Reopen debug.log on SIGHUP

The best log rotation method formerly available was to configure
logrotate with the copytruncate option.  As described in the logrotate
documentation, "there is a very small time slice between copying the
file and truncating it, so some logging data might be lost".

By sending SIGHUP to the server process, one can now reopen the debug
log file without losing any data.
This commit is contained in:
Michael Hendricks 2012-03-02 12:31:16 -07:00
parent fea25712ca
commit 9af080c351
3 changed files with 21 additions and 1 deletions

View File

@ -80,6 +80,10 @@ void HandleSIGTERM(int)
fRequestShutdown = true;
}
void HandleSIGHUP(int)
{
fReopenDebugLog = true;
}
@ -285,7 +289,13 @@ bool AppInit2()
sa.sa_flags = 0;
sigaction(SIGTERM, &sa, NULL);
sigaction(SIGINT, &sa, NULL);
sigaction(SIGHUP, &sa, NULL);
// Reopen debug.log on SIGHUP
struct sigaction sa_hup;
sa_hup.sa_handler = HandleSIGHUP;
sigemptyset(&sa_hup.sa_mask);
sa_hup.sa_flags = 0;
sigaction(SIGHUP, &sa_hup, NULL);
#endif
fTestNet = GetBoolArg("-testnet");

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@ -70,6 +70,7 @@ bool fTestNet = false;
bool fNoListen = false;
bool fLogTimestamps = false;
CMedianFilter<int64> vTimeOffsets(200,0);
bool fReopenDebugLog = false;
// Init openssl library multithreading support
static CCriticalSection** ppmutexOpenSSL;
@ -213,6 +214,14 @@ inline int OutputDebugStringF(const char* pszFormat, ...)
static boost::mutex mutexDebugLog;
boost::mutex::scoped_lock scoped_lock(mutexDebugLog);
// reopen the log file, if requested
if (fReopenDebugLog) {
fReopenDebugLog = false;
boost::filesystem::path pathDebug = GetDataDir() / "debug.log";
if (freopen(pathDebug.string().c_str(),"a",fileout) != NULL)
setbuf(fileout, NULL); // unbuffered
}
// Debug print useful for profiling
if (fLogTimestamps && fStartedNewLine)
fprintf(fileout, "%s ", DateTimeStrFormat("%x %H:%M:%S", GetTime()).c_str());

View File

@ -121,6 +121,7 @@ extern std::string strMiscWarning;
extern bool fTestNet;
extern bool fNoListen;
extern bool fLogTimestamps;
extern bool fReopenDebugLog;
void RandAddSeed();
void RandAddSeedPerfmon();