fome-fw/firmware/controllers/lua/lua.cpp

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#include "rusefi_lua.h"
#include "thread_controller.h"
#include "perf_trace.h"
#if EFI_LUA
#include "lua.hpp"
#include "lua_hooks.h"
#define TAG "LUA "
#if EFI_PROD_CODE
#include "ch.h"
#include "engine.h"
#include "tunerstudio_outputs.h"
EXTERN_ENGINE;
#define LUA_HEAP_SIZE 20000
static memory_heap_t heap;
static int32_t memoryUsed = 0;
static void* myAlloc(void* /*ud*/, void* ptr, size_t osize, size_t nsize) {
memoryUsed += nsize - osize;
if (CONFIG(debugMode) == DBG_LUA) {
tsOutputChannels.debugIntField1 = memoryUsed;
}
if (nsize == 0) {
// requested size is zero, free if necessary and return nullptr
if (ptr) {
chHeapFree(ptr);
}
return nullptr;
}
void *new_mem = chHeapAlloc(&heap, nsize);
if (!ptr) {
// No old pointer passed in, simply return allocated block
return new_mem;
}
// An old pointer was passed in, copy the old data in, then free
if (new_mem != nullptr) {
memcpy(new_mem, ptr, chHeapGetSize(ptr) > nsize ? nsize : chHeapGetSize(ptr));
chHeapFree(ptr);
}
return new_mem;
}
#else // not EFI_PROD_CODE
// Non-MCU code can use plain realloc function instead of custom implementation
static void* myAlloc(void* /*ud*/, void* ptr, size_t /*osize*/, size_t nsize) {
return realloc(ptr, nsize);
}
#endif // EFI_PROD_CODE
class LuaHandle {
public:
LuaHandle(lua_State* ptr) : m_ptr(ptr) { }
// Don't allow copying!
LuaHandle(const LuaHandle&) = delete;
LuaHandle& operator=(const LuaHandle&) = delete;
// Allow moving!
LuaHandle(LuaHandle&& rhs) {
m_ptr = rhs.m_ptr;
rhs.m_ptr = nullptr;
}
// Destruction cleans up lua state
~LuaHandle() {
if (m_ptr) lua_close(m_ptr);
}
operator lua_State*() const { return m_ptr; }
private:
lua_State* m_ptr;
};
static int luaTickPeriodMs;
static int lua_setTickRate(lua_State* l) {
float freq = luaL_checknumber(l, 1);
// Limit to 1..100 hz
freq = clampF(1, freq, 100);
luaTickPeriodMs = 1000.0f / freq;
return 0;
}
static LuaHandle setupLuaState() {
LuaHandle ls = lua_newstate(myAlloc, NULL);
if (!ls) {
firmwareError(OBD_PCM_Processor_Fault, "Failed to start Lua interpreter");
return nullptr;
}
// load libraries
luaopen_base(ls);
luaopen_math(ls);
// Load rusEFI hooks
lua_register(ls, "setTickRate", lua_setTickRate);
configureRusefiLuaHooks(ls);
// run a GC cycle
lua_gc(ls, LUA_GCCOLLECT, 0);
// set GC settings
// see https://www.lua.org/manual/5.4/manual.html#2.5.1
lua_gc(ls, LUA_GCINC, 50, 1000, 9);
return ls;
}
static bool loadScript(LuaHandle& ls, const char* scriptStr) {
efiPrintf(TAG "loading script length: %d...", efiStrlen(scriptStr));
if (0 != luaL_dostring(ls, scriptStr)) {
efiPrintf(TAG "ERROR loading script: %s", lua_tostring(ls, -1));
lua_pop(ls, 1);
return false;
}
efiPrintf(TAG "script loaded successfully!");
return true;
}
#if !EFI_UNIT_TEST
static bool interactivePending = false;
static char interactiveCmd[100];
void doInteractive(LuaHandle& ls) {
if (!interactivePending) {
// no cmd pending, return
return;
}
auto status = luaL_dostring(ls, interactiveCmd);
if (0 == status) {
// Function call was OK, resolve return value and print it
if (lua_isinteger(ls, -1)) {
efiPrintf(TAG "interactive returned integer: %d", lua_tointeger(ls, -1));
} else if (lua_isnumber(ls, -1)) {
efiPrintf(TAG "interactive returned number: %f", lua_tonumber(ls, -1));
} else if (lua_isstring(ls, -1)) {
efiPrintf(TAG "interactive returned string: '%s'", lua_tostring(ls, -1));
} else if (lua_isnil(ls, -1)) {
efiPrintf(TAG "interactive returned nil.");
} else {
efiPrintf(TAG "interactive returned nothing.");
}
} else {
// error with interactive command, print it
efiPrintf(TAG "interactive error: %s", lua_tostring(ls, -1));
}
interactivePending = false;
lua_settop(ls, 0);
}
void invokeTick(LuaHandle& ls) {
ScopePerf perf(PE::LuaTickFunction);
// run the tick function
lua_getglobal(ls, "onTick");
if (lua_isnil(ls, -1)) {
// TODO: handle missing tick function
lua_settop(ls, 0);
return;
}
int status = lua_pcall(ls, 0, 0, 0);
if (0 != status) {
// error calling hook function
auto errMsg = lua_tostring(ls, -1);
efiPrintf(TAG "error %s", errMsg);
lua_pop(ls, 1);
}
lua_settop(ls, 0);
}
struct LuaThread : ThreadController<4096> {
LuaThread() : ThreadController("lua", PRIO_LUA) { }
void ThreadTask() override;
};
static char luaHeap[LUA_HEAP_SIZE];
void LuaThread::ThreadTask() {
chHeapObjectInit(&heap, &luaHeap, sizeof(luaHeap));
auto ls = setupLuaState();
// couldn't start Lua interpreter, bail out
if (!ls) {
return;
}
// Reset default tick rate
luaTickPeriodMs = 100;
auto scriptStr = "function onTick() end";
if (!loadScript(ls, scriptStr)) {
return;
}
while (!chThdShouldTerminateX()) {
// First, check if there is a pending interactive command entered by the user
doInteractive(ls);
invokeTick(ls);
chThdSleepMilliseconds(luaTickPeriodMs);
}
}
static LuaThread luaThread;
void startLua() {
luaThread.Start();
addConsoleActionS("lua", [](const char* str){
if (interactivePending) {
return;
}
strncpy(interactiveCmd, str, sizeof(interactiveCmd));
interactivePending = true;
});
}
#else // not EFI_UNIT_TEST
void startLua() {
// todo
}
#include <stdexcept>
#include <string>
static LuaHandle runScript(const char* script) {
auto ls = setupLuaState();
if (!ls) {
throw new std::logic_error("Call to setupLuaState failed, returned null");
}
if (!loadScript(ls, script)) {
throw new std::logic_error("Call to loadScript failed");
}
lua_getglobal(ls, "testFunc");
if (lua_isnil(ls, -1)) {
throw new std::logic_error("Failed to find function testFunc");
}
int status = lua_pcall(ls, 0, 1, 0);
if (0 != status) {
std::string msg = std::string("lua error while running script: ") + lua_tostring(ls, -1);
throw new std::logic_error(msg);
}
return ls;
}
expected<float> testLuaReturnsNumberOrNil(const char* script) {
auto ls = runScript(script);
// check nil return first
if (lua_isnil(ls, -1)) {
return unexpected;
}
// If not nil, it should be a number
if (!lua_isnumber(ls, -1)) {
throw new std::logic_error("Returned value is not a number");
}
// pop the return value
return lua_tonumber(ls, -1);
}
float testLuaReturnsNumber(const char* script) {
auto ls = runScript(script);
// check the return value
if (!lua_isnumber(ls, -1)) {
throw new std::logic_error("Returned value is not a number");
}
// pop the return value
return lua_tonumber(ls, -1);
}
int testLuaReturnsInteger(const char* script) {
auto ls = runScript(script);
// pop the return value;
if (!lua_isinteger(ls, -1)) {
throw new std::logic_error("Returned value is not an integer");
}
return lua_tointeger(ls, -1);
}
#endif // EFI_UNIT_TEST
#endif // EFI_LUA