//----------------------------------------------------------------------------- // A sample interpreter for the .int files generate by LDmicro. These files // represent a ladder logic program for a simple 'virtual machine.' The // interpreter must simulate the virtual machine and for proper timing the // program must be run over and over, with the period specified when it was // compiled (in Settings -> MCU Parameters). // // This method of running the ladder logic code would be useful if you wanted // to embed a ladder logic interpreter inside another program. LDmicro has // converted all variables into addresses, for speed of execution. However, // the .int file includes the mapping between variable names (same names // that the user specifies, that are visible on the ladder diagram) and // addresses. You can use this to establish specially-named variables that // define the interface between your ladder code and the rest of your program. // // In this example, I use this mechanism to print the value of the integer // variable 'a' after every cycle, and to generate a square wave with period // 2*Tcycle on the input 'Xosc'. That is only for demonstration purposes, of // course. // // In a real application you would need some way to get the information in the // .int file into your device; this would be very application-dependent. Then // you would need something like the InterpretOneCycle() routine to actually // run the code. You can redefine the program and data memory sizes to // whatever you think is practical; there are no particular constraints. // // The disassembler is just for debugging, of course. Note the unintuitive // names for the condition ops; the INT_IFs are backwards, and the INT_ELSE // is actually an unconditional jump! This is because I reused the names // from the intermediate code that LDmicro uses, in which the if/then/else // constructs have not yet been resolved into (possibly conditional) // absolute jumps. It makes a lot of sense to me, but probably not so much // to you; oh well. // // Jonathan Westhues, Aug 2005 //----------------------------------------------------------------------------- #include #include #include #define INTCODE_H_CONSTANTS_ONLY #include "intcode.h" typedef unsigned char BYTE; // 8-bit unsigned typedef unsigned short WORD; // 16-bit unsigned typedef signed short SWORD; // 16-bit signed // Some arbitrary limits on the program and data size #define MAX_OPS 1024 #define MAX_VARIABLES 128 #define MAX_INTERNAL_RELAYS 128 // This data structure represents a single instruction for the 'virtual // machine.' The .op field gives the opcode, and the other fields give // arguments. I have defined all of these as 16-bit fields for generality, // but if you want then you can crunch them down to 8-bit fields (and // limit yourself to 256 of each type of variable, of course). If you // crunch down .op then nothing bad happens at all. If you crunch down // .literal then you only have 8-bit literals now (so you can't move // 300 into 'var'). If you crunch down .name3 then that limits your code size, // because that is the field used to encode the jump addresses. // // A more compact encoding is very possible if space is a problem for // you. You will probably need some kind of translator regardless, though, // to put it in whatever format you're going to pack in flash or whatever, // and also to pick out the name <-> address mappings for those variables // that you're going to use for your interface out. I will therefore leave // that up to you. typedef struct { WORD op; WORD name1; WORD name2; WORD name3; SWORD literal; } BinOp; BinOp Program[MAX_OPS]; SWORD Integers[MAX_VARIABLES]; BYTE Bits[MAX_INTERNAL_RELAYS]; // This are addresses (indices into Integers[] or Bits[]) used so that your // C code can get at some of the ladder variables, by remembering the // mapping between some ladder names and their addresses. int SpecialAddrForA; int SpecialAddrForXosc; //----------------------------------------------------------------------------- // What follows are just routines to load the program, which I represent as // hex bytes, one instruction per line, into memory. You don't need to // remember the length of the program because the last instruction is a // special marker (INT_END_OF_PROGRAM). // void BadFormat(void) { fprintf(stderr, "Bad program format.\n"); exit(-1); } int HexDigit(int c) { c = tolower(c); if(isdigit(c)) { return c - '0'; } else if(c >= 'a' && c <= 'f') { return (c - 'a') + 10; } else { BadFormat(); } return 0; } void LoadProgram(char *fileName) { int pc; FILE *f = fopen(fileName, "r"); char line[80]; // This is not suitable for untrusted input. if(!f) { fprintf(stderr, "couldn't open '%s'\n", f); exit(-1); } if(!fgets(line, sizeof(line), f)) BadFormat(); if(strcmp(line, "$$LDcode\n")!=0) BadFormat(); for(pc = 0; ; pc++) { char *t, i; BYTE *b; if(!fgets(line, sizeof(line), f)) BadFormat(); if(strcmp(line, "$$bits\n")==0) break; if(strlen(line) != sizeof(BinOp)*2 + 1) BadFormat(); t = line; b = (BYTE *)&Program[pc]; for(i = 0; i < sizeof(BinOp); i++) { b[i] = HexDigit(t[1]) | (HexDigit(t[0]) << 4); t += 2; } } SpecialAddrForA = -1; SpecialAddrForXosc = -1; while(fgets(line, sizeof(line), f)) { if(memcmp(line, "a,", 2)==0) { SpecialAddrForA = atoi(line+2); } if(memcmp(line, "Xosc,", 5)==0) { SpecialAddrForXosc = atoi(line+5); } if(memcmp(line, "$$cycle", 7)==0) { if(atoi(line + 7) != 10*1000) { fprintf(stderr, "cycle time was not 10 ms when compiled; " "please fix that.\n"); exit(-1); } } } if(SpecialAddrForA < 0 || SpecialAddrForXosc < 0) { fprintf(stderr, "special interface variables 'a' or 'Xosc' not " "used in prog.\n"); exit(-1); } fclose(f); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Disassemble the program and pretty-print it. This is just for debugging, // and it is also the only documentation for what each op does. The bit // variables (internal relays or whatever) live in a separate space from the // integer variables; I refer to those as bits[addr] and int16s[addr] // respectively. //----------------------------------------------------------------------------- void Disassemble(void) { int pc; for(pc = 0; ; pc++) { BinOp *p = &Program[pc]; printf("%03x: ", pc); switch(Program[pc].op) { case INT_SET_BIT: printf("bits[%03x] := 1", p->name1); break; case INT_CLEAR_BIT: printf("bits[%03x] := 0", p->name1); break; case INT_COPY_BIT_TO_BIT: printf("bits[%03x] := bits[%03x]", p->name1, p->name2); break; case INT_SET_VARIABLE_TO_LITERAL: printf("int16s[%03x] := %d (0x%04x)", p->name1, p->literal, p->literal); break; case INT_SET_VARIABLE_TO_VARIABLE: printf("int16s[%03x] := int16s[%03x]", p->name1, p->name2); break; case INT_INCREMENT_VARIABLE: printf("(int16s[%03x])++", p->name1); break; { char c; case INT_SET_VARIABLE_ADD: c = '+'; goto arith; case INT_SET_VARIABLE_SUBTRACT: c = '-'; goto arith; case INT_SET_VARIABLE_MULTIPLY: c = '*'; goto arith; case INT_SET_VARIABLE_DIVIDE: c = '/'; goto arith; arith: printf("int16s[%03x] := int16s[%03x] %c int16s[%03x]", p->name1, p->name2, c, p->name3); break; } case INT_IF_BIT_SET: printf("unless (bits[%03x] set)", p->name1); goto cond; case INT_IF_BIT_CLEAR: printf("unless (bits[%03x] clear)", p->name1); goto cond; case INT_IF_VARIABLE_LES_LITERAL: printf("unless (int16s[%03x] < %d)", p->name1, p->literal); goto cond; case INT_IF_VARIABLE_EQUALS_VARIABLE: printf("unless (int16s[%03x] == int16s[%03x])", p->name1, p->name2); goto cond; case INT_IF_VARIABLE_GRT_VARIABLE: printf("unless (int16s[%03x] > int16s[%03x])", p->name1, p->name2); goto cond; cond: printf(" jump %03x+1", p->name3); break; case INT_ELSE: printf("jump %03x+1", p->name3); break; case INT_END_OF_PROGRAM: printf("\n"); return; default: BadFormat(); break; } printf("\n"); } } //----------------------------------------------------------------------------- // This is the actual interpreter. It runs the program, and needs no state // other than that kept in Bits[] and Integers[]. If you specified a cycle // time of 10 ms when you compiled the program, then you would have to // call this function 100 times per second for the timing to be correct. // // The execution time of this function depends mostly on the length of the // program. It will be a little bit data-dependent but not very. //----------------------------------------------------------------------------- void InterpretOneCycle(void) { int pc; for(pc = 0; ; pc++) { BinOp *p = &Program[pc]; switch(Program[pc].op) { case INT_SET_BIT: Bits[p->name1] = 1; break; case INT_CLEAR_BIT: Bits[p->name1] = 0; break; case INT_COPY_BIT_TO_BIT: Bits[p->name1] = Bits[p->name2]; break; case INT_SET_VARIABLE_TO_LITERAL: Integers[p->name1] = p->literal; break; case INT_SET_VARIABLE_TO_VARIABLE: Integers[p->name1] = Integers[p->name2]; break; case INT_INCREMENT_VARIABLE: (Integers[p->name1])++; break; case INT_SET_VARIABLE_ADD: Integers[p->name1] = Integers[p->name2] + Integers[p->name3]; break; case INT_SET_VARIABLE_SUBTRACT: Integers[p->name1] = Integers[p->name2] - Integers[p->name3]; break; case INT_SET_VARIABLE_MULTIPLY: Integers[p->name1] = Integers[p->name2] * Integers[p->name3]; break; case INT_SET_VARIABLE_DIVIDE: if(Integers[p->name3] != 0) { Integers[p->name1] = Integers[p->name2] / Integers[p->name3]; } break; case INT_IF_BIT_SET: if(!Bits[p->name1]) pc = p->name3; break; case INT_IF_BIT_CLEAR: if(Bits[p->name1]) pc = p->name3; break; case INT_IF_VARIABLE_LES_LITERAL: if(!(Integers[p->name1] < p->literal)) pc = p->name3; break; case INT_IF_VARIABLE_EQUALS_VARIABLE: if(!(Integers[p->name1] == Integers[p->name2])) pc = p->name3; break; case INT_IF_VARIABLE_GRT_VARIABLE: if(!(Integers[p->name1] > Integers[p->name2])) pc = p->name3; break; case INT_ELSE: pc = p->name3; break; case INT_END_OF_PROGRAM: return; } } } int main(int argc, char **argv) { int i; if(argc != 2) { fprintf(stderr, "usage: %s xxx.int\n", argv[0]); return -1; } LoadProgram(argv[1]); memset(Integers, 0, sizeof(Integers)); memset(Bits, 0, sizeof(Bits)); // 1000 cycles times 10 ms gives 10 seconds execution for(i = 0; i < 1000; i++) { InterpretOneCycle(); // Example for reaching in and reading a variable: just print it. printf("a = %d \r", Integers[SpecialAddrForA]); // Example for reaching in and writing a variable. Bits[SpecialAddrForXosc] = !Bits[SpecialAddrForXosc]; // XXX, nonportable; replace with whatever timing functions are // available on your target. Sleep(10); } return 0; }