Stylet/Stylet/EventAggregator.cs

254 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace Stylet
{
/// <summary>
/// Marker for types which we might be interested in
/// </summary>
public interface IHandle
{
}
/// <summary>
/// Implement this to handle a particular message type
/// </summary>
/// <typeparam name="TMessageType">Message type to handle. Can be a base class of the messsage type(s) to handle</typeparam>
public interface IHandle<in TMessageType> : IHandle
{
/// <summary>
/// Called whenever a message of type TMessageType is posted
/// </summary>
/// <param name="message">Message which was posted</param>
void Handle(TMessageType message);
}
/// <summary>
/// Centralised, weakly-binding publish/subscribe event manager
/// </summary>
public interface IEventAggregator
{
/// <summary>
/// Register an instance as wanting to receive events. Implement IHandle{T} for each event type you want to receive.
/// </summary>
/// <param name="handler">Instance that will be registered with the EventAggregator</param>
/// <param name="channels">Channel(s) which should be subscribed to. Defaults to EventAggregator.DefaultChannel if none given</param>
void Subscribe(IHandle handler, params string[] channels);
/// <summary>
/// Unregister as wanting to receive events. The instance will no longer receive events after this is called.
/// </summary>
/// <param name="handler">Instance to unregister</param>
/// <param name="channels">Channel(s) to unsubscribe from. Unsubscribes from everything if no channels given</param>
void Unsubscribe(IHandle handler, params string[] channels);
/// <summary>
/// Publish an event to all subscribers, using the specified dispatcher
/// </summary>
/// <param name="message">Event to publish</param>
/// <param name="dispatcher">Dispatcher to use to call each subscriber's handle method(s)</param>
/// <param name="channels">Channel(s) to publish the message to. Defaults to EventAggregator.DefaultChannel none given</param>
void PublishWithDispatcher(object message, Action<Action> dispatcher, params string[] channels);
}
/// <summary>
/// Default implementation of IEventAggregator
/// </summary>
public class EventAggregator : IEventAggregator
{
/// <summary>
/// Channel which handlers are subscribed to / messages are published to, if no channels are named
/// </summary>
public static readonly string DefaultChannel = "DefaultChannel";
private readonly List<Handler> handlers = new List<Handler>();
private readonly object handlersLock = new object();
/// <summary>
/// Register an instance as wanting to receive events. Implement IHandle{T} for each event type you want to receive.
/// </summary>
/// <param name="handler">Instance that will be registered with the EventAggregator</param>
/// <param name="channels">Channel(s) which should be subscribed to. Defaults to EventAggregator.DefaultChannel if none given</param>
public void Subscribe(IHandle handler, params string[] channels)
{
lock (this.handlersLock)
{
// Is it already subscribed?
var subscribed = this.handlers.FirstOrDefault(x => x.IsHandlerForInstance(handler));
if (subscribed == null)
this.handlers.Add(new Handler(handler, channels)); // Adds default topic if appropriate
else
subscribed.SubscribeToChannels(channels);
}
}
/// <summary>
/// Unregister as wanting to receive events. The instance will no longer receive events after this is called.
/// </summary>
/// <param name="handler">Instance to unregister</param>
/// <param name="channels">Channel(s) to unsubscribe from. Unsubscribes from everything if no channels given</param>
public void Unsubscribe(IHandle handler, params string[] channels)
{
lock (this.handlersLock)
{
var existingHandler = this.handlers.FirstOrDefault(x => x.IsHandlerForInstance(handler));
if (existingHandler != null && existingHandler.UnsubscribeFromChannels(channels)) // Handles default topic appropriately
this.handlers.Remove(existingHandler);
}
}
/// <summary>
/// Publish an event to all subscribers, using the specified dispatcher
/// </summary>
/// <param name="message">Event to publish</param>
/// <param name="dispatcher">Dispatcher to use to call each subscriber's handle method(s)</param>
/// <param name="channels">Channel(s) to publish the message to. Defaults to EventAggregator.DefaultChannel none given</param>
public void PublishWithDispatcher(object message, Action<Action> dispatcher, params string[] channels)
{
// We have to be re-entrant, since a handler can fire another message, or subscribe. This means that we can't
// be in the middle of iterating this.handlers when we invoke a handler.
lock (this.handlersLock)
{
// Start by clearing up dead handlers
this.handlers.RemoveAll(x => !x.IsAlive);
var messageType = message.GetType();
var invokers = this.handlers.SelectMany(x => x.GetInvokers(messageType, channels)).ToArray();
foreach (var invoker in invokers)
{
dispatcher(() => invoker.Invoke(message));
}
}
}
private class Handler
{
private static readonly string[] DefaultChannelArray = new[] { DefaultChannel };
private readonly WeakReference target;
private readonly List<HandlerInvoker> invokers = new List<HandlerInvoker>();
private readonly HashSet<string> channels = new HashSet<string>();
public bool IsAlive
{
get { return this.target.IsAlive; }
}
public Handler(object handler, string[] channels)
{
var handlerType = handler.GetType();
this.target = new WeakReference(handler);
foreach (var implementation in handler.GetType().GetInterfaces().Where(x => x.IsGenericType && typeof(IHandle).IsAssignableFrom(x)))
{
var messageType = implementation.GetGenericArguments()[0];
this.invokers.Add(new HandlerInvoker(this.target, handlerType, messageType, implementation.GetMethod("Handle")));
}
if (channels.Length == 0)
channels = DefaultChannelArray;
this.SubscribeToChannels(channels);
}
public bool IsHandlerForInstance(object subscriber)
{
return this.target.Target == subscriber;
}
public void SubscribeToChannels(string[] channels)
{
this.channels.UnionWith(channels);
}
public bool UnsubscribeFromChannels(string[] channels)
{
// If channels is empty, unsubscribe from everything
if (channels.Length == 0)
return true;
this.channels.ExceptWith(channels);
return this.channels.Count == 0;
}
public IEnumerable<HandlerInvoker> GetInvokers(Type messageType, string[] channels)
{
if (!this.IsAlive)
return Enumerable.Empty<HandlerInvoker>();
if (channels.Length == 0)
channels = DefaultChannelArray;
// We're not subscribed to any of the channels
if (!channels.All(x => this.channels.Contains(x)))
return Enumerable.Empty<HandlerInvoker>();
return this.invokers.Where(x => x.CanInvoke(messageType));
}
}
private class HandlerInvoker
{
private readonly WeakReference target;
private readonly Type messageType;
private readonly Action<object, object> invoker;
public HandlerInvoker(WeakReference target, Type targetType, Type messageType, MethodInfo invocationMethod)
{
this.target = target;
this.messageType = messageType;
var targetParam = Expression.Parameter(typeof(object), "target");
var messageParam = Expression.Parameter(typeof(object), "message");
var castTarget = Expression.Convert(targetParam, targetType);
var castMessage = Expression.Convert(messageParam, messageType);
var callExpression = Expression.Call(castTarget, invocationMethod, castMessage);
this.invoker = Expression.Lambda<Action<object, object>>(callExpression, targetParam, messageParam).Compile();
}
public bool CanInvoke(Type messageType)
{
return this.messageType.IsAssignableFrom(messageType);
}
public void Invoke(object message)
{
var target = this.target.Target;
// Just in case it's expired...
if (target != null)
this.invoker(target, message);
}
}
}
/// <summary>
/// Extension methods on IEventAggregator, to give more dispatching options
/// </summary>
public static class EventAggregatorExtensions
{
/// <summary>
/// Publish an event to all subscribers, calling the handle methods on the UI thread
/// </summary>
/// <param name="eventAggregator">EventAggregator to publish the message with</param>
/// <param name="message">Event to publish</param>
/// <param name="channels">Channel(s) to publish the message to. Defaults to EventAggregator.DefaultChannel none given</param>
public static void PublishOnUIThread(this IEventAggregator eventAggregator, object message, params string[] channels)
{
eventAggregator.PublishWithDispatcher(message, Execute.OnUIThread, channels);
}
/// <summary>
/// Publish an event to all subscribers, calling the handle methods synchronously on the current thread
/// </summary>
/// <param name="eventAggregator">EventAggregator to publish the message with</param>
/// <param name="message">Event to publish</param>
/// <param name="channels">Channel(s) to publish the message to. Defaults to EventAggregator.DefaultChannel none given</param>
public static void Publish(this IEventAggregator eventAggregator, object message, params string[] channels)
{
eventAggregator.PublishWithDispatcher(message, a => a(), channels);
}
}
}