- Determines if package restore consent is required to restore packages -->
<RequireRestoreConsent Condition=" '$(RequireRestoreConsent)' != 'false' ">true</RequireRestoreConsent>
<!-- Download NuGet.exe if it does not already exist -->
<DownloadNuGetExe Condition=" '$(DownloadNuGetExe)' == '' ">false</DownloadNuGetExe>
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<ItemGroup Condition=" '$(PackageSources)' == '' ">
<!-- Package sources used to restore packages. By default, registered sources under %APPDATA%\NuGet\NuGet.Config will be used -->
<!-- The official NuGet package source (https://www.nuget.org/api/v2/) will be excluded if package sources are specified and it does not appear in the list -->
<!--
<PackageSource Include="https://www.nuget.org/api/v2/" />
<PackageSource Include="https://my-nuget-source/nuget/" />
-->
</ItemGroup>
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT'">
<!-- Windows specific commands -->
<NuGetToolsPath>$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(OS)' != 'Windows_NT'">
<!-- We need to launch nuget.exe with the mono command if we're not on windows -->
<NuGetToolsPath>$(SolutionDir).nuget</NuGetToolsPath>
</PropertyGroup>
<PropertyGroup>
<PackagesProjectConfig>packages.$(MSBuildProjectName.Replace(' ', '_')).config</PackagesProjectConfig>
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<Choose>
<When Condition="Exists('$(PackagesProjectConfig)')">
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<When Condition="Exists('packages.config')">
<PropertyGroup>
<PackagesConfig>packages.config</PackagesConfig>
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<PropertyGroup>
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<NuGetExePath Condition=" '$(NuGetExePath)' == '' ">$(NuGetToolsPath)\NuGet.exe</NuGetExePath>
<PackageSources Condition=" $(PackageSources) == '' ">@(PackageSource)</PackageSources>
<NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
<NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 $(NuGetExePath)</NuGetCommand>
<PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>
<RequireConsentSwitch Condition=" $(RequireRestoreConsent) == 'true' ">-RequireConsent</RequireConsentSwitch>
<NonInteractiveSwitch Condition=" '$(VisualStudioVersion)' != '' AND '$(OS)' == 'Windows_NT' ">-NonInteractive</NonInteractiveSwitch>
<PaddedSolutionDir Condition=" '$(OS)' == 'Windows_NT'">"$(SolutionDir) "</PaddedSolutionDir>
<PaddedSolutionDir Condition=" '$(OS)' != 'Windows_NT' ">"$(SolutionDir)"</PaddedSolutionDir>
<!-- Commands -->
<RestoreCommand>$(NuGetCommand) install "$(PackagesConfig)" -source "$(PackageSources)" $(NonInteractiveSwitch) $(RequireConsentSwitch) -solutionDir $(PaddedSolutionDir)</RestoreCommand>
<BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -Properties "Configuration=$(Configuration);Platform=$(Platform)" $(NonInteractiveSwitch) -OutputDirectory "$(PackageOutputDir)" -symbols</BuildCommand>
<!-- We need to ensure packages are restored prior to assembly resolve -->
<BuildDependsOn Condition="$(RestorePackages) == 'true'">
RestorePackages;
$(BuildDependsOn);
</BuildDependsOn>
<!-- Make the build depend on restore packages -->
<BuildDependsOn Condition="$(BuildPackage) == 'true'">
$(BuildDependsOn);
BuildPackage;
</BuildDependsOn>
</PropertyGroup>
<Target Name="CheckPrerequisites">
<!-- Raise an error if we're unable to locate nuget.exe -->
<Error Condition="'$(DownloadNuGetExe)' != 'true' AND !Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
<!--
Take advantage of MsBuild's build dependency tracking to make sure that we only ever download nuget.exe once.
This effectively acts as a lock that makes sure that the download operation will only happen once and all
parallel builds will have to wait for it to complete.
-->
<MsBuild Targets="_DownloadNuGet" Projects="$(MSBuildThisFileFullPath)" Properties="Configuration=NOT_IMPORTANT;DownloadNuGetExe=$(DownloadNuGetExe)" />
</Target>
<Target Name="_DownloadNuGet">
<DownloadNuGet OutputFilename="$(NuGetExePath)" Condition=" '$(DownloadNuGetExe)' == 'true' AND !Exists('$(NuGetExePath)')" />
</Target>
<Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(RestoreCommand)"
Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />
<Exec Command="$(RestoreCommand)"
LogStandardErrorAsError="true"
Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
</Target>
<Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(BuildCommand)"
Condition=" '$(OS)' != 'Windows_NT' " />
<Exec Command="$(BuildCommand)"
LogStandardErrorAsError="true"
Condition=" '$(OS)' == 'Windows_NT' " />
</Target>
<UsingTask TaskName="DownloadNuGet" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
<ParameterGroup>
<OutputFilename ParameterType="System.String" Required="true" />
</ParameterGroup>
<Task>
<Reference Include="System.Core" />
<Using Namespace="System" />
<Using Namespace="System.IO" />
<Using Namespace="System.Net" />
<Using Namespace="Microsoft.Build.Framework" />
<Using Namespace="Microsoft.Build.Utilities" />
<Code Type="Fragment" Language="cs">
<![CDATA[
try {
OutputFilename = Path.GetFullPath(OutputFilename);
Log.LogMessage("Downloading latest version of NuGet.exe...");
WebClient webClient = new WebClient();
webClient.DownloadFile("https://www.nuget.org/nuget.exe", OutputFilename);
return true;
}
catch (Exception ex) {
Log.LogErrorFromException(ex);
return false;
}
]]>
</Code>
</Task>
</UsingTask>
</Project>

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The MIT License (MIT)
Copyright (c) <year> <copyright holders>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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Stylet Changelog
================
v0.9.1
------
Initial release

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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
<metadata>
<id>Stylet</id>
<version>0.9.1</version>
<title>Stylet</title>
<authors>Antony Male</authors>
<owners>Antony Male</owners>
<licenseUrl>http://github.com/canton7/Stylet/blob/master/LICENSE.txt</licenseUrl>
<projectUrl>http://github.com/canton7/Stylet</projectUrl>
<iconUrl>https://raw.githubusercontent.com/canton7/Stylet/master/StyletIcon.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A very lightweight but powerful ViewModel-First MVVM framework for WPF, inspired by Caliburn.Micro. Comes with its own IoC container.</description>
<copyright>Copyright 2014 Antony Male</copyright>
<tags>WPF MVVM ViewModel Screen Conductor ViewModel-First Model-View-ViewModel UI</tags>
</metadata>
<files>
<file src="..\Stylet\bin\Release\Stylet.dll" target="lib\net45"/>
<file src="..\Stylet\bin\Release\Stylet.pdb" target="lib\net45"/>
<file src="..\Stylet\**\*.cs" target="src"/>
<file src="tools\**.*" target="tools"/>
<file src="content\**.*" target="content"/>
</files>
</package>

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Welcome to Stylet! Stylet is a small but powerful MVVM framework, which supports a ViewModel-First approach.
Please read the documentation at https://github.com/canton7/Stylet/wiki

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param($installPath, $toolsPath, $package, $project)
Write-Host "Hello"
Write-Host $project.FullName
$path = [System.IO.Path]
$readmefile = $path::Combine($path::GetDirectoryName($project.FullName), "StyletReadme.txt")
$DTE.ItemOperations.OpenFile($readmefile)

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StyletIoC
=========
This project is still in development.
[The wiki](https://github.com/canton7/Stylet/wiki/_pages) is the official (incomplete) documentation source.

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<solution>
<add key="disableSourceControlIntegration" value="true" />
</solution>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
<!-- Enable the restore command to run before builds -->
<RestorePackages Condition=" '$(RestorePackages)' == '' ">false</RestorePackages>
<!-- Property that enables building a package from a project -->
<BuildPackage Condition=" '$(BuildPackage)' == '' ">false</BuildPackage>
<!-- Determines if package restore consent is required to restore packages -->
<RequireRestoreConsent Condition=" '$(RequireRestoreConsent)' != 'false' ">true</RequireRestoreConsent>
<!-- Download NuGet.exe if it does not already exist -->
<DownloadNuGetExe Condition=" '$(DownloadNuGetExe)' == '' ">false</DownloadNuGetExe>
</PropertyGroup>
<ItemGroup Condition=" '$(PackageSources)' == '' ">
<!-- Package sources used to restore packages. By default, registered sources under %APPDATA%\NuGet\NuGet.Config will be used -->
<!-- The official NuGet package source (https://www.nuget.org/api/v2/) will be excluded if package sources are specified and it does not appear in the list -->
<!--
<PackageSource Include="https://www.nuget.org/api/v2/" />
<PackageSource Include="https://my-nuget-source/nuget/" />
-->
</ItemGroup>
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT'">
<!-- Windows specific commands -->
<NuGetToolsPath>$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(OS)' != 'Windows_NT'">
<!-- We need to launch nuget.exe with the mono command if we're not on windows -->
<NuGetToolsPath>$(SolutionDir).nuget</NuGetToolsPath>
</PropertyGroup>
<PropertyGroup>
<PackagesProjectConfig>packages.$(MSBuildProjectName.Replace(' ', '_')).config</PackagesProjectConfig>
</PropertyGroup>
<Choose>
<When Condition="Exists('$(PackagesProjectConfig)')">
<PropertyGroup>
<PackagesConfig>$(PackagesProjectConfig)</PackagesConfig>
</PropertyGroup>
</When>
<When Condition="Exists('packages.config')">
<PropertyGroup>
<PackagesConfig>packages.config</PackagesConfig>
</PropertyGroup>
</When>
</Choose>
<PropertyGroup>
<!-- NuGet command -->
<NuGetExePath Condition=" '$(NuGetExePath)' == '' ">$(NuGetToolsPath)\NuGet.exe</NuGetExePath>
<PackageSources Condition=" $(PackageSources) == '' ">@(PackageSource)</PackageSources>
<NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
<NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 $(NuGetExePath)</NuGetCommand>
<PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>
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<NonInteractiveSwitch Condition=" '$(VisualStudioVersion)' != '' AND '$(OS)' == 'Windows_NT' ">-NonInteractive</NonInteractiveSwitch>
<PaddedSolutionDir Condition=" '$(OS)' == 'Windows_NT'">"$(SolutionDir) "</PaddedSolutionDir>
<PaddedSolutionDir Condition=" '$(OS)' != 'Windows_NT' ">"$(SolutionDir)"</PaddedSolutionDir>
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<BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -Properties "Configuration=$(Configuration);Platform=$(Platform)" $(NonInteractiveSwitch) -OutputDirectory "$(PackageOutputDir)" -symbols</BuildCommand>
<!-- We need to ensure packages are restored prior to assembly resolve -->
<BuildDependsOn Condition="$(RestorePackages) == 'true'">
RestorePackages;
$(BuildDependsOn);
</BuildDependsOn>
<!-- Make the build depend on restore packages -->
<BuildDependsOn Condition="$(BuildPackage) == 'true'">
$(BuildDependsOn);
BuildPackage;
</BuildDependsOn>
</PropertyGroup>
<Target Name="CheckPrerequisites">
<!-- Raise an error if we're unable to locate nuget.exe -->
<Error Condition="'$(DownloadNuGetExe)' != 'true' AND !Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
<!--
Take advantage of MsBuild's build dependency tracking to make sure that we only ever download nuget.exe once.
This effectively acts as a lock that makes sure that the download operation will only happen once and all
parallel builds will have to wait for it to complete.
-->
<MsBuild Targets="_DownloadNuGet" Projects="$(MSBuildThisFileFullPath)" Properties="Configuration=NOT_IMPORTANT;DownloadNuGetExe=$(DownloadNuGetExe)" />
</Target>
<Target Name="_DownloadNuGet">
<DownloadNuGet OutputFilename="$(NuGetExePath)" Condition=" '$(DownloadNuGetExe)' == 'true' AND !Exists('$(NuGetExePath)')" />
</Target>
<Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(RestoreCommand)"
Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />
<Exec Command="$(RestoreCommand)"
LogStandardErrorAsError="true"
Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
</Target>
<Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(BuildCommand)"
Condition=" '$(OS)' != 'Windows_NT' " />
<Exec Command="$(BuildCommand)"
LogStandardErrorAsError="true"
Condition=" '$(OS)' == 'Windows_NT' " />
</Target>
<UsingTask TaskName="DownloadNuGet" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
<ParameterGroup>
<OutputFilename ParameterType="System.String" Required="true" />
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<Task>
<Reference Include="System.Core" />
<Using Namespace="System" />
<Using Namespace="System.IO" />
<Using Namespace="System.Net" />
<Using Namespace="Microsoft.Build.Framework" />
<Using Namespace="Microsoft.Build.Utilities" />
<Code Type="Fragment" Language="cs">
<![CDATA[
try {
OutputFilename = Path.GetFullPath(OutputFilename);
Log.LogMessage("Downloading latest version of NuGet.exe...");
WebClient webClient = new WebClient();
webClient.DownloadFile("https://www.nuget.org/nuget.exe", OutputFilename);
return true;
}
catch (Exception ex) {
Log.LogErrorFromException(ex);
return false;
}
]]>
</Code>
</Task>
</UsingTask>
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<Application x:Class="Stylet.Samples.Hello.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Stylet.Samples.Hello">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:HelloBootstrapper x:Key="bootstrapper"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.Hello
{
class HelloBootstrapper : Bootstrapper<ShellViewModel>
{
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stylet.Samples.Hello")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stylet.Samples.Hello")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.Hello.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stylet.Samples.Hello.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.Hello.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,10 @@
<Window x:Class="Stylet.Samples.Hello.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://github.com/canton7/Stylet"
Height="300" Width="300">
<StackPanel>
<TextBox Text="{Binding Name, UpdateSourceTrigger=PropertyChanged}"/>
<Button Command="{s:Action SayHello}">Say Hello</Button>
</StackPanel>
</Window>

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@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Stylet.Samples.Hello
{
class ShellViewModel : Screen
{
private string _name;
public string Name
{
get { return this._name; }
set { SetAndNotify(ref this._name, value); this.NotifyOfPropertyChange(() => this.CanSayHello); }
}
public ShellViewModel()
{
this.DisplayName = "Hello, Stylet";
}
public bool CanSayHello
{
get { return !String.IsNullOrEmpty(this.Name); }
}
public void SayHello()
{
MessageBox.Show(String.Format("Hello, {0}", this.Name)); // Don't do this
}
}
}

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@ -0,0 +1,106 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6C7FBB21-52AC-4333-A42A-9F5E9D048621}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stylet.Samples.Hello</RootNamespace>
<AssemblyName>Stylet.Samples.Hello</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="HelloBootstrapper.cs" />
<Compile Include="ShellViewModel.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Stylet\Stylet.csproj">
<Project>{2435bd00-ac12-48b0-ad36-9bab2fdec3f5}</Project>
<Name>Stylet</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Page Include="ShellView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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@ -0,0 +1,14 @@
<Application x:Class="Stylet.Samples.HelloDialog.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Stylet.Samples.HelloDialog">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:Bootstrapper x:Key="bootstrapper"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.HelloDialog
{
public class Bootstrapper : Bootstrapper<ShellViewModel>
{
protected override void ConfigureIoC(StyletIoC.IStyletIoCBuilder builder)
{
base.ConfigureIoC(builder);
builder.Bind<IDialogFactory>().ToAbstractFactory();
}
}
}

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@ -0,0 +1,17 @@
<Window x:Class="Stylet.Samples.HelloDialog.Dialog1View"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://github.com/canton7/Stylet"
Title="Dialog1View" Height="145" Width="300">
<DockPanel LastChildFill="False" Margin="10">
<DockPanel DockPanel.Dock="Top">
<Label DockPanel.Dock="Left">What is your name?</Label>
<TextBox Text="{Binding Name}" HorizontalAlignment="Stretch"/>
</DockPanel>
<Grid DockPanel.Dock="Bottom">
<Button HorizontalAlignment="Left" Width="100" IsDefault="True" Command="{s:Action Close}">Save</Button>
<Button HorizontalAlignment="Right" Width="100" IsCancel="True">Cancel</Button>
</Grid>
</DockPanel>
</Window>

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.HelloDialog
{
public class Dialog1ViewModel : Screen
{
public string Name { get; set; }
public Dialog1ViewModel()
{
this.DisplayName = "I'm Dialog 1";
}
public void Close()
{
this.TryClose(true);
}
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stylet.Samples.HelloDialog")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stylet.Samples.HelloDialog")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.HelloDialog.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stylet.Samples.HelloDialog.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="metadata">
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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View File

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.HelloDialog.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -0,0 +1,13 @@
<Window x:Class="Stylet.Samples.HelloDialog.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://github.com/canton7/Stylet"
Title="ShellView" Height="300" Width="300">
<DockPanel LastChildFill="False" Margin="10">
<DockPanel DockPanel.Dock="Top">
<Button DockPanel.Dock="Right" Command="{s:Action ShowDialog}">Show Dialog</Button>
<TextBlock DockPanel.Dock="Left" Text="{Binding NameString}"/>
</DockPanel>
</DockPanel>
</Window>

View File

@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.HelloDialog
{
public class ShellViewModel : Screen
{
private IWindowManager windowManager;
private IDialogFactory dialogFactory;
private string _nameString;
public string NameString
{
get { return this._nameString; }
set { SetAndNotify(ref _nameString, value); }
}
public ShellViewModel(IWindowManager windowManager, IDialogFactory dialogFactory)
{
this.DisplayName = "Hello Dialog";
this.windowManager = windowManager;
this.dialogFactory = dialogFactory;
this.NameString = "Click the button to show the dialog";
}
public void ShowDialog()
{
var dialogVm = this.dialogFactory.CreateDialog1();
if (this.windowManager.ShowDialog(dialogVm).GetValueOrDefault())
this.NameString = String.Format("Your name is {0}", dialogVm.Name);
else
this.NameString = "Dialog cancelled";
}
}
public interface IDialogFactory
{
Dialog1ViewModel CreateDialog1();
}
}

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@ -0,0 +1,113 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F6DD6F38-40A3-4EC1-B342-0C2BCCF0DD44}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stylet.Samples.HelloDialog</RootNamespace>
<AssemblyName>Stylet.Samples.HelloDialog</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<Compile Include="Bootstrapper.cs" />
<Compile Include="Dialog1ViewModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
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<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="ShellViewModel.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<ItemGroup>
<ProjectReference Include="..\..\Stylet\Stylet.csproj">
<Project>{2435bd00-ac12-48b0-ad36-9bab2fdec3f5}</Project>
<Name>Stylet</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Page Include="Dialog1View.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="ShellView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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@ -0,0 +1,14 @@
<Application x:Class="Stylet.Samples.MasterDetail.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Stylet.Samples.MasterDetail">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:Bootstrapper x:Key="bootstrapper"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.MasterDetail
{
public class Bootstrapper : Bootstrapper<ShellViewModel>
{
}
}

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.MasterDetail
{
public class EmployeeModel
{
public string Name { get; set; }
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stylet.Samples.MasterDetail")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stylet.Samples.MasterDetail")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.MasterDetail.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stylet.Samples.MasterDetail.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.MasterDetail.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,37 @@
<Window x:Class="Stylet.Samples.MasterDetail.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://github.com/canton7/Stylet"
Title="ShellView" Height="200" Width="400">
<DockPanel>
<DockPanel DockPanel.Dock="Left">
<Button DockPanel.Dock="Bottom" Command="{s:Action AddEmployee}">Hire Employee</Button>
<ListBox DockPanel.Dock="Top" Width="200" ItemsSource="{Binding Employees}" SelectedItem="{Binding SelectedEmployee}" HorizontalContentAlignment="Stretch">
<ListBox.ItemTemplate>
<DataTemplate>
<DockPanel LastChildFill="False">
<TextBlock DockPanel.Dock="Left">Name: </TextBlock>
<TextBlock DockPanel.Dock="Left" Text="{Binding Name}"/>
<Button DockPanel.Dock="Right" Command="{s:Action RemoveEmployee}" CommandParameter="{Binding}">Fire</Button>
</DockPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</DockPanel>
<Grid DockPanel.Dock="Right" DataContext="{Binding SelectedEmployee}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Label Grid.Row="0" Grid.Column="0">Name:</Label>
<TextBox Grid.Row="0" Grid.Column="1" Text="{Binding Name}"/>
</Grid>
</DockPanel>
</Window>

View File

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.MasterDetail
{
public class ShellViewModel : Screen
{
public IObservableCollection<EmployeeModel> Employees { get; private set; }
private EmployeeModel _selectedEmployee;
public EmployeeModel SelectedEmployee
{
get { return this._selectedEmployee; }
set { SetAndNotify(ref this._selectedEmployee, value) ;}
}
public ShellViewModel()
{
this.DisplayName = "Master-Detail";
this.Employees = new BindableCollection<EmployeeModel>();
this.Employees.Add(new EmployeeModel() { Name = "Fred" });
this.Employees.Add(new EmployeeModel() { Name = "Bob" });
this.SelectedEmployee = this.Employees.FirstOrDefault();
}
public void AddEmployee()
{
this.Employees.Add(new EmployeeModel() { Name = "Unnamed" });
}
public void RemoveEmployee(EmployeeModel item)
{
this.Employees.Remove(item);
}
}
}

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@ -0,0 +1,105 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A281DFF2-125E-4412-8927-0F09EEFC5AD1}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stylet.Samples.MasterDetail</RootNamespace>
<AssemblyName>Stylet.Samples.MasterDetail</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Bootstrapper.cs" />
<Compile Include="EmployeeModel.cs" />
<Compile Include="ShellViewModel.cs" />
<Page Include="ShellView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Stylet\Stylet.csproj">
<Project>{2435bd00-ac12-48b0-ad36-9bab2fdec3f5}</Project>
<Name>Stylet</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

View File

@ -0,0 +1,14 @@
<Application x:Class="Stylet.Samples.OverridingViewManager.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Stylet.Samples.OverridingViewManager">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:Bootstrapper x:Key="bootstrapper"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

View File

@ -0,0 +1,19 @@
using StyletIoC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.OverridingViewManager
{
public class Bootstrapper : Bootstrapper<ShellViewModel>
{
protected override void ConfigureIoC(IStyletIoCBuilder builder)
{
base.ConfigureIoC(builder);
builder.Bind<IViewManager>().To<CustomViewManager>().InSingletonScope();
}
}
}

View File

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Stylet.Samples.OverridingViewManager
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
sealed class ViewModelAttribute : Attribute
{
readonly Type viewModel;
public ViewModelAttribute(Type viewModel)
{
this.viewModel = viewModel;
}
public Type ViewModel
{
get { return viewModel; }
}
}
public class CustomViewManager : ViewManager
{
// Dictionary of ViewModel type -> View type
private Dictionary<Type, Type> viewModelToViewMapping;
public CustomViewManager()
{
var mappings = from type in AssemblySource.Assemblies.SelectMany(x => x.GetTypes())
let attributes = (ViewModelAttribute[])type.GetCustomAttributes(typeof(ViewModelAttribute), false)
where attributes.Length == 1 && typeof(UIElement).IsAssignableFrom(type)
select new { View = type, ViewModel = attributes[0].ViewModel };
this.viewModelToViewMapping = mappings.ToDictionary(x => x.ViewModel, x => x.View);
}
public override UIElement CreateViewForModel(object model)
{
Type viewType;
if (!this.viewModelToViewMapping.TryGetValue(model.GetType(), out viewType))
throw new Exception(String.Format("Could not find View for ViewModel {0}", model.GetType().Name));
return (UIElement)IoC.GetInstance(viewType, null);
}
}
}

View File

@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stylet.Samples.OverridingViewManager")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stylet.Samples.OverridingViewManager")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.OverridingViewManager.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stylet.Samples.OverridingViewManager.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.OverridingViewManager.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<Window x:Class="Stylet.Samples.OverridingViewManager.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="ShellView" Height="300" Width="300">
<Grid>
<TextBlock>Hello, World</TextBlock>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Stylet.Samples.OverridingViewManager
{
/// <summary>
/// Interaction logic for ShellView.xaml
/// </summary>
[ViewModel(typeof(ShellViewModel))]
public partial class ShellView : Window
{
public ShellView()
{
InitializeComponent();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.OverridingViewManager
{
public class ShellViewModel
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2F7D7EF3-730A-45E3-93CA-7C5031250246}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stylet.Samples.OverridingViewManager</RootNamespace>
<AssemblyName>Stylet.Samples.OverridingViewManager</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<Compile Include="Bootstrapper.cs" />
<Compile Include="CustomViewManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="ShellView.xaml.cs">
<DependentUpon>ShellView.xaml</DependentUpon>
</Compile>
<Compile Include="ShellViewModel.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Stylet\Stylet.csproj">
<Project>{2435bd00-ac12-48b0-ad36-9bab2fdec3f5}</Project>
<Name>Stylet</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Page Include="ShellView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<Application x:Class="Stylet.Samples.RedditBrowser.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Stylet.Samples.RedditBrowser">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:Bootstrapper x:Key="bootstrapper"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using Stylet.Samples.RedditBrowser.Pages;
using Stylet.Samples.RedditBrowser.RedditApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser
{
public class Bootstrapper : Bootstrapper<ShellViewModel>
{
protected override void ConfigureIoC(StyletIoC.IStyletIoCBuilder builder)
{
base.ConfigureIoC(builder);
builder.Bind<IRedditClient>().To<RedditClient>().InSingletonScope();
builder.Bind<ISubredditViewModelFactory>().ToAbstractFactory();
builder.Bind<IPostCommentsViewModelFactory>().ToAbstractFactory();
}
}
}

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using Stylet.Samples.RedditBrowser.RedditApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.Events
{
public class OpenSubredditEvent
{
public string Subreddit { get; set; }
public SortMode SortMode { get; set; }
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Weavers>
<PropertyChanged />
</Weavers>

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<UserControl x:Class="Stylet.Samples.RedditBrowser.Pages.PostCommentsView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:redditapi="clr-namespace:Stylet.Samples.RedditBrowser.RedditApi"
xmlns:s="http://github.com/canton7/Stylet"
xmlns:uc="clr-namespace:Stylet.Samples.RedditBrowser.UserControls"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<DockPanel>
<Button DockPanel.Dock="Top" HorizontalAlignment="Left" Command="{s:Action GoBack}">Back</Button>
<uc:StretchingTreeView ItemsSource="{Binding CommentCollection.Comments}" ScrollViewer.HorizontalScrollBarVisibility="Disabled">
<uc:StretchingTreeView.Resources>
<Style TargetType="uc:StretchingTreeViewItem">
<Setter Property="ToggleButtonVerticalAlignment" Value="Top"/>
</Style>
<HierarchicalDataTemplate DataType="{x:Type redditapi:Comment}" ItemsSource="{Binding Replies}">
<StackPanel Orientation="Vertical">
<TextBlock Text="{Binding Author}" FontWeight="Bold"/>
<TextBlock Text="{Binding Body}" TextWrapping="Wrap"/>
</StackPanel>
</HierarchicalDataTemplate>
</uc:StretchingTreeView.Resources>
</uc:StretchingTreeView>
</DockPanel>
</UserControl>

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using Stylet.Samples.RedditBrowser.RedditApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.Pages
{
public class PostCommentsViewModel : Screen
{
private IRedditClient client;
public string Subreddit { get; set; }
public string PostId36 { get; set; }
public CommentCollection CommentCollection { get; private set; }
public PostCommentsViewModel(IRedditClient client)
{
this.client = client;
}
protected override async void OnInitialActivate()
{
this.CommentCollection = await this.client.GetPostComments(this.Subreddit, this.PostId36);
}
public void GoBack()
{
this.TryClose();
}
}
}

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<UserControl x:Class="Stylet.Samples.RedditBrowser.Pages.PostsView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:s="http://github.com/canton7/Stylet"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<DockPanel>
<Button DockPanel.Dock="Top" HorizontalAlignment="Left" Command="{s:Action Close}">Close</Button>
<Grid DockPanel.Dock="Bottom">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Button Grid.Column="0" Command="{s:Action Prev}" HorizontalAlignment="Left">Prev</Button>
<Button Grid.Column="1" Command="{s:Action OpenSelected}" HorizontalAlignment="Center">Open Link</Button>
<Button Grid.Column="2" Command="{s:Action OpenSelectedComments}" HorizontalAlignment="Center">Open Comments</Button>
<Button Grid.Column="3" Command="{s:Action Next}" HorizontalAlignment="Right">Next</Button>
</Grid>
<ListBox ItemsSource="{Binding PostCollection.Posts}" SelectedItem="{Binding SelectedPost}" MouseDoubleClick="{s:Action OpenSelected}">
<ListBox.ItemTemplate>
<DataTemplate>
<DockPanel>
<TextBlock Text="{Binding Title}"/>
</DockPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</DockPanel>
</UserControl>

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using Stylet.Samples.RedditBrowser.RedditApi;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.Pages
{
public class PostsViewModel : Screen
{
public event EventHandler<PostCommentsOpenedEventArgs> PostCommentsOpened;
private IRedditClient client;
public string Subreddit { get; set; }
public SortMode SortMode { get; set; }
public PostCollection PostCollection { get; private set; }
public Post SelectedPost { get; set; }
public PostsViewModel(IRedditClient client)
{
this.client = client;
}
protected override async void OnInitialActivate()
{
// Really un-advanced - just close
try
{
this.PostCollection = await this.client.GetPostsAsync(this.Subreddit, this.SortMode);
}
catch (Exception)
{
this.TryClose();
}
}
public void Close()
{
this.TryClose();
}
public bool CanNext
{
get { return this.PostCollection != null && this.PostCollection.HasNext; }
}
public async void Next()
{
this.PostCollection = await this.PostCollection.NextAsync();
}
public bool CanPrev
{
get { return this.PostCollection != null && this.PostCollection.HasPrev; }
}
public async void Prev()
{
this.PostCollection = await this.PostCollection.PrevAsync();
}
public bool CanOpenSelected
{
get { return this.SelectedPost != null; }
}
public void OpenSelected()
{
if (this.SelectedPost == null)
return;
Process.Start(this.SelectedPost.LinkUrl);
}
public bool CanOpenSelectedComments
{
get { return this.SelectedPost != null && this.SelectedPost.NumComments > 0; }
}
public void OpenSelectedComments()
{
if (this.SelectedPost == null)
return;
var handler = this.PostCommentsOpened;
if (handler != null)
handler(this, new PostCommentsOpenedEventArgs() { PostId36 = this.SelectedPost.Id36 });
}
}
public class PostCommentsOpenedEventArgs : EventArgs
{
public string PostId36 { get; set; }
}
}

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<Window x:Class="Stylet.Samples.RedditBrowser.Pages.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://github.com/canton7/Stylet"
Title="ShellView" Height="500" Width="500">
<DockPanel>
<GroupBox DockPanel.Dock="Top" Header="Navigate to">
<ContentControl s:View.Model="{Binding Taskbar}"/>
</GroupBox>
<TabControl Style="{StaticResource StyletConductorTabControl}"/>
</DockPanel>
</Window>

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using Stylet.Samples.RedditBrowser.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.Pages
{
public class ShellViewModel : Conductor<IScreen>.Collections.OneActive, IHandle<OpenSubredditEvent>
{
private ISubredditViewModelFactory subredditViewModelFactory;
public TaskbarViewModel Taskbar { get; private set; }
public ShellViewModel(IEventAggregator events, TaskbarViewModel taskbarViewModel, ISubredditViewModelFactory subredditViewModelFactory)
{
this.DisplayName = "Reddit Browser";
this.Taskbar = taskbarViewModel;
this.subredditViewModelFactory = subredditViewModelFactory;
events.Subscribe(this);
}
public void Handle(OpenSubredditEvent message)
{
var item = this.subredditViewModelFactory.CreateSubredditViewModel();
item.Subreddit = message.Subreddit;
item.SortMode = message.SortMode;
this.ActivateItem(item);
}
}
public interface ISubredditViewModelFactory
{
SubredditViewModel CreateSubredditViewModel();
}
}

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<UserControl x:Class="Stylet.Samples.RedditBrowser.Pages.SubredditView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:s="http://github.com/canton7/Stylet"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<ContentControl s:View.Model="{Binding ActiveItem}"/>
</Grid>
</UserControl>

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using Stylet.Samples.RedditBrowser.RedditApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.Pages
{
public class SubredditViewModel : Conductor<IScreen>.Collections.Navigation
{
private IPostCommentsViewModelFactory postCommentsViewModelFactory;
public string Subreddit { get; set; }
public SortMode SortMode { get; set; }
private PostsViewModel posts;
public SubredditViewModel(PostsViewModel posts, IPostCommentsViewModelFactory postCommentsViewModelFactory)
{
this.posts = posts;
this.postCommentsViewModelFactory = postCommentsViewModelFactory;
this.posts.PostCommentsOpened += (o, e) => this.OpenPostCommands(e.PostId36);
this.posts.Closed += (o, e) => this.TryClose();
}
protected override void OnInitialActivate()
{
this.DisplayName = String.Format("/r/{0}", this.Subreddit);
this.posts.Subreddit = this.Subreddit;
this.posts.SortMode = this.SortMode;
this.ActivateItem(this.posts);
}
private void OpenPostCommands(string postId36)
{
var item = this.postCommentsViewModelFactory.CreatePostCommentsViewModel();
item.PostId36 = postId36;
this.ActivateItem(item);
}
}
public interface IPostCommentsViewModelFactory
{
PostCommentsViewModel CreatePostCommentsViewModel();
}
}

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<UserControl x:Class="Stylet.Samples.RedditBrowser.Pages.TaskbarView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:s="http://github.com/canton7/Stylet"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<DockPanel LastChildFill="False">
<DockPanel DockPanel.Dock="Top">
<Label DockPanel.Dock="Left">Subreddit: /r/</Label>
<Button DockPanel.Dock="Right" Command="{s:Action Open}" IsDefault="True">Open</Button>
<ComboBox DockPanel.Dock="Right" ItemsSource="{Binding SortModes}" DisplayMemberPath="Name" SelectedItem="{Binding SelectedSortMode}"/>
<TextBox Text="{Binding Subreddit, UpdateSourceTrigger=PropertyChanged}"/>
</DockPanel>
</DockPanel>
</UserControl>

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using Stylet.Samples.RedditBrowser.Events;
using Stylet.Samples.RedditBrowser.RedditApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.Pages
{
public class TaskbarViewModel : Screen
{
private IEventAggregator events;
public string Subreddit { get; set; }
public IEnumerable<SortMode> SortModes { get; private set; }
public SortMode SelectedSortMode { get; set; }
public TaskbarViewModel(IEventAggregator events)
{
this.events = events;
this.SortModes = SortMode.AllModes;
this.SelectedSortMode = SortMode.Hot;
}
public void Open()
{
this.events.Publish(new OpenSubredditEvent() { Subreddit = this.Subreddit, SortMode = this.SelectedSortMode });
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stylet.Samples.RedditBrowser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stylet.Samples.RedditBrowser")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.RedditBrowser.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stylet.Samples.RedditBrowser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Stylet.Samples.RedditBrowser.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,51 @@
using Spring.Rest.Client;
using Stylet.Samples.RedditBrowser.RedditApi.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.RedditApi
{
public class CommentCollection
{
private RestTemplate template;
private string subreddit;
private string postId;
public IReadOnlyList<Comment> Comments { get; private set; }
public CommentCollection(RestTemplate template, string subreddit, string postId)
{
this.template = template;
this.subreddit = subreddit;
this.postId = postId;
}
public async Task LoadAsync()
{
var comments = await this.template.GetForObjectAsync<List<CommentsResponse>>("/r/{subreddit}/comments/{postid}.json", this.subreddit, this.postId);
this.Comments = comments.SelectMany(x => x.Data.Children).Where(x => x.Kind == "t1").Select(x => this.ContractToComment(x.Data)).ToList();
}
private Comment ContractToComment(CommentData data)
{
var comment = new Comment()
{
Body = data.Body,
Author = data.Author
};
if (data.Replies != null && data.Replies.Data != null)
comment.Replies = data.Replies.Data.Children.Select(x => this.ContractToComment(x.Data)).ToList();
return comment;
}
}
public class Comment
{
public string Body { get; set; }
public string Author { get; set; }
public List<Comment> Replies { get; set; }
}
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.RedditApi.Contracts
{
[DataContract]
public class CommentsResponse
{
[DataMember(Name = "kind")]
public string Kind { get; set; }
[DataMember(Name = "data")]
public CommentsResponseData Data { get; set; }
}
[DataContract]
public class CommentsResponseData
{
[DataMember(Name = "before")]
public string Before { get; set; }
[DataMember(Name = "after")]
public string After { get; set; }
[DataMember(Name = "children")]
public List<CommentListing> Children { get; set; }
}
[DataContract]
public class CommentListing
{
[DataMember(Name = "kind")]
public string Kind { get; set; }
[DataMember(Name = "data")]
public CommentData Data { get; set; }
}
[DataContract]
public class CommentData
{
[DataMember(Name = "body")]
public string Body { get; set; }
[DataMember(Name = "replies")]
public CommentsResponse Replies { get; set; }
[DataMember(Name = "author")]
public string Author { get; set; }
}
}

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@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.RedditApi.Contracts
{
[DataContract]
public class PostsResponse
{
[DataMember(Name = "data")]
public PostsResponseData Data { get; set; }
}
[DataContract]
public class PostsResponseData
{
[DataMember(Name = "before")]
public string Before { get; set; }
[DataMember(Name = "after")]
public string After { get; set; }
[DataMember(Name = "children")]
public List<Post> Children { get; set; }
}
[DataContract]
public class Post
{
[DataMember(Name = "data")]
public PostData Data { get; set; }
}
[DataContract]
public class PostData
{
[DataMember(Name = "title")]
public string Title { get; set; }
[DataMember(Name = "url")]
public string Url { get; set; }
[DataMember(Name = "id")]
public string Id { get; set; }
[DataMember(Name = "num_comments")]
public int NumComments { get; set; }
}
}

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using Spring.Rest.Client;
using Stylet.Samples.RedditBrowser.RedditApi.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.RedditApi
{
public class PostCollection
{
private RestTemplate template;
private string subreddit;
private string sortMode;
private string after;
private string before;
/// <summary>
/// The number of items we've seen in this listing, *INCLUDING* the current posts
/// </summary>
private int count;
public IReadOnlyList<Post> Posts { get; private set; }
public bool HasNext
{
get { return this.after != null; }
}
public bool HasPrev
{
get { return this.before != null; }
}
public PostCollection(RestTemplate template, string subreddit, string sortMode)
: this(template, subreddit, sortMode, 0) { }
private PostCollection(RestTemplate template, string subreddit, string sortMode, int count)
{
this.template = template;
this.subreddit = subreddit;
this.sortMode = sortMode;
this.count = count;
}
public async Task LoadAsync()
{
var posts = await this.template.GetForObjectAsync<PostsResponse>("/r/{subreddit}/{mode}.json", this.subreddit, this.sortMode);
this.LoadPostsResponse(posts);
this.count = this.Posts.Count;
}
private void LoadPostsResponse(PostsResponse posts)
{
this.Posts = posts.Data.Children.Select(x => new Post()
{
Title = x.Data.Title,
LinkUrl = x.Data.Url,
Id36 = x.Data.Id,
NumComments = x.Data.NumComments,
}).ToList();
this.after = posts.Data.After;
this.before = posts.Data.Before;
}
public async Task<PostCollection> NextAsync()
{
var posts = await this.template.GetForObjectAsync<PostsResponse>("/r/{subreddit}/{mode}.json?after={after}&count={count}", this.subreddit, this.sortMode, this.after, this.count);
var result = new PostCollection(this.template, this.subreddit, this.sortMode, this.count + posts.Data.Children.Count);
result.LoadPostsResponse(posts);
return result;
}
public async Task<PostCollection> PrevAsync()
{
var posts = await this.template.GetForObjectAsync<PostsResponse>("/r/{subreddit}/{mode}.json?before={before}&count={count}", this.subreddit, this.sortMode, this.before, this.count + 1 - this.Posts.Count);
var result = new PostCollection(this.template, this.subreddit, this.sortMode, this.count - posts.Data.Children.Count);
result.LoadPostsResponse(posts);
return result;
}
}
public class Post
{
public string Title { get; set; }
public string LinkUrl { get; set; }
public string Id36 { get; set; }
public int NumComments { get; set; }
}
}

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using Spring.Http.Converters.Json;
using Spring.Rest.Client;
using Stylet.Samples.RedditBrowser.RedditApi.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.RedditBrowser.RedditApi
{
public interface IRedditClient
{
Task<PostCollection> GetPostsAsync(string subreddit, SortMode sortMode);
Task<CommentCollection> GetPostComments(string subreddit, string postId36);
}
public class RedditClient : IRedditClient
{
private RestTemplate template;
public RedditClient()
{
this.template = new RestTemplate("http://reddit.com");
template.MessageConverters.Add(new DataContractJsonHttpMessageConverter());
}
public async Task<PostCollection> GetPostsAsync(string subreddit, SortMode sortMode)
{
var postCollection = new PostCollection(this.template, subreddit, sortMode.Mode);
await postCollection.LoadAsync();
return postCollection;
}
public async Task<CommentCollection> GetPostComments(string subreddit, string postId36)
{
var commentCollection = new CommentCollection(this.template, subreddit, postId36);
await commentCollection.LoadAsync();
return commentCollection;
}
}
public struct SortMode
{
public static SortMode New = new SortMode("new", "New");
public static SortMode Hot = new SortMode("hot", "Hot");
public static SortMode Top = new SortMode("top", "Top");
public static IEnumerable<SortMode> AllModes
{
get { return new[] { New, Hot, Top }; }
}
public string Name { get; private set; }
public string Mode { get; private set; }
private SortMode(string mode, string name) : this()
{
this.Mode = mode;
this.Name = name;
}
}
}

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@ -0,0 +1,160 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{72B1C6E4-1293-47DD-BEFD-FA2E782BDBDA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stylet.Samples.RedditBrowser</RootNamespace>
<AssemblyName>Stylet.Samples.RedditBrowser</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Common.Logging, Version=2.0.0.0, Culture=neutral, PublicKeyToken=af08829b84f0328e, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Common.Logging.2.0.0\lib\2.0\Common.Logging.dll</HintPath>
</Reference>
<Reference Include="PropertyChanged">
<HintPath>..\packages\PropertyChanged.Fody.1.48.0.0\Lib\NET35\PropertyChanged.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Spring.Rest, Version=1.1.1.35040, Culture=neutral, PublicKeyToken=65e474d141e25e07, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Spring.Rest.1.1.1\lib\net40-client\Spring.Rest.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Events\OpenSubredditEvent.cs" />
<Compile Include="Pages\PostCommentsViewModel.cs" />
<Compile Include="Pages\PostsViewModel.cs" />
<Compile Include="Pages\ShellViewModel.cs" />
<Compile Include="Pages\SubredditViewModel.cs" />
<Compile Include="RedditApi\CommentCollection.cs" />
<Compile Include="RedditApi\Contracts\CommentsResponse.cs" />
<Compile Include="RedditApi\Contracts\PostsResponse.cs" />
<Compile Include="RedditApi\PostCollection.cs" />
<Compile Include="RedditApi\RedditClient.cs" />
<Compile Include="UserControls\StretchingTreeView.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Bootstrapper.cs" />
<Compile Include="Pages\TaskbarViewModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Stylet\Stylet.csproj">
<Project>{2435bd00-ac12-48b0-ad36-9bab2fdec3f5}</Project>
<Name>Stylet</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Page Include="Pages\PostCommentsView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Pages\PostsView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Pages\ShellView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Pages\SubredditView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Pages\TaskbarView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Resource Include="FodyWeavers.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Fody.1.22.1\build\Fody.targets" Condition="Exists('..\packages\Fody.1.22.1\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.1.22.1\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.22.1\build\Fody.targets'))" />
</Target>
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
namespace Stylet.Samples.RedditBrowser.UserControls
{
// http://blogs.msdn.com/b/jpricket/archive/2008/08/05/wpf-a-stretching-treeview.aspx
public class StretchingTreeView : TreeView
{
protected override DependencyObject GetContainerForItemOverride()
{
return new StretchingTreeViewItem();
}
protected override bool IsItemItsOwnContainerOverride(object item)
{
return item is StretchingTreeViewItem;
}
}
public class StretchingTreeViewItem : TreeViewItem
{
public StretchingTreeViewItem()
{
this.Loaded += new RoutedEventHandler(StretchingTreeViewItem_Loaded);
}
private void StretchingTreeViewItem_Loaded(object sender, RoutedEventArgs e)
{
// The purpose of this code is to stretch the Header Content all the way accross the TreeView.
if (this.VisualChildrenCount > 0)
{
Grid grid = this.GetVisualChild(0) as Grid;
if (grid != null && grid.ColumnDefinitions.Count == 3)
{
// Remove the middle column which is set to Auto and let it get replaced with the
// last column that is set to Star.
grid.ColumnDefinitions.RemoveAt(1);
}
}
}
protected override DependencyObject GetContainerForItemOverride()
{
return new StretchingTreeViewItem();
}
protected override bool IsItemItsOwnContainerOverride(object item)
{
return item is StretchingTreeViewItem;
}
// http://stackoverflow.com/a/2957734/1086121
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
if (Template != null)
{
var btn = Template.FindName("Expander", this) as ToggleButton;
if (btn != null)
btn.VerticalAlignment = this.ToggleButtonVerticalAlignment;
}
}
public VerticalAlignment ToggleButtonVerticalAlignment
{
get { return (VerticalAlignment)GetValue(ToggleButtonVerticalAlignmentProperty); }
set { SetValue(ToggleButtonVerticalAlignmentProperty, value); }
}
// Using a DependencyProperty as the backing store for ToggleButtonVerticalAlignment. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ToggleButtonVerticalAlignmentProperty =
DependencyProperty.Register("ToggleButtonVerticalAlignment", typeof(VerticalAlignment), typeof(StretchingTreeViewItem), new PropertyMetadata(VerticalAlignment.Center));
}
}

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Common.Logging" version="2.0.0" targetFramework="net45" />
<package id="Fody" version="1.22.1" targetFramework="net45" developmentDependency="true" />
<package id="PropertyChanged.Fody" version="1.48.0.0" targetFramework="net45" developmentDependency="true" />
<package id="Spring.Rest" version="1.1.1" targetFramework="net45" />
</packages>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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@ -0,0 +1,14 @@
<Application x:Class="Stylet.Samples.TabNavigation.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Stylet.Samples.TabNavigation">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:Bootstrapper x:Key="bootstrapper"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Stylet.Samples.TabNavigation
{
class Bootstrapper : Bootstrapper<ShellViewModel>
{
}
}

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@ -0,0 +1,11 @@
<UserControl x:Class="Stylet.Samples.TabNavigation.Page1View"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<TextBlock>This is page 1</TextBlock>
</Grid>
</UserControl>

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.TabNavigation
{
class Page1ViewModel : Screen
{
public Page1ViewModel()
{
this.DisplayName = "Page 1";
}
}
}

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@ -0,0 +1,11 @@
<UserControl x:Class="Stylet.Samples.TabNavigation.Page2View"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<TextBlock>This is page 2</TextBlock>
</Grid>
</UserControl>

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stylet.Samples.TabNavigation
{
class Page2ViewModel : Screen
{
public Page2ViewModel()
{
this.DisplayName = "Page 2";
}
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stylet.Samples.TabNavigation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stylet.Samples.TabNavigation")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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