// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_RANDOM_H #define BITCOIN_RANDOM_H #include #include #include #include #include #include /* Seed OpenSSL PRNG with additional entropy data */ void RandAddSeed(); /** * Functions to gather random data via the OpenSSL PRNG */ void GetRandBytes(unsigned char* buf, int num); uint64_t GetRand(uint64_t nMax); int GetRandInt(int nMax); uint256 GetRandHash(); /** * Add a little bit of randomness to the output of GetStrongRangBytes. * This sleeps for a millisecond, so should only be called when there is * no other work to be done. */ void RandAddSeedSleep(); /** * Function to gather random data from multiple sources, failing whenever any * of those sources fail to provide a result. */ void GetStrongRandBytes(unsigned char* buf, int num); /** * Fast randomness source. This is seeded once with secure random data, but * is completely deterministic and insecure after that. * This class is not thread-safe. */ class FastRandomContext { private: bool requires_seed; ChaCha20 rng; unsigned char bytebuf[64]; int bytebuf_size; uint64_t bitbuf; int bitbuf_size; void RandomSeed(); void FillByteBuffer() { if (requires_seed) { RandomSeed(); } rng.Output(bytebuf, sizeof(bytebuf)); bytebuf_size = sizeof(bytebuf); } void FillBitBuffer() { bitbuf = rand64(); bitbuf_size = 64; } public: explicit FastRandomContext(bool fDeterministic = false); /** Initialize with explicit seed (only for testing) */ explicit FastRandomContext(const uint256& seed); /** Generate a random 64-bit integer. */ uint64_t rand64() { if (bytebuf_size < 8) FillByteBuffer(); uint64_t ret = ReadLE64(bytebuf + 64 - bytebuf_size); bytebuf_size -= 8; return ret; } /** Generate a random (bits)-bit integer. */ uint64_t randbits(int bits) { if (bits == 0) { return 0; } else if (bits > 32) { return rand64() >> (64 - bits); } else { if (bitbuf_size < bits) FillBitBuffer(); uint64_t ret = bitbuf & (~(uint64_t)0 >> (64 - bits)); bitbuf >>= bits; bitbuf_size -= bits; return ret; } } /** Generate a random integer in the range [0..range). */ uint64_t randrange(uint64_t range) { --range; int bits = CountBits(range); while (true) { uint64_t ret = randbits(bits); if (ret <= range) return ret; } } /** Generate random bytes. */ std::vector randbytes(size_t len); /** Generate a random 32-bit integer. */ uint32_t rand32() { return randbits(32); } /** generate a random uint256. */ uint256 rand256(); /** Generate a random boolean. */ bool randbool() { return randbits(1); } // Compatibility with the C++11 UniformRandomBitGenerator concept typedef uint64_t result_type; static constexpr uint64_t min() { return 0; } static constexpr uint64_t max() { return std::numeric_limits::max(); } inline uint64_t operator()() { return rand64(); } }; /* Number of random bytes returned by GetOSRand. * When changing this constant make sure to change all call sites, and make * sure that the underlying OS APIs for all platforms support the number. * (many cap out at 256 bytes). */ static const int NUM_OS_RANDOM_BYTES = 32; /** Get 32 bytes of system entropy. Do not use this in application code: use * GetStrongRandBytes instead. */ void GetOSRand(unsigned char *ent32); /** Check that OS randomness is available and returning the requested number * of bytes. */ bool Random_SanityCheck(); /** Initialize the RNG. */ void RandomInit(); /** * Identity function for MappedShuffle, so that elements retain their original order. */ int GenIdentity(int n); /** * Rearranges the elements in the range [first,first+len) randomly, assuming * that gen is a uniform random number generator. Follows the same algorithm as * std::shuffle in C++11 (a Durstenfeld shuffle). * * The elements in the range [mapFirst,mapFirst+len) are rearranged according to * the same permutation, enabling the permutation to be tracked by the caller. * * gen takes an integer n and produces a uniform random output in [0,n). */ template void MappedShuffle(RandomAccessIterator first, MapRandomAccessIterator mapFirst, size_t len, std::function gen) { for (size_t i = len-1; i > 0; --i) { auto r = gen(i+1); assert(r >= 0); assert(r <= i); std::swap(first[i], first[r]); std::swap(mapFirst[i], mapFirst[r]); } } #endif // BITCOIN_RANDOM_H