mirror of https://github.com/FOME-Tech/openblt.git
macos lib cmake
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4a57078e37
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@ -63,6 +63,8 @@ option(LINT_ENABLED "Configurable to enable/disable the PC-lint target" OFF)
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# Set the port directory, which is platform specific
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if(WIN32)
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set(PROJECT_PORT_DIR ${PROJECT_SOURCE_DIR}/port/windows)
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elseif(APPLE)
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set(PROJECT_PORT_DIR ${PROJECT_SOURCE_DIR}/port/macos)
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elseif(UNIX)
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set(PROJECT_PORT_DIR ${PROJECT_SOURCE_DIR}/port/linux)
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endif(WIN32)
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@ -100,6 +102,9 @@ if(WIN32)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_WINDOWS -DPLATFORM_64BIT -D_CRT_SECURE_NO_WARNINGS")
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endif()
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endif()
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elseif(APPLE)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_MACOS -DPLATFORM_64BIT -pthread -std=gnu99")
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set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
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elseif(UNIX)
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_LINUX -DPLATFORM_32BIT -pthread -std=gnu99")
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@ -186,7 +191,9 @@ endif(BUILD_STATIC)
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# "make openblt_shared" to build individually shared library.
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if(BUILD_SHARED)
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add_library(openblt_shared SHARED ${LIB_SRCS})
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if(UNIX)
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if (APPLE)
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# Nothing to do here, but we need the case as UNIX will also be defined
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elseif(UNIX)
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# Under Unix the LibUsb library (http://libusb.info/) is needed for the USB support.
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# Make sure the libusb-1.0-0 and libusb-1.0-0-dev packages are installed to be able
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# to build LibOpenBLT. Example under Debian/Ubuntu:
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@ -196,7 +203,7 @@ if(BUILD_SHARED)
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elseif(WIN32)
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# Link the Winsock library
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target_link_libraries(openblt_shared ws2_32 winusb setupapi)
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endif(UNIX)
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endif(APPLE)
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if(CMAKE_C_COMPILER_ID MATCHES MSVC)
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# Microsoft Visual Studio does not add "lib" to the name of the DLL, whereas GCC
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# (including MinGW) does. Correct this here.
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