fome-fw/firmware/controllers/algo/airmass/airmass.cpp

73 lines
2.2 KiB
C++

#include "pch.h"
#include "airmass.h"
#include "idle_thread.h"
AirmassVeModelBase::AirmassVeModelBase(const ValueProvider3D& veTable) : m_veTable(&veTable) {}
static float getVeLoadAxis(ve_override_e mode, float passedLoad) {
switch(mode) {
case VE_None: return passedLoad;
case VE_MAP: return Sensor::getOrZero(SensorType::Map);
case VE_TPS: return Sensor::getOrZero(SensorType::Tps1);
default: return 0;
}
}
float AirmassVeModelBase::getVe(int rpm, float load, bool postState) const {
efiAssert(ObdCode::OBD_PCM_Processor_Fault, m_veTable != nullptr, "VE table null", 0);
// Override the load value if necessary
load = getVeLoadAxis(engineConfiguration->veOverrideMode, load);
percent_t ve = m_veTable->getValue(rpm, load);
#if EFI_IDLE_CONTROL
auto tps = Sensor::get(SensorType::Tps1);
// get VE from the separate table for Idle if idling
if (engine->module<IdleController>()->isIdlingOrTaper() &&
tps && engineConfiguration->useSeparateVeForIdle) {
float idleVeLoad = getVeLoadAxis(engineConfiguration->idleVeOverrideMode, load);
percent_t idleVe = interpolate3d(
config->idleVeTable,
config->idleVeLoadBins, idleVeLoad,
config->idleVeRpmBins, rpm
);
// interpolate between idle table and normal (running) table using TPS threshold
// 0 TPS -> idle table
// 1/2 threshold -> idle table
// idle threshold -> normal table
float idleThreshold = engineConfiguration->idlePidDeactivationTpsThreshold;
ve = interpolateClamped(idleThreshold / 2, idleVe, idleThreshold, ve, tps.Value);
}
#endif // EFI_IDLE_CONTROL
// Add any adjustments if configured
for (size_t i = 0; i < efi::size(config->veBlends); i++) {
auto result = calculateBlend(config->veBlends[i], rpm, load);
if (postState) {
engine->outputChannels.veBlendParameter[i] = result.BlendParameter;
engine->outputChannels.veBlendBias[i] = result.Bias;
engine->outputChannels.veBlendOutput[i] = result.Value;
}
if (result.Value == 0) {
continue;
}
// Apply as a multiplier, not as an adder
// Value of +5 means add 5%, aka multiply by 1.05
ve *= ((100 + result.Value) * 0.01f);
}
if (postState) {
engine->engineState.currentVe = ve;
engine->engineState.veTableYAxis = load;
}
return ve * PERCENT_DIV;
}