Check for empty coinsview instead of just-reset coinsview in init

This fixes a few cases where we should be treating a restart-after-
coinsviewdb-reset identically to a just-reset-coinsviewdb.

Thanks to @morcos for identifying the bug.
This commit is contained in:
Matt Corallo 2017-07-26 14:41:50 -04:00
parent fce3f4f492
commit 13ab353829
1 changed files with 3 additions and 2 deletions

View File

@ -1469,7 +1469,8 @@ bool AppInitMain(boost::thread_group& threadGroup, CScheduler& scheduler)
// The on-disk coinsdb is now in a good state, create the cache
pcoinsTip = new CCoinsViewCache(pcoinscatcher);
if (!fReset && !fReindexChainState) {
bool is_coinsview_empty = fReset || fReindexChainState || pcoinsTip->GetBestBlock().IsNull();
if (!is_coinsview_empty) {
// LoadChainTip sets chainActive based on pcoinsTip's best block
if (!LoadChainTip(chainparams)) {
strLoadError = _("Error initializing block database");
@ -1489,7 +1490,7 @@ bool AppInitMain(boost::thread_group& threadGroup, CScheduler& scheduler)
}
}
if (!fReset && !fReindexChainState) {
if (!is_coinsview_empty) {
uiInterface.InitMessage(_("Verifying blocks..."));
if (fHavePruned && GetArg("-checkblocks", DEFAULT_CHECKBLOCKS) > MIN_BLOCKS_TO_KEEP) {
LogPrintf("Prune: pruned datadir may not have more than %d blocks; only checking available blocks",