#include "pch.h" #include "big_buffer.h" static BigBufferUser s_currentUser; // this buffer requires 4 byte alignment // Some users place C++ objects in this memory, and that has certain alignment // requirements. static __attribute__((aligned(4))) uint8_t s_bigBuffer[BIG_BUFFER_SIZE]; #if EFI_UNIT_TEST BigBufferUser getBigBufferCurrentUser() { return s_currentUser; } #endif // EFI_UNIT_TEST static void releaseBuffer(void* bufferPtr, BigBufferUser user) { if (bufferPtr != &s_bigBuffer || user != s_currentUser) { // todo: panic! } s_currentUser = BigBufferUser::None; } BigBufferHandle::BigBufferHandle(void* buffer, BigBufferUser user) : m_bufferPtr(buffer) , m_user(user) { } BigBufferHandle::BigBufferHandle(BigBufferHandle&& other) { // swap contents of the two objects, the destructor will clean up the old object std::swap(m_bufferPtr, other.m_bufferPtr); std::swap(m_user, other.m_user); } BigBufferHandle& BigBufferHandle::operator= (BigBufferHandle&& other) { // swap contents of the two objects, the destructor will clean up the old object std::swap(m_bufferPtr, other.m_bufferPtr); std::swap(m_user, other.m_user); return *this; } BigBufferHandle::~BigBufferHandle() { if (m_bufferPtr) { releaseBuffer(m_bufferPtr, m_user); } } BigBufferHandle getBigBuffer(BigBufferUser user) { if (s_currentUser != BigBufferUser::None) { // fatal return {}; } s_currentUser = user; return BigBufferHandle(s_bigBuffer, user); }