srsLTE/lib/include/srslte/common/netsource_handler.h

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/**
*
* \section COPYRIGHT
*
* Copyright 2013-2020 Software Radio Systems Limited
*
* By using this file, you agree to the terms and conditions set
* forth in the LICENSE file which can be found at the top level of
* the distribution.
*
*/
/*! \brief Base class for implementing socket handlers using
* the netsource object.
*
*/
#ifndef SRSLTE_NETSOURE_HANDLER_H
#define SRSLTE_NETSOURE_HANDLER_H
#include "srslte/common/log.h"
#include "srslte/common/threads.h"
#include "srslte/phy/io/netsource.h"
#include <array>
#include <iostream>
#include <memory>
class netsource_handler : public srslte::thread
{
public:
netsource_handler(const std::string name_) : thread(name_) { rx_buf = unique_byte_array_t(new byte_array_t); }
~netsource_handler(){};
void stop()
{
run_enable = false;
int cnt = 0;
while (running && cnt < 100) {
usleep(10000);
cnt++;
}
if (running) {
thread_cancel();
}
wait_thread_finish();
}
virtual void run_thread() = 0;
bool run_enable = true;
bool running = false;
bool initialized = false;
std::string net_ip = "0.0.0.0";
uint32_t net_port = 0;
const static uint32_t RX_BUF_SIZE = 1024 * 1024;
typedef std::array<uint8_t, RX_BUF_SIZE> byte_array_t;
typedef std::unique_ptr<byte_array_t> unique_byte_array_t;
unique_byte_array_t rx_buf;
srslte_netsource_t net_source;
srslte::log* log = nullptr;
};
#endif // SRSLTE_NETSOURE_HANDLER_H