From 2409865e14dca0704e5618915d6ef902610d91be Mon Sep 17 00:00:00 2001 From: Chris Moore Date: Mon, 28 Dec 2015 16:56:53 -0800 Subject: [PATCH] Reduce inefficiency of GetAccountAddress() Don't scan the wallet to see if the current key has been used if we're going to make a new key anyway. Stop scanning the wallet as soon as we see that the current key has been used. Don't call isValid() twice on the current key. --- src/wallet/rpcwallet.cpp | 31 +++++++++++++++---------------- 1 file changed, 15 insertions(+), 16 deletions(-) diff --git a/src/wallet/rpcwallet.cpp b/src/wallet/rpcwallet.cpp index db60e498d..f5b1a7de9 100644 --- a/src/wallet/rpcwallet.cpp +++ b/src/wallet/rpcwallet.cpp @@ -137,26 +137,25 @@ CBitcoinAddress GetAccountAddress(string strAccount, bool bForceNew=false) CAccount account; walletdb.ReadAccount(strAccount, account); - bool bKeyUsed = false; - - // Check if the current key has been used - if (account.vchPubKey.IsValid()) - { - CScript scriptPubKey = GetScriptForDestination(account.vchPubKey.GetID()); - for (map::iterator it = pwalletMain->mapWallet.begin(); - it != pwalletMain->mapWallet.end() && account.vchPubKey.IsValid(); - ++it) - { - const CWalletTx& wtx = (*it).second; - BOOST_FOREACH(const CTxOut& txout, wtx.vout) - if (txout.scriptPubKey == scriptPubKey) - bKeyUsed = true; + if (!bForceNew) { + if (!account.vchPubKey.IsValid()) + bForceNew = true; + else { + // Check if the current key has been used + CScript scriptPubKey = GetScriptForDestination(account.vchPubKey.GetID()); + for (map::iterator it = pwalletMain->mapWallet.begin(); + it != pwalletMain->mapWallet.end() && account.vchPubKey.IsValid(); + ++it) + BOOST_FOREACH(const CTxOut& txout, (*it).second.vout) + if (txout.scriptPubKey == scriptPubKey) { + bForceNew = true; + break; + } } } // Generate a new key - if (!account.vchPubKey.IsValid() || bForceNew || bKeyUsed) - { + if (bForceNew) { if (!pwalletMain->GetKeyFromPool(account.vchPubKey)) throw JSONRPCError(RPC_WALLET_KEYPOOL_RAN_OUT, "Error: Keypool ran out, please call keypoolrefill first");