/** * @file event_registry.h * * @date Nov 27, 2013 * @author Andrey Belomutskiy, (c) 2012-2016 */ #ifndef EVENT_REGISTRY_H_ #define EVENT_REGISTRY_H_ #include "global.h" #include "signal_executor.h" #include "fl_stack.h" /** * This structure defines an angle position within the trigger */ class event_trigger_position_s { public: event_trigger_position_s(); /** * That's trigger event index */ uint32_t eventIndex; angle_t eventAngle; /** * Angle offset from the trigger event */ angle_t angleOffset; }; class InjectionEvent { public: InjectionEvent(); /** * This is a performance optimization - it's more efficient to handle all * injectors together if that's the case */ bool isSimultanious; NamedOutputPin *output; int injectorIndex; event_trigger_position_s injectionStart; }; class IgnitionEvent { public: IgnitionEvent(); NamedOutputPin *output; scheduling_s signalTimerUp; scheduling_s signalTimerDown; angle_t advance; event_trigger_position_s dwellPosition; event_trigger_position_s sparkPosition; IgnitionEvent *next; char *name; }; #define MAX_INJECTION_OUTPUT_COUNT 45 #define MAX_IGNITION_EVENT_COUNT 80 typedef ArrayList InjectionEventList; typedef ArrayList IgnitionEventList; #endif /* EVENT_REGISTRY_H_ */