Drop extra script variable in ProduceSignature

Was slightly confusing.
This commit is contained in:
Russell Yanofsky 2017-12-13 15:16:23 -05:00
parent d4991c0cbb
commit 9360f50321
1 changed files with 3 additions and 4 deletions

View File

@ -140,10 +140,9 @@ static CScript PushAll(const std::vector<valtype>& values)
bool ProduceSignature(const BaseSignatureCreator& creator, const CScript& fromPubKey, SignatureData& sigdata)
{
CScript script = fromPubKey;
std::vector<valtype> result;
txnouttype whichType;
bool solved = SignStep(creator, script, result, whichType, SIGVERSION_BASE);
bool solved = SignStep(creator, fromPubKey, result, whichType, SIGVERSION_BASE);
bool P2SH = false;
CScript subscript;
sigdata.scriptWitness.stack.clear();
@ -153,8 +152,8 @@ bool ProduceSignature(const BaseSignatureCreator& creator, const CScript& fromPu
// Solver returns the subscript that needs to be evaluated;
// the final scriptSig is the signatures from that
// and then the serialized subscript:
script = subscript = CScript(result[0].begin(), result[0].end());
solved = solved && SignStep(creator, script, result, whichType, SIGVERSION_BASE) && whichType != TX_SCRIPTHASH;
subscript = CScript(result[0].begin(), result[0].end());
solved = solved && SignStep(creator, subscript, result, whichType, SIGVERSION_BASE) && whichType != TX_SCRIPTHASH;
P2SH = true;
}