/* * Copyright 2013-2020 Software Radio Systems Limited * * This file is part of srsLTE. * * srsLTE is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * srsLTE is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * A copy of the GNU Affero General Public License can be found in * the LICENSE file in the top-level directory of this distribution * and at http://www.gnu.org/licenses/. * */ #ifndef SRSLTE_FSM_H #define SRSLTE_FSM_H #include "choice_type.h" #include #include #include #include #include #include namespace srslte { // using same_state = mpark::monostate; struct same_state { }; template using state_list = choice_t; namespace fsm_details { //! Visitor to get a state's name string struct state_name_visitor { template void operator()(State&& s) { name = s.name(); } const char* name = "invalid state"; }; template struct variant_convert { template void operator()(State&& s) { static_assert(not std::is_same::type, typename std::decay::type>::value, "State cannot transition to itself.\n"); *v = s; } TargetVariant* v; PrevState* p; }; struct fsm_helper { //! Stayed in same state template static void handle_state_transition(FSM* f, same_state s, PrevState* p) { // do nothing } //! TargetState is type-erased. Apply its stored type to the fsm current state template static void handle_state_transition(FSM* f, choice_t& s, PrevState* p) { fsm_details::variant_convertstates), PrevState> visitor{.v = &f->states, .p = p}; s.visit(visitor); } //! Simple state transition in FSM template static auto handle_state_transition(FSM* f, State& s, PrevState* p) -> decltype(f->states = s, void()) { static_assert(not std::is_same::value, "State cannot transition to itself.\n"); f->states = s; } //! State not present in current FSM. Attempt state transition in parent FSM in the case of NestedFSM template static void handle_state_transition(FSM* f, Args&&... args) { static_assert(FSM::is_nested, "State is not present in the FSM list of valid states"); handle_state_transition(f->parent_fsm()->derived(), args...); } //! Trigger Event, that will result in a state transition template struct trigger_visitor { trigger_visitor(FSM* f_, Event&& ev_) : f(f_), ev(std::forward(ev_)) {} template void operator()(State& s) { call_trigger(s); } template using NextState = decltype(std::declval().react(std::declval(), std::declval())); template auto call_trigger(State& s) -> NextState { using next_state = NextState; static_assert(not std::is_same::value, "State cannot transition to itself.\n"); auto target_state = f->react(s, std::move(ev)); fsm_helper::handle_state_transition(f, target_state, &s); return target_state; } template auto call_trigger(State& s) -> decltype(std::declval().trigger(std::declval())) { s.trigger(std::move(ev)); } same_state call_trigger(...) { // do nothing if no react was found return same_state{}; } FSM* f; Event ev; }; }; } // namespace fsm_details //! Base class for states and FSMs class state_t { public: state_t() = default; // // forbid copies, allow move // state_t(const state_t&) = delete; // state_t(state_t&&) noexcept = default; // state_t& operator=(const state_t&) = delete; // state_t& operator=(state_t&&) noexcept = default; virtual const char* name() const = 0; }; template class fsm_t { public: // get access to derived protected members from the base class derived_view : public Derived { public: using Derived::react; using Derived::states; }; static const bool is_nested = false; virtual const char* name() const = 0; // Push Events to FSM template void trigger(Ev&& e) { fwd_trigger(std::forward(e)); } template bool is_in_state() const { return derived()->states.template is(); } template const State* get_state() const { return srslte::get_if(derived()->states); } const char* get_state_name() const { fsm_details::state_name_visitor visitor{}; derived()->states.visit(visitor); return visitor.name; } protected: friend struct fsm_details::fsm_helper; // Forward an event to FSM states and handle transition return template void fwd_trigger(Ev&& e) { fsm_details::fsm_helper::trigger_visitor visitor{derived(), std::forward(e)}; derived()->states.visit(visitor); } template void change_state(State& s) { derived()->states = std::move(s); } // Access to CRTP derived class derived_view* derived() { return static_cast(this); } const derived_view* derived() const { return static_cast(this); } }; template class nested_fsm_t : public fsm_t { using base_t = fsm_t; using parent_t = ParentFSM; using parent_view = typename parent_t::derived_view; public: static const bool is_nested = true; explicit nested_fsm_t(ParentFSM* parent_fsm_) : fsm_ptr(parent_fsm_) {} // Get pointer to outer FSM in case of HSM const parent_t* parent_fsm() const { return fsm_ptr; } parent_t* parent_fsm() { return fsm_ptr; } protected: friend struct fsm_details::fsm_helper; using parent_fsm_t = ParentFSM; ParentFSM* fsm_ptr = nullptr; }; } // namespace srslte #endif // SRSLTE_FSM_H