* Start the process of using a global engine ptr for unit tests.
Passing around the engine, config, and persistent state wasn't buying anything. Instead, use
EngineTestHelper(Base) to correctly set and clear the global variables. Add a dummy check in
case some test tries to set them manually.
* Fix OSX build
* Adapt PR to recently added code.
* lua update
* no stdlib mode
* turn off system luaaa for now since it makes luaaa sad
* let user heap do a little
* gitmodules
* memory shuffling
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
* wiring
* static
* implementation
* comment
* unit tests happy
* guard
* guard smarter, not harder
* guard smarter not harder
* guard even smarter, not even harder
* don't need that
* load script
* test
* needs more rams
* embiggen stack
* init system lua from lua thread
* de-embiggen stack
* infra
* hook
* system needs a little more
* semicolon
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
* Lua: Timer class #3159
* Lua: Timer class #3159
* Lua: Timer class #3159
* Lua: Timer class #3159
* lua timer is happy (#3216)
* hooks are happy
* don't need that any more
* format
* update lib
* module
Co-authored-by: rusefillc <sdfsdfqsf2334234234>
Co-authored-by: Matthew Kennedy <matthewkennedy@outlook.com>
* big pch energy
* put back ramdisk stub
* tests are happy
* h743 nucleo
* kinetis
* I love deleting code!
* make stepper happy
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
* CanTxMessage usable from unit test
* testLuaReturnsNil
* CAN hook and tests
* it helps if parameter names exist
* nameless params
* s
* redefinition of default argument
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>